Counter Strike : Global Offensive Source Code
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// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: network_connection.proto
#define INTERNAL_SUPPRESS_PROTOBUF_FIELD_DEPRECATION
#include "network_connection.pb.h"
#include <algorithm>
#include <google/protobuf/stubs/common.h>
#include <google/protobuf/stubs/once.h>
#include <google/protobuf/io/coded_stream.h>
#include <google/protobuf/wire_format_lite_inl.h>
#include <google/protobuf/descriptor.h>
#include <google/protobuf/generated_message_reflection.h>
#include <google/protobuf/reflection_ops.h>
#include <google/protobuf/wire_format.h>
// @@protoc_insertion_point(includes)
namespace {
const ::google::protobuf::EnumDescriptor* ENetworkDisconnectionReason_descriptor_ = NULL;
} // namespace
void protobuf_AssignDesc_network_5fconnection_2eproto() { protobuf_AddDesc_network_5fconnection_2eproto(); const ::google::protobuf::FileDescriptor* file = ::google::protobuf::DescriptorPool::generated_pool()->FindFileByName( "network_connection.proto"); GOOGLE_CHECK(file != NULL); ENetworkDisconnectionReason_descriptor_ = file->enum_type(0); }
namespace {
GOOGLE_PROTOBUF_DECLARE_ONCE(protobuf_AssignDescriptors_once_); inline void protobuf_AssignDescriptorsOnce() { ::google::protobuf::GoogleOnceInit(&protobuf_AssignDescriptors_once_, &protobuf_AssignDesc_network_5fconnection_2eproto); }
void protobuf_RegisterTypes(const ::std::string&) { protobuf_AssignDescriptorsOnce(); }
} // namespace
void protobuf_ShutdownFile_network_5fconnection_2eproto() { }
void protobuf_AddDesc_network_5fconnection_2eproto() { static bool already_here = false; if (already_here) return; already_here = true; GOOGLE_PROTOBUF_VERIFY_VERSION;
::google::protobuf::protobuf_AddDesc_google_2fprotobuf_2fdescriptor_2eproto(); ::google::protobuf::DescriptorPool::InternalAddGeneratedFile( "\n\030network_connection.proto\032 google/proto" "buf/descriptor.proto*\214%\n\033ENetworkDisconn" "ectionReason\022\036\n\032NETWORK_DISCONNECT_INVAL" "ID\020\000\022\037\n\033NETWORK_DISCONNECT_SHUTDOWN\020\001\022F\n" "%NETWORK_DISCONNECT_DISCONNECT_BY_USER\020\002" "\032\033\242\324\030\027#GameUI_Disconnect_User\022J\n\'NETWORK" "_DISCONNECT_DISCONNECT_BY_SERVER\020\003\032\035\242\324\030\031" "#GameUI_Disconnect_Server\022B\n\027NETWORK_DIS" "CONNECT_LOST\020\004\032%\242\324\030!#GameUI_Disconnect_C" "onnectionLost\022J\n\033NETWORK_DISCONNECT_OVER" "FLOW\020\005\032)\242\324\030%#GameUI_Disconnect_Connectio" "nOverflow\022I\n\037NETWORK_DISCONNECT_STEAM_BA" "NNED\020\006\032$\242\324\030 #GameUI_Disconnect_SteamIDBa" "nned\022G\n\036NETWORK_DISCONNECT_STEAM_INUSE\020\007" "\032#\242\324\030\037#GameUI_Disconnect_SteamIDInUse\022G\n" "\037NETWORK_DISCONNECT_STEAM_TICKET\020\010\032\"\242\324\030\036" "#GameUI_Disconnect_SteamTicket\022E\n\036NETWOR" "K_DISCONNECT_STEAM_LOGON\020\t\032!\242\324\030\035#GameUI_" "Disconnect_SteamLogon\022M\n&NETWORK_DISCONN" "ECT_STEAM_AUTHCANCELLED\020\n\032!\242\324\030\035#GameUI_D" "isconnect_SteamLogon\022O\n(NETWORK_DISCONNE" "CT_STEAM_AUTHALREADYUSED\020\013\032!\242\324\030\035#GameUI_" "Disconnect_SteamLogon\022K\n$NETWORK_DISCONN" "ECT_STEAM_AUTHINVALID\020\014\032!\242\324\030\035#GameUI_Dis" "connect_SteamLogon\022I\n$NETWORK_DISCONNECT" "_STEAM_VACBANSTATE\020\r\032\037\242\324\030\033#GameUI_Discon" "nect_SteamVAC\022S\n,NETWORK_DISCONNECT_STEA" "M_LOGGED_IN_ELSEWHERE\020\016\032!