Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef AMALGAMATEDTEXTURE_VARS_H
#define AMALGAMATEDTEXTURE_VARS_H
#ifdef _WIN32
#pragma once
#endif
#include "filesystem.h"
#include "tier0/dbg.h"
#define MAX_IMAGES_PER_FRAME 4
enum PackingMode_t { PCKM_INVALID = 0, PCKM_FLAT, // Default mode - every frame consumes entire RGBA space
PCKM_RGB_A, // Some sequences consume RGB space and some Alpha space
};
enum SeqMode_t { SQM_RGBA = 0, // Sequence occupies entire RGBA space
SQM_RGB = 1, // Sequence occupies only RGB space
SQM_ALPHA = 2 // Sequence occupies only Alpha space
};
#endif // AMALGAMATEDTEXTURE_VARS_H
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