Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef ITOOLDICTIONARY_H
#define ITOOLDICTIONARY_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/iappsystem.h"
//-----------------------------------------------------------------------------
// Forward declaration
//-----------------------------------------------------------------------------
class IToolSystem;
//-----------------------------------------------------------------------------
// Purpose: Every tool dll sitting in bin\tools must expose this interface
// The engine will load the .dll, get this interface, and then ask for all
// tools in the .dll
// The engine will call CreateTools just before querying for the tools, so you
// can instance any dynamically instanced tools during that call
//-----------------------------------------------------------------------------
class IToolDictionary : public IAppSystem { public: virtual void CreateTools() = 0; virtual int GetToolCount() const = 0; virtual IToolSystem *GetTool( int index ) = 0; };
#define VTOOLDICTIONARY_INTERFACE_VERSION "VTOOLDICTIONARY003"
#endif // ITOOLDICTIONARY_H
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