Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2009, Valve Corporation, All rights reserved. =====//
//
// Globals applyign to Eyeballs
//
//===========================================================================//
#ifndef DMEEYEBALLGLOBALS_H
#define DMEEYEBALLGLOBALS_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "datamodel/dmattributevar.h"
#include "datamodel/dmelement.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeDag;
//-----------------------------------------------------------------------------
// Globals applying to Eyeballs
//-----------------------------------------------------------------------------
class CDmeEyeballGlobals : public CDmElement { DEFINE_ELEMENT( CDmeEyeballGlobals, CDmElement );
public: CDmaVar< Vector > m_vEyePosition; // The position of the eye
CDmaVar< float > m_flMaxEyeDeflection; // The maximum amount of eye deflection
};
#endif // DMEEYEBALLGLOBALS_H
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