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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( HLFACEPOSER_H )
#define HLFACEPOSER_H
#ifdef _WIN32
#pragma once
#endif
#include <ctype.h>
#include <float.h>
#include <windows.h>
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "color.h"
#define CONSOLE_COLOR Color( 82, 173, 216 )
#define ERROR_COLOR Color( 255, 50, 20 )
#define FILE_COLOR Color( 0, 63, 200 )
#define MAX_FP_MODELS 16
#define SCRUBBER_HANDLE_WIDTH 40
#define SCRUBBER_HANDLE_HEIGHT 10
char *va( const char *fmt, ... );
char const *GetGameDirectory(); // e.g. u:\main\game\ep2
char const *GetGameDirectorySimple(); // e.g. ep2
void Con_Printf( const char *fmt, ... ); void Con_ColorPrintf( const Color& clr, const char *fmt, ... ); void Con_ErrorPrintf( const char *fmt, ... );
bool FPFullpathFileExists( const char *filename ); void MakeFileWriteable( const char *filename ); bool MakeFileWriteablePrompt( const char *filename, char const *promptTitle ); bool IsFileWriteable( const char *filename ); void FPCopyFile( const char *source, const char *dest, bool bCheckOut ); class mxWindow; void FacePoser_MakeToolWindow( mxWindow *w, bool smallcaption ); void FacePoser_LoadWindowPositions( char const *name, bool& visible, int& x, int& y, int& w, int& h, bool& locked, bool& zoomed ); void FacePoser_SaveWindowPositions( char const *name, bool visible, int x, int y, int w, int h, bool locked, bool zoomed ); void FacePoser_AddWindowStyle( mxWindow *w, int addbits ); void FacePoser_AddWindowExStyle( mxWindow *w, int addbits ); void FacePoser_RemoveWindowStyle( mxWindow *w, int removebits ); bool FacePoser_HasWindowStyle( mxWindow *w, int bits );
void FacePoser_EnsurePhonemesLoaded( void ); void FacePoser_SetPhonemeRootDir( char const *pchRootDir );
int ConvertANSIToUnicode(const char *ansi, wchar_t *unicode, int unicodeBufferSize); int ConvertUnicodeToANSI(const wchar_t *unicode, char *ansi, int ansiBufferSize);
float FacePoser_SnapTime( float t ); char const *FacePoser_DescribeSnappedTime( float t ); int FacePoser_GetSceneFPS( void ); bool FacePoser_IsSnapping( void );
class StudioModel; char const *FacePoser_TranslateSoundName( char const *soundname, StudioModel *model = NULL ); class CChoreoEvent;
char const *FacePoser_TranslateSoundName( CChoreoEvent *event ); char const *FacePoser_TranslateSoundNameGender( char const *soundname, gender_t gender );
extern class IFileSystem *filesystem; extern class ISceneTokenProcessor *tokenprocessor;
char *Q_stristr_slash( char const *pStr, char const *pSearch );
void SetCloseCaptionLanguageId( int id, bool force = false ); // from sentence.h enum
int GetCloseCaptionLanguageId();
bool FacePoser_ShowOpenFileNameDialog( char *relative, size_t bufsize, char const *subdir, char const *wildcard ); bool FacePoser_ShowSaveFileNameDialog( char *relative, size_t bufsize, char const *subdir, char const *wildcard );
// Helper for porting from windows to vgui tool framework
inline COLORREF ColorToRGB( const Color &clr ) { return RGB( clr.r(), clr.g(), clr.b() ); }
inline Color RGBToColor( const COLORREF &clr ) { return Color( GetRValue( clr ), GetGValue( clr ), GetBValue( clr ) ); }
#endif // HLFACEPOSER_H
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