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//========= Copyright � 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Tools for grabbing/dumping the stack at runtime
//
// $NoKeywords: $
//=============================================================================//
#ifndef TIER0_STACKSTATS_H
#define TIER0_STACKSTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/stacktools.h"
#include "tier0/threadtools.h"
#if defined ENABLE_RUNTIME_STACK_TRANSLATION
#define ENABLE_STACK_STATS_GATHERING //uncomment to enable the gathering class
#endif
#if defined ENABLE_STACK_STATS_GATHERING
#include "tier0/valve_off.h"
# include <map> //needed for CCallStackStatsGatherer
# include <vector>
#include "tier0/valve_on.h"
#define CDefaultStatsGathererAllocator std::allocator
#else
template<class _Ty> class CNullStatsGathererAllocator { CNullStatsGathererAllocator( void ) { } }; #define CDefaultStatsGathererAllocator CNullStatsGathererAllocator
#endif
typedef size_t (*FN_DescribeStruct)( uint8 *, size_t );
class CCallStackStatsGatherer_Standardized_t; struct CCallStackStatsGatherer_FunctionTable_t { void (*pfn_GetDumpInfo)( void *, const char *&, size_t &, size_t &, void *&, size_t &, CCallStackStatsGatherer_Standardized_t *&, size_t & ); void (*pfn_PushSubTree)( void *, const CCallStackStatsGatherer_Standardized_t &, const CCallStackStorage & ); void (*pfn_PopSubTree)( void * ); size_t (*pfn_DescribeCallStackStatStruct)( uint8 *, size_t ); void (*pfn_SyncMutexes)( void *, bool ); void *(*pfn_GetEntry)( void *, uint32 ); void (*pfn_ApplyTreeAccessLock)( void *, bool ); void (*pfn_LockEntry)( void *, uint32, bool ); };
//templatized classes are fun, can't really use a base pointer effectively, so we'll have a translator struct and store pointers to instances of the translator function
class CCallStackStatsGatherer_Standardized_t { public: CCallStackStatsGatherer_Standardized_t( void ) {}; CCallStackStatsGatherer_Standardized_t( void *pThis, const CCallStackStatsGatherer_FunctionTable_t &FnTable ) : pGatherer( pThis ), pFunctionTable( &FnTable ) {};
//go ahead and create some helper functions that are likely to be used by helper code
void PushSubTree( const CCallStackStatsGatherer_Standardized_t &SubTree, const CCallStackStorage &PushStack = CCallStackStorage() ) const { pFunctionTable->pfn_PushSubTree( pGatherer, SubTree, PushStack ); }
inline void PopSubTree( void ) const { pFunctionTable->pfn_PopSubTree( pGatherer ); } void *pGatherer; const CCallStackStatsGatherer_FunctionTable_t *pFunctionTable; };
//Designed to be called by an instance of CCallStackStatsGatherer to dump it's data
PLATFORM_INTERFACE bool _CCallStackStatsGatherer_Internal_DumpStatsToFile( const char *szFileName, const CCallStackStatsGatherer_Standardized_t &StatsGatherer, bool bAllowMemoryAllocations );
template <class STATSTRUCT> class CCallStackStatsGatherer_StructAccessor_Base { public: CCallStackStatsGatherer_StructAccessor_Base( const CCallStackStatsGatherer_Standardized_t &Gatherer, int iEntryIndex ) : m_Gatherer( Gatherer ), m_iEntryIndex( iEntryIndex ) {}; protected: uint32 m_iEntryIndex; //index of the stat entry we want in the vector. Stored as index as the vector base address can change.
CCallStackStatsGatherer_Standardized_t m_Gatherer; //so we can lock the vector memory in place while manipulating the values
};
class CCallStackStatsGatherer_StatMutexBase { public: void LockEntry( uint32 iEntryIndex, bool bLock ) {} //true to increase lock refcount, false to decrease
};
template <uint32 SHAREDENTRYMUTEXES> //must be a power of 2
class CCallStackStatsGatherer_StatMutexPool { public: void LockEntry( uint32 iEntryIndex, bool bLock ) { #if defined( ENABLE_STACK_STATS_GATHERING )
COMPILE_TIME_ASSERT( (SHAREDENTRYMUTEXES & (SHAREDENTRYMUTEXES - 1)) == 0 ); //must be a power of 2
if( bLock ) { m_IndividualEntryMutexes[iEntryIndex & (SHAREDENTRYMUTEXES - 1)].Lock(); } else { m_IndividualEntryMutexes[iEntryIndex & (SHAREDENTRYMUTEXES - 1)].Unlock(); } #endif
} protected: CThreadFastMutex m_IndividualEntryMutexes[SHAREDENTRYMUTEXES]; };
//STATSTRUCT - The structure you'll use to track whatever it is you're tracking.
//CAPTUREDCALLSTACKLENGTH - The maximum length of your stack trace that we'll use to distinguish entries
//STACKACQUISITIONFUNCTION - The function to use to gather the current call stack. GetCallStack() is safe, GetCallStack_Fast() is faster, but has special requirements
//STATMUTEXHANDLER - If you want automatic mutex management for your individual entries, supply a handler here.
