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//========== Copyright � 2005, Valve Corporation, All rights reserved. ========
//
// Purpose: Tools for correctly implementing & handling reference counted
// objects
//
//=============================================================================
#ifndef REFCOUNT_H
#define REFCOUNT_H
#include "tier0/threadtools.h"
#if defined( _WIN32 )
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Implement a standard reference counted interface. Use of this
// is optional insofar as all the concrete tools only require
// at compile time that the function signatures match.
//-----------------------------------------------------------------------------
class IRefCounted { public: virtual int AddRef() = 0; virtual int Release() = 0; };
//-----------------------------------------------------------------------------
// Purpose: Release a pointer and mark it NULL
//-----------------------------------------------------------------------------
template <class REFCOUNTED_ITEM_PTR> inline int SafeRelease( REFCOUNTED_ITEM_PTR &pRef ) { // Use funny syntax so that this works on "auto pointers"
REFCOUNTED_ITEM_PTR *ppRef = &pRef; if ( *ppRef ) { int result = (*ppRef)->Release(); *ppRef = NULL; return result; } return 0; }
//-----------------------------------------------------------------------------
// Purpose: Maintain a reference across a scope
//-----------------------------------------------------------------------------
template <class T = IRefCounted> class CAutoRef { public: CAutoRef( T *pRef ) : m_pRef( pRef ) { if ( m_pRef ) m_pRef->AddRef(); }
~CAutoRef() { if (m_pRef) m_pRef->Release(); }
private: T *m_pRef; };
//-----------------------------------------------------------------------------
// Purpose: Do a an inline AddRef then return the pointer, useful when
// returning an object from a function
//-----------------------------------------------------------------------------
#define RetAddRef( p ) ( (p)->AddRef(), (p) )
#define InlineAddRef( p ) ( (p)->AddRef(), (p) )
//-----------------------------------------------------------------------------
// Purpose: A class to both hold a pointer to an object and its reference.
// Base exists to support other cleanup models
//-----------------------------------------------------------------------------
template <class T> class CBaseAutoPtr { public: CBaseAutoPtr() : m_pObject(0) {} CBaseAutoPtr(T *pFrom) : m_pObject(pFrom) {}
operator const void *() const { return m_pObject; } operator void *() { return m_pObject; }
operator const T *() const { return m_pObject; } operator const T *() { return m_pObject; } operator T *() { return m_pObject; }
int operator=( int i ) { AssertMsg( i == 0, "Only NULL allowed on integer assign" ); m_pObject = 0; return 0; } T * operator=( T *p ) { m_pObject = p; return p; }
bool operator !() const { return ( !m_pObject ); } bool operator!=( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (m_pObject != NULL); } bool operator==( const void *p ) const { return ( m_pObject == p ); } bool operator!=( const void *p ) const { return ( m_pObject != p ); } bool operator==( T *p ) const { return operator==( (void *)p ); } bool operator!=( T *p ) const { return operator!=( (void *)p ); } bool operator==( const CBaseAutoPtr<T> &p ) const { return operator==( (const void *)p ); } bool operator!=( const CBaseAutoPtr<T> &p ) const { return operator!=( (const void *)p ); }
T * operator->() { return m_pObject; } T & operator *() { return *m_pObject; } T ** operator &() { return &m_pObject; }
const T * operator->() const { return m_pObject; } const T & operator *() const { return *m_pObject; } T * const * operator &() const { return &m_pObject; }
protected: CBaseAutoPtr( const CBaseAutoPtr<T> &from ) : m_pObject( from.m_pObject ) {} void operator=( const CBaseAutoPtr<T> &from ) { m_pObject = from.m_pObject; }
T *m_pObject; };
//---------------------------------------------------------
template <class T> class CRefPtr : public CBaseAutoPtr<T> { typedef CBaseAutoPtr<T> BaseClass; public: CRefPtr() {} CRefPtr( T *pInit ) : BaseClass( pInit ) {} CRefPtr( const CRefPtr<T> &from ) : BaseClass( from ) {} ~CRefPtr() { if ( BaseClass::m_pObject ) BaseClass::m_pObject->Release(); }
void operator=( const CRefPtr<T> &from ) { BaseClass::operator=( from ); }
int operator=( int i ) { return BaseClass::operator=( i ); } T *operator=( T *p ) { return BaseClass::operator=( p ); }
operator bool() const { return !BaseClass::operator!(); } operator bool() { return !BaseClass::operator!(); }
void SafeRelease() { if ( BaseClass::m_pObject ) BaseClass::m_pObject->Release(); BaseClass::m_pObject = 0; } void AssignAddRef( T *pFrom ) { if (pFrom) pFrom->AddRef(); SafeRelease(); BaseClass::m_pObject = pFrom; } void AddRefAssignTo( T *&pTo ) { if ( BaseClass::m_pObject ) BaseClass::m_pObject->AddRef(); ::SafeRelease( pTo ); pTo = BaseClass::m_pObject; } };
//-----------------------------------------------------------------------------
// Purpose: Traits classes defining reference count threading model
//-----------------------------------------------------------------------------
class CRefMT { public: static int Increment( int *p) { return ThreadInterlockedIncrement( (int32 *)p ); } static int Decrement( int *p) { return ThreadInterlockedDecrement( (int32 *)p ); } };
class CRefST { public: static int Increment( int *p) { return ++(*p); } static int Decrement( int *p) { return --(*p); } };
//-----------------------------------------------------------------------------
// Purpose: Actual reference counting implementation. Pulled out to reduce
// code bloat.
