Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// Autogenerated by schema compiler, compiled May 22 2009 14:03:37
// Do not hand-edit or check in this file!!
//-----------------------------------------------------------------------------
#ifndef PARTICLES_G_H
#define PARTICLES_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/schema.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct ParticleSystemDefinition_t;
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
//! dmeElementType = "DmeParticleSystemDefinition"
schema struct ParticleSystemDefinition_t
{
int32 max_particles;
int32 initial_particles;
CResourceString material;
float32 cull_radius;
CResourceArray< CResourceReference< ParticleSystemDefinition_t > > children;
};
DEFINE_RESOURCE_TYPE( ParticleSystemDefinition_t, RESOURCE_TYPE_PARTICLE_SYSTEM );
typedef const ResourceBinding_t< ParticleSystemDefinition_t > *HParticleSystem;
typedef CStrongHandle< ParticleSystemDefinition_t > HParticleSystemStrong;
#define PARTICLE_SYSTEM_HANDLE_INVALID ( (HParticleSystem)0 )
#endif // PARTICLES_G_H