// You'll need to not only call GetEntry(), but lock/unlock the entry while accessing it.
//TEMPLATIZEDMEMORYALLOCATOR - We'll need to allocate memory, supply an allocator if you want to manage that
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION = GetCallStack, typename STATMUTEXHANDLER = CCallStackStatsGatherer_StatMutexPool<4>, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR = CDefaultStatsGathererAllocator> class CCallStackStatsGatherer : public STATMUTEXHANDLER { public: #if !defined( ENABLE_STACK_STATS_GATHERING )
CCallStackStatsGatherer( void ) { for( size_t i = 0; i != CAPTUREDCALLSTACKLENGTH; ++i ) m_SingleCallStack[i] = NULL; } #endif
CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> GetEntry( void * const CallStack[CAPTUREDCALLSTACKLENGTH] ); //get the entry using some callstack grabbed a while ago. Assumes ALL invalid entries have been nullified
CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> GetEntry( void * const CallStack[CAPTUREDCALLSTACKLENGTH], uint32 iValidEntries ); //same as above, but does the work of nullifying invalid entries
CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> GetEntry( const CCallStackStorage &PushStack = CCallStackStorage( STACKACQUISITIONFUNCTION ) ); CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> GetEntry( uint32 iEntryIndex );
//get the entry index for the caller's current call stack. Pre-nullified entries count as valid entries (and save re-nullification work)
uint32 GetEntryIndex( void * const CallStack[CAPTUREDCALLSTACKLENGTH], uint32 iValidEntries ); //index is unchanging, safe to keep and use later (designed for exactly that purpose)
uint32 GetEntryIndex( const CCallStackStorage &PushStack = CCallStackStorage( STACKACQUISITIONFUNCTION ) );
typedef void *(&StackReference)[CAPTUREDCALLSTACKLENGTH]; StackReference GetCallStackForIndex( uint32 iEntryIndex ) { #if defined( ENABLE_STACK_STATS_GATHERING )
return m_StatEntries[iEntryIndex].m_CallStack; #else
return m_SingleCallStack; #endif
}
void GetCallStackForIndex( uint32 iEntryIndex, void *CallStackOut[CAPTUREDCALLSTACKLENGTH] );
size_t NumEntries( void ) const;
bool DumpToFile( const char *szFileName, bool bAllowMemoryAllocations = true );
static const CCallStackStatsGatherer_FunctionTable_t &GetFunctionTable( void );
static void GetDumpInfo( void *pThis, const char *&szStructName, size_t &iCapturedStackLength, size_t &iEntrySizeWithStack, void *&pEntries, size_t &iEntryCount, CCallStackStatsGatherer_Standardized_t *&pSubTrees, size_t &iSubTreeCount ); static void PushSubTree( void *pParent, const CCallStackStatsGatherer_Standardized_t &SubTree, const CCallStackStorage &PushStack );
void PushSubTree( CCallStackStatsGatherer_Standardized_t &Parent, const CCallStackStorage &PushStack = CCallStackStorage( STACKACQUISITIONFUNCTION ) );
static void PopSubTree( void *pParent ); static void SyncMutexes( void *pParent, bool bLock ); //true for lock, false for unlock
static void *GetEntry( void *pParent, uint32 iEntryIndex ); static void ApplyTreeAccessLock( void *pParent, bool bLock ); static void LockEntry( void *pParent, uint32 iEntryIndex, bool bLock );
void Reset( void );
CCallStackStatsGatherer_Standardized_t Standardized( void ); operator CCallStackStatsGatherer_Standardized_t( void );
const static FN_GetCallStack StackFunction; //publish the requested acquisition function so you can easily key all your stack gathering to the class instance
const static size_t CapturedCallStackLength; private:
#pragma pack(push)
#pragma pack(1)
struct StackAndStats_t { void *m_CallStack[CAPTUREDCALLSTACKLENGTH]; STATSTRUCT m_Stats; }; #pragma pack(pop)
typedef CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR> ThisCast;
#if defined( ENABLE_STACK_STATS_GATHERING )
struct IndexMapKey_t { IndexMapKey_t( void * const CallStack[CAPTUREDCALLSTACKLENGTH] ) { m_Hash = 0; for( int i = 0; i < CAPTUREDCALLSTACKLENGTH; ++i ) { m_CallStack[i] = CallStack[i]; m_Hash += (uintp)CallStack[i]; } } bool operator<( const IndexMapKey_t &key ) const { if( m_Hash != key.m_Hash ) return m_Hash < key.m_Hash;
//only here if there's a hash match. Do a full check. Extremely likely to be the exact same call stack. But not 100% guaranteed.