\242\324\030\035#GameUI_Dis" "connect_SteamInUse\022T\n+NETWORK_DISCONNECT" "_STEAM_VAC_CHECK_TIMEDOUT\020\017\032#\242\324\030\037#GameUI" "_Disconnect_SteamTimeOut\022I\n NETWORK_DISC" "ONNECT_STEAM_DROPPED\020\020\032#\242\324\030\037#GameUI_Disc" "onnect_SteamDropped\022M\n\"NETWORK_DISCONNEC" "T_STEAM_OWNERSHIP\020\021\032%\242\324\030!#GameUI_Disconn" "ect_SteamOwnership\022U\n&NETWORK_DISCONNECT" "_SERVERINFO_OVERFLOW\020\022\032)\242\324\030%#GameUI_Disc" "onnect_ServerInfoOverflow\022K\n#NETWORK_DIS" "CONNECT_TICKMSG_OVERFLOW\020\023\032\"\242\324\030\036#GameUI_" "Disconnect_TickMessage\022Y\n*NETWORK_DISCON" "NECT_STRINGTABLEMSG_OVERFLOW\020\024\032)\242\324\030%#Gam" "eUI_Disconnect_StringTableMessage\022S\n\'NET" "WORK_DISCONNECT_DELTAENTMSG_OVERFLOW\020\025\032&" "\242\324\030\"#GameUI_Disconnect_DeltaEntMessage\022Q" "\n&NETWORK_DISCONNECT_TEMPENTMSG_OVERFLOW" "\020\026\032%\242\324\030!#GameUI_Disconnect_TempEntMessag" "e\022O\n%NETWORK_DISCONNECT_SOUNDSMSG_OVERFL" "OW\020\027\032$\242\324\030 #GameUI_Disconnect_SoundsMessa" "ge\022P\n#NETWORK_DISCONNECT_SNAPSHOTOVERFLO" "W\020\030\032\'\242\324\030##GameUI_Disconnect_SnapshotOver" "flow\022J\n NETWORK_DISCONNECT_SNAPSHOTERROR" "\020\031\032$\242\324\030 #GameUI_Disconnect_SnapshotError" "\022P\n#NETWORK_DISCONNECT_RELIABLEOVERFLOW\020" "\032\032\'\242\324\030##GameUI_Disconnect_ReliableOverfl" "ow\022N\n\037NETWORK_DISCONNECT_BADDELTATICK\020\033\032" ")\242\324\030%#GameUI_Disconnect_BadClientDeltaTi" "ck\022H\n\037NETWORK_DISCONNECT_NOMORESPLITS\020\034\032" "#\242\324\030\037#GameUI_Disconnect_NoMoreSplits\022@\n\033" "NETWORK_DISCONNECT_TIMEDOUT\020\035\032\037\242\324\030\033#Game" "UI_Disconnect_TimedOut\022H\n\037NETWORK_DISCON" "NECT_DISCONNECTED\020\036\032#\242\324\030\037#GameUI_Disconn" "ect_Disconnected\022H\n\037NETWORK_DISCONNECT_L" "EAVINGSPLIT\020\037\032#\242\324\030\037#GameUI_Disconnect_Le" "avingSplit\022X\n\'NETWORK_DISCONNECT_DIFFERE" "NTCLASSTABLES\020 \032+\242\324\030\'#GameUI_Disconnect_" "DifferentClassTables\022P\n#NETWORK_DISCONNE" "CT_BADRELAYPASSWORD\020!\032\'\242\324\030##GameUI_Disco" "nnect_BadRelayPassword\022X\n\'NETWORK_DISCON" "NECT_BADSPECTATORPASSWORD\020\"\032+\242\324\030\'#GameUI" "_Disconnect_BadSpectatorPassword\022L\n!NETW" "ORK_DISCONNECT_HLTVRESTRICTED\020#\032%\242\324\030!#Ga" "meUI_Disconnect_HLTVRestricted\022H\n\037NETWOR" "K_DISCONNECT_NOSPECTATORS\020$\032#\242\324\030\037#GameUI" "_Disconnect_NoSpectators\022N\n\"NETWORK_DISC" "ONNECT_HLTVUNAVAILABLE\020%\032&\242\324\030\"#GameUI_Di" "sconnect_HLTVUnavailable\022@\n\033NETWORK_DISC" "ONNECT_HLTVSTOP\020&\032\037\242\324\030\033#GameUI_Disconnec" "t_HLTVStop\022<\n\031NETWORK_DISCONNECT_KICKED\020" "\'\032\035\242\324\030\031#GameUI_Disconnect_Kicked\022@\n\033NETW" "ORK_DISCONNECT_BANADDED\020(\032\037\242\324\030\033#GameUI_D" "isconnect_BanAdded\022H\n\037NETWORK_DISCONNECT" "_KICKBANADDED\020)\032#\242\324\030\037#GameUI_Disconnect_" "KickBanAdded\022D\n\035NETWORK_DISCONNECT_HLTVD" "IRECT\020*\032!\242\324\030\035#GameUI_Disconnect_HLTVDire" "ct\022\\\n)NETWORK_DISCONNECT_PURESERVER_CLIE" "NTEXTRA\020+\032-\242\324\030)#GameUI_Disconnect_PureSe" "rver_ClientExtra\022V\n&NETWORK_DISCONNECT_P" "URESERVER_MISMATCH\020,\032*\242\324\030&#GameUI_Discon" "nect_PureServer_Mismatch\022>\n\032NETWORK_DISC" "ONNECT_USERCMD\020-\032\036\242\324\030\032#GameUI_Disconnect" "_UserCmd\022N\n#NETWORK_DISCONNECT_REJECTED_" "BY_GAME\020.