Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
bool CPs3NonVirt_IHardwareConfigInternal::HasSetDeviceGammaRamp() { return g_pHardwareConfig->CHardwareConfig::HasSetDeviceGammaRamp(); }
VertexCompressionType_t CPs3NonVirt_IHardwareConfigInternal::SupportsCompressedVertices() { return g_pHardwareConfig->CHardwareConfig::SupportsCompressedVertices(); }
int CPs3NonVirt_IHardwareConfigInternal::MaximumAnisotropicLevel() { return g_pHardwareConfig->CHardwareConfig::MaximumAnisotropicLevel(); }
int CPs3NonVirt_IHardwareConfigInternal::MaxTextureWidth() { return g_pHardwareConfig->CHardwareConfig::MaxTextureWidth(); }
int CPs3NonVirt_IHardwareConfigInternal::MaxTextureHeight() { return g_pHardwareConfig->CHardwareConfig::MaxTextureHeight(); }
int CPs3NonVirt_IHardwareConfigInternal::TextureMemorySize() { return g_pHardwareConfig->CHardwareConfig::TextureMemorySize(); }
bool CPs3NonVirt_IHardwareConfigInternal::SupportsMipmappedCubemaps() { return g_pHardwareConfig->CHardwareConfig::SupportsMipmappedCubemaps(); }
int CPs3NonVirt_IHardwareConfigInternal::MaxTextureAspectRatio() { return g_pHardwareConfig->CHardwareConfig::MaxTextureAspectRatio(); }
int CPs3NonVirt_IHardwareConfigInternal::MaxVertexShaderBlendMatrices() { return g_pHardwareConfig->CHardwareConfig::MaxVertexShaderBlendMatrices(); }
bool CPs3NonVirt_IHardwareConfigInternal::UseFastClipping() { return g_pHardwareConfig->CHardwareConfig::UseFastClipping(); }
bool CPs3NonVirt_IHardwareConfigInternal::ReadPixelsFromFrontBuffer() { return g_pHardwareConfig->CHardwareConfig::ReadPixelsFromFrontBuffer(); }
bool CPs3NonVirt_IHardwareConfigInternal::PreferDynamicTextures() { return g_pHardwareConfig->CHardwareConfig::PreferDynamicTextures(); }
bool CPs3NonVirt_IHardwareConfigInternal::NeedsAAClamp() { return g_pHardwareConfig->CHardwareConfig::NeedsAAClamp(); }
bool CPs3NonVirt_IHardwareConfigInternal::SpecifiesFogColorInLinearSpace() { return g_pHardwareConfig->CHardwareConfig::SpecifiesFogColorInLinearSpace(); }
int CPs3NonVirt_IHardwareConfigInternal::GetVertexSamplerCount() { return g_pHardwareConfig->CHardwareConfig::GetVertexSamplerCount(); }
int CPs3NonVirt_IHardwareConfigInternal::GetMaxVertexTextureDimension() { return g_pHardwareConfig->CHardwareConfig::GetMaxVertexTextureDimension(); }
int CPs3NonVirt_IHardwareConfigInternal::MaxTextureDepth() { return g_pHardwareConfig->CHardwareConfig::MaxTextureDepth(); }
bool CPs3NonVirt_IHardwareConfigInternal::SupportsStreamOffset() { return g_pHardwareConfig->CHardwareConfig::SupportsStreamOffset(); }
int CPs3NonVirt_IHardwareConfigInternal::StencilBufferBits() { return g_pHardwareConfig->CHardwareConfig::StencilBufferBits(); }
int CPs3NonVirt_IHardwareConfigInternal::MaxViewports() { return g_pHardwareConfig->CHardwareConfig::MaxViewports(); }
void CPs3NonVirt_IHardwareConfigInternal::OverrideStreamOffsetSupport( bool bOverrideEnabled, bool bEnableSupport ) { g_pHardwareConfig->CHardwareConfig::OverrideStreamOffsetSupport(bOverrideEnabled,bEnableSupport); }
int CPs3NonVirt_IHardwareConfigInternal::MaxHWMorphBatchCount() { return g_pHardwareConfig->CHardwareConfig::MaxHWMorphBatchCount(); }
float CPs3NonVirt_IHardwareConfigInternal::GetShadowDepthBias() { return g_pHardwareConfig->CHardwareConfig::GetShadowDepthBias(); }
float CPs3NonVirt_IHardwareConfigInternal::GetShadowSlopeScaleDepthBias() { return g_pHardwareConfig->CHardwareConfig::GetShadowSlopeScaleDepthBias(); }
bool CPs3NonVirt_IHardwareConfigInternal::PreferZPrepass() { return g_pHardwareConfig->CHardwareConfig::PreferZPrepass(); }
bool CPs3NonVirt_IHardwareConfigInternal::SuppressPixelShaderCentroidHackFixup() { return g_pHardwareConfig->CHardwareConfig::SuppressPixelShaderCentroidHackFixup(); }
bool CPs3NonVirt_IHardwareConfigInternal::PreferTexturesInHWMemory() { return g_pHardwareConfig->CHardwareConfig::PreferTexturesInHWMemory(); }
bool CPs3NonVirt_IHardwareConfigInternal::PreferHardwareSync() { return g_pHardwareConfig->CHardwareConfig::PreferHardwareSync(); }
bool CPs3NonVirt_IHardwareConfigInternal::SupportsShadowDepthTextures() { return g_pHardwareConfig->CHardwareConfig::SupportsShadowDepthTextures(); }
ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetShadowDepthTextureFormat() { return g_pHardwareConfig->CHardwareConfig::GetShadowDepthTextureFormat(); }
ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetHighPrecisionShadowDepthTextureFormat() { return g_pHardwareConfig->CHardwareConfig::GetHighPrecisionShadowDepthTextureFormat(); }
ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetNullTextureFormat() { return g_pHardwareConfig->CHardwareConfig::GetNullTextureFormat(); }
float CPs3NonVirt_IHardwareConfigInternal::GetLightMapScaleFactor() { return g_pHardwareConfig->CHardwareConfig::GetLightMapScaleFactor(); }
|