Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

44 lines
884 B

//========= Copyright c 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Physics2 interfaces to vphysics DLL
//
// $NoKeywords: $
//=============================================================================//
#ifndef VPHYSICS2_INTERFACE_VERSION_FLAGS_H
#define VPHYSICS2_INTERFACE_VERSION_FLAGS_H
enum Physics2FlagEnum
{
PHYSICS2_IS_ACTOR_STATIC = 1,
PHYSICS2_IS_ACTOR_FAST = 1 << 1,
// assert that Release() call is final
PHYSICS2_ASSERT_RELEASE_IS_FINAL = 1
};
enum Physics2CookedMeshTypes
{
PHYSICS2_MESH_TYPE_POLYTOPE,
PHYSICS2_MESH_TYPE_POLYSOUP,
PHYSICS2_MESH_TYPE_MOPP,
PHYSICS2_MESH_TYPE_CUSTOM
};
enum Physics2StockShapes
{
PHYSICS2_STOCK_SPHERE_1M,
PHYSICS2_STOCK_BOX_1M,
PHYSICS2_STOCK_SHAPE_COUNT
};
enum Physics2CreateWorldFlags
{
PHYSICS2_CREATE_CLIENT_WORLD = 1<<0,
PHYSICS2_CREATE_SERVER_WORLD = 1<<1
};
#endif