Counter Strike : Global Offensive Source Code
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  1. //===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //===========================================================================//
  8. #undef PROTECTED_THINGS_ENABLE // prevent warnings when windows.h gets included
  9. #include "shaderapibase.h"
  10. #include "shaderapi/ishaderutil.h"
  11. // NOTE: This has to be the last file included!
  12. #include "tier0/memdbgon.h"
  13. //-----------------------------------------------------------------------------
  14. //
  15. // The Base implementation of the shader render class
  16. //
  17. //-----------------------------------------------------------------------------
  18. //-----------------------------------------------------------------------------
  19. // constructor, destructor
  20. //-----------------------------------------------------------------------------
  21. CShaderAPIBase::CShaderAPIBase()
  22. {
  23. }
  24. CShaderAPIBase::~CShaderAPIBase()
  25. {
  26. }
  27. //-----------------------------------------------------------------------------
  28. // Methods of IShaderDynamicAPI
  29. //-----------------------------------------------------------------------------
  30. void CShaderAPIBase::GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo )
  31. {
  32. g_pShaderUtil->GetCurrentColorCorrection( pInfo );
  33. }