Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

164 lines
4.7 KiB

  1. bool CPs3NonVirt_IHardwareConfigInternal::HasSetDeviceGammaRamp()
  2. {
  3. return g_pHardwareConfig->CHardwareConfig::HasSetDeviceGammaRamp();
  4. }
  5. VertexCompressionType_t CPs3NonVirt_IHardwareConfigInternal::SupportsCompressedVertices()
  6. {
  7. return g_pHardwareConfig->CHardwareConfig::SupportsCompressedVertices();
  8. }
  9. int CPs3NonVirt_IHardwareConfigInternal::MaximumAnisotropicLevel()
  10. {
  11. return g_pHardwareConfig->CHardwareConfig::MaximumAnisotropicLevel();
  12. }
  13. int CPs3NonVirt_IHardwareConfigInternal::MaxTextureWidth()
  14. {
  15. return g_pHardwareConfig->CHardwareConfig::MaxTextureWidth();
  16. }
  17. int CPs3NonVirt_IHardwareConfigInternal::MaxTextureHeight()
  18. {
  19. return g_pHardwareConfig->CHardwareConfig::MaxTextureHeight();
  20. }
  21. int CPs3NonVirt_IHardwareConfigInternal::TextureMemorySize()
  22. {
  23. return g_pHardwareConfig->CHardwareConfig::TextureMemorySize();
  24. }
  25. bool CPs3NonVirt_IHardwareConfigInternal::SupportsMipmappedCubemaps()
  26. {
  27. return g_pHardwareConfig->CHardwareConfig::SupportsMipmappedCubemaps();
  28. }
  29. int CPs3NonVirt_IHardwareConfigInternal::MaxTextureAspectRatio()
  30. {
  31. return g_pHardwareConfig->CHardwareConfig::MaxTextureAspectRatio();
  32. }
  33. int CPs3NonVirt_IHardwareConfigInternal::MaxVertexShaderBlendMatrices()
  34. {
  35. return g_pHardwareConfig->CHardwareConfig::MaxVertexShaderBlendMatrices();
  36. }
  37. bool CPs3NonVirt_IHardwareConfigInternal::UseFastClipping()
  38. {
  39. return g_pHardwareConfig->CHardwareConfig::UseFastClipping();
  40. }
  41. bool CPs3NonVirt_IHardwareConfigInternal::ReadPixelsFromFrontBuffer()
  42. {
  43. return g_pHardwareConfig->CHardwareConfig::ReadPixelsFromFrontBuffer();
  44. }
  45. bool CPs3NonVirt_IHardwareConfigInternal::PreferDynamicTextures()
  46. {
  47. return g_pHardwareConfig->CHardwareConfig::PreferDynamicTextures();
  48. }
  49. bool CPs3NonVirt_IHardwareConfigInternal::NeedsAAClamp()
  50. {
  51. return g_pHardwareConfig->CHardwareConfig::NeedsAAClamp();
  52. }
  53. bool CPs3NonVirt_IHardwareConfigInternal::SpecifiesFogColorInLinearSpace()
  54. {
  55. return g_pHardwareConfig->CHardwareConfig::SpecifiesFogColorInLinearSpace();
  56. }
  57. int CPs3NonVirt_IHardwareConfigInternal::GetVertexSamplerCount()
  58. {
  59. return g_pHardwareConfig->CHardwareConfig::GetVertexSamplerCount();
  60. }
  61. int CPs3NonVirt_IHardwareConfigInternal::GetMaxVertexTextureDimension()
  62. {
  63. return g_pHardwareConfig->CHardwareConfig::GetMaxVertexTextureDimension();
  64. }
  65. int CPs3NonVirt_IHardwareConfigInternal::MaxTextureDepth()
  66. {
  67. return g_pHardwareConfig->CHardwareConfig::MaxTextureDepth();
  68. }
  69. bool CPs3NonVirt_IHardwareConfigInternal::SupportsStreamOffset()
  70. {
  71. return g_pHardwareConfig->CHardwareConfig::SupportsStreamOffset();
  72. }
  73. int CPs3NonVirt_IHardwareConfigInternal::StencilBufferBits()
  74. {
  75. return g_pHardwareConfig->CHardwareConfig::StencilBufferBits();
  76. }
  77. int CPs3NonVirt_IHardwareConfigInternal::MaxViewports()
  78. {
  79. return g_pHardwareConfig->CHardwareConfig::MaxViewports();
  80. }
  81. void CPs3NonVirt_IHardwareConfigInternal::OverrideStreamOffsetSupport( bool bOverrideEnabled, bool bEnableSupport )
  82. {
  83. g_pHardwareConfig->CHardwareConfig::OverrideStreamOffsetSupport(bOverrideEnabled,bEnableSupport);
  84. }
  85. int CPs3NonVirt_IHardwareConfigInternal::MaxHWMorphBatchCount()
  86. {
  87. return g_pHardwareConfig->CHardwareConfig::MaxHWMorphBatchCount();
  88. }
  89. float CPs3NonVirt_IHardwareConfigInternal::GetShadowDepthBias()
  90. {
  91. return g_pHardwareConfig->CHardwareConfig::GetShadowDepthBias();
  92. }
  93. float CPs3NonVirt_IHardwareConfigInternal::GetShadowSlopeScaleDepthBias()
  94. {
  95. return g_pHardwareConfig->CHardwareConfig::GetShadowSlopeScaleDepthBias();
  96. }
  97. bool CPs3NonVirt_IHardwareConfigInternal::PreferZPrepass()
  98. {
  99. return g_pHardwareConfig->CHardwareConfig::PreferZPrepass();
  100. }
  101. bool CPs3NonVirt_IHardwareConfigInternal::SuppressPixelShaderCentroidHackFixup()
  102. {
  103. return g_pHardwareConfig->CHardwareConfig::SuppressPixelShaderCentroidHackFixup();
  104. }
  105. bool CPs3NonVirt_IHardwareConfigInternal::PreferTexturesInHWMemory()
  106. {
  107. return g_pHardwareConfig->CHardwareConfig::PreferTexturesInHWMemory();
  108. }
  109. bool CPs3NonVirt_IHardwareConfigInternal::PreferHardwareSync()
  110. {
  111. return g_pHardwareConfig->CHardwareConfig::PreferHardwareSync();
  112. }
  113. bool CPs3NonVirt_IHardwareConfigInternal::SupportsShadowDepthTextures()
  114. {
  115. return g_pHardwareConfig->CHardwareConfig::SupportsShadowDepthTextures();
  116. }
  117. ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetShadowDepthTextureFormat()
  118. {
  119. return g_pHardwareConfig->CHardwareConfig::GetShadowDepthTextureFormat();
  120. }
  121. ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetHighPrecisionShadowDepthTextureFormat()
  122. {
  123. return g_pHardwareConfig->CHardwareConfig::GetHighPrecisionShadowDepthTextureFormat();
  124. }
  125. ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetNullTextureFormat()
  126. {
  127. return g_pHardwareConfig->CHardwareConfig::GetNullTextureFormat();
  128. }
  129. float CPs3NonVirt_IHardwareConfigInternal::GetLightMapScaleFactor()
  130. {
  131. return g_pHardwareConfig->CHardwareConfig::GetLightMapScaleFactor();
  132. }