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//====== Copyright (c) 1996-2007, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdlib.h>
#include <stdio.h>
#include <malloc.h>
#include <string.h>
#include "tier1/strtools.h"
#include <sys/stat.h>
#include "bitmap/bitmap.h"
#include "bitmap/TGALoader.h"
#include "bitmap/psd.h"
#include "bitmap/floatbitmap.h"
#include "bitmap/imageformat.h"
#include "mathlib/mathlib.h"
#ifdef PLATFORM_POSIX
#include <sys/stat.h>
#define _stat stat
#endif
#ifdef PLATFORM_WINDOWS
#include "conio.h"
#include <direct.h>
#include <io.h>
#endif
#include "vtf/vtf.h"
#include "UtlBuffer.h"
#include "tier0/dbg.h"
#include "cmdlib.h"
#include "tier0/icommandline.h"
#ifdef PLATFORM_WINDOWS
#include "windows.h"
#endif
#include "ilaunchabledll.h"
#include "ivtex.h"
#include "appframework/IAppSystemGroup.h"
#include "datamodel/dmelement.h"
#include "materialobjects/dmetexture.h"
#include "tier2/tier2dm.h"
#include "tier2/p4helpers.h"
#include "p4lib/ip4.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "resourcesystem/iresourcecompiler.h"
#include "rendersystem/schema/texture.g.h"
#include "materialobjects/dmeprecompiledtexture.h"
#include "vstdlib/jobthread.h"
#include "tier1/checksum_crc.h"
#include "tier1/keyvalues.h"
#define FF_PROCESS 1
#define FF_TRYAGAIN 2
#define FF_DONTPROCESS 3
#define LOWRESIMAGE_DIM 16
#ifdef PLATFORM_POSIX
#define LOWRES_IMAGE_FORMAT IMAGE_FORMAT_RGBA8888
#else
#define LOWRES_IMAGE_FORMAT IMAGE_FORMAT_DXT1
#endif
//#define DEBUG_NO_COMPRESSION
static bool g_NoPause = false; static bool g_Quiet = false; static const char *g_ShaderName = NULL; static bool g_CreateDir = true; static bool g_UseGameDir = true;
static bool g_bUseStandardError = false; static bool g_bWarningsAsErrors = false;
static bool g_bUsedAsLaunchableDLL = false;
static bool g_bNoTga = false; static bool g_bNoPsd = false; static bool g_bUsePfm = false;
static bool g_bSupportsXBox360 = false;
static char g_ForcedOutputDir[MAX_PATH];
static bool g_bOldCubemapPath = false;
#define MAX_VMT_PARAMS 16
struct VTexVMTParam_t { const char *m_szParam; const char *m_szValue; };
class SmartIVTFTexture { public: explicit SmartIVTFTexture( IVTFTexture *pVtf ) : m_p( pVtf ) {} ~SmartIVTFTexture() { if ( m_p ) DestroyVTFTexture( m_p ); }
private: SmartIVTFTexture( SmartIVTFTexture const &x ); SmartIVTFTexture & operator = ( SmartIVTFTexture const &x );
private: SmartIVTFTexture & operator = ( IVTFTexture *pVtf ) { m_p = pVtf; } operator IVTFTexture * () const { return m_p; }
public: IVTFTexture * Assign( IVTFTexture *pVtfNew ) { IVTFTexture *pOld = m_p; m_p = pVtfNew; return pOld; } IVTFTexture * Get() const { return m_p; } IVTFTexture * operator->() const { return m_p; }
protected: IVTFTexture *m_p; };
struct OutputTexture_t { IVTFTexture * pTexture; char dstFileName[ MAX_PATH ]; };
static VTexVMTParam_t g_VMTParams[MAX_VMT_PARAMS];
static int g_NumVMTParams = 0;
static BitmapFileType_t g_eMode = BITMAP_FILE_TYPE_PSD;
// NOTE: these must stay in the same order as CubeMapFaceIndex_t.
