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28 lines
913 B
28 lines
913 B
//===== Copyright © Valve Corporation, All rights reserved. ======//
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#ifndef ishadersystem_declarations_hdr
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#define ishadersystem_declarations_hdr
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Modulation flags
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//-----------------------------------------------------------------------------
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enum
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{
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SHADER_USING_ALPHA_MODULATION = 0x01,
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SHADER_USING_FLASHLIGHT = 0x02,
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SHADER_USING_PAINT = 0x04,
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SHADER_USING_EDITOR = 0x08,
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// the BUFFER0 and GBUFFER1 bits provide 3 g-buffermodes plus the normal modes.
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// the modes are:
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// Normal rendering = ( gbuffer1 = 0, gbuffer0 = 0 )
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// Output pos, normal, albedo via mrts = (0,1)
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// output fixed lighted single image = (1,0)
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// output the normal = (1,1)
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SHADER_USING_GBUFFER0 = 0x10,
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SHADER_USING_GBUFFER1 = 0x20,
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};
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#endif
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