Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// GAME_CONTROLS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\public\game_controls;$SRCDIR\common\game_controls"
$PreprocessorDefinitions "$BASE;GAMECONTROLS_LIB"
$PrecompiledHeaderFile "Debug/game_controls.pch"
}
}
$Project "game_controls"
{
$Folder "Source Files"
{
$File "animdata.cpp"
$File "dynamicrect.cpp"
$File "gamegraphic.cpp"
$File "gametext.cpp"
$File "GameLayer.cpp"
$File "gamerect.cpp"
$File "gamestage.cpp"
$File "gameuidefinition.cpp"
$File "gameuidynamictextures.cpp"
$File "gameuischeme.cpp"
$File "GameUISystem.cpp"
$File "gameuisystemmgr.cpp"
$File "gameuisystemsurface.cpp"
$File "graphicgroup.cpp"
$File "hitarea.cpp"
$File "inputgameui.cpp"
$File "keyrepeat.cpp"
$File "textdisplay.cpp"
$File "typedlog.cpp"
$File "uigeometry.cpp"
$Folder "Scripting Source Files"
{
$File "gameuiscriptsystem.cpp"
$File "gameuiscriptinterface.cpp"
$File "gameuiscript.cpp"
$File "graphicscriptinterface.cpp"
}
}
$Folder "Header Files"
{
$File "animdata.h"
$File "dynamicrect.h"
$File "gametext.h"
$File "gamelayer.h"
$File "gamerect.h"
$File "gamestage.h"
$File "gameuidefinition.h"
$File "gameuidynamictextures.h"
$File "gameuischeme.h"
$File "gameuisystem.h"
$File "gameuisystemmgr.h"
$File "gameuisystemsurface.h"
$File "graphicgroup.h"
$File "hitarea.h"
$File "inputgameui.h"
$File "gamegraphic.h"
$File "keyrepeat.h"
$File "$SRCDIR\common\game_controls\textdisplay.h"
$File "typedlog.h"
$File "uigeometry.h"
$Folder "Scripting Header Files"
{
$File "gameuiscriptsystem.h"
$File "gameuiscriptinterface.h"
$File "gameuiscript.h"
$File "graphicscriptinterface.h"
}
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\game_controls\igameuisystemmgr.h"
$File "$SRCDIR\common\game_controls\textdisplay.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlvector.h"
}
}