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161 lines
6.0 KiB
161 lines
6.0 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef FILETRACKER_H
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#define FILETRACKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ifilelist.h"
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class CBaseFileSystem;
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class CFileHandle;
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enum EFileFlags
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{
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k_eFileFlagsLoadedFromSteam = 0x0001,
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k_eFileFlagsHasCRC = 0x0002, // m_CRC represents the most recently-loaded version of the file. This might be
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// unset but m_CRC (and k_eFileFlagsGotCRCOnce) could be set, signifying that
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// the file has been opened since last time we calculated the CRC but we didn't
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// calculate a CRC for that file version.
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k_eFileFlagsForcedLoadFromSteam = 0x0004, // Set if k_eFileFlagsLoadedFromSteam is set AND we forced Steam to not check the disk for this file.
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k_eFileFlagsGotCRCOnce = 0x0008, // This is set if we EVER had k_eFileFlagsHasCRC set.. m_CRC will still be set in that case,
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// but it'll be the last CRC we calculated and not necessarily
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k_eFileFlagsFailedToLoadLastTime = 0x0010 // This is used if we had a record of the file and the game tried to open it, but
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// it couldn't be opened. This will happen if the file was loaded from disk, then
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// sv_pure is turned on and the file is forced to come from Steam, but there is no
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// Steam version. In that case, the game should be told to retry the file
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// next time sv_pure is changed because if sv_pure goes back to 0 it -would- load
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// the file legitimately.
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};
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class CPathIDFileList;
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class CFileInfo
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{
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public:
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CFileInfo( const char *pFilename );
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~CFileInfo();
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const char* GetFilename();
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const char* GetPathIDString();
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public:
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//TODO: Optimize this. Probably should use a hierarchical structure with a list of files in each directory.
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char *m_pFilename;
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unsigned short m_Flags; // This is a combination of EFileFlags.
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CRC32_t m_CRC; // The CRC for this file.
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CPathIDFileList *m_pPathIDFileList;
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int m_iNeedsVerificationListIndex; // Index into m_NeedsVerificationList or -1 if not in the list.
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};
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// This tracks a list of files for the specified path ID.
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class CPathIDFileList
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{
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public:
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~CPathIDFileList();
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CFileInfo* FindFileInfo( const char *pFilename );
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CFileInfo* AddFileInfo( const char *pFilename );
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public:
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CUtlSymbol m_PathID; // "" for a null path ID.
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CUtlLinkedList<CFileInfo*,int> m_Files;
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CUtlLinkedList<CFileInfo*,int> m_UnverifiedCRCFiles; // These are the files whose CRCs have not been verified yet.
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// These just point at entries in m_Files.
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};
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//-----------------------------------------------------------------------------
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// This tracks the files that have been opened by the filesystem.
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// It remembers if they were loaded from Steam or off-disk.
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// If the filesystem is tracking CRCs, then it will calculate a CRC
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// for each file that came off disk.
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//
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// TODO: This is similar to CBaseFileSystem::m_OpenedFiles - it could probably
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// manage both sets of files in the same list. Having 2 separate lists might
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// be confusing.
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//-----------------------------------------------------------------------------
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class CFileTracker
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{
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public:
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CFileTracker( CBaseFileSystem *pFileSystem );
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~CFileTracker();
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// If this is true, then we'll calculate CRCs for each file that came off disk.
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void SetWantFileCRCs( bool bWantCRCs );
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// As files are opened, if it is calculating CRCs, it will add those files and their
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// CRCs to the "unverified CRC" list. The client can then ask the server to verify
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// those CRCs to make sure the client is "pure".
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void MarkAllCRCsUnverified();
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void MarkAllCRCsVerified( bool bLockMutex=true );
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// Cache a file's CRC. Loads the file and calculates the CRC if we don't have it yet.
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void CacheFileCRC( const char *pPathID, const char *pRelativeFilename );
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EFileCRCStatus CheckCachedFileCRC( const char *pPathID, const char *pRelativeFilename, CRC32_t *pCRC );
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// This is like CacheFileCRC, but it assumes that the same file would be found by pPathIDToCopyFrom, so it just
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// copies the CRC record from that path ID into the one in pPathID and avoids a redundant CRC calculation.
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void CacheFileCRC_Copy( const char *pPathID, const char *pRelativeFilename, const char *pPathIDToCopyFrom );
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// When we don't have a whitelist, it loads files without bothering to calculate their CRCs (we'd only
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// need them on a pure server), but when we get a whitelist, we'll want the CRCs, so it goes back, opens those
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// files, and calculates the CRCs for them.
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void CalculateMissingCRCs( IFileList *pForceMatchList );
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int GetUnverifiedCRCFiles( CUnverifiedCRCFile *pFiles, int nMaxFiles );
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// Note that we just opened this file and calculate a CRC for it.
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void NoteFileLoadedFromDisk( const char *pFilename, const char *pPathID, FileHandle_t fp );
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void NoteFileLoadedFromSteam( const char *pFilename, const char *pPathID, bool bForcedLoadFromSteam );
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void NoteFileFailedToLoad( const char *pFilename, const char *pPathID );
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// Get a file info from a specific path ID.
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CFileInfo* GetFileInfo( const char *pFilename, const char *pPathID );
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// Get all file infos with the specified filename (i.e. in all path IDs).
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int GetFileInfos( CFileInfo **ppFileInfos, int nMaxFileInfos, const char *pFilename );
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// Clear everything.
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void Clear();
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private:
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void CalculateMissingCRC( const char *pFilename, const char *pPathID );
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CPathIDFileList* GetPathIDFileList( const char *pPathID, bool bAutoAdd=true );
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CRC32_t CalculateCRCForFile( FileHandle_t fp );
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private:
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CUtlLinkedList<CFileInfo*> m_NeedsVerificationList; // The list of files that need CRCs verified.
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CUtlDict<CPathIDFileList*,int> m_PathIDs;
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CBaseFileSystem *m_pFileSystem;
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CThreadMutex m_Mutex; // Threads call into here, so we need to be safe.
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};
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inline const char* CFileInfo::GetFilename()
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{
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return m_pFilename;
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}
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inline const char* CFileInfo::GetPathIDString()
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{
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return m_pPathIDFileList->m_PathID.String();
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}
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#endif // FILETRACKER_H
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