Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PROGRESSBOX_H
#define PROGRESSBOX_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/vgui.h>
#include <vgui_controls/Frame.h>
// prevent windows macros from messing with the class
#ifdef ProgressBox
#undef ProgressBox
#endif
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Popup discardable message box
//-----------------------------------------------------------------------------
class ProgressBox : public Frame
{
DECLARE_CLASS_SIMPLE( ProgressBox, Frame );
public:
// title - Text to be displayed in the title bar of the window
// text - Text message in the message box
// parent - parent panel of the message box, by default it has no parent.
ProgressBox(const char *title, const char *text, const char *pszUnknownTimeString, Panel *parent = NULL);
ProgressBox(const wchar_t *wszTitle, const wchar_t *wszText, const wchar_t *wszUnknownTimeString, Panel *parent = NULL);
~ProgressBox();
// Put the message box into a modal state
virtual void DoModal(Frame *pFrameOver = NULL);
// make the message box appear and in a modeless state
virtual void ShowWindow(Frame *pFrameOver = NULL);
// updates progress bar, range [0, 1]
virtual void SetProgress(float progress);
// sets the info text
virtual void SetText(const char *text);
// toggles visibility of the close box.
virtual void SetCancelButtonVisible(bool state);
// toggles the enabled state of the cancel button (for if it needs to be disabled part way through a process)
virtual void SetCancelButtonEnabled(bool state);
/* custom messages:
"ProgressBoxCancelled"
sent if the user pressed the cancel button (must be enabled & visible for this to happen)
*/
protected:
virtual void PerformLayout();
virtual void OnClose();
virtual void OnCloseFrameButtonPressed();
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual void OnThink();
virtual void OnCommand(const char *command);
virtual void OnTick();
// called when the update has been cancelled
virtual void OnCancel();
private:
MESSAGE_FUNC( OnShutdownRequest, "ShutdownRequest" );
void Init();
void UpdateTitle();
Label *m_pMessageLabel;
ProgressBar *m_pProgressBar;
Button *m_pCancelButton;
wchar_t m_wszTitleString[128];
wchar_t m_wcsInfoString[128];
wchar_t m_wszUnknownTimeString[128];
float m_flFirstProgressUpdate;
float m_flLastProgressUpdate;
float m_flCurrentProgress;
};
} // namespace vgui
#endif // PROGRESSBOX_H