static const char *g_CubemapFacingNames[7] = { "rt", "lf", "bk", "ft", "up", "dn", "sph" };
static void Pause( void ) { if( !g_NoPause ) { printf( "\nHit a key to continue\n" ); #ifdef PLATFORM_WINDOWS
getch(); #endif
} }
static bool VTexErrorAborts() { if ( CommandLine()->FindParm( "-crcvalidate" ) ) return false;
return true; }
#if defined( _DEBUG ) && defined( _WIN32 )
#define DebuggerOutput2(x, y) (void)( OutputDebugString( x ), OutputDebugString( y ) )
#else
#define DebuggerOutput2(x, y) (void)( (x), (y) )
#endif
static void VTexError( const char *pFormat, ... ) { char str[4096]; va_list marker; va_start( marker, pFormat ); Q_vsnprintf( str, sizeof( str ), pFormat, marker ); va_end( marker );
DebuggerOutput2( "[VTEXDBG] ERROR: ", str );
if ( !VTexErrorAborts() ) { fprintf( stderr, "ERROR: %s", str ); return; }
if ( g_bUseStandardError ) { Error( "ERROR: %s", str ); } else { fprintf( stderr, "ERROR: %s", str ); Pause(); exit( 1 ); } }
static void VTexWarning( const char *pFormat, ... ) { char str[4096]; va_list marker; va_start( marker, pFormat ); Q_vsnprintf( str, sizeof( str ), pFormat, marker ); va_end( marker );
DebuggerOutput2( "[VTEXDBG] WARNING: ", str );
if ( g_bWarningsAsErrors ) { VTexError( "%s", str ); } else { fprintf( stderr, "WARNING: %s", str ); Pause(); } }
static void VTexWarningNoPause( const char *pFormat, ... ) { char str[4096]; va_list marker; va_start( marker, pFormat ); Q_vsnprintf( str, sizeof( str ), pFormat, marker ); va_end( marker );
DebuggerOutput2( "[VTEXDBG] WARNING: ", str );
if ( g_bWarningsAsErrors ) { VTexError( "%s", str ); } else { fprintf( stderr, "WARNING: %s", str ); } }
static void VTexMsg( const char *pFormat, ... ) { char str[4096]; va_list marker; va_start( marker, pFormat ); Q_vsnprintf( str, sizeof( str ), pFormat, marker ); va_end( marker );
DebuggerOutput2( "[VTEXDBG] MSG: ", str );
fprintf( stdout, "%s", str ); }
static void VTexMsgEx( FILE *fout, const char *pFormat, ... ) { char str[4096]; va_list marker; va_start( marker, pFormat ); Q_vsnprintf( str, sizeof( str ), pFormat, marker ); va_end( marker );
DebuggerOutput2( "[VTEXDBG] MSG: ", str );
fprintf( fout, "%s", str ); }
struct VTexConfigInfo_t { int m_nStartFrame = -1; int m_nEndFrame = -1; unsigned int m_nFlags = 0; float m_flBumpScale = 1.0; bool m_bNormalToDuDv = false; bool m_bNormalToDXT5GA = false; bool m_bNormalInvertGreen = false; bool m_bAlphaToLuminance = false; bool m_bDuDv = false; float m_flAlphaThreshhold = -1.0f; float m_flAlphaHiFreqThreshhold = -1.0f; int m_nVolumeTextureDepth = 1; float m_pfmscale = 1.0; bool m_bStripAlphaChannel = false; bool m_bStripColorChannel = false; bool m_bIsCubeMap = false; bool m_bIsSkyBox = false; bool m_bIsCroppedSkyBox = false; bool m_bManualMip = false; bool m_bDisplacementMap = false; bool m_bDisplacementWrinkleMap = false;
// scaling parameters
int m_nReduceX = 1; int m_nReduceY = 1;
int m_nMaxDimensionX = -1; int m_nMaxDimensionX_360 = -1; int m_nMaxDimensionY = -1; int m_nMaxDimensionY_360 = -1;
// may restrict the texture to reading only 3 channels
int m_numChannelsMax = 4;
bool m_bAlphaToDistance = false; float m_flDistanceSpread = 1.0; // how far to stretch out distance range in pixels
CRC32_t m_uiInputHash; // Sources hash
TextureSettingsEx_t m_exSettings0; VtfProcessingOptions m_vtfProcOptions; CUtlVector<char *> m_pVolumeTextureFileNames; enum { // CRC of input files:
// txt + tga/pfm
// or
// psd
VTF_INPUTSRC_CRC = MK_VTF_RSRC_ID( 'C','R','C' ) };
char m_SrcName[MAX_PATH]; VTexConfigInfo_t( void ) { memset( &m_exSettings0, 0, sizeof( m_exSettings0 ) );
memset( &m_vtfProcOptions, 0, sizeof( m_vtfProcOptions ) ); m_vtfProcOptions.cbSize = sizeof( m_vtfProcOptions ); m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_FILTER_NICE;
CRC32_Init( &m_uiInputHash ); }
bool IsSettings0Valid( void ) const { TextureSettingsEx_t exSettingsEmpty; memset( &exSettingsEmpty, 0, sizeof( exSettingsEmpty ) ); Assert( sizeof( m_exSettings0 ) == sizeof( exSettingsEmpty ) ); return !!memcmp( &m_exSettings0, &exSettingsEmpty, sizeof( m_exSettings0 ) ); }
// returns false if unrecognized option
void ParseOptionKey( const char *pKeyName, const char *pKeyValue );
void ParseVolumeOption( const char *pKeyValue );
}; template < typename T > static inline T& SetFlagValueT( T &field, T const &flag, int bSetFlag ) { if ( bSetFlag ) field |= flag; else field &=~flag;
return field; }
static inline uint32& SetFlagValue( uint32 &field, uint32 const &flag, int bSetFlag ) { return SetFlagValueT<uint32>( field, flag, bSetFlag ); }
void VTexConfigInfo_t::ParseVolumeOption( const char *pKeyValue ) { pKeyValue += strspn( pKeyValue, " \t" ); if ( strchr( pKeyValue, ',' ) == 0 ) // its just a single wor,d not a list of filenames
{ m_nVolumeTextureDepth = atoi( pKeyValue ); } else { V_SplitString( pKeyValue, ",", m_pVolumeTextureFileNames ); m_nVolumeTextureDepth = m_pVolumeTextureFileNames.Count(); printf("depth=%d\n", m_pVolumeTextureFileNames.Count() ); } // FIXME: Volume textures don't currently support NICE filtering
m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE; // Volume textures not supported for manual mip painting
m_bManualMip = false; }
void VTexConfigInfo_t::ParseOptionKey( const char *pKeyName, const char *pKeyValue ) { int iValue = atoi( pKeyValue ); // To properly have "clamps 0" and not enable the clamping
if ( !stricmp( pKeyName, "skybox" ) ) { // We're going to treat it like a cubemap until the very end (we have to load and process all cubemap
// faces at once, so we can match their edges with the texture compression and mipmapping).
