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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef FILETRACKER_H
#define FILETRACKER_H
#ifdef _WIN32
#pragma once
#endif
#include "ifilelist.h"
class CBaseFileSystem; class CFileHandle;
enum EFileFlags { k_eFileFlagsLoadedFromSteam = 0x0001, k_eFileFlagsHasCRC = 0x0002, // m_CRC represents the most recently-loaded version of the file. This might be
// unset but m_CRC (and k_eFileFlagsGotCRCOnce) could be set, signifying that
// the file has been opened since last time we calculated the CRC but we didn't
// calculate a CRC for that file version.
k_eFileFlagsForcedLoadFromSteam = 0x0004, // Set if k_eFileFlagsLoadedFromSteam is set AND we forced Steam to not check the disk for this file.
k_eFileFlagsGotCRCOnce = 0x0008, // This is set if we EVER had k_eFileFlagsHasCRC set.. m_CRC will still be set in that case,
// but it'll be the last CRC we calculated and not necessarily
k_eFileFlagsFailedToLoadLastTime = 0x0010 // This is used if we had a record of the file and the game tried to open it, but
// it couldn't be opened. This will happen if the file was loaded from disk, then
// sv_pure is turned on and the file is forced to come from Steam, but there is no
// Steam version. In that case, the game should be told to retry the file
// next time sv_pure is changed because if sv_pure goes back to 0 it -would- load
// the file legitimately.
};
class CPathIDFileList;
class CFileInfo { public: CFileInfo( const char *pFilename ); ~CFileInfo(); const char* GetFilename(); const char* GetPathIDString(); public: //TODO: Optimize this. Probably should use a hierarchical structure with a list of files in each directory.
char *m_pFilename; unsigned short m_Flags; // This is a combination of EFileFlags.
CRC32_t m_CRC; // The CRC for this file.
CPathIDFileList *m_pPathIDFileList; int m_iNeedsVerificationListIndex; // Index into m_NeedsVerificationList or -1 if not in the list.
};
// This tracks a list of files for the specified path ID.
class CPathIDFileList { public: ~CPathIDFileList(); CFileInfo* FindFileInfo( const char *pFilename ); CFileInfo* AddFileInfo( const char *pFilename );
public: CUtlSymbol m_PathID; // "" for a null path ID.
CUtlLinkedList<CFileInfo*,int> m_Files; CUtlLinkedList<CFileInfo*,int> m_UnverifiedCRCFiles; // These are the files whose CRCs have not been verified yet.
// These just point at entries in m_Files.
};
//-----------------------------------------------------------------------------
// This tracks the files that have been opened by the filesystem.
// It remembers if they were loaded from Steam or off-disk.
// If the filesystem is tracking CRCs, then it will calculate a CRC
// for each file that came off disk.
//
// TODO: This is similar to CBaseFileSystem::m_OpenedFiles - it could probably
// manage both sets of files in the same list. Having 2 separate lists might
// be confusing.
//-----------------------------------------------------------------------------
class CFileTracker { public: CFileTracker( CBaseFileSystem *pFileSystem ); ~CFileTracker();
// If this is true, then we'll calculate CRCs for each file that came off disk.
void SetWantFileCRCs( bool bWantCRCs );
// As files are opened, if it is calculating CRCs, it will add those files and their
// CRCs to the "unverified CRC" list. The client can then ask the server to verify
// those CRCs to make sure the client is "pure".
void MarkAllCRCsUnverified(); void MarkAllCRCsVerified( bool bLockMutex=true );
// Cache a file's CRC. Loads the file and calculates the CRC if we don't have it yet.
void CacheFileCRC( const char *pPathID, const char *pRelativeFilename ); EFileCRCStatus CheckCachedFileCRC( const char *pPathID, const char *pRelativeFilename, CRC32_t *pCRC );
// This is like CacheFileCRC, but it assumes that the same file would be found by pPathIDToCopyFrom, so it just
// copies the CRC record from that path ID into the one in pPathID and avoids a redundant CRC calculation.
void CacheFileCRC_Copy( const char *pPathID, const char *pRelativeFilename, const char *pPathIDToCopyFrom );
// When we don't have a whitelist, it loads files without bothering to calculate their CRCs (we'd only
// need them on a pure server), but when we get a whitelist, we'll want the CRCs, so it goes back, opens those
// files, and calculates the CRCs for them.
void CalculateMissingCRCs( IFileList *pForceMatchList );
int GetUnverifiedCRCFiles( CUnverifiedCRCFile *pFiles, int nMaxFiles );
// Note that we just opened this file and calculate a CRC for it.
void NoteFileLoadedFromDisk( const char *pFilename, const char *pPathID, FileHandle_t fp ); void NoteFileLoadedFromSteam( const char *pFilename, const char *pPathID, bool bForcedLoadFromSteam ); void NoteFileFailedToLoad( const char *pFilename, const char *pPathID ); // Get a file info from a specific path ID.
CFileInfo* GetFileInfo( const char *pFilename, const char *pPathID ); // Get all file infos with the specified filename (i.e. in all path IDs).
int GetFileInfos( CFileInfo **ppFileInfos, int nMaxFileInfos, const char *pFilename );
// Clear everything.
void Clear();
private: void CalculateMissingCRC( const char *pFilename, const char *pPathID ); CPathIDFileList* GetPathIDFileList( const char *pPathID, bool bAutoAdd=true );
CRC32_t CalculateCRCForFile( FileHandle_t fp );
private: CUtlLinkedList<CFileInfo*> m_NeedsVerificationList; // The list of files that need CRCs verified.
CUtlDict<CPathIDFileList*,int> m_PathIDs; CBaseFileSystem *m_pFileSystem; CThreadMutex m_Mutex; // Threads call into here, so we need to be safe.
};
inline const char* CFileInfo::GetFilename() { return m_pFilename; }
inline const char* CFileInfo::GetPathIDString() { return m_pPathIDFileList->m_PathID.String(); }
#endif // FILETRACKER_H
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