Counter Strike : Global Offensive Source Code
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//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// Dme $animblocksize
//
//===========================================================================
#ifndef DMEANIMBLOCKSIZE_H
#define DMEANIMBLOCKSIZE_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// A class representing an attachment point
//-----------------------------------------------------------------------------
class CDmeAnimBlockSize : public CDmElement
{
DEFINE_ELEMENT( CDmeAnimBlockSize, CDmElement );
public:
enum AnimBlockStorageType_t
{
ANIMBLOCKSTORAGETYPE_LOWRES = 0,
ANIMBLOCKSTORAGETYPE_HIRES = 1
};
CDmaVar< int > m_nSize;
CDmaVar< bool > m_bStall;
CDmaVar< int > m_nStorageType;
};
#endif // DMEANIMBLOCKSIZE_H