//-----------------------------------------------------------------------------
template <const bool bSelfDelete, typename CRefThreading = CRefMT> class NO_VTABLE CRefCountServiceBase { protected: CRefCountServiceBase() : m_iRefs( 1 ) { }
virtual ~CRefCountServiceBase() { }
virtual bool OnFinalRelease() { return true; }
int GetRefCount() const { return m_iRefs; }
int DoAddRef() { return CRefThreading::Increment( &m_iRefs ); }
int DoRelease() { int result = CRefThreading::Decrement( &m_iRefs ); if ( result ) return result; if ( OnFinalRelease() && bSelfDelete ) delete this; return 0; }
private: int m_iRefs; };
class CRefCountServiceNull { protected: static int DoAddRef() { return 1; } static int DoRelease() { return 1; } };
template <typename CRefThreading = CRefMT> class NO_VTABLE CRefCountServiceDestruct { protected: CRefCountServiceDestruct() : m_iRefs( 1 ) { }
virtual ~CRefCountServiceDestruct() { }
int GetRefCount() const { return m_iRefs; }
int DoAddRef() { return CRefThreading::Increment( &m_iRefs ); }
int DoRelease() { int result = CRefThreading::Decrement( &m_iRefs ); if ( result ) return result; this->~CRefCountServiceDestruct(); return 0; }
private: int m_iRefs; };
typedef CRefCountServiceBase<true, CRefST> CRefCountServiceST; typedef CRefCountServiceBase<false, CRefST> CRefCountServiceNoDeleteST;
typedef CRefCountServiceBase<true, CRefMT> CRefCountServiceMT; typedef CRefCountServiceBase<false, CRefMT> CRefCountServiceNoDeleteMT;
// Default to threadsafe
typedef CRefCountServiceNoDeleteMT CRefCountServiceNoDelete; typedef CRefCountServiceMT CRefCountService;
//-----------------------------------------------------------------------------
// Purpose: Base classes to implement reference counting
//-----------------------------------------------------------------------------
template < class REFCOUNT_SERVICE = CRefCountService > class NO_VTABLE CRefCounted : public REFCOUNT_SERVICE { public: virtual ~CRefCounted() {} int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); } int Release() { return REFCOUNT_SERVICE::DoRelease(); } };
//-------------------------------------
template < class BASE1, class REFCOUNT_SERVICE = CRefCountService > class NO_VTABLE CRefCounted1 : public BASE1, public REFCOUNT_SERVICE { public: virtual ~CRefCounted1() {} int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); } int Release() { return REFCOUNT_SERVICE::DoRelease(); } };
//-------------------------------------
template < class BASE1, class BASE2, class REFCOUNT_SERVICE = CRefCountService > class NO_VTABLE CRefCounted2 : public BASE1, public BASE2, public REFCOUNT_SERVICE { public: virtual ~CRefCounted2() {} int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); } int Release() { return REFCOUNT_SERVICE::DoRelease(); } };
//-------------------------------------
template < class BASE1, class BASE2, class BASE3, class REFCOUNT_SERVICE = CRefCountService > class NO_VTABLE CRefCounted3 : public BASE1, public BASE2, public BASE3, public REFCOUNT_SERVICE { virtual ~CRefCounted3() {} int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); } int Release() { return REFCOUNT_SERVICE::DoRelease(); } };
//-------------------------------------
template < class BASE1, class BASE2, class BASE3, class BASE4, class REFCOUNT_SERVICE = CRefCountService > class NO_VTABLE CRefCounted4 : public BASE1, public BASE2, public BASE3, public BASE4, public REFCOUNT_SERVICE { public: virtual ~CRefCounted4() {} int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); } int Release() { return REFCOUNT_SERVICE::DoRelease(); } };
//-------------------------------------
template < class BASE1, class BASE2, class BASE3, class BASE4, class BASE5, class REFCOUNT_SERVICE = CRefCountService > class NO_VTABLE CRefCounted5 : public BASE1, public BASE2, public BASE3, public BASE4, public BASE5, public REFCOUNT_SERVICE { public: virtual ~CRefCounted5() {} int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); } int Release() { return REFCOUNT_SERVICE::DoRelease(); } };
//-----------------------------------------------------------------------------
// Purpose: Class to throw around a reference counted item to debug
// referencing problems
//-----------------------------------------------------------------------------
#if defined( __clang__ )
template <class BASE_REFCOUNTED, int FINAL_REFS, const char *pszName> #else
template <class BASE_REFCOUNTED, int FINAL_REFS = 0, const char *pszName = (const char *)NULL> #endif
class CRefDebug : public BASE_REFCOUNTED { public: #ifdef _DEBUG
CRefDebug() { AssertMsg( this->GetRefCount() == 1, "Expected initial ref count of 1" ); DevMsg( "%s:create 0x%x\n", ( pszName ) ? pszName : "", this ); }
virtual ~CRefDebug() { AssertDevMsg( this->GetRefCount() == FINAL_REFS, "Object still referenced on destroy?" ); DevMsg( "%s:destroy 0x%x\n", ( pszName ) ? pszName : "", this ); }
int AddRef() { DevMsg( "%s:(0x%x)->AddRef() --> %d\n", ( pszName ) ? pszName : "", this, this->GetRefCount() + 1 ); return BASE_REFCOUNTED::AddRef(); }
int Release() { DevMsg( "%s:(0x%x)->Release() --> %d\n", ( pszName ) ? pszName : "", this, this->GetRefCount() - 1 ); Assert( this->GetRefCount() > 0 ); return BASE_REFCOUNTED::Release(); } #endif
};
//-----------------------------------------------------------------------------
#endif // REFCOUNT_H
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