Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to steam.dll, for bridging steam2 data into steam3 client
//
//=============================================================================
#ifdef _PS3
#include "steam_platform_ps3/isteam2bridge.h"
#else
#ifndef ISTEAM2BRIDGE_H
#define ISTEAM2BRIDGE_H
#ifdef _WIN32
#pragma once
#endif
#ifdef CreateProcess
#undef CreateProcess
#endif
//-----------------------------------------------------------------------------
// Purpose: bridge functions to steam.dll
//-----------------------------------------------------------------------------
class ISteam2Bridge { public: virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0; virtual void SetAccountName( const char *pchAccountName ) = 0; virtual bool SetPassword( const char *pchPassword ) = 0; virtual void SetAccountCreationTime( RTime32 rt ) = 0; virtual bool CreateProcess( void *lpVACBlob, uint cbBlobSize, const char *lpApplicationName, char *lpCommandLine, uint32 dwCreationFlags, void *lpEnvironment, char *lpCurrentDirectory, uint32 nGameID ) = 0; virtual EUniverse GetConnectedUniverse() = 0; virtual const char *GetIPCountry() = 0;
virtual uint32 GetNumLicenses() = 0; virtual int32 GetLicensePackageID( uint32 nLicenseIndex ) = 0; virtual uint32 GetLicenseTimeCreated( uint32 nLicenseIndex ) = 0; virtual uint32 GetLicenseTimeNextProcess( uint32 nLicenseIndex ) = 0; virtual int32 GetLicenseMinuteLimit( uint32 nLicenseIndex ) = 0; virtual int32 GetLicenseMinutesUsed( uint32 nLicenseIndex ) = 0; virtual EPaymentMethod GetLicensePaymentMethod( uint32 nLicenseIndex ) = 0; virtual uint32 GetLicenseFlags( uint32 nLicenseIndex ) = 0; virtual const char * GetLicensePurchaseCountryCode( uint32 nLicenseIndex ) = 0;
virtual void SetOfflineMode( bool bOffline ) = 0;
virtual uint64 GetCurrentSessionToken() = 0;
virtual void SetCellID( CellID_t cellID ) = 0; virtual void SetSteam2FullASTicket( uint8 *pubTicket, int cubTicket ) = 0;
virtual bool BUpdateAppOwnershipTicket( uint32 nAppID, bool bOnlyUpdateIfStale ) = 0;
// Gets the length of the current ticket for the given appid, 0 means no ticket available
virtual uint32 GetAppOwnershipTicketLength( uint32 nAppID ) = 0;
// Gets the data for the app ownership ticket for a given appid. Returns the length of the buffer
// which was used, or 0 if the buffer was too small to contain the ticket (and signature which is always on the end).
virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength ) = 0;
virtual bool GetAppDecryptionKey( uint32 nDepotID, void *pvBuffer, uint32 cbBufferLength ) = 0; // this is for depots
virtual const char *GetPlatformName( bool *bIs64Bit ) = 0;
virtual int32 GetSteam2FullASTicket( uint8 *pubTicket, int cubTicket ) = 0; };
#define STEAM2BRIDGE_INTERFACE_VERSION "STEAM2BRIDGE_INTERFACE_VERSION002"
#ifndef ICLIENTUSER_H
//-----------------------------------------------------------------------------
// Purpose: Signaled whenever licenses change
//-----------------------------------------------------------------------------
struct LicensesUpdated_t { enum { k_iCallback = k_iSteamUserCallbacks + 25 }; };
//-----------------------------------------------------------------------------
// Purpose: Status of a Steam-launched application lifetime
//-----------------------------------------------------------------------------
struct AppLifetimeNotice_t { enum { k_iCallback = k_iSteamUserCallbacks + 30 };
int32 m_nAppID; // AppID - subset of gameid, left in for backcompat to steam2 listener.
int32 m_nInstanceID; // Instance ID of this App
bool m_bExiting; // launched if false, exiting if true
CGameID m_gameID; // the full game id, Steam2 doesn't see this
};
#endif
#endif // ISTEAM2BRIDGE_H
#endif
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