Counter Strike : Global Offensive Source Code
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//====== Copyright ©, Valve Corporation, All rights reserved. =======
//
// Purpose: Base class for objects that are kept in synch between client and server
//
//=============================================================================
#ifndef SHAREDOBJECTCACHE_H
#define SHAREDOBJECTCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "soid.h"
#include "sharedobject.h"
namespace GCSDK
{
//----------------------------------------------------------------------------
// Purpose: The part of a shared object cache that handles all objects of a
// single type.
//----------------------------------------------------------------------------
class CSharedObjectTypeCache
{
public:
CSharedObjectTypeCache( int nTypeID );
virtual ~CSharedObjectTypeCache();
int GetTypeID() const { return m_nTypeID; }
uint32 GetCount() const { return m_vecObjects.Count(); }
CSharedObject *GetObject( uint32 nObj ) { return m_vecObjects[nObj]; }
const CSharedObject *GetObject( uint32 nObj ) const { return m_vecObjects[nObj]; }
virtual bool AddObject( CSharedObject *pObject );
virtual bool AddObjectClean( CSharedObject *pObject );
virtual CSharedObject *RemoveObject( const CSharedObject & soIndex );
virtual void RemoveAllObjectsWithoutDeleting();
virtual void EnsureCapacity( uint32 nItems );
CSharedObject *FindSharedObject( const CSharedObject & soIndex );
const CSharedObject *FindSharedObject( const CSharedObject & soIndex ) const;
virtual void Dump() const;
protected:
CSharedObject *RemoveObjectByIndex( uint32 nObj );
bool HasElement( CSharedObject *pSO ) const { return m_vecObjects.HasElement( pSO ); }
private:
int FindSharedObjectIndex( const CSharedObject & soIndex ) const;
CSharedObjectVec m_vecObjects;
int m_nTypeID;
};
//----------------------------------------------------------------------------
// Purpose: A cache of a bunch of shared objects of different types. This class
// is shared between clients, gameservers, and the GC and is
// responsible for sending messages from the GC to cause object
// creation/destruction/updating on the clients/gameservers.
//----------------------------------------------------------------------------
class CSharedObjectCache
{
public:
CSharedObjectCache();
virtual ~CSharedObjectCache();
virtual SOID_t GetOwner() const = 0;
virtual bool AddObject( CSharedObject *pSharedObject );
virtual bool AddObjectClean( CSharedObject *pSharedObject );
virtual CSharedObject *RemoveObject( const CSharedObject & soIndex );
virtual bool RemoveAllObjectsWithoutDeleting();
//called to find the type cache for the specified class ID. This will return NULL if one does not exist
const CSharedObjectTypeCache *FindBaseTypeCache( int nClassID ) const;
//called to find the type cache for the specified class ID. This will return NULL if one does not exist
CSharedObjectTypeCache *FindBaseTypeCache( int nClassID );
//called to create the specified class ID. If one exists, this is the same as find, otherwise one will be constructed
CSharedObjectTypeCache *CreateBaseTypeCache( int nClassID );
CSharedObject *FindSharedObject( const CSharedObject & soIndex );
const CSharedObject *FindSharedObject( const CSharedObject & soIndex ) const;
void SetVersion( uint64 ulVersion ) { m_ulVersion = ulVersion; }
uint64 GetVersion() const { return m_ulVersion; }
virtual void MarkDirty() {}
virtual void Dump() const;
protected:
virtual CSharedObjectTypeCache *AllocateTypeCache( int nClassID ) const = 0;
CSharedObjectTypeCache *GetTypeCacheByIndex( int nIndex ) { return m_CacheObjects.IsValidIndex( nIndex ) ? m_CacheObjects.Element( nIndex ) : NULL; }
int GetTypeCacheCount() const { return m_CacheObjects.Count(); }
int FirstTypeCacheIndex() const { return m_CacheObjects.Count() > 0 ? 0 : m_CacheObjects.InvalidIndex(); }
int NextTypeCacheIndex( int iCurrent ) const { return ( iCurrent + 1 < m_CacheObjects.Count() ) ? iCurrent + 1 : m_CacheObjects.InvalidIndex(); }
int InvalidTypeCacheIndex() const { return m_CacheObjects.InvalidIndex(); }
uint64 m_ulVersion;
private:
CUtlVector< CSharedObjectTypeCache * > m_CacheObjects;
};
} // namespace GCSDK
#endif //SHAREDOBJECTCACHE_H