for( int i = 0; i < CAPTUREDCALLSTACKLENGTH; ++i ) { if( m_CallStack[i] == key.m_CallStack[i] ) { continue; }
return m_CallStack[i] < key.m_CallStack[i]; }
return false; //exact same call stack
}
uintp m_Hash; void *m_CallStack[CAPTUREDCALLSTACKLENGTH]; };
void KeepSubTree( CCallStackStatsGatherer_Standardized_t &SubTree ) { AUTO_LOCK_FM( m_SubTreeMutex ); for( StoredSubTreeVector_t::iterator treeIter = m_StoredSubTrees.begin(); treeIter != m_StoredSubTrees.end(); ++treeIter ) { if( SubTree.pGatherer == treeIter->pGatherer ) return; }
//Warning( "Storing subtree\n" );
m_StoredSubTrees.push_back( SubTree ); }
uint32 PatchInSubTrees( void * const CallStackIn[CAPTUREDCALLSTACKLENGTH], void *CallStackOut[CAPTUREDCALLSTACKLENGTH], uint32 iValidEntries ) { if( iValidEntries > CAPTUREDCALLSTACKLENGTH ) { iValidEntries = CAPTUREDCALLSTACKLENGTH; }
AUTO_LOCK_FM( m_SubTreeMutex ); if( m_PushedSubTrees.size() == 0 ) { memcpy( CallStackOut, CallStackIn, sizeof( void * ) * iValidEntries ); return iValidEntries; }
unsigned long iThreadID = ThreadGetCurrentId(); PushedSubTreeVector_t::reverse_iterator treeIter; for( treeIter = m_PushedSubTrees.rbegin(); treeIter != m_PushedSubTrees.rend(); ++treeIter ) { if( treeIter->iThreadID == iThreadID ) { break; } }
if( treeIter == m_PushedSubTrees.rend() ) { memcpy( CallStackOut, CallStackIn, sizeof( void * ) * iValidEntries ); return iValidEntries; }
//char szTemp[4096];
//TranslateStackInfo( CallStackIn, CAPTUREDCALLSTACKLENGTH, szTemp, sizeof( szTemp ), "\n\t" );
//Warning( "Attempting to link trees:\n=======================ONE=======================\n\t%s\n", szTemp );
//TranslateStackInfo( treeIter->Stack, CAPTUREDCALLSTACKLENGTH, szTemp, sizeof( szTemp ), "\n\t" );
//Warning( "=======================TWO=======================\n\t%s\n", szTemp );
void *pMatchAddress = treeIter->Stack[1]; //while the first entry is where the actual push was made. The second entry is the first that is matchable in most cases
uint32 i; for( i = 0; i < iValidEntries; ++i ) { if( CallStackIn[i] == pMatchAddress ) { //TranslateStackInfo( CallStackIn, i, szTemp, sizeof( szTemp ), "\n\t" );
//Warning( "======================MATCH======================\n\t%s\n", szTemp );
CallStackOut[i] = treeIter->tree.pGatherer; //tag this entry as leading into the sub-tree
KeepSubTree( treeIter->tree ); //store the sub-tree forever
return i + 1; } CallStackOut[i] = CallStackIn[i]; }
return iValidEntries;
//Warning( "=======================END=======================\n" );
}
struct StatIndex_t { StatIndex_t( void ) : m_Index((unsigned int)-1) {}; unsigned int m_Index; };
typedef std::vector<StackAndStats_t, TEMPLATIZEDMEMORYALLOCATOR<StackAndStats_t> > StatVector_t; typedef std::map< IndexMapKey_t, StatIndex_t, std::less<IndexMapKey_t>, TEMPLATIZEDMEMORYALLOCATOR<std::pair<const IndexMapKey_t, StatIndex_t> > > IndexMap_t; typedef typename IndexMap_t::iterator IndexMapIter_t; typedef typename IndexMap_t::value_type IndexMapEntry_t;
StatVector_t m_StatEntries; IndexMap_t m_IndexMap;
struct PushedSubTree_t { unsigned long iThreadID; CCallStackStatsGatherer_Standardized_t tree; void *Stack[CAPTUREDCALLSTACKLENGTH]; };
typedef std::vector<PushedSubTree_t, TEMPLATIZEDMEMORYALLOCATOR<PushedSubTree_t> > PushedSubTreeVector_t; PushedSubTreeVector_t m_PushedSubTrees;
typedef std::vector<CCallStackStatsGatherer_Standardized_t, TEMPLATIZEDMEMORYALLOCATOR<CCallStackStatsGatherer_Standardized_t> > StoredSubTreeVector_t; StoredSubTreeVector_t m_StoredSubTrees;
CThreadFastMutex m_IndexMapMutex; CThreadFastMutex m_SubTreeMutex;
//only for locking the memory in place, locked for write when the entry addresses might change.
//Locked for read when you've claimed you're manipulating a value.
