Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // TIER0_staticlib.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $Macro OUTLIBNAME "tier0_staticlib" $Macro NOSCHEMACOMPILER "1"
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;TIER0_DLL_EXPORT;CROSS_PLATFORM_VERSION=1"[$WINDOWS||$X360||$PS3||$POSIX] $PreprocessorDefinitions "$BASE;POSIX" [$PS3||$POSIX] $PreprocessorDefinitions "$BASE;TIER0_FPO_DISABLED" [$NOFPO] } $Compiler [$PS3] { $AdditionalIncludeDirectories "$BASE;"$(SN_PS3_PATH)/ppu/include"" $PreprocessorDefinitions "$BASE;PLATFORM_OVERRIDE_TIER0" } $SNCCompiler [$PS3] { $ForceIncludes "platform_override.h" }
}
$Configuration "Release" { $Librarian { $OutputFile "Release_tier0staticlib_PS3\$OUTLIBNAME_ps3.lib" }
$General { $OutputDirectory ".\Release_tier0staticlib_PS3" [$PS3] $IntermediateDirectory ".\Release_tier0staticlib_PS3" [$PS3] } }
$Configuration "Debug" { $Librarian { $OutputFile "Debug_tier0staticlib_PS3\$OUTLIBNAME_ps3.lib" }
$General { $OutputDirectory ".\Debug_tier0staticlib_PS3" [$PS3] $IntermediateDirectory ".\Debug_tier0staticlib_PS3" [$PS3] } }
$Include "tier0.inc"
$Project "tier0_staticlib" { $Folder "Source Files" { -$File "prxexport.cpp" [$PS3] } }
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