Counter Strike : Global Offensive Source Code
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69 lines
1.4 KiB

//-----------------------------------------------------------------------------
// TIER0_staticlib.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTLIBNAME "tier0_staticlib"
$Macro NOSCHEMACOMPILER "1"
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;TIER0_DLL_EXPORT;CROSS_PLATFORM_VERSION=1"[$WINDOWS||$X360||$PS3||$POSIX]
$PreprocessorDefinitions "$BASE;POSIX" [$PS3||$POSIX]
$PreprocessorDefinitions "$BASE;TIER0_FPO_DISABLED" [$NOFPO]
}
$Compiler [$PS3]
{
$AdditionalIncludeDirectories "$BASE;"$(SN_PS3_PATH)/ppu/include""
$PreprocessorDefinitions "$BASE;PLATFORM_OVERRIDE_TIER0"
}
$SNCCompiler [$PS3]
{
$ForceIncludes "platform_override.h"
}
}
$Configuration "Release"
{
$Librarian
{
$OutputFile "Release_tier0staticlib_PS3\$OUTLIBNAME_ps3.lib"
}
$General
{
$OutputDirectory ".\Release_tier0staticlib_PS3" [$PS3]
$IntermediateDirectory ".\Release_tier0staticlib_PS3" [$PS3]
}
}
$Configuration "Debug"
{
$Librarian
{
$OutputFile "Debug_tier0staticlib_PS3\$OUTLIBNAME_ps3.lib"
}
$General
{
$OutputDirectory ".\Debug_tier0staticlib_PS3" [$PS3]
$IntermediateDirectory ".\Debug_tier0staticlib_PS3" [$PS3]
}
}
$Include "tier0.inc"
$Project "tier0_staticlib"
{
$Folder "Source Files"
{
-$File "prxexport.cpp" [$PS3]
}
}