Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

389 lines
11 KiB

//========== Copyright � 2005, Valve Corporation, All rights reserved. ========
//
// Purpose: Tools for correctly implementing & handling reference counted
// objects
//
//=============================================================================
#ifndef REFCOUNT_H
#define REFCOUNT_H
#include "tier0/threadtools.h"
#if defined( _WIN32 )
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Implement a standard reference counted interface. Use of this
// is optional insofar as all the concrete tools only require
// at compile time that the function signatures match.
//-----------------------------------------------------------------------------
class IRefCounted
{
public:
virtual int AddRef() = 0;
virtual int Release() = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Release a pointer and mark it NULL
//-----------------------------------------------------------------------------
template <class REFCOUNTED_ITEM_PTR>
inline int SafeRelease( REFCOUNTED_ITEM_PTR &pRef )
{
// Use funny syntax so that this works on "auto pointers"
REFCOUNTED_ITEM_PTR *ppRef = &pRef;
if ( *ppRef )
{
int result = (*ppRef)->Release();
*ppRef = NULL;
return result;
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Maintain a reference across a scope
//-----------------------------------------------------------------------------
template <class T = IRefCounted>
class CAutoRef
{
public:
CAutoRef( T *pRef )
: m_pRef( pRef )
{
if ( m_pRef )
m_pRef->AddRef();
}
~CAutoRef()
{
if (m_pRef)
m_pRef->Release();
}
private:
T *m_pRef;
};
//-----------------------------------------------------------------------------
// Purpose: Do a an inline AddRef then return the pointer, useful when
// returning an object from a function
//-----------------------------------------------------------------------------
#define RetAddRef( p ) ( (p)->AddRef(), (p) )
#define InlineAddRef( p ) ( (p)->AddRef(), (p) )
//-----------------------------------------------------------------------------
// Purpose: A class to both hold a pointer to an object and its reference.
// Base exists to support other cleanup models
//-----------------------------------------------------------------------------
template <class T>
class CBaseAutoPtr
{
public:
CBaseAutoPtr() : m_pObject(0) {}
CBaseAutoPtr(T *pFrom) : m_pObject(pFrom) {}
operator const void *() const { return m_pObject; }
operator void *() { return m_pObject; }
operator const T *() const { return m_pObject; }
operator const T *() { return m_pObject; }
operator T *() { return m_pObject; }
int operator=( int i ) { AssertMsg( i == 0, "Only NULL allowed on integer assign" ); m_pObject = 0; return 0; }
T * operator=( T *p ) { m_pObject = p; return p; }
bool operator !() const { return ( !m_pObject ); }
bool operator!=( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (m_pObject != NULL); }
bool operator==( const void *p ) const { return ( m_pObject == p ); }
bool operator!=( const void *p ) const { return ( m_pObject != p ); }
bool operator==( T *p ) const { return operator==( (void *)p ); }
bool operator!=( T *p ) const { return operator!=( (void *)p ); }
bool operator==( const CBaseAutoPtr<T> &p ) const { return operator==( (const void *)p ); }
bool operator!=( const CBaseAutoPtr<T> &p ) const { return operator!=( (const void *)p ); }
T * operator->() { return m_pObject; }
T & operator *() { return *m_pObject; }
T ** operator &() { return &m_pObject; }
const T * operator->() const { return m_pObject; }
const T & operator *() const { return *m_pObject; }
T * const * operator &() const { return &m_pObject; }
protected:
CBaseAutoPtr( const CBaseAutoPtr<T> &from ) : m_pObject( from.m_pObject ) {}
void operator=( const CBaseAutoPtr<T> &from ) { m_pObject = from.m_pObject; }
T *m_pObject;
};
//---------------------------------------------------------
template <class T>
class CRefPtr : public CBaseAutoPtr<T>
{
typedef CBaseAutoPtr<T> BaseClass;
public:
CRefPtr() {}
CRefPtr( T *pInit ) : BaseClass( pInit ) {}
CRefPtr( const CRefPtr<T> &from ) : BaseClass( from ) {}
~CRefPtr() { if ( BaseClass::m_pObject ) BaseClass::m_pObject->Release(); }
void operator=( const CRefPtr<T> &from ) { BaseClass::operator=( from ); }
int operator=( int i ) { return BaseClass::operator=( i ); }
T *operator=( T *p ) { return BaseClass::operator=( p ); }
operator bool() const { return !BaseClass::operator!(); }
operator bool() { return !BaseClass::operator!(); }
void SafeRelease() { if ( BaseClass::m_pObject ) BaseClass::m_pObject->Release(); BaseClass::m_pObject = 0; }
void AssignAddRef( T *pFrom ) { if (pFrom) pFrom->AddRef(); SafeRelease(); BaseClass::m_pObject = pFrom; }
void AddRefAssignTo( T *&pTo ) { if ( BaseClass::m_pObject ) BaseClass::m_pObject->AddRef(); ::SafeRelease( pTo ); pTo = BaseClass::m_pObject; }
};
//-----------------------------------------------------------------------------
// Purpose: Traits classes defining reference count threading model
//-----------------------------------------------------------------------------
class CRefMT
{
public:
static int Increment( int *p) { return ThreadInterlockedIncrement( (int32 *)p ); }
static int Decrement( int *p) { return ThreadInterlockedDecrement( (int32 *)p ); }
};
class CRefST
{
public:
static int Increment( int *p) { return ++(*p); }
static int Decrement( int *p) { return --(*p); }
};
//-----------------------------------------------------------------------------
// Purpose: Actual reference counting implementation. Pulled out to reduce
// code bloat.