m_bIsSkyBox = iValue ? true : false; m_bIsCubeMap = iValue ? true : false; if ( !g_Quiet && iValue ) Msg( "'skybox' detected. Treating skybox like a cubemap for edge-matching purposes.\n" ); } else if ( !stricmp( pKeyName, "skyboxcropped" ) ) { m_bIsCroppedSkyBox = iValue ? true : false; if ( !g_Quiet && iValue ) Msg( "'skyboxcropped' detected. Will output half-height front/back/left/right images and a 4x4 'down' image.\n" ); } else if ( !stricmp( pKeyName, "cubemap" ) ) { m_bIsCubeMap = iValue ? true : false; if ( !g_Quiet && iValue ) Msg( "'cubemap' detected.\n" ); } else if( !stricmp( pKeyName, "startframe" ) ) { m_nStartFrame = atoi( pKeyValue ); } else if( !stricmp( pKeyName, "endframe" ) ) { m_nEndFrame = atoi( pKeyValue ); } else if( !stricmp( pKeyName, "volumetexture" ) ) { ParseVolumeOption( pKeyValue ); } else if( !stricmp( pKeyName, "bumpscale" ) ) { m_flBumpScale = atof( pKeyValue ); } else if( !stricmp( pKeyName, "pointsample" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_POINTSAMPLE, iValue ); } else if( !stricmp( pKeyName, "trilinear" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_TRILINEAR, iValue ); } else if( !stricmp( pKeyName, "clamps" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPS, iValue ); } else if( !stricmp( pKeyName, "clampt" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPT, iValue ); } else if( !stricmp( pKeyName, "clampu" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPU, iValue ); } else if( !stricmp( pKeyName, "border" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_BORDER, iValue ); // Gets applied to s, t and u We currently assume black border color
} else if( !stricmp( pKeyName, "anisotropic" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_ANISOTROPIC, iValue ); } else if( !stricmp( pKeyName, "dxt5" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_HINT_DXT5, iValue ); } else if( !stricmp( pKeyName, "nocompress" ) ) { SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_NOCOMPRESS, iValue ); } else if( !stricmp( pKeyName, "normal" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_NORMAL, iValue );
// Normal maps not supported for manual mip painting
m_bManualMip = false; } else if( !stricmp( pKeyName, "normalga" ) ) { m_bNormalToDXT5GA = iValue ? true : false; SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_NORMAL_GA, iValue ); } else if( !stricmp( pKeyName, "invertgreen" ) ) { m_bNormalInvertGreen = iValue ? true : false; if ( !g_Quiet && iValue ) Msg( "'invertgreen' detected, assuming this is a normal map authored in Zbrush, Modo, Crazybump, etc.\n" ); } else if( !stricmp( pKeyName, "ssbump" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_SSBUMP, iValue ); } else if( !stricmp( pKeyName, "nomip" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_NOMIP, iValue ); m_bManualMip = false; } else if( !stricmp( pKeyName, "allmips" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, iValue ); } else if( !stricmp( pKeyName, "mostmips" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_MOST_MIPS, iValue ); } else if( !stricmp( pKeyName, "nonice" ) ) { SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_FILTER_NICE, !iValue ); } else if( !stricmp( pKeyName, "nolod" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_NOLOD, iValue ); } else if( !stricmp( pKeyName, "procedural" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_PROCEDURAL, iValue ); } else if( !stricmp( pKeyName, "alphatest" ) ) { SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_MIP_ALPHATEST, iValue ); } else if( !stricmp( pKeyName, "alphatest_threshhold" ) ) { m_flAlphaThreshhold = atof( pKeyValue ); } else if( !stricmp( pKeyName, "alphatest_hifreq_threshhold" ) ) { m_flAlphaHiFreqThreshhold = atof( pKeyValue ); } else if( !stricmp( pKeyName, "rendertarget" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_RENDERTARGET, iValue ); } else if ( !stricmp( pKeyName, "numchannels" ) ) { m_numChannelsMax = atoi( pKeyValue ); } else if ( !stricmp( pKeyName, "nodebug" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_NODEBUGOVERRIDE, iValue ); } else if ( !stricmp( pKeyName, "singlecopy" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_SINGLECOPY, iValue ); } else if( !stricmp( pKeyName, "oneovermiplevelinalpha" ) ) { SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_SET_ALPHA_ONEOVERMIP, iValue ); } else