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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CL_DEMO_H
#define CL_DEMO_H
#ifdef _WIN32
#pragma once
#endif
#include "demofile.h"
#include "cl_demoactionmanager.h"
#include "netmessages_signon.h"
struct DemoCommandQueue { DemoCommandQueue() { tick = 0; } int tick; democmdinfo_t info; int filepos; };
struct DemoCustomDataCallbackMapping_t { pfnDemoCustomDataCallback pCallback; CUtlString name; };
struct DemoHighlightEntry_t { int nSeekToTick; int nFastForwardToTick; int nPlayToTick; int nActualFirstEventTick; int nActualLastEventTick; int nNumEvents; uint32 unAccountID; };
class CDemoPlayer : public IDemoPlayer {
public: // IDemoPlayer interface implementation:
CDemoPlayer(); ~CDemoPlayer();
bool StartPlayback( const char *filename, bool bAsTimeDemo, CDemoPlaybackParameters_t const *pPlaybackParameters, int nStartingTick = -1 ) ; bool StartBroadcastPlayback( int nStartingTick ); virtual bool IsPlayingBack( void ) const OVERRIDE; // true if demo loaded and playing back
virtual bool IsPlaybackPaused( void ) const OVERRIDE; // true if playback paused
virtual bool IsPlayingTimeDemo( void ) const OVERRIDE; // true if playing back in timedemo mode
CDemoPlaybackParameters_t const * GetDemoPlaybackParameters() OVERRIDE; void PausePlayback( float seconds ); void SkipToTick( int tick, bool bRelative, bool bPause ); void SkipToImportantTick( const DemoImportantTick_t *pTick );
void ResumePlayback( void ); void StopPlayback( void ); void RestartPlayback( void );
int GetPlaybackStartTick( void ); int GetPlaybackTick( void ); virtual int GetPlaybackDeltaTick( void ) ; virtual int GetPacketTick( void ) ; float GetPlaybackTimeScale( void ); int GetTotalTicks( void );
virtual bool IsSkipping( void ) const OVERRIDE; // true, if demo player skipping trough packets
// true if demoplayer can skip backwards
virtual bool CanSkipBackwards( void ) const OVERRIDE { return false; } void SetPlaybackTimeScale( float timescale ); void InterpolateViewpoint(); // override viewpoint
netpacket_t *ReadPacket( void ); void ResetDemoInterpolation( void );
void SetPacketReadSuspended( bool bSuspendPacketReading );
virtual IDemoStream* GetDemoStream() OVERRIDE { return &m_DemoFile; } public: // other public functions
void MarkFrame( float flFPSVariability ); void SetBenchframe( int tick, const char *filename ); void ResyncDemoClock( void ); bool CheckPausedPlayback( void ); void WriteTimeDemoResults( void ); bool ParseAheadForInterval( int curtick, int intervalticks ); void InterpolateDemoCommand( int nSlot, int targettick, DemoCommandQueue& prev, DemoCommandQueue& next );
void SetImportantEventData( const KeyValues *pData ) OVERRIDE; void GetImportantGameEventIDs(); void ScanForImportantTicks( void ); int FindNextImportantTick( int nCurrentTick, const char *pEventName = NULL ) OVERRIDE; // -1 = no next important tick
int FindPreviousImportantTick( int nCurrentTick, const char *pEventName = NULL ) OVERRIDE; // -1 = no previous important tick
int FindNextImportantTickByXuidAndEvent( int nCurrentTick, const CSteamID &steamID, const char *pKeyWithXuid, const char *pEventName = NULL ); // -1 = no next important tick
int FindPreviousImportantTickByXuidAndEvent( int nCurrentTick, const CSteamID &steamID, const char *pKeyWithXuid, const char *pEventName = NULL ); // -1 = no next important tick
int FindNextImportantTickByXuid( int nCurrentTick, const CSteamID &steamID ); // -1 = no next important tick
const DemoImportantTick_t *GetImportantTick( int nIndex ) OVERRIDE; const DemoImportantGameEvent_t *GetImportantGameEvent( const char *pszEventName ) OVERRIDE; void ListImportantTicks( void ) OVERRIDE; void SetHighlightXuid( uint64 xuid, bool bLowlights ) OVERRIDE; void ListHighlightData( void ) OVERRIDE;
bool ScanDemo( const char *filename, const char* pszMode ) OVERRIDE;
protected: bool OverrideView( democmdinfo_t& info ); void BuildHighlightList( void );
public: CDemoFile m_DemoFile; int m_nStartTick; // For synchronizing playback during timedemo.
