Counter Strike : Global Offensive Source Code
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//====== Copyright �, Valve Corporation, All rights reserved. =======
//
// Purpose: Base class for objects that are kept in synch between client and server
//
//=============================================================================
#ifndef SHAREDOBJECTCACHE_H
#define SHAREDOBJECTCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "soid.h"
#include "sharedobject.h"
namespace GCSDK {
//----------------------------------------------------------------------------
// Purpose: The part of a shared object cache that handles all objects of a
// single type.
//----------------------------------------------------------------------------
class CSharedObjectTypeCache { public: CSharedObjectTypeCache( int nTypeID ); virtual ~CSharedObjectTypeCache();
int GetTypeID() const { return m_nTypeID; } uint32 GetCount() const { return m_vecObjects.Count(); } CSharedObject *GetObject( uint32 nObj ) { return m_vecObjects[nObj]; } const CSharedObject *GetObject( uint32 nObj ) const { return m_vecObjects[nObj]; }
virtual bool AddObject( CSharedObject *pObject ); virtual bool AddObjectClean( CSharedObject *pObject ); virtual CSharedObject *RemoveObject( const CSharedObject & soIndex ); virtual void RemoveAllObjectsWithoutDeleting();
virtual void EnsureCapacity( uint32 nItems );
CSharedObject *FindSharedObject( const CSharedObject & soIndex ); const CSharedObject *FindSharedObject( const CSharedObject & soIndex ) const;
virtual void Dump() const;
protected: CSharedObject *RemoveObjectByIndex( uint32 nObj ); bool HasElement( CSharedObject *pSO ) const { return m_vecObjects.HasElement( pSO ); }
private: int FindSharedObjectIndex( const CSharedObject & soIndex ) const;
CSharedObjectVec m_vecObjects; int m_nTypeID; };
//----------------------------------------------------------------------------
// Purpose: A cache of a bunch of shared objects of different types. This class
// is shared between clients, gameservers, and the GC and is
// responsible for sending messages from the GC to cause object
// creation/destruction/updating on the clients/gameservers.
//----------------------------------------------------------------------------
class CSharedObjectCache { public: CSharedObjectCache(); virtual ~CSharedObjectCache();
virtual SOID_t GetOwner() const = 0;
virtual bool AddObject( CSharedObject *pSharedObject ); virtual bool AddObjectClean( CSharedObject *pSharedObject ); virtual CSharedObject *RemoveObject( const CSharedObject & soIndex ); virtual bool RemoveAllObjectsWithoutDeleting();
//called to find the type cache for the specified class ID. This will return NULL if one does not exist
const CSharedObjectTypeCache *FindBaseTypeCache( int nClassID ) const; //called to find the type cache for the specified class ID. This will return NULL if one does not exist
CSharedObjectTypeCache *FindBaseTypeCache( int nClassID ); //called to create the specified class ID. If one exists, this is the same as find, otherwise one will be constructed
CSharedObjectTypeCache *CreateBaseTypeCache( int nClassID );
CSharedObject *FindSharedObject( const CSharedObject & soIndex ); const CSharedObject *FindSharedObject( const CSharedObject & soIndex ) const;
void SetVersion( uint64 ulVersion ) { m_ulVersion = ulVersion; } uint64 GetVersion() const { return m_ulVersion; } virtual void MarkDirty() {}
virtual void Dump() const;
protected: virtual CSharedObjectTypeCache *AllocateTypeCache( int nClassID ) const = 0; CSharedObjectTypeCache *GetTypeCacheByIndex( int nIndex ) { return m_CacheObjects.IsValidIndex( nIndex ) ? m_CacheObjects.Element( nIndex ) : NULL; } int GetTypeCacheCount() const { return m_CacheObjects.Count(); }
int FirstTypeCacheIndex() const { return m_CacheObjects.Count() > 0 ? 0 : m_CacheObjects.InvalidIndex(); } int NextTypeCacheIndex( int iCurrent ) const { return ( iCurrent + 1 < m_CacheObjects.Count() ) ? iCurrent + 1 : m_CacheObjects.InvalidIndex(); } int InvalidTypeCacheIndex() const { return m_CacheObjects.InvalidIndex(); }
uint64 m_ulVersion; private: CUtlVector< CSharedObjectTypeCache * > m_CacheObjects; };
} // namespace GCSDK
#endif //SHAREDOBJECTCACHE_H
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