Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "mathlib/vector.h"
#include "bspfile.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void SetupLightNormalFromProps( const QAngle &angles, float angle, float pitch, Vector &output ) { if (angle == ANGLE_UP) { output[0] = output[1] = 0; output[2] = 1; } else if (angle == ANGLE_DOWN) { output[0] = output[1] = 0; output[2] = -1; } else { // if we don't have a specific "angle" use the "angles" YAW
if ( !angle ) { angle = angles[YAW]; } output[2] = 0; output[0] = (float)cos (angle/180*M_PI); output[1] = (float)sin (angle/180*M_PI); } if ( !pitch ) { // if we don't have a specific "pitch" use the "angles" PITCH
pitch = angles[PITCH]; } output[2] = (float)sin(pitch/180*M_PI); output[0] *= (float)cos(pitch/180*M_PI); output[1] *= (float)cos(pitch/180*M_PI); }
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