//You're on your own for making sure two threads don't access the same index simultaneously
CThreadRWLock m_StatEntryLock;
#else //#if defined( ENABLE_STACK_STATS_GATHERING )
STATSTRUCT m_SingleEntry; //the class is disabled, we'll always return this same struct
void *m_SingleCallStack[CAPTUREDCALLSTACKLENGTH];
static size_t NULL_DescribeCallStackStatStruct( uint8 *pDescribeWriteBuffer, size_t iDescribeMaxLength ) { return 0; }
#endif //#if defined( ENABLE_STACK_STATS_GATHERING )
};
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> const FN_GetCallStack CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::StackFunction = STACKACQUISITIONFUNCTION;
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> const size_t CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::CapturedCallStackLength = CAPTUREDCALLSTACKLENGTH;
#if defined( ENABLE_STACK_STATS_GATHERING )
class CallStackStatStructDescFuncs; PLATFORM_INTERFACE size_t _CCallStackStatsGatherer_Write_FieldDescriptions( CallStackStatStructDescFuncs *pFieldDescriptions, uint8 *pWriteBuffer, size_t iWriteBufferSize ); //PLATFORM_INTERFACE size_t _CCallStackStatsGatherer_Write_FieldMergeScript( CallStackStatStructDescFuncs *pFieldDescriptions, CallStackStatStructDescFuncs::MergeScript_Language scriptMergeLanguage, uint8 *pWriteBuffer, size_t iWriteBufferSize );
#define DECLARE_CALLSTACKSTATSTRUCT() static const char *STATSTRUCTSTRINGNAME;\
static size_t DescribeCallStackStatStruct( uint8 *pDescribeWriteBuffer, size_t iDescribeMaxLength );
#define BEGIN_STATSTRUCTDESCRIPTION( className ) const char *className::STATSTRUCTSTRINGNAME = #className;\
size_t className::DescribeCallStackStatStruct( uint8 *pDescribeWriteBuffer, size_t iDescribeMaxLength ) {\ size_t iWroteBytes = 0; #define END_STATSTRUCTDESCRIPTION() return iWroteBytes; }
#define DECLARE_CALLSTACKSTATSTRUCT_FIELDDESCRIPTION() static CallStackStatStructDescFuncs *GetStatStructFieldDescriptions( void );
#define BEGIN_STATSTRUCTFIELDDESCRIPTION( className ) CallStackStatStructDescFuncs * className::GetStatStructFieldDescriptions( void ) {\
typedef className ThisStruct;\ CallStackStatStructDescFuncs *_pHeadLinkage = NULL;\ CallStackStatStructDescFuncs **_pLinkageHelperVar = &_pHeadLinkage;
#define _DEFINE_STATSTRUCTFIELD_VARNAME( varName, fieldName, fieldStruct, fieldParmsInParentheses ) static fieldStruct varName##_desc##fieldParmsInParentheses;\
varName##_desc.m_szFieldName = #fieldName;\ varName##_desc.m_iFieldOffset = (size_t)(&((ThisStruct *)NULL)->fieldName);\ varName##_desc.m_pNext = NULL;\ *_pLinkageHelperVar = &varName##_desc;\ _pLinkageHelperVar = &varName##_desc.m_pNext;
#define DEFINE_STATSTRUCTFIELD( fieldName, fieldStruct, fieldParmsInParentheses ) _DEFINE_STATSTRUCTFIELD_VARNAME( fieldName, fieldName, fieldStruct, fieldParmsInParentheses )
#define DEFINE_STATSTRUCTFIELD_ARRAYENTRY( arrayName, arrayIndex, fieldStruct, fieldParmsInParentheses ) _DEFINE_STATSTRUCTFIELD_VARNAME( arrayName##_##arrayIndex, arrayName##[##arrayIndex##], fieldStruct, fieldParmsInParentheses )
#define END_STATSTRUCTFIELDDESCRIPTION() static CallStackStatStructDescFuncs *s_pHeadStruct = _pHeadLinkage;\
return s_pHeadStruct; }
#define WRITE_STATSTRUCT_FIELDDESCRIPTION() iWroteBytes += _CCallStackStatsGatherer_Write_FieldDescriptions( GetStatStructFieldDescriptions(), pDescribeWriteBuffer + iWroteBytes, iDescribeMaxLength - iWroteBytes );
//#define WRITE_STATSTRUCT_FIELDMERGESCRIPT( scriptMergeLanguage ) iWroteBytes += _CCallStackStatsGatherer_Write_FieldMergeScript( GetStatStructFieldDescriptions(), CallStackStatStructDescFuncs::scriptMergeLanguage, pDescribeWriteBuffer + iWroteBytes, iDescribeMaxLength - iWroteBytes );
#else //#if defined( ENABLE_STACK_STATS_GATHERING )
#define DECLARE_CALLSTACKSTATSTRUCT()
#define BEGIN_STATSTRUCTDESCRIPTION( className )
#define END_STATSTRUCTDESCRIPTION()
#define DECLARE_CALLSTACKSTATSTRUCT_FIELDDESCRIPTION()
#define BEGIN_STATSTRUCTFIELDDESCRIPTION( className )
#define DEFINE_STATSTRUCTFIELD( fieldName, fieldStruct, fieldParmsInParentheses )
#define END_STATSTRUCTFIELDDESCRIPTION()
#define WRITE_STATSTRUCT_FIELDDESCRIPTION()
//#define WRITE_STATSTRUCT_FIELDMERGESCRIPT( scriptMergeLanguage )
#endif //#if defined( ENABLE_STACK_STATS_GATHERING )
