Counter Strike : Global Offensive Source Code
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  1. //===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
  2. //
  3. // Dme $animblocksize
  4. //
  5. //===========================================================================
  6. #ifndef DMEANIMBLOCKSIZE_H
  7. #define DMEANIMBLOCKSIZE_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "datamodel/dmelement.h"
  12. #include "datamodel/dmattributevar.h"
  13. //-----------------------------------------------------------------------------
  14. // A class representing an attachment point
  15. //-----------------------------------------------------------------------------
  16. class CDmeAnimBlockSize : public CDmElement
  17. {
  18. DEFINE_ELEMENT( CDmeAnimBlockSize, CDmElement );
  19. public:
  20. enum AnimBlockStorageType_t
  21. {
  22. ANIMBLOCKSTORAGETYPE_LOWRES = 0,
  23. ANIMBLOCKSTORAGETYPE_HIRES = 1
  24. };
  25. CDmaVar< int > m_nSize;
  26. CDmaVar< bool > m_bStall;
  27. CDmaVar< int > m_nStorageType;
  28. };
  29. #endif // DMEANIMBLOCKSIZE_H