Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // VPC.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\devtools\bin" [!$OSX32] $Macro OUTBINDIR "$SRCDIR\devtools\bin\osx" [$OSX32]
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" [!$OSX32] $Include "$SRCDIR\vpc_scripts\source_dll_linux_base.vpc" [$OSX32]
$Configuration { $General { $AdditionalProjectDependencies "$BASE;binlaunch;p4lib;filesystem_stdio" } $Compiler { $PreprocessorDefinitions "$BASE;_USE_32BIT_TIME_T;_USRDLL" $DisableSpecificWarnings "4005" $AdditionalOptions "/MP1" } $Linker { $AdditionalDependencies "ws2_32.lib" }
$PostBuildEvent [$WIN32] { // Copy binlaunch.exe to our exe. $CommandLine "$BASE" "\n" \ "\n" \ "echo ... Copying BINLAUNCH.EXE to VPC.EXE" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\vpc.exe $SRCDIR" "\n" \ "copy $SRCDIR\devtools\bin\binlaunch.exe $OUTBINDIR\vpc.exe" "\n" \ "if ERRORLEVEL 1 goto BinLaunchCopyFailed" "\n" \ "\n" \ "goto BinLaunchCopyOK" "\n" \ "\n" \ ":BinLaunchCopyFailed" "\n" \ "echo *** ERROR! binlaunch copy step failed." "\n" \ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "exit 1" "\n" \ "\n" \ ":BinLaunchCopyOK" "\n" \ "\n" } }
$Project "vpc" { $Folder "Source Files" { $File "baseprojectdatacollector.cpp" $File "configuration.cpp" $File "../vpccrccheck/crccheck_shared.cpp" $File "dependencies.cpp" $File "GroupScript.cpp" $File "main.cpp" $File "p4sln.cpp" [$WIN32] $File "projectgenerator_vcproj.cpp" $File "projectgenerator_makefile.cpp" $File "projectgenerator_xcode.cpp" $File "projectgenerator_win32.cpp" [$WIN32] $File "projectgenerator_win32_2010.cpp" [$WIN32] $File "projectgenerator_ps3.cpp" $File "projectgenerator_xbox360.cpp" $File "projectgenerator_xbox360_2010.cpp" $File "ProjectScript.cpp" $File "scriptsource.cpp" $File "solutiongenerator_makefile.cpp" $File "solutiongenerator_xcode.cpp" $File "solutiongenerator_win32.cpp" [$WIN32] $File "sys_utils.cpp" $File "macros.cpp" $File "conditionals.cpp" $File "generatordefinition.cpp" }
$Folder "Header Files" { $File "baseprojectdatacollector.h" $File "dependencies.h" $File "ibaseprojectgenerator.h" $File "ibasesolutiongenerator.h" $File "p4sln.h" [$WIN32] $File "projectgenerator_xcode.h" $file "projectgenerator_ps3.h" $file "projectgenerator_ps3.inc" $file "projectgenerator_win32_2010.h" $File "projectgenerator_win32_2010.inc" $file "projectgenerator_win32.h" $File "projectgenerator_win32.inc" $File "projectgenerator_vcproj.h" $File "projectgenerator_xbox360.h" $File "projectgenerator_xbox360.inc" $File "projectgenerator_xbox360_2010.h" $File "projectgenerator_xbox360_2010.inc" $File "scriptsource.h" $file "sys_utils.h" $File "vpc.h" $File "generatordefinition.h" } $Folder "VPC Scripts" { $Folder "Definitions" { $File "$SRCDIR\vpc_scripts\definitions\ps3.def" $File "$SRCDIR\vpc_scripts\definitions\xbox360.def" $File "$SRCDIR\vpc_scripts\definitions\xbox360_2010.def" $File "$SRCDIR\vpc_scripts\definitions\win32_2005.def" $File "$SRCDIR\vpc_scripts\definitions\win32_2010.def" } } }
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