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164 lines
4.7 KiB
164 lines
4.7 KiB
bool CPs3NonVirt_IHardwareConfigInternal::HasSetDeviceGammaRamp()
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{
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return g_pHardwareConfig->CHardwareConfig::HasSetDeviceGammaRamp();
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}
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VertexCompressionType_t CPs3NonVirt_IHardwareConfigInternal::SupportsCompressedVertices()
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{
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return g_pHardwareConfig->CHardwareConfig::SupportsCompressedVertices();
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}
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int CPs3NonVirt_IHardwareConfigInternal::MaximumAnisotropicLevel()
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{
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return g_pHardwareConfig->CHardwareConfig::MaximumAnisotropicLevel();
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}
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int CPs3NonVirt_IHardwareConfigInternal::MaxTextureWidth()
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{
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return g_pHardwareConfig->CHardwareConfig::MaxTextureWidth();
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}
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int CPs3NonVirt_IHardwareConfigInternal::MaxTextureHeight()
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{
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return g_pHardwareConfig->CHardwareConfig::MaxTextureHeight();
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}
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int CPs3NonVirt_IHardwareConfigInternal::TextureMemorySize()
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{
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return g_pHardwareConfig->CHardwareConfig::TextureMemorySize();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::SupportsMipmappedCubemaps()
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{
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return g_pHardwareConfig->CHardwareConfig::SupportsMipmappedCubemaps();
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}
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int CPs3NonVirt_IHardwareConfigInternal::MaxTextureAspectRatio()
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{
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return g_pHardwareConfig->CHardwareConfig::MaxTextureAspectRatio();
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}
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int CPs3NonVirt_IHardwareConfigInternal::MaxVertexShaderBlendMatrices()
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{
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return g_pHardwareConfig->CHardwareConfig::MaxVertexShaderBlendMatrices();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::UseFastClipping()
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{
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return g_pHardwareConfig->CHardwareConfig::UseFastClipping();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::ReadPixelsFromFrontBuffer()
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{
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return g_pHardwareConfig->CHardwareConfig::ReadPixelsFromFrontBuffer();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::PreferDynamicTextures()
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{
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return g_pHardwareConfig->CHardwareConfig::PreferDynamicTextures();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::NeedsAAClamp()
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{
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return g_pHardwareConfig->CHardwareConfig::NeedsAAClamp();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::SpecifiesFogColorInLinearSpace()
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{
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return g_pHardwareConfig->CHardwareConfig::SpecifiesFogColorInLinearSpace();
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}
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int CPs3NonVirt_IHardwareConfigInternal::GetVertexSamplerCount()
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{
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return g_pHardwareConfig->CHardwareConfig::GetVertexSamplerCount();
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}
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int CPs3NonVirt_IHardwareConfigInternal::GetMaxVertexTextureDimension()
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{
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return g_pHardwareConfig->CHardwareConfig::GetMaxVertexTextureDimension();
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}
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int CPs3NonVirt_IHardwareConfigInternal::MaxTextureDepth()
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{
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return g_pHardwareConfig->CHardwareConfig::MaxTextureDepth();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::SupportsStreamOffset()
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{
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return g_pHardwareConfig->CHardwareConfig::SupportsStreamOffset();
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}
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int CPs3NonVirt_IHardwareConfigInternal::StencilBufferBits()
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{
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return g_pHardwareConfig->CHardwareConfig::StencilBufferBits();
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}
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int CPs3NonVirt_IHardwareConfigInternal::MaxViewports()
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{
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return g_pHardwareConfig->CHardwareConfig::MaxViewports();
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}
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void CPs3NonVirt_IHardwareConfigInternal::OverrideStreamOffsetSupport( bool bOverrideEnabled, bool bEnableSupport )
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{
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g_pHardwareConfig->CHardwareConfig::OverrideStreamOffsetSupport(bOverrideEnabled,bEnableSupport);
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}
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int CPs3NonVirt_IHardwareConfigInternal::MaxHWMorphBatchCount()
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{
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return g_pHardwareConfig->CHardwareConfig::MaxHWMorphBatchCount();
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}
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float CPs3NonVirt_IHardwareConfigInternal::GetShadowDepthBias()
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{
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return g_pHardwareConfig->CHardwareConfig::GetShadowDepthBias();
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}
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float CPs3NonVirt_IHardwareConfigInternal::GetShadowSlopeScaleDepthBias()
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{
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return g_pHardwareConfig->CHardwareConfig::GetShadowSlopeScaleDepthBias();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::PreferZPrepass()
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{
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return g_pHardwareConfig->CHardwareConfig::PreferZPrepass();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::SuppressPixelShaderCentroidHackFixup()
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{
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return g_pHardwareConfig->CHardwareConfig::SuppressPixelShaderCentroidHackFixup();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::PreferTexturesInHWMemory()
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{
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return g_pHardwareConfig->CHardwareConfig::PreferTexturesInHWMemory();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::PreferHardwareSync()
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{
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return g_pHardwareConfig->CHardwareConfig::PreferHardwareSync();
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}
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bool CPs3NonVirt_IHardwareConfigInternal::SupportsShadowDepthTextures()
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{
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return g_pHardwareConfig->CHardwareConfig::SupportsShadowDepthTextures();
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}
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ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetShadowDepthTextureFormat()
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{
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return g_pHardwareConfig->CHardwareConfig::GetShadowDepthTextureFormat();
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}
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ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetHighPrecisionShadowDepthTextureFormat()
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{
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return g_pHardwareConfig->CHardwareConfig::GetHighPrecisionShadowDepthTextureFormat();
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}
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ImageFormat CPs3NonVirt_IHardwareConfigInternal::GetNullTextureFormat()
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{
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return g_pHardwareConfig->CHardwareConfig::GetNullTextureFormat();
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}
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float CPs3NonVirt_IHardwareConfigInternal::GetLightMapScaleFactor()
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{
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return g_pHardwareConfig->CHardwareConfig::GetLightMapScaleFactor();
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}
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