\032%\242\324\030!#GameUI_Disconnect_Reject" "edByGame\022T\n&NETWORK_DISCONNECT_MESSAGE_P" "ARSE_ERROR\020/\032(\242\324\030$#GameUI_Disconnect_Mes" "sageParseError\022X\n(NETWORK_DISCONNECT_INV" "ALID_MESSAGE_ERROR\0200\032*\242\324\030&#GameUI_Discon" "nect_InvalidMessageError\022T\n&NETWORK_DISC" "ONNECT_BAD_SERVER_PASSWORD\0201\032(\242\324\030$#GameU" "I_Disconnect_BadServerPassword\022b\n-NETWOR" "K_DISCONNECT_DIRECT_CONNECT_RESERVATION\020" "2\032/\242\324\030+#GameUI_Disconnect_DirectConnectR" "eservation\022S\n%NETWORK_DISCONNECT_CONNECT" "ION_FAILURE\0203\032(\242\324\030$#GameUI_Disconnect_Co" "nnectionFailure\022Y\n)NETWORK_DISCONNECT_NO" "_PEER_GROUP_HANDLERS\0204\032*\242\324\030&#GameUI_Disc" "onnect_NoPeerGroupHandlers\022H\n\037NETWORK_DI" "SCONNECT_RECONNECTION\0205\032#\242\324\030\037#GameUI_Dis" "connect_Reconnection\022S\n%NETWORK_DISCONNE" "CT_CONNECTION_CLOSING\0206\032(\242\324\030$#GameUI_Dis" "connect_ConnectionClosing\022]\n+NETWORK_DIS" "CONNECT_NO_GOTV_RELAYS_AVAILABLE\0207\032,\242\324\030(" "#GameUI_Disconnect_NoGOTVRelaysAvailable" "\022O\n#NETWORK_DISCONNECT_SESSION_MIGRATED\020" "8\032&\242\324\030\"#GameUI_Disconnect_SessionMigrate" "d\022b\n,NETWORK_DISCONNECT_VERYLARGETRANSFE" "ROVERFLOW\0209\0320\242\324\030,#GameUI_Disconnect_Very" "LargeTransferOverflow\022N\n\"NETWORK_DISCONN" "ECT_SENDNETOVERFLOW\020:\032&\242\324\030\"#GameUI_Disco" "nnect_SendNetOverflow\022l\n3NETWORK_DISCONN" "ECT_PLAYER_REMOVED_FROM_HOST_SESSION\020;\0323" "\242\324\030/#GameUI_Disconnect_PlayerRemovedFrom" "HostSession:E\n\030network_connection_token\022" "!.google.protobuf.EnumValueOptions\030\304\212\003 \001" "(\tB\003\200\001\000", 4887); ::google::protobuf::MessageFactory::InternalRegisterGeneratedFile( "network_connection.proto", &protobuf_RegisterTypes); ::google::protobuf::internal::ExtensionSet::RegisterExtension( &::google::protobuf::EnumValueOptions::default_instance(), 50500, 9, false, false); ::google::protobuf::internal::OnShutdown(&protobuf_ShutdownFile_network_5fconnection_2eproto); }
// Force AddDescriptors() to be called at static initialization time.
struct StaticDescriptorInitializer_network_5fconnection_2eproto { StaticDescriptorInitializer_network_5fconnection_2eproto() { protobuf_AddDesc_network_5fconnection_2eproto(); } } static_descriptor_initializer_network_5fconnection_2eproto_; const ::google::protobuf::EnumDescriptor* ENetworkDisconnectionReason_descriptor() { protobuf_AssignDescriptorsOnce(); return ENetworkDisconnectionReason_descriptor_; } bool ENetworkDisconnectionReason_IsValid(int value) { switch(value) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28: case 29: case 30: case 31: case 32: case 33: case 34: case 35: case 36: case 37: case 38: case 39: case 40: case 41: case 42: case 43: case 44: case 45: case 46: case 47: case 48: case 49: case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57: case 58: case 59: return true; default: return false; } }
const ::std::string network_connection_token_default(""); ::google::protobuf::internal::ExtensionIdentifier< ::google::protobuf::EnumValueOptions, ::google::protobuf::internal::StringTypeTraits, 9, false > network_connection_token(kNetworkConnectionTokenFieldNumber, network_connection_token_default);
// @@protoc_insertion_point(namespace_scope)
// @@protoc_insertion_point(global_scope)
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