Counter Strike : Global Offensive Source Code
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/************ (C) Copyright 2002 Valve, L.L.C. All rights reserved. ***********
** ** The copyright to the contents herein is the property of Valve, L.L.C. ** The contents may be used and/or copied only with the written permission of ** Valve, L.L.C., or in accordance with the terms and conditions stipulated in ** the agreement/contract under which the contents have been supplied. ** ******************************************************************************* ** ** Contents: ** ** This file provides the public interface to the Steam service. This ** interface is described in the SDK documentation. ** ******************************************************************************/
#ifndef INCLUDED_STEAMWRITEMINIDUMP_H
#define INCLUDED_STEAMWRITEMINIDUMP_H
#if defined(_MSC_VER) && (_MSC_VER > 1000)
#pragma once
#endif
#ifndef INCLUDED_STEAM2_USERID_STRUCTS
#include "SteamCommon.h"
#endif
#ifdef __cplusplus
extern "C" { #endif
#ifdef _WIN32
/*
** Write minidump using result of GetExceptionInformation() in an __except block */ STEAM_API void STEAM_CALL SteamWriteMiniDumpUsingExceptionInfo ( unsigned int uStructuredExceptionCode, struct _EXCEPTION_POINTERS * pExceptionInfo );
STEAM_API void STEAM_CALL SteamWriteMiniDumpUsingExceptionInfoWithBuildId ( unsigned int uStructuredExceptionCode, struct _EXCEPTION_POINTERS * pExceptionInfo, unsigned int uBuildID );
STEAM_API void STEAM_CALL SteamWriteMiniDumpSetComment ( const char *cszComment );
#endif // _WIN32
#ifdef __cplusplus
} #endif
#endif
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