Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PROGRESSBOX_H
#define PROGRESSBOX_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/vgui.h>
#include <vgui_controls/Frame.h>
// prevent windows macros from messing with the class
#ifdef ProgressBox
#undef ProgressBox
#endif
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Popup discardable message box
//-----------------------------------------------------------------------------
class ProgressBox : public Frame { DECLARE_CLASS_SIMPLE( ProgressBox, Frame );
public: // title - Text to be displayed in the title bar of the window
// text - Text message in the message box
// parent - parent panel of the message box, by default it has no parent.
ProgressBox(const char *title, const char *text, const char *pszUnknownTimeString, Panel *parent = NULL); ProgressBox(const wchar_t *wszTitle, const wchar_t *wszText, const wchar_t *wszUnknownTimeString, Panel *parent = NULL); ~ProgressBox();
// Put the message box into a modal state
virtual void DoModal(Frame *pFrameOver = NULL);
// make the message box appear and in a modeless state
virtual void ShowWindow(Frame *pFrameOver = NULL);
// updates progress bar, range [0, 1]
virtual void SetProgress(float progress);
// sets the info text
virtual void SetText(const char *text);
// toggles visibility of the close box.
virtual void SetCancelButtonVisible(bool state);
// toggles the enabled state of the cancel button (for if it needs to be disabled part way through a process)
virtual void SetCancelButtonEnabled(bool state);
/* custom messages:
"ProgressBoxCancelled" sent if the user pressed the cancel button (must be enabled & visible for this to happen)
*/
protected: virtual void PerformLayout(); virtual void OnClose(); virtual void OnCloseFrameButtonPressed(); virtual void ApplySchemeSettings(IScheme *pScheme); virtual void OnThink(); virtual void OnCommand(const char *command); virtual void OnTick();
// called when the update has been cancelled
virtual void OnCancel();
private: MESSAGE_FUNC( OnShutdownRequest, "ShutdownRequest" ); void Init(); void UpdateTitle();
Label *m_pMessageLabel; ProgressBar *m_pProgressBar; Button *m_pCancelButton;
wchar_t m_wszTitleString[128]; wchar_t m_wcsInfoString[128]; wchar_t m_wszUnknownTimeString[128];
float m_flFirstProgressUpdate; float m_flLastProgressUpdate; float m_flCurrentProgress; };
} // namespace vgui
#endif // PROGRESSBOX_H
|