Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "weapon_csbase.h"
#include "gamerules.h"
#include "npcevent.h"
#include "engine/IEngineSound.h"
#include "weapon_decoy.h"
#ifdef CLIENT_DLL
#else
#include "cs_player.h"
#include "items.h"
#include "decoy_projectile.h"
#endif
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
IMPLEMENT_NETWORKCLASS_ALIASED( DecoyGrenade, DT_DecoyGrenade )
BEGIN_NETWORK_TABLE(CDecoyGrenade, DT_DecoyGrenade) END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CDecoyGrenade ) END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS_ALIASED( weapon_decoy, DecoyGrenade ); PRECACHE_REGISTER( weapon_decoy );
#if !defined( CLIENT_DLL )
BEGIN_DATADESC( CDecoyGrenade ) END_DATADESC()
void CDecoyGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo ) { CDecoyProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, weaponInfo ); }
#endif // !CLIENT_DLL
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