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetEntry( void * const CallStack[CAPTUREDCALLSTACKLENGTH] ) //get the entry using some callstack grabbed a while ago. Assumes ALL invalid entries have been nullified
{ #if defined( ENABLE_STACK_STATS_GATHERING )
return GetEntry( GetEntryIndex( CallStack ) ); #else
return CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT>( Standardized(), 0 ); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetEntry( void * const CallStack[CAPTUREDCALLSTACKLENGTH], uint32 iValidEntries ) //same as above, but does the work of nullifying invalid entries
{ #if defined( ENABLE_STACK_STATS_GATHERING )
void *CleanedCallStack[CAPTUREDCALLSTACKLENGTH]; size_t i; for( i = 0; i < CAPTUREDCALLSTACKLENGTH; ++i ) { CleanedCallStack[i] = CallStack[i]; }
for( ; i < CAPTUREDCALLSTACKLENGTH; ++i ) { CleanedCallStack[i] = NULL; } return GetEntry( GetEntryIndex( CleanedCallStack ) ); #else
return CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT>( Standardized(), 0 ); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetEntry( const CCallStackStorage &PushStack ) { #if defined( ENABLE_STACK_STATS_GATHERING )
COMPILE_TIME_ASSERT( CAPTUREDCALLSTACKLENGTH <= ARRAYSIZE( PushStack.pStack ) ); return GetEntry( GetEntryIndex( PushStack.pStack, PushStack.iValidEntries ) ); #else
return CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT>( Standardized(), 0 ); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> uint32 CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetEntryIndex( const CCallStackStorage &PushStack ) { #if defined( ENABLE_STACK_STATS_GATHERING )
COMPILE_TIME_ASSERT( CAPTUREDCALLSTACKLENGTH <= ARRAYSIZE( PushStack.pStack ) ); return GetEntryIndex( PushStack.pStack, PushStack.iValidEntries ); #else
return 0; #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetEntry( uint32 iEntryIndex ) { #if defined( ENABLE_STACK_STATS_GATHERING )
return CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT>( Standardized(), iEntryIndex ); #else
return CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT>( Standardized(), 0 ); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> uint32 CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetEntryIndex( void * const CallStack[CAPTUREDCALLSTACKLENGTH], uint32 iValidEntries ) //index is unchanging, safe to keep and use later (designed for exactly that purpose)
{ #if defined( ENABLE_STACK_STATS_GATHERING )
AUTO_LOCK_FM( m_IndexMapMutex ); std::pair<IndexMapIter_t, bool> indexMapIter; void *PatchedStack[CAPTUREDCALLSTACKLENGTH];
//if we have a sub-tree. We'll be splicing it into the original call stack as if it were a return address. Then patching that when we interpret the results later
//A stack with a sub-tree along the line is treated as distinctly different than one without a sub-tree
iValidEntries = PatchInSubTrees( CallStack, PatchedStack, iValidEntries );
Assert( iValidEntries <= CAPTUREDCALLSTACKLENGTH );
for( int i = iValidEntries; i < CAPTUREDCALLSTACKLENGTH; ++i ) { PatchedStack[i] = NULL; }
indexMapIter = m_IndexMap.insert( IndexMapEntry_t( IndexMapKey_t( PatchedStack ), StatIndex_t() ) );
if( indexMapIter.first->second.m_Index == -1 ) { m_StatEntryLock.LockForWrite(); indexMapIter.first->second.m_Index = (unsigned int)m_StatEntries.size();
m_StatEntries.push_back( StackAndStats_t() ); memcpy( m_StatEntries[indexMapIter.first->second.m_Index].m_CallStack, PatchedStack, sizeof( void * ) * CAPTUREDCALLSTACKLENGTH ); m_StatEntryLock.UnlockWrite(); }
return indexMapIter.first->second.m_Index; #else
return 0; #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetCallStackForIndex( uint32 iEntryIndex, void *CallStackOut[CAPTUREDCALLSTACKLENGTH] ) { #if defined( ENABLE_STACK_STATS_GATHERING )
m_StatEntryLock.LockForRead(); for( size_t i = 0; i != CAPTUREDCALLSTACKLENGTH; ++i ) { CallStackOut[i] = m_StatEntries[iEntryIndex].m_CallStack[i]; } m_StatEntryLock.UnlockRead(); #else
for( size_t i = 0; i != CAPTUREDCALLSTACKLENGTH; ++i ) CallStackOut[i] = NULL; #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> size_t CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::NumEntries( void ) const { #if defined( ENABLE_STACK_STATS_GATHERING )
return m_StatEntries.size(); #else
return 0; #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> bool CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::DumpToFile( const char *szFileName, bool bAllowMemoryAllocations ) { #if defined( ENABLE_STACK_STATS_GATHERING )