if( !stricmp( pKeyName, "premultalphabymiplevelfraction" ) ) { SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_PREMULT_ALPHA_MIPFRACTION, iValue ); } else if( !stricmp( pKeyName, "premultalphabymiplevelfraction_maxalphamiplevel" ) ) { m_vtfProcOptions.fullAlphaAtMipLevel = atoi( pKeyValue ); } else if( !stricmp( pKeyName, "premultalphabymiplevelfraction_minalphaperpixel" ) ) { m_vtfProcOptions.minAlpha = atoi( pKeyValue ); } else if( !stricmp( pKeyName, "premultcolorbyoneovermiplevel" ) ) { SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP, iValue ); } else if ( !stricmp( pKeyName, "normaltodudv" ) ) { m_bNormalToDuDv = iValue ? true : false; SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_NORMAL_DUDV, iValue ); } else if ( !stricmp( pKeyName, "compute2dgradient" ) ) { SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_COMPUTE_GRADIENT, iValue ? true : false ); } else if ( !stricmp( pKeyName, "stripalphachannel" ) ) { m_bStripAlphaChannel = iValue ? true : false; } else if ( !stricmp( pKeyName, "stripcolorchannel" ) ) { m_bStripColorChannel = iValue ? true : false; } else if ( !stricmp( pKeyName, "normalalphatodudvluminance" ) ) { m_bAlphaToLuminance = iValue ? true : false; } else if ( !stricmp( pKeyName, "dudv" ) ) { m_bDuDv = iValue ? true : false; } else if( !stricmp( pKeyName, "reduce" ) ) { m_nReduceX = atoi(pKeyValue); m_nReduceY = m_nReduceX; } else if( !stricmp( pKeyName, "reducex" ) ) { m_nReduceX = atoi(pKeyValue); } else if( !stricmp( pKeyName, "reducey" ) ) { m_nReduceY = atoi(pKeyValue); } else if( !stricmp( pKeyName, "maxwidth" ) ) { m_nMaxDimensionX = atoi(pKeyValue); } else if( !stricmp( pKeyName, "maxwidth_360" ) ) { m_nMaxDimensionX_360 = atoi(pKeyValue); } else if( !stricmp( pKeyName, "maxheight" ) ) { m_nMaxDimensionY = atoi(pKeyValue); } else if( !stricmp( pKeyName, "maxheight_360" ) ) { m_nMaxDimensionY_360 = atoi(pKeyValue); } else if( !stricmp( pKeyName, "alphatodistance" ) ) { m_bAlphaToDistance = iValue ? true : false; } else if( !stricmp( pKeyName, "distancespread" ) ) { m_flDistanceSpread = atof(pKeyValue); } else if( !stricmp( pKeyName, "pfmscale" ) ) { m_pfmscale=atof(pKeyValue); VTexMsg( "pfmscale = %.2f\n", m_pfmscale ); } else if ( !stricmp( pKeyName, "pfm" ) ) { if ( iValue ) g_eMode = BITMAP_FILE_TYPE_PFM; } else if ( !stricmp( pKeyName, "displacementwrinkle" ) ) { m_bDisplacementWrinkleMap = true; } else if ( !stricmp( pKeyName, "specvar" ) ) { int iDecayChannel = -1;
if ( !stricmp( pKeyValue, "red" ) || !stricmp( pKeyValue, "r" ) ) iDecayChannel = 0; if ( !stricmp( pKeyValue, "green" ) || !stricmp( pKeyValue, "g" ) ) iDecayChannel = 1; if ( !stricmp( pKeyValue, "blue" ) || !stricmp( pKeyValue, "b" ) ) iDecayChannel = 2; if ( !stricmp( pKeyValue, "alpha" ) || !stricmp( pKeyValue, "a" ) ) iDecayChannel = 3;
if ( iDecayChannel >= 0 && iDecayChannel < 4 ) { m_vtfProcOptions.flags0 |= ( VtfProcessingOptions::OPT_DECAY_R | VtfProcessingOptions::OPT_DECAY_EXP_R ) << iDecayChannel; m_vtfProcOptions.numNotDecayMips[iDecayChannel] = 0; m_vtfProcOptions.clrDecayGoal[iDecayChannel] = 0; m_vtfProcOptions.fDecayExponentBase[iDecayChannel] = 0.75; m_bManualMip = false; SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, 1 ); } } else if ( stricmp( pKeyName, "manualmip" ) == 0 ) { if ( ( m_nVolumeTextureDepth == 1 ) && !( m_nFlags & ( TEXTUREFLAGS_NORMAL | TEXTUREFLAGS_NOMIP ) ) ) { m_bManualMip = true; } } else if ( !stricmp( pKeyName, "mipblend" ) ) { SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, 1 );
// Possible values
if ( !stricmp( pKeyValue, "detail" ) ) // Skip 2 mips and fade to gray -> (128, 128, 128, -)
{ for( int ch = 0; ch < 3; ++ ch ) { m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch; // m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
m_vtfProcOptions.numNotDecayMips[ch] = 2; m_vtfProcOptions.clrDecayGoal[ch] = 128; } } /*
else if ( !stricmp( pKeyValue, "additive" ) ) // Skip 2 mips and fade to black -> (0, 0, 0, -)
{ for( int ch = 0; ch < 3; ++ ch ) { m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch; m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch); m_vtfProcOptions.numDecayMips[ch] = 2; m_vtfProcOptions.clrDecayGoal[ch] = 0; } } else if ( !stricmp( pKeyValue, "alphablended" ) ) // Skip 2 mips and fade out alpha to 0
