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97 lines
2.2 KiB
97 lines
2.2 KiB
//-----------------------------------------------------------------------------
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// GAME_CONTROLS.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR "..\.."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\public\game_controls;$SRCDIR\common\game_controls"
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$PreprocessorDefinitions "$BASE;GAMECONTROLS_LIB"
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$PrecompiledHeaderFile "Debug/game_controls.pch"
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}
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}
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$Project "game_controls"
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{
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$Folder "Source Files"
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{
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$File "animdata.cpp"
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$File "dynamicrect.cpp"
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$File "gamegraphic.cpp"
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$File "gametext.cpp"
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$File "GameLayer.cpp"
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$File "gamerect.cpp"
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$File "gamestage.cpp"
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$File "gameuidefinition.cpp"
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$File "gameuidynamictextures.cpp"
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$File "gameuischeme.cpp"
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$File "GameUISystem.cpp"
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$File "gameuisystemmgr.cpp"
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$File "gameuisystemsurface.cpp"
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$File "graphicgroup.cpp"
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$File "hitarea.cpp"
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$File "inputgameui.cpp"
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$File "keyrepeat.cpp"
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$File "textdisplay.cpp"
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$File "typedlog.cpp"
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$File "uigeometry.cpp"
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$Folder "Scripting Source Files"
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{
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$File "gameuiscriptsystem.cpp"
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$File "gameuiscriptinterface.cpp"
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$File "gameuiscript.cpp"
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$File "graphicscriptinterface.cpp"
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}
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}
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$Folder "Header Files"
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{
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$File "animdata.h"
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$File "dynamicrect.h"
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$File "gametext.h"
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$File "gamelayer.h"
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$File "gamerect.h"
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$File "gamestage.h"
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$File "gameuidefinition.h"
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$File "gameuidynamictextures.h"
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$File "gameuischeme.h"
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$File "gameuisystem.h"
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$File "gameuisystemmgr.h"
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$File "gameuisystemsurface.h"
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$File "graphicgroup.h"
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$File "hitarea.h"
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$File "inputgameui.h"
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$File "gamegraphic.h"
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$File "keyrepeat.h"
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$File "$SRCDIR\common\game_controls\textdisplay.h"
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$File "typedlog.h"
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$File "uigeometry.h"
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$Folder "Scripting Header Files"
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{
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$File "gameuiscriptsystem.h"
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$File "gameuiscriptinterface.h"
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$File "gameuiscript.h"
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$File "graphicscriptinterface.h"
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}
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\game_controls\igameuisystemmgr.h"
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$File "$SRCDIR\common\game_controls\textdisplay.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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}
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}
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