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46 lines
1.1 KiB
46 lines
1.1 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "weapon_csbase.h"
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#include "gamerules.h"
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#include "npcevent.h"
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#include "engine/IEngineSound.h"
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#include "weapon_decoy.h"
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#ifdef CLIENT_DLL
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#else
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#include "cs_player.h"
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#include "items.h"
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#include "decoy_projectile.h"
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#endif
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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IMPLEMENT_NETWORKCLASS_ALIASED( DecoyGrenade, DT_DecoyGrenade )
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BEGIN_NETWORK_TABLE(CDecoyGrenade, DT_DecoyGrenade)
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CDecoyGrenade )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS_ALIASED( weapon_decoy, DecoyGrenade );
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PRECACHE_REGISTER( weapon_decoy );
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#if !defined( CLIENT_DLL )
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BEGIN_DATADESC( CDecoyGrenade )
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END_DATADESC()
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void CDecoyGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, const CCSWeaponInfo& weaponInfo )
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{
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CDecoyProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, weaponInfo );
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}
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#endif // !CLIENT_DLL
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