Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // Autogenerated by schema compiler, compiled May 22 2009 14:03:37
  3. // Do not hand-edit or check in this file!!
  4. //-----------------------------------------------------------------------------
  5. #ifndef PARTICLES_G_H
  6. #define PARTICLES_G_H
  7. #ifdef COMPILER_MSVC
  8. #pragma once
  9. #endif
  10. #include "resourcefile/schema.h"
  11. //-----------------------------------------------------------------------------
  12. // Forward declarations
  13. //-----------------------------------------------------------------------------
  14. struct ParticleSystemDefinition_t;
  15. //-----------------------------------------------------------------------------
  16. // Structure definitions
  17. //-----------------------------------------------------------------------------
  18. //! dmeElementType = "DmeParticleSystemDefinition"
  19. schema struct ParticleSystemDefinition_t
  20. {
  21. int32 max_particles;
  22. int32 initial_particles;
  23. CResourceString material;
  24. float32 cull_radius;
  25. CResourceArray< CResourceReference< ParticleSystemDefinition_t > > children;
  26. };
  27. DEFINE_RESOURCE_TYPE( ParticleSystemDefinition_t, RESOURCE_TYPE_PARTICLE_SYSTEM );
  28. typedef const ResourceBinding_t< ParticleSystemDefinition_t > *HParticleSystem;
  29. typedef CStrongHandle< ParticleSystemDefinition_t > HParticleSystemStrong;
  30. #define PARTICLE_SYSTEM_HANDLE_INVALID ( (HParticleSystem)0 )
  31. #endif // PARTICLES_G_H