{ for( int ch = 3; ch < 4; ++ ch ) { m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch; m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch); m_vtfProcOptions.numDecayMips[ch] = 2; m_vtfProcOptions.clrDecayGoal[ch] = 0; } } */ else { // Parse the given value:
// skip=3:r=255:g=255:b=255:a=255 - linear decay
// r=0e.75 - exponential decay targeting 0 with exponent base 0.75
int nSteps = 0; // default
for ( char const *szParse = pKeyValue; szParse; szParse = strchr( szParse, ':' ), szParse ? ++ szParse : 0 ) { if ( char const *sz = StringAfterPrefix( szParse, "skip=" ) ) { szParse = sz; nSteps = atoi(sz); } else if ( StringHasPrefix( szParse, "r=" ) || StringHasPrefix( szParse, "g=" ) || StringHasPrefix( szParse, "b=" ) || StringHasPrefix( szParse, "a=" ) ) { int ch = 0; switch ( *szParse ) { case 'g': case 'G': ch = 1; break; case 'b': case 'B': ch = 2; break; case 'a': case 'A': ch = 3; break; } szParse += 2; m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch; m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch); m_vtfProcOptions.numNotDecayMips[ch] = nSteps; m_vtfProcOptions.clrDecayGoal[ch] = atoi( szParse ); while ( V_isdigit( *szParse ) ) ++ szParse;
// Exponential decay
if ( ( *szParse == 'e' || *szParse == 'E' ) && ( szParse[1] == '.' ) ) { m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_EXP_R << ch; m_vtfProcOptions.fDecayExponentBase[ch] = ( float ) atof( szParse + 1 ); } } else { VTexWarning( "invalid mipblend setting \"%s\"\n", pKeyValue ); } } } } else if( !stricmp( pKeyName, "srgb" ) ) { // Do nothing for now...this will be removed shortly
} else { VTexError("unrecognized option in text file - %s\n", pKeyName ); } }
//-----------------------------------------------------------------------------
// Returns the extension
//-----------------------------------------------------------------------------
static const char *GetSourceExtension( void ) { switch ( g_eMode ) { case BITMAP_FILE_TYPE_PSD: return ".psd"; case BITMAP_FILE_TYPE_TGA: return ".tga"; case BITMAP_FILE_TYPE_PFM: return ".pfm"; default: return ".tga"; } }
//-----------------------------------------------------------------------------
// Computes the desired texture format based on flags
//-----------------------------------------------------------------------------
static ImageFormat ComputeDesiredImageFormat( IVTFTexture *pTexture, VTexConfigInfo_t &info ) { bool bDUDVTarget = info.m_bNormalToDuDv || info.m_bDuDv; bool bCopyAlphaToLuminance = info.m_bNormalToDuDv && info.m_bAlphaToLuminance;
ImageFormat targetFormat;
int nFlags = pTexture->Flags(); if ( info.m_bStripAlphaChannel ) { nFlags &= ~( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ); }
if ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_GA ) { return IMAGE_FORMAT_DXT5; }
if ( pTexture->Format() == IMAGE_FORMAT_RGB323232F ) { #ifndef DEBUG_NO_COMPRESSION
if ( g_bUsedAsLaunchableDLL && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS ) ) { return IMAGE_FORMAT_BGRA8888; } else #endif // #ifndef DEBUG_NO_COMPRESSION
{ return IMAGE_FORMAT_RGBA16161616F; } } // Typically used for uncompressed/unquantized displacement maps
if ( ( pTexture->Format() == IMAGE_FORMAT_R32F ) || ( pTexture->Format() == IMAGE_FORMAT_RGBA32323232F ) ) { return pTexture->Format(); }
if ( bDUDVTarget ) { if ( bCopyAlphaToLuminance && ( nFlags & ( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ) ) ) { return IMAGE_FORMAT_UVLX8888; } return IMAGE_FORMAT_UV88; }
if ( info.m_bStripColorChannel ) { return IMAGE_FORMAT_A8; }
// can't compress textures that are smaller than 4x4
if( (nFlags & TEXTUREFLAGS_PROCEDURAL) || (info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS) || (pTexture->Width() < 4) || (pTexture->Height() < 4) ) { if ( nFlags & ( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ) ) { targetFormat = IMAGE_FORMAT_BGRA8888; } else { targetFormat = IMAGE_FORMAT_BGR888; } } else if( nFlags & TEXTUREFLAGS_HINT_DXT5 ) { #ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888; #else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
#endif
} else if( nFlags & TEXTUREFLAGS_EIGHTBITALPHA ) { // compressed with alpha blending
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888; #else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
#endif
} else if ( nFlags & TEXTUREFLAGS_ONEBITALPHA ) { // garymcthack - fixme IMAGE_FORMAT_DXT1_ONEBITALPHA doesn't work yet.