//-----------------------------------------------------------------------------
template <const bool bSelfDelete, typename CRefThreading = CRefMT>
class NO_VTABLE CRefCountServiceBase
{
protected:
CRefCountServiceBase()
: m_iRefs( 1 )
{
}
virtual ~CRefCountServiceBase()
{
}
virtual bool OnFinalRelease()
{
return true;
}
int GetRefCount() const
{
return m_iRefs;
}
int DoAddRef()
{
return CRefThreading::Increment( &m_iRefs );
}
int DoRelease()
{
int result = CRefThreading::Decrement( &m_iRefs );
if ( result )
return result;
if ( OnFinalRelease() && bSelfDelete )
delete this;
return 0;
}
private:
int m_iRefs;
};
class CRefCountServiceNull
{
protected:
static int DoAddRef() { return 1; }
static int DoRelease() { return 1; }
};
template <typename CRefThreading = CRefMT>
class NO_VTABLE CRefCountServiceDestruct
{
protected:
CRefCountServiceDestruct()
: m_iRefs( 1 )
{
}
virtual ~CRefCountServiceDestruct()
{
}
int GetRefCount() const
{
return m_iRefs;
}
int DoAddRef()
{
return CRefThreading::Increment( &m_iRefs );
}
int DoRelease()
{
int result = CRefThreading::Decrement( &m_iRefs );
if ( result )
return result;
this->~CRefCountServiceDestruct();
return 0;
}
private:
int m_iRefs;
};
typedef CRefCountServiceBase<true, CRefST> CRefCountServiceST;
typedef CRefCountServiceBase<false, CRefST> CRefCountServiceNoDeleteST;
typedef CRefCountServiceBase<true, CRefMT> CRefCountServiceMT;
typedef CRefCountServiceBase<false, CRefMT> CRefCountServiceNoDeleteMT;
// Default to threadsafe
typedef CRefCountServiceNoDeleteMT CRefCountServiceNoDelete;
typedef CRefCountServiceMT CRefCountService;
//-----------------------------------------------------------------------------
// Purpose: Base classes to implement reference counting
//-----------------------------------------------------------------------------
template < class REFCOUNT_SERVICE = CRefCountService >
class NO_VTABLE CRefCounted : public REFCOUNT_SERVICE
{
public:
virtual ~CRefCounted() {}
int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
int Release() { return REFCOUNT_SERVICE::DoRelease(); }
};
//-------------------------------------
template < class BASE1, class REFCOUNT_SERVICE = CRefCountService >
class NO_VTABLE CRefCounted1 : public BASE1,
public REFCOUNT_SERVICE
{
public:
virtual ~CRefCounted1() {}
int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
int Release() { return REFCOUNT_SERVICE::DoRelease(); }
};
//-------------------------------------
template < class BASE1, class BASE2, class REFCOUNT_SERVICE = CRefCountService >
class NO_VTABLE CRefCounted2 : public BASE1, public BASE2,
public REFCOUNT_SERVICE
{
public:
virtual ~CRefCounted2() {}
int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
int Release() { return REFCOUNT_SERVICE::DoRelease(); }
};
//-------------------------------------
template < class BASE1, class BASE2, class BASE3, class REFCOUNT_SERVICE = CRefCountService >
class NO_VTABLE CRefCounted3 : public BASE1, public BASE2, public BASE3,
public REFCOUNT_SERVICE
{
virtual ~CRefCounted3() {}
int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
int Release() { return REFCOUNT_SERVICE::DoRelease(); }
};
//-------------------------------------
template < class BASE1, class BASE2, class BASE3, class BASE4, class REFCOUNT_SERVICE = CRefCountService >
class NO_VTABLE CRefCounted4 : public BASE1, public BASE2, public BASE3, public BASE4,
public REFCOUNT_SERVICE
{
public:
virtual ~CRefCounted4() {}
int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
int Release() { return REFCOUNT_SERVICE::DoRelease(); }
};
//-------------------------------------
template < class BASE1, class BASE2, class BASE3, class BASE4, class BASE5, class REFCOUNT_SERVICE = CRefCountService >
class NO_VTABLE CRefCounted5 : public BASE1, public BASE2, public BASE3, public BASE4, public BASE5,
public REFCOUNT_SERVICE
{
public:
virtual ~CRefCounted5() {}
int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
int Release() { return REFCOUNT_SERVICE::DoRelease(); }
};
//-----------------------------------------------------------------------------
// Purpose: Class to throw around a reference counted item to debug
// referencing problems
//-----------------------------------------------------------------------------
#if defined( __clang__ )
template <class BASE_REFCOUNTED, int FINAL_REFS, const char *pszName>
#else
template <class BASE_REFCOUNTED, int FINAL_REFS = 0, const char *pszName = (const char *)NULL>
#endif
class CRefDebug : public BASE_REFCOUNTED
{
public:
#ifdef _DEBUG
CRefDebug()
{
AssertMsg( this->GetRefCount() == 1, "Expected initial ref count of 1" );
DevMsg( "%s:create 0x%x\n", ( pszName ) ? pszName : "", this );
}
virtual ~CRefDebug()
{
AssertDevMsg( this->GetRefCount() == FINAL_REFS, "Object still referenced on destroy?" );
DevMsg( "%s:destroy 0x%x\n", ( pszName ) ? pszName : "", this );
}
int AddRef()
{
DevMsg( "%s:(0x%x)->AddRef() --> %d\n", ( pszName ) ? pszName : "", this, this->GetRefCount() + 1 );
return BASE_REFCOUNTED::AddRef();
}
int Release()
{
DevMsg( "%s:(0x%x)->Release() --> %d\n", ( pszName ) ? pszName : "", this, this->GetRefCount() - 1 );
Assert( this->GetRefCount() > 0 );
return BASE_REFCOUNTED::Release();
}
#endif
};
//-----------------------------------------------------------------------------
#endif // REFCOUNT_H