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93 lines
3.3 KiB
93 lines
3.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( HLFACEPOSER_H )
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#define HLFACEPOSER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <ctype.h>
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#include <float.h>
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#include <windows.h>
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "color.h"
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#define CONSOLE_COLOR Color( 82, 173, 216 )
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#define ERROR_COLOR Color( 255, 50, 20 )
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#define FILE_COLOR Color( 0, 63, 200 )
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#define MAX_FP_MODELS 16
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#define SCRUBBER_HANDLE_WIDTH 40
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#define SCRUBBER_HANDLE_HEIGHT 10
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char *va( const char *fmt, ... );
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char const *GetGameDirectory(); // e.g. u:\main\game\ep2
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char const *GetGameDirectorySimple(); // e.g. ep2
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void Con_Printf( const char *fmt, ... );
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void Con_ColorPrintf( const Color& clr, const char *fmt, ... );
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void Con_ErrorPrintf( const char *fmt, ... );
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bool FPFullpathFileExists( const char *filename );
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void MakeFileWriteable( const char *filename );
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bool MakeFileWriteablePrompt( const char *filename, char const *promptTitle );
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bool IsFileWriteable( const char *filename );
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void FPCopyFile( const char *source, const char *dest, bool bCheckOut );
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class mxWindow;
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void FacePoser_MakeToolWindow( mxWindow *w, bool smallcaption );
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void FacePoser_LoadWindowPositions( char const *name, bool& visible, int& x, int& y, int& w, int& h, bool& locked, bool& zoomed );
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void FacePoser_SaveWindowPositions( char const *name, bool visible, int x, int y, int w, int h, bool locked, bool zoomed );
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void FacePoser_AddWindowStyle( mxWindow *w, int addbits );
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void FacePoser_AddWindowExStyle( mxWindow *w, int addbits );
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void FacePoser_RemoveWindowStyle( mxWindow *w, int removebits );
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bool FacePoser_HasWindowStyle( mxWindow *w, int bits );
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void FacePoser_EnsurePhonemesLoaded( void );
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void FacePoser_SetPhonemeRootDir( char const *pchRootDir );
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int ConvertANSIToUnicode(const char *ansi, wchar_t *unicode, int unicodeBufferSize);
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int ConvertUnicodeToANSI(const wchar_t *unicode, char *ansi, int ansiBufferSize);
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float FacePoser_SnapTime( float t );
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char const *FacePoser_DescribeSnappedTime( float t );
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int FacePoser_GetSceneFPS( void );
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bool FacePoser_IsSnapping( void );
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class StudioModel;
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char const *FacePoser_TranslateSoundName( char const *soundname, StudioModel *model = NULL );
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class CChoreoEvent;
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char const *FacePoser_TranslateSoundName( CChoreoEvent *event );
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char const *FacePoser_TranslateSoundNameGender( char const *soundname, gender_t gender );
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extern class IFileSystem *filesystem;
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extern class ISceneTokenProcessor *tokenprocessor;
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char *Q_stristr_slash( char const *pStr, char const *pSearch );
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void SetCloseCaptionLanguageId( int id, bool force = false ); // from sentence.h enum
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int GetCloseCaptionLanguageId();
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bool FacePoser_ShowOpenFileNameDialog( char *relative, size_t bufsize, char const *subdir, char const *wildcard );
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bool FacePoser_ShowSaveFileNameDialog( char *relative, size_t bufsize, char const *subdir, char const *wildcard );
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// Helper for porting from windows to vgui tool framework
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inline COLORREF ColorToRGB( const Color &clr )
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{
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return RGB( clr.r(), clr.g(), clr.b() );
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}
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inline Color RGBToColor( const COLORREF &clr )
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{
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return Color( GetRValue( clr ), GetGValue( clr ), GetBValue( clr ) );
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}
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#endif // HLFACEPOSER_H
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