Counter Strike : Global Offensive Source Code
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//========= Copyright c 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Physics2 interfaces to vphysics DLL
//
// $NoKeywords: $
//=============================================================================//
#ifndef VPHYSICS2_INTERFACE_VERSION_FLAGS_H
#define VPHYSICS2_INTERFACE_VERSION_FLAGS_H
enum Physics2FlagEnum { PHYSICS2_IS_ACTOR_STATIC = 1, PHYSICS2_IS_ACTOR_FAST = 1 << 1,
// assert that Release() call is final
PHYSICS2_ASSERT_RELEASE_IS_FINAL = 1 };
enum Physics2CookedMeshTypes { PHYSICS2_MESH_TYPE_POLYTOPE, PHYSICS2_MESH_TYPE_POLYSOUP, PHYSICS2_MESH_TYPE_MOPP, PHYSICS2_MESH_TYPE_CUSTOM };
enum Physics2StockShapes { PHYSICS2_STOCK_SPHERE_1M, PHYSICS2_STOCK_BOX_1M, PHYSICS2_STOCK_SHAPE_COUNT };
enum Physics2CreateWorldFlags { PHYSICS2_CREATE_CLIENT_WORLD = 1<<0, PHYSICS2_CREATE_SERVER_WORLD = 1<<1 };
#endif
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