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888; #else
// targetFormat = IMAGE_FORMAT_DXT1_ONEBITALPHA;
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
#endif
} else { #ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGR888; #else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGR888 : IMAGE_FORMAT_DXT1; // No DXT compressor on Posix
#endif
} return targetFormat; }
//-----------------------------------------------------------------------------
// Computes the desired texture format based on flags
//-----------------------------------------------------------------------------
static ImageFormat ComputeDesiredImageFormat( CDmePrecompiledTexture *pPrecompiledTexture, CDmeTexture *pTexture ) { // FIXME: Implement!
// bool bDUDVTarget = info.m_bNormalToDuDv || info.m_bDuDv;
// bool bCopyAlphaToLuminance = info.m_bNormalToDuDv && info.m_bAlphaToLuminance;
ImageFormat targetFormat;
bool bHasAlphaChannel = ImageLoader::IsTransparent( pTexture->Format() );
// int nFlags = pTexture->Flags();
// if ( info.m_bStripAlphaChannel )
// {
// nFlags &= ~( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA );
// }
// if ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_GA )
// {
// return IMAGE_FORMAT_DXT5;
// }
if ( pTexture->Format() == IMAGE_FORMAT_RGB323232F ) { #ifndef DEBUG_NO_COMPRESSION
if ( g_bUsedAsLaunchableDLL && !pPrecompiledTexture->m_bNoCompression ) return IMAGE_FORMAT_BGRA8888; #endif // #ifndef DEBUG_NO_COMPRESSION
return IMAGE_FORMAT_RGBA16161616F; } // Typically used for uncompressed/unquantized displacement maps
if ( ( pTexture->Format() == IMAGE_FORMAT_R32F ) || ( pTexture->Format() == IMAGE_FORMAT_RGBA32323232F ) ) { return pTexture->Format(); }
// if ( bDUDVTarget )
// {
// if ( bCopyAlphaToLuminance && ( nFlags & ( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ) ) )
// {
// return IMAGE_FORMAT_UVLX8888;
// }
// return IMAGE_FORMAT_UV88;
// }
// if ( info.m_bStripColorChannel )
// {
// return IMAGE_FORMAT_A8;
// }
// Leave UV formats uncompressed
if ( pTexture->Format() == IMAGE_FORMAT_UV88 || pTexture->Format() == IMAGE_FORMAT_UVLX8888 || pTexture->Format() == IMAGE_FORMAT_UVWQ8888 ) return pTexture->Format();
// can't compress textures that are smaller than 4x4
if( pPrecompiledTexture->m_bNoCompression || ( pTexture->Width() < 4 ) || ( pTexture->Height() < 4 ) ) { if ( bHasAlphaChannel ) { targetFormat = IMAGE_FORMAT_BGRA8888; } else { targetFormat = IMAGE_FORMAT_BGRX8888; } } else if( pPrecompiledTexture->m_bHintDxt5Compression ) { #ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888; #else
targetFormat = IMAGE_FORMAT_DXT5; #endif
} else if( bHasAlphaChannel ) { // compressed with alpha blending
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888; #else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
#endif
} else { #ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRX8888; #else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGR888 : IMAGE_FORMAT_DXT1; // No DXT compressor on Posix
#endif
} return targetFormat; }
//-----------------------------------------------------------------------------
// Computes the low res image size
//-----------------------------------------------------------------------------
void VTFGetLowResImageInfo( int cacheWidth, int cacheHeight, int *lowResImageWidth, int *lowResImageHeight, ImageFormat *imageFormat ) { if (cacheWidth > cacheHeight) { int factor = cacheWidth / LOWRESIMAGE_DIM; if (factor > 0) { *lowResImageWidth = LOWRESIMAGE_DIM; *lowResImageHeight = cacheHeight / factor; } else { *lowResImageWidth = cacheWidth; *lowResImageHeight = cacheHeight; } } else { int factor = cacheHeight / LOWRESIMAGE_DIM; if (factor > 0) { *lowResImageHeight = LOWRESIMAGE_DIM; *lowResImageWidth = cacheWidth / factor; } else { *lowResImageWidth = cacheWidth; *lowResImageHeight = cacheHeight; } }
// Can end up with a dimension of zero for high aspect ration images.