CCallStackStatsGatherer_Standardized_t StandardThis = Standardized(); SyncMutexes( this, true ); bool bRetVal = _CCallStackStatsGatherer_Internal_DumpStatsToFile( szFileName, StandardThis, bAllowMemoryAllocations ); SyncMutexes( this, false ); return bRetVal; #else
return false; #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> const CCallStackStatsGatherer_FunctionTable_t &CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetFunctionTable( void ) { static CCallStackStatsGatherer_FunctionTable_t retVal = { GetDumpInfo, PushSubTree, PopSubTree, #if defined( ENABLE_STACK_STATS_GATHERING )
STATSTRUCT::DescribeCallStackStatStruct, #else
NULL_DescribeCallStackStatStruct, #endif
SyncMutexes, GetEntry, ApplyTreeAccessLock, LockEntry };
return retVal; }
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetDumpInfo( void *pThis, const char *&szStructName, size_t &iCapturedStackLength, size_t &iEntrySizeWithStack, void *&pEntries, size_t &iEntryCount, CCallStackStatsGatherer_Standardized_t *&pSubTrees, size_t &iSubTreeCount ) { ThisCast *pThisCast = (ThisCast *)pThis; iCapturedStackLength = CAPTUREDCALLSTACKLENGTH; iEntrySizeWithStack = sizeof( CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::StackAndStats_t );
#if defined( ENABLE_STACK_STATS_GATHERING )
szStructName = STATSTRUCT::STATSTRUCTSTRINGNAME; iEntryCount = pThisCast->m_StatEntries.size(); pEntries = iEntryCount > 0 ? &pThisCast->m_StatEntries[0] : NULL; iSubTreeCount = pThisCast->m_StoredSubTrees.size(); pSubTrees = iSubTreeCount > 0 ? &pThisCast->m_StoredSubTrees[0] : NULL; #else
szStructName = ""; iEntryCount = 0; pEntries = NULL; iSubTreeCount = 0; pSubTrees = NULL; #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::PushSubTree( void *pParent, const CCallStackStatsGatherer_Standardized_t &SubTree, const CCallStackStorage &PushStack ) { #if defined( ENABLE_STACK_STATS_GATHERING )
ThisCast *pParentCast = (ThisCast *)pParent; PushedSubTree_t pushVal; pushVal.iThreadID = ThreadGetCurrentId(); pushVal.tree = SubTree;
memcpy( pushVal.Stack, PushStack.pStack, MIN( CAPTUREDCALLSTACKLENGTH, PushStack.iValidEntries ) * sizeof( void * ) );
for( int i = PushStack.iValidEntries; i < CAPTUREDCALLSTACKLENGTH; ++i ) { pushVal.Stack[i] = NULL; }
pParentCast->m_SubTreeMutex.Lock(); pParentCast->m_PushedSubTrees.push_back( pushVal ); pParentCast->m_SubTreeMutex.Unlock(); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::PushSubTree( CCallStackStatsGatherer_Standardized_t &Parent, const CCallStackStorage &PushStack ) { #if defined( ENABLE_STACK_STATS_GATHERING )
CCallStackStatsGatherer_Standardized_t StandardThis = Standardized(); Parent.PushSubTree( StandardThis, PushStack ); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::PopSubTree( void *pParent ) { #if defined( ENABLE_STACK_STATS_GATHERING )
ThisCast *pParentCast = (ThisCast *)pParent; pParentCast->m_SubTreeMutex.Lock(); unsigned long iThreadID = ThreadGetCurrentId(); for( PushedSubTreeVector_t::reverse_iterator treeIter = pParentCast->m_PushedSubTrees.rbegin(); treeIter != pParentCast->m_PushedSubTrees.rend(); ++treeIter ) { if( treeIter->iThreadID == iThreadID ) { ++treeIter; //[24.4.1/1] &*(reverse_iterator(i)) == &*(i - 1)
PushedSubTreeVector_t::iterator eraseIter = treeIter.base(); pParentCast->m_PushedSubTrees.erase(eraseIter); break; } }
pParentCast->m_SubTreeMutex.Unlock(); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::SyncMutexes( void *pParent, bool bLock ) //true for lock, false for unlock
{ #if defined( ENABLE_STACK_STATS_GATHERING )
ThisCast *pParentCast = (ThisCast *)pParent; if( bLock ) { pParentCast->m_IndexMapMutex.Lock(); pParentCast->m_SubTreeMutex.Lock();
for( StoredSubTreeVector_t::iterator treeIter = pParentCast->m_StoredSubTrees.begin(); treeIter != pParentCast->m_StoredSubTrees.end(); ++treeIter ) { treeIter->pFunctionTable->pfn_SyncMutexes( treeIter->pGatherer, true ); } } else { for( StoredSubTreeVector_t::iterator treeIter = pParentCast->m_StoredSubTrees.begin(); treeIter != pParentCast->m_StoredSubTrees.end(); ++treeIter ) { treeIter->pFunctionTable->pfn_SyncMutexes( treeIter->pGatherer, false ); }
