Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // GAME_CONTROLS.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\public\game_controls;$SRCDIR\common\game_controls" $PreprocessorDefinitions "$BASE;GAMECONTROLS_LIB" $PrecompiledHeaderFile "Debug/game_controls.pch" } }
$Project "game_controls" { $Folder "Source Files" { $File "animdata.cpp" $File "dynamicrect.cpp" $File "gamegraphic.cpp" $File "gametext.cpp" $File "GameLayer.cpp" $File "gamerect.cpp" $File "gamestage.cpp" $File "gameuidefinition.cpp" $File "gameuidynamictextures.cpp" $File "gameuischeme.cpp" $File "GameUISystem.cpp" $File "gameuisystemmgr.cpp" $File "gameuisystemsurface.cpp" $File "graphicgroup.cpp" $File "hitarea.cpp" $File "inputgameui.cpp" $File "keyrepeat.cpp" $File "textdisplay.cpp" $File "typedlog.cpp" $File "uigeometry.cpp" $Folder "Scripting Source Files" { $File "gameuiscriptsystem.cpp" $File "gameuiscriptinterface.cpp" $File "gameuiscript.cpp" $File "graphicscriptinterface.cpp" } }
$Folder "Header Files" { $File "animdata.h" $File "dynamicrect.h" $File "gametext.h" $File "gamelayer.h" $File "gamerect.h" $File "gamestage.h" $File "gameuidefinition.h" $File "gameuidynamictextures.h" $File "gameuischeme.h" $File "gameuisystem.h" $File "gameuisystemmgr.h" $File "gameuisystemsurface.h" $File "graphicgroup.h" $File "hitarea.h" $File "inputgameui.h" $File "gamegraphic.h" $File "keyrepeat.h" $File "$SRCDIR\common\game_controls\textdisplay.h" $File "typedlog.h" $File "uigeometry.h" $Folder "Scripting Header Files" { $File "gameuiscriptsystem.h" $File "gameuiscriptinterface.h" $File "gameuiscript.h" $File "graphicscriptinterface.h" } }
$Folder "Public Header Files" { $File "$SRCDIR\public\game_controls\igameuisystemmgr.h" $File "$SRCDIR\common\game_controls\textdisplay.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlvector.h" } }
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