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33 lines
1.0 KiB
33 lines
1.0 KiB
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_SURFACERENDER_H
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#define C_SURFACERENDER_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#ifdef USE_BLOBULATOR
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#include "../../common/blobulator/Implicit/ImpDefines.h"
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#include "../../common/blobulator/Implicit/ImpRenderer.h"
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#include "../../common/blobulator/Implicit/ImpTiler.h"
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#include "../../common/blobulator/Implicit/UserFunctions.h"
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void Surface_Draw( IClientRenderable *pClientRenderable, const Vector &vecRenderOrigin, IMaterial *pMaterial, float flCubeWidth, bool bSurfaceNoParticleCull = false );
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void Surface_SafeLightCubeUpdate( const Vector &vecRenderOrigin, Vector4D *cachedCubeColours );
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extern CUtlVector<ImpParticleWithFourInterpolants, CUtlMemoryAligned<ImpParticleWithFourInterpolants, 16>> g_SurfaceRenderParticles;
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extern const QAngle g_SurfaceRenderAnglesAngles;
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#endif
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#endif // C_SURFACERENDER_H
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