pParentCast->m_IndexMapMutex.Unlock(); pParentCast->m_SubTreeMutex.Unlock(); } #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void *CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::GetEntry( void *pParent, uint32 iEntryIndex ) { ThisCast *pParentCast = (ThisCast *)pParent; #if defined( ENABLE_STACK_STATS_GATHERING )
return &pParentCast->m_StatEntries[iEntryIndex].m_Stats; #else
return &pParentCast->m_SingleEntry; #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::ApplyTreeAccessLock( void *pParent, bool bLock ) { #if defined( ENABLE_STACK_STATS_GATHERING )
ThisCast *pParentCast = (ThisCast *)pParent; if( bLock ) { pParentCast->m_StatEntryLock.LockForRead(); } else { pParentCast->m_StatEntryLock.UnlockRead(); } #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::LockEntry( void *pParent, uint32 iEntryIndex, bool bLock ) { #if defined( ENABLE_STACK_STATS_GATHERING )
ThisCast *pParentCast = (ThisCast *)pParent; pParentCast->STATMUTEXHANDLER::LockEntry( iEntryIndex, bLock ); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> void CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::Reset( void ) { #if defined( ENABLE_STACK_STATS_GATHERING )
m_StatEntryLock.LockForWrite(); m_IndexMapMutex.Lock(); m_SubTreeMutex.Lock();
m_StatEntries.clear(); m_IndexMap.clear(); m_StoredSubTrees.clear();
m_SubTreeMutex.Unlock(); m_IndexMapMutex.Unlock(); m_StatEntryLock.UnlockWrite(); #endif
}
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::operator CCallStackStatsGatherer_Standardized_t( void ) { return CCallStackStatsGatherer_Standardized_t( this, GetFunctionTable() ); }
template <class STATSTRUCT, size_t CAPTUREDCALLSTACKLENGTH, FN_GetCallStack STACKACQUISITIONFUNCTION, typename STATMUTEXHANDLER, template <typename T> class TEMPLATIZEDMEMORYALLOCATOR> CCallStackStatsGatherer_Standardized_t CCallStackStatsGatherer<STATSTRUCT, CAPTUREDCALLSTACKLENGTH, STACKACQUISITIONFUNCTION, STATMUTEXHANDLER, TEMPLATIZEDMEMORYALLOCATOR>::Standardized( void ) { return CCallStackStatsGatherer_Standardized_t( this, GetFunctionTable() ); }
class PLATFORM_CLASS CallStackStatStructDescFuncs { public: //description file format
//1 byte version per entry. Assuming that the field will get more descriptive over time, reserving this now.
virtual size_t DescribeField( uint8 *pDescribeWriteBuffer, size_t iDescribeMaxLength ) = 0;
enum MergeScript_Language { SSMSL_Squirrel, //Only support squirrel for now, theoretically expandable to any vscript supported language
};
#if 0 //embedded script handling not ready yet
//this is expected to write a piece of script code into the body of a function that will merge two values of this type
//The function will have two parameters, "mergeTo", and "mergeFrom". Both are tables with your field defined by name
//So, an example to merge an integer count defined as "foo" in the stack struct would look like this "mergeTo.foo += mergeFrom.foo\n"
virtual size_t DescribeMergeOperation( MergeScript_Language scriptLanguage, uint8 *pDescribeWriteBuffer, size_t iDescribeMaxLength ) = 0; #endif
//reserve your description field versions here to avoid stomping others
enum DescribeFieldVersions_t { DFV_BasicStatStructFieldTypes_t, //Format: 1 byte BasicStatStructFieldTypes_t type, 4 byte field offset, null terminated string field name
};
const char *m_szFieldName; size_t m_iFieldOffset; CallStackStatStructDescFuncs *m_pNext; //needed for how the description macros are laid out. Couldn't figure out a way to store the static struct instances as a static array
};
enum StatStructDescription_LumpID { SSDLID_UNKNOWN, SSDLID_STATICINTERPRETER, SSDLID_FIELDDESC, SSDLID_EMBEDDEDSCRIPT,
SSDLID_COUNT, SSDLID_FORCE_UINT32 = 0xFFFFFFFF, };
enum BasicStatStructFieldTypes_t { BSSFT_UNKNOWN, BSSFT_BOOL, BSSFT_INT8, BSSFT_UINT8, BSSFT_INT16, BSSFT_UINT16, BSSFT_INT32, BSSFT_UINT32, BSSFT_INT64, BSSFT_UINT64, BSSFT_FLOAT, BSSFT_DOUBLE, BSSFT_VECTOR2D, BSSFT_VECTOR3D, BSSFT_VECTOR4D,
BSSFT_COUNT, };
#define BSSFT_INT (sizeof( int ) == sizeof( int32 ) ? BSSFT_INT32 : BSSFT_INT64)
#define BSSFT_UINT (sizeof( unsigned int ) == sizeof( uint32 ) ? BSSFT_UINT32 : BSSFT_UINT64)
#define BSSFT_SIZE_T (sizeof( size_t ) == sizeof( uint32 ) ? BSSFT_UINT32 : BSSFT_UINT64)
enum BasicStatStructFieldCombineMethods_t { BSSFCM_UNKNOWN, BSSFCM_CUSTOM, //rely on some outside handler
BSSFCM_ADD, //add the values
//BSSFCM_SUBTRACT, //what would subtract even mean? which one from which?
