Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "KeyValues.h"
#include "dme_controls/ElementPropertiesTree.h"
#include "datamodel/dmelement.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/PanelListPanel.h"
#include "FactoryOverloads.h"
void CFactoryOverloads::AddOverload( char const *attributeName, IAttributeWidgetFactory *newFactory, IAttributeElementChoiceList *newChoiceList ) { Assert( attributeName ); Assert( newFactory || newChoiceList );
if ( !newFactory ) { return; }
Entry_t e; e.factory = newFactory; e.choices = newChoiceList;
m_Overloads.Insert( attributeName, e ); }
int CFactoryOverloads::Count() { return m_Overloads.Count(); }
char const *CFactoryOverloads::Name( int index ) { return m_Overloads.GetElementName( index ); }
IAttributeWidgetFactory *CFactoryOverloads::Factory( int index ) { return m_Overloads[ index ].factory; }
IAttributeElementChoiceList *CFactoryOverloads::ChoiceList( int index ) { return m_Overloads[ index ].choices; }
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