Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// VPC.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\devtools\bin" [!$OSX32]
$Macro OUTBINDIR "$SRCDIR\devtools\bin\osx" [$OSX32]
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" [!$OSX32]
$Include "$SRCDIR\vpc_scripts\source_dll_linux_base.vpc" [$OSX32]
$Configuration
{
$General
{
$AdditionalProjectDependencies "$BASE;binlaunch;p4lib;filesystem_stdio"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;_USE_32BIT_TIME_T;_USRDLL"
$DisableSpecificWarnings "4005"
$AdditionalOptions "/MP1"
}
$Linker
{
$AdditionalDependencies "ws2_32.lib"
}
$PostBuildEvent [$WIN32]
{
// Copy binlaunch.exe to our exe.
$CommandLine "$BASE" "\n" \
"\n" \
"echo ... Copying BINLAUNCH.EXE to VPC.EXE" "\n" \
"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\vpc.exe $SRCDIR" "\n" \
"copy $SRCDIR\devtools\bin\binlaunch.exe $OUTBINDIR\vpc.exe" "\n" \
"if ERRORLEVEL 1 goto BinLaunchCopyFailed" "\n" \
"\n" \
"goto BinLaunchCopyOK" "\n" \
"\n" \
":BinLaunchCopyFailed" "\n" \
"echo *** ERROR! binlaunch copy step failed." "\n" \
"del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"exit 1" "\n" \
"\n" \
":BinLaunchCopyOK" "\n" \
"\n"
}
}
$Project "vpc"
{
$Folder "Source Files"
{
$File "baseprojectdatacollector.cpp"
$File "configuration.cpp"
$File "../vpccrccheck/crccheck_shared.cpp"
$File "dependencies.cpp"
$File "GroupScript.cpp"
$File "main.cpp"
$File "p4sln.cpp" [$WIN32]
$File "projectgenerator_vcproj.cpp"
$File "projectgenerator_makefile.cpp"
$File "projectgenerator_xcode.cpp"
$File "projectgenerator_win32.cpp" [$WIN32]
$File "projectgenerator_win32_2010.cpp" [$WIN32]
$File "projectgenerator_ps3.cpp"
$File "projectgenerator_xbox360.cpp"
$File "projectgenerator_xbox360_2010.cpp"
$File "ProjectScript.cpp"
$File "scriptsource.cpp"
$File "solutiongenerator_makefile.cpp"
$File "solutiongenerator_xcode.cpp"
$File "solutiongenerator_win32.cpp" [$WIN32]
$File "sys_utils.cpp"
$File "macros.cpp"
$File "conditionals.cpp"
$File "generatordefinition.cpp"
}
$Folder "Header Files"
{
$File "baseprojectdatacollector.h"
$File "dependencies.h"
$File "ibaseprojectgenerator.h"
$File "ibasesolutiongenerator.h"
$File "p4sln.h" [$WIN32]
$File "projectgenerator_xcode.h"
$file "projectgenerator_ps3.h"
$file "projectgenerator_ps3.inc"
$file "projectgenerator_win32_2010.h"
$File "projectgenerator_win32_2010.inc"
$file "projectgenerator_win32.h"
$File "projectgenerator_win32.inc"
$File "projectgenerator_vcproj.h"
$File "projectgenerator_xbox360.h"
$File "projectgenerator_xbox360.inc"
$File "projectgenerator_xbox360_2010.h"
$File "projectgenerator_xbox360_2010.inc"
$File "scriptsource.h"
$file "sys_utils.h"
$File "vpc.h"
$File "generatordefinition.h"
}
$Folder "VPC Scripts"
{
$Folder "Definitions"
{
$File "$SRCDIR\vpc_scripts\definitions\ps3.def"
$File "$SRCDIR\vpc_scripts\definitions\xbox360.def"
$File "$SRCDIR\vpc_scripts\definitions\xbox360_2010.def"
$File "$SRCDIR\vpc_scripts\definitions\win32_2005.def"
$File "$SRCDIR\vpc_scripts\definitions\win32_2010.def"
}
}
}