Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#undef PROTECTED_THINGS_ENABLE // prevent warnings when windows.h gets included
#include "shaderapibase.h"
#include "shaderapi/ishaderutil.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
//
// The Base implementation of the shader render class
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CShaderAPIBase::CShaderAPIBase() { }
CShaderAPIBase::~CShaderAPIBase() { }
//-----------------------------------------------------------------------------
// Methods of IShaderDynamicAPI
//-----------------------------------------------------------------------------
void CShaderAPIBase::GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo ) { g_pShaderUtil->GetCurrentColorCorrection( pInfo ); }
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