Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2007, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef C_SURFACERENDER_H
  8. #define C_SURFACERENDER_H
  9. #if defined( _WIN32 )
  10. #pragma once
  11. #endif
  12. #ifdef USE_BLOBULATOR
  13. #include "../../common/blobulator/Implicit/ImpDefines.h"
  14. #include "../../common/blobulator/Implicit/ImpRenderer.h"
  15. #include "../../common/blobulator/Implicit/ImpTiler.h"
  16. #include "../../common/blobulator/Implicit/UserFunctions.h"
  17. void Surface_Draw( IClientRenderable *pClientRenderable, const Vector &vecRenderOrigin, IMaterial *pMaterial, float flCubeWidth, bool bSurfaceNoParticleCull = false );
  18. void Surface_SafeLightCubeUpdate( const Vector &vecRenderOrigin, Vector4D *cachedCubeColours );
  19. extern CUtlVector<ImpParticleWithFourInterpolants, CUtlMemoryAligned<ImpParticleWithFourInterpolants, 16>> g_SurfaceRenderParticles;
  20. extern const QAngle g_SurfaceRenderAnglesAngles;
  21. #endif
  22. #endif // C_SURFACERENDER_H