if( *lowResImageWidth < 1 ) { *lowResImageWidth = 1; } if( *lowResImageHeight < 1 ) { *lowResImageHeight = 1; } *imageFormat = LOWRES_IMAGE_FORMAT; }
//-----------------------------------------------------------------------------
// This method creates the low-res image and hooks it into the VTF Texture
//-----------------------------------------------------------------------------
static void CreateLowResImage( IVTFTexture *pVTFTexture ) { int iWidth, iHeight; ImageFormat imageFormat; VTFGetLowResImageInfo( pVTFTexture->Width(), pVTFTexture->Height(), &iWidth, &iHeight, &imageFormat );
// Allocate the low-res image data
pVTFTexture->InitLowResImage( iWidth, iHeight, imageFormat );
// Generate the low-res image bits
if (!pVTFTexture->ConstructLowResImage()) { VTexError( "Can't convert image from %s to %s in CalcLowResImage\n", ImageLoader::GetName( pVTFTexture->Format() ), ImageLoader::GetName(imageFormat) ); } }
//-----------------------------------------------------------------------------
// Computes the source file name
//-----------------------------------------------------------------------------
void MakeSrcFileName( VTexConfigInfo_t &info, const char *pFullNameWithoutExtension, int frameID, int faceID, int mipLevel, int z ) { bool bAnimated = !( info.m_nStartFrame == -1 || info.m_nEndFrame == -1 );
char normalTempBuf[512]; if( info.m_bNormalToDuDv ) { char *pNormalString = Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" ); if( pNormalString ) { Q_strncpy( normalTempBuf, pFullNameWithoutExtension, sizeof( normalTempBuf ) ); char *pNormalString = Q_stristr( normalTempBuf, "_dudv" ); Q_strcpy( pNormalString, "_normal" ); pFullNameWithoutExtension = normalTempBuf; } else { Assert( Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" ) ); } }
char mipTempBuf[512]; if ( mipLevel > 0 ) { Q_strncpy( mipTempBuf, pFullNameWithoutExtension, sizeof( mipTempBuf ) );
char right[16]; V_StrRight( mipTempBuf, 5, right, sizeof( right ) ); if ( !V_strstr( right, "_mip0" ) ) { VTexError( "Invalid texture name (%s%s) for 'manualmip' - the top mip file should end in '_mip0'\n", pFullNameWithoutExtension, GetSourceExtension() ); }
mipTempBuf[ strlen( mipTempBuf ) - 1 ] = 0; sprintf( right, "%d", mipLevel ); V_strncat( mipTempBuf, right, sizeof( mipTempBuf ) ); pFullNameWithoutExtension = mipTempBuf; }
if( bAnimated ) { if ( info.m_bIsCubeMap && g_bOldCubemapPath ) { Assert( z == -1 ); Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%s%03d%s", pFullNameWithoutExtension, g_CubemapFacingNames[faceID], frameID + info.m_nStartFrame, GetSourceExtension() ); } else { if ( z == -1 ) { Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%03d%s", pFullNameWithoutExtension, frameID + info.m_nStartFrame, GetSourceExtension() ); } else { if ( info.m_pVolumeTextureFileNames.Count() == info.m_nVolumeTextureDepth ) { Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%03d%s", pFullNameWithoutExtension, frameID + info.m_nStartFrame, GetSourceExtension() ); } else { Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%03d_z%03d%s", pFullNameWithoutExtension, z, frameID + info.m_nStartFrame, GetSourceExtension() ); } } } } else { if ( info.m_bIsCubeMap && g_bOldCubemapPath ) { Assert( z == -1 ); Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%s%s", pFullNameWithoutExtension, g_CubemapFacingNames[faceID], GetSourceExtension() ); } else { if ( z == -1 ) { Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%s", pFullNameWithoutExtension, GetSourceExtension() ); } else { if ( info.m_pVolumeTextureFileNames.Count() == info.m_nVolumeTextureDepth ) { Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), info.m_pVolumeTextureFileNames[z] ); } else { Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s_z%03d%s", pFullNameWithoutExtension, z, GetSourceExtension() ); } } } } }
//-----------------------------------------------------------------------------
// Computes the source file name
//-----------------------------------------------------------------------------