BSSFCM_MAX, //keep max value
BSSFCM_MIN, //keep min value
BSSFCM_AND, // &= , Non-integer behavior undefined
BSSFCM_OR, // |= , Non-integer behavior undefined
BSSFCM_XOR, // ^= , Non-integer behavior undefined
/*BSSFCM_LIST, //keep a list of each value (probably complicated)*/
BSSFCM_COUNT, };
class PLATFORM_CLASS BasicStatStructFieldDesc : public CallStackStatStructDescFuncs { public: BasicStatStructFieldDesc( BasicStatStructFieldTypes_t type, BasicStatStructFieldCombineMethods_t combineMethod ) : m_Type(type), m_Combine(combineMethod) {}; size_t DescribeField( uint8 *pDescribeWriteBuffer, size_t iDescribeMaxLength ); #if 0 //embedded script handling not ready yet
size_t DescribeMergeOperation( MergeScript_Language scriptLanguage, uint8 *pDescribeWriteBuffer, size_t iDescribeMaxLength ); #endif
BasicStatStructFieldTypes_t m_Type; BasicStatStructFieldCombineMethods_t m_Combine; };
//struct is locked in place while you're holding onto one of these. Get a base, then create one of these from it
template <class STATSTRUCT> class CCallStackStatsGatherer_StructAccessor_AutoLock : CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> { public: CCallStackStatsGatherer_StructAccessor_AutoLock( CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> ©From ) : CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT>( copyFrom ) { this->m_Gatherer.pFunctionTable->pfn_ApplyTreeAccessLock( this->m_Gatherer.pGatherer, true ); this->m_Gatherer.pFunctionTable->pfn_LockEntry( this->m_Gatherer.pGatherer, this->m_iEntryIndex, true ); this->m_pStruct = (STATSTRUCT *)this->m_Gatherer.pFunctionTable->pfn_GetEntry( this->m_Gatherer.pGatherer, this->m_iEntryIndex ); }
~CCallStackStatsGatherer_StructAccessor_AutoLock( void ) { this->m_Gatherer.pFunctionTable->pfn_LockEntry( this->m_Gatherer.pGatherer, this->m_iEntryIndex, false ); this->m_Gatherer.pFunctionTable->pfn_ApplyTreeAccessLock( this->m_Gatherer.pGatherer, false ); }
STATSTRUCT *operator->() { return this->m_pStruct; }
STATSTRUCT *GetStruct( void ) //do not hold this pointer outside the lock period
{ return this->m_pStruct; }
protected: STATSTRUCT *m_pStruct; };
//struct is locked in place only between Lock() and paired Unlock() calls. Get a base, then create one of these from it.
//It's safe to hold onto this for an extended period of time. The entry index is unchanging in the gatherer tree.
template <class STATSTRUCT> class CCallStackStatsGatherer_StructAccessor_Manual : CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> { public: CCallStackStatsGatherer_StructAccessor_Manual( CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT> ©From ) : CCallStackStatsGatherer_StructAccessor_Base<STATSTRUCT>( copyFrom ), m_pStruct( NULL ) { }
STATSTRUCT *operator->() { return this->m_pStruct; //NULL while entry is not locked.
}
STATSTRUCT *GetStruct( void ) //do not hold this pointer outside the lock period
{ return this->m_pStruct; //NULL while entry is not locked.
}
void Lock( void ) { this->m_Gatherer.pFunctionTable->pfn_ApplyTreeAccessLock( this->m_Gatherer.pGatherer, true ); this->m_Gatherer.pFunctionTable->pfn_LockEntry( this->m_Gatherer.pGatherer, this->m_iEntryIndex, true ); this->m_pStruct = (STATSTRUCT *)this->m_Gatherer.pFunctionTable->pfn_GetEntry( this->m_Gatherer.pGatherer, this->m_iEntryIndex ); }
void Unlock( void ) { this->m_pStruct = NULL; this->m_Gatherer.pFunctionTable->pfn_LockEntry( this->m_Gatherer.pGatherer, this->m_iEntryIndex, false ); this->m_Gatherer.pFunctionTable->pfn_ApplyTreeAccessLock( this->m_Gatherer.pGatherer, false ); }
protected: STATSTRUCT *m_pStruct; };
class CCallStackStats_PushSubTree_AutoPop { public: CCallStackStats_PushSubTree_AutoPop( const CCallStackStatsGatherer_Standardized_t &Parent, const CCallStackStatsGatherer_Standardized_t &Child, const CCallStackStorage &PushStack = CCallStackStorage() ) : m_PopFrom( Parent ) { Parent.pFunctionTable->pfn_PushSubTree( Parent.pGatherer, Child, PushStack ); } ~CCallStackStats_PushSubTree_AutoPop( void ) { m_PopFrom.PopSubTree(); }
CCallStackStatsGatherer_Standardized_t m_PopFrom; };
#endif //#ifndef TIER0_STACKTOOLS_H
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