Counter Strike : Global Offensive Source Code
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/************ (C) Copyright 2002 Valve, L.L.C. All rights reserved. ***********
**
** The copyright to the contents herein is the property of Valve, L.L.C.
** The contents may be used and/or copied only with the written permission of
** Valve, L.L.C., or in accordance with the terms and conditions stipulated in
** the agreement/contract under which the contents have been supplied.
**
*******************************************************************************
**
** Contents:
**
** This file provides the public interface to the Steam service. This
** interface is described in the SDK documentation.
**
******************************************************************************/
#ifndef INCLUDED_STEAMWRITEMINIDUMP_H
#define INCLUDED_STEAMWRITEMINIDUMP_H
#if defined(_MSC_VER) && (_MSC_VER > 1000)
#pragma once
#endif
#ifndef INCLUDED_STEAM2_USERID_STRUCTS
#include "SteamCommon.h"
#endif
#ifdef __cplusplus
extern "C"
{
#endif
#ifdef _WIN32
/*
** Write minidump using result of GetExceptionInformation() in an __except block
*/
STEAM_API void STEAM_CALL SteamWriteMiniDumpUsingExceptionInfo
(
unsigned int uStructuredExceptionCode,
struct _EXCEPTION_POINTERS * pExceptionInfo
);
STEAM_API void STEAM_CALL SteamWriteMiniDumpUsingExceptionInfoWithBuildId
(
unsigned int uStructuredExceptionCode,
struct _EXCEPTION_POINTERS * pExceptionInfo,
unsigned int uBuildID
);
STEAM_API void STEAM_CALL SteamWriteMiniDumpSetComment
(
const char *cszComment
);
#endif // _WIN32
#ifdef __cplusplus
}
#endif
#endif