int m_nPreviousTick; netpacket_t m_DemoPacket; // last read demo packet
bool m_bPlayingBack; // true if demo playback
bool m_bPlaybackPaused; // true if demo is paused right now
float m_flAutoResumeTime; // how long do we pause demo playback
float m_flPlaybackRateModifier; int m_nSkipToTick; // skip to tick ASAP, -1 = off
bool m_bPacketReadSuspended; int m_nTickToPauseOn;
CDemoPlaybackParameters_t const *m_pPlaybackParameters;
// view origin/angle interpolation:
CUtlVector< DemoCommandQueue > m_DestCmdInfo; democmdinfo_t m_LastCmdInfo; bool m_bInterpolateView; bool m_bResetInterpolation;
// timedemo stuff:
bool m_bTimeDemo; // ture if in timedemo mode
int m_nTimeDemoStartFrame; // host_tickcount at start
double m_flTimeDemoStartTime; // Sys_FloatTime() at second frame of timedemo
float m_flTotalFPSVariability; // Frame rate variability
int m_nTimeDemoCurrentFrame; // last frame we read a packet
int m_nPacketTick;
// benchframe stuff
int m_nSnapshotTick; char m_SnapshotFilename[MAX_OSPATH];
CUtlVector< DemoCustomDataCallbackMapping_t > m_CustomDataCallbackMap; //maps callbacks in the file to callbacks in the dll when reading
// important tick stuff
CUtlVector< DemoImportantGameEvent_t > m_ImportantGameEvents; CUtlVector< DemoImportantTick_t > m_ImportantTicks; KeyValues *m_pImportantEventData;
private: int m_nRestartFilePos; bool m_bSavedInterpolateState; CSteamID m_highlightSteamID; int m_nHighlightPlayerIndex; bool m_bDoHighlightScan; CUtlVector< DemoHighlightEntry_t > m_highlights; int m_nCurrentHighlight; bool m_bLowlightsMode; bool m_bScanMode; char m_szScanMode[ 64 ]; };
class CDemoRecorder : public IDemoRecorder { public: ~CDemoRecorder(); CDemoRecorder();
CDemoFile *GetDemoFile( void ); int GetRecordingTick( void );
void StartRecording( const char *filename, bool bContinuously ); void SetSignonState( SIGNONSTATE state ); bool IsRecording( void ); void PauseRecording( void ); void ResumeRecording( void ); void StopRecording( const CGameInfo *pGameInfo = NULL ); void RecordCommand( const char *cmdstring ); // record a console command
void RecordUserInput( int cmdnumber ); // record a user input command
void RecordMessages( bf_read &data, int bits ); // add messages to current packet
void RecordPacket( void ); // packet finished, write all recorded stuff to file
void RecordServerClasses( ServerClass *pClasses ); // packet finished, write all recorded stuff to file
void RecordStringTables(); void RecordCustomData( int iCallbackIndex, const void *pData, size_t iDataLength ); //record a chunk of custom data
void ResetDemoInterpolation( void );
protected:
void ResyncDemoClock( void ); void StartupDemoFile( void ); void StartupDemoHeader( void ); void CloseDemoFile( void ); void GetClientCmdInfo( democmdinfo_t& info ); void WriteDemoCvars( void ); void WriteBSPDecals( void ); void WriteSplitScreenPlayers( void ); void WriteMessages( bf_write &message ); bool ComputeNextIncrementalDemoFilename( char *name, int namesize );
public: CDemoFile m_DemoFile;
// For synchronizing playback during timedemo.
int m_nStartTick; // host_tickcount when starting recoring
// Name of demo file we are appending onto.
char m_szDemoBaseName[ MAX_OSPATH ];
// For demo file handle
bool m_bIsDemoHeader; // true, if m_hDemoFile is the header file
bool m_bCloseDemoFile; // if true, demo file will be closed ASAP
bool m_bRecording; // true if recording
bool m_bContinuously; // start new record after each
int m_nDemoNumber; // demo count, increases each changelevel
int m_nFrameCount; // # of demo frames in this segment.
bf_write m_MessageData; // temp buffer for all network messages
bool m_bResetInterpolation; };
extern CDemoPlayer *g_pClientDemoPlayer; extern CDemoRecorder *g_pClientDemoRecorder;
struct RegisteredDemoCustomDataCallbackPair_t { pfnDemoCustomDataCallback pCallback; string_t szSaveID; }; extern CUtlVector<RegisteredDemoCustomDataCallbackPair_t> g_RegisteredDemoCustomDataCallbacks;
#endif // CL_DEMO_H
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