void MakeSrcFileName( CDmePrecompiledTexture *pTexture, const char *pSrcName, int nFrameID, int nFaceID, int nMipLevel, int z, char *pFullPath, size_t nBufLen ) { const char *pExt = Q_GetFileExtension( pSrcName ); char pFullNameWithoutExtension[MAX_PATH]; Q_StripExtension( pSrcName, pFullNameWithoutExtension, sizeof(pFullNameWithoutExtension) );
bool bAnimated = !( pTexture->m_nStartFrame == -1 || pTexture->m_nEndFrame == -1 );
/*
char normalTempBuf[512]; if( info.m_bNormalToDuDv ) { char *pNormalString = Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" ); if( pNormalString ) { Q_strncpy( normalTempBuf, pFullNameWithoutExtension, sizeof( normalTempBuf ) ); char *pNormalString = Q_stristr( normalTempBuf, "_dudv" ); Q_strcpy( pNormalString, "_normal" ); pFullNameWithoutExtension = normalTempBuf; } else { Assert( Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" ) ); } } */
if ( nMipLevel > 0 ) { // Replace the mip digit with the actual mip level
char pRight[16]; pFullNameWithoutExtension[ Q_strlen( pFullNameWithoutExtension ) - 1 ] = 0; Q_snprintf( pRight, sizeof(pRight), "%d", nMipLevel ); Q_strncat( pFullNameWithoutExtension, pRight, sizeof( pFullNameWithoutExtension ) ); }
if( bAnimated ) { if ( z == -1 ) { Q_snprintf( pFullPath, nBufLen, "%s%03d.%s", pFullNameWithoutExtension, nFrameID + pTexture->m_nStartFrame, pExt ); } else { Q_snprintf( pFullPath, nBufLen, "%s%03d_z%03d.%s", pFullNameWithoutExtension, z, nFrameID + pTexture->m_nStartFrame, pExt ); } } else { if ( z == -1 ) { Q_snprintf( pFullPath, nBufLen, "%s.%s", pFullNameWithoutExtension, pExt ); } else { Q_snprintf( pFullPath, nBufLen, "%s_z%03d.%s", pFullNameWithoutExtension, z, pExt ); } } }
//-----------------------------------------------------------------------------
// Computes the output file name
//-----------------------------------------------------------------------------
void MakeOutputFileName( char *pDstFileName, int maxLen, const char *pOutputDir, const char *pBaseName, const char *pSuffix, const VTexConfigInfo_t &info ) { Q_snprintf( pDstFileName, maxLen, "%s/%s%s%s.vtf", pOutputDir, pBaseName, pSuffix, ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_SRGB_PC_TO_360 ) ? ".pwl" : "" ); }
//-----------------------------------------------------------------------------
// Loads a file into a UTLBuffer,
// also computes the hash of the buffer.
//-----------------------------------------------------------------------------
static bool LoadFile( const char *pFileName, CUtlBuffer &buf, bool bFailOnError, CRC32_t *puiHash ) { FILE *fp = fopen( pFileName, "rb" ); if (!fp) { if ( bFailOnError ) VTexError( "Can't open: \"%s\"\n", pFileName );
return false; }
fseek( fp, 0, SEEK_END ); int nFileLength = ftell( fp ); fseek( fp, 0, SEEK_SET );
buf.EnsureCapacity( nFileLength ); int nBytesRead = fread( buf.Base(), 1, nFileLength, fp ); fclose( fp );
buf.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesRead );
{ CP4AutoAddFile autop4( pFileName ); /* add loaded file to P4 */ }
// Auto-compute buffer hash if necessary
if ( puiHash ) CRC32_ProcessBuffer( puiHash, buf.Base(), nBytesRead );
return true; }
//-----------------------------------------------------------------------------
// Extract basic info from an image file
//-----------------------------------------------------------------------------
bool ImageGetInfo( BitmapFileType_t nMode, CUtlBuffer &fileBuffer, int &nWidth, int &nHeight, ImageFormat &imageFormat ) { float flSrcGamma; switch ( nMode ) { case BITMAP_FILE_TYPE_PSD: return PSDGetInfo( fileBuffer, &nWidth, &nHeight, &imageFormat, &flSrcGamma ); case BITMAP_FILE_TYPE_TGA: return TGALoader::GetInfo( fileBuffer, &nWidth, &nHeight, &imageFormat, &flSrcGamma ); case BITMAP_FILE_TYPE_PFM: return PFMGetInfo_AndAdvanceToTextureBits( fileBuffer, nWidth, nHeight, imageFormat ); default: return false; } }
//-----------------------------------------------------------------------------
// For cubemaps, the source image contains all 6 faces, embedded in a 4x3 grid
//-----------------------------------------------------------------------------
void AdjustResForCubemap( const VTexConfigInfo_t &info, int &nWidth, int &nHeight ) { if ( info.m_bIsCubeMap && !g_bOldCubemapPath ) { if ( ( nWidth % 4 ) || ( nHeight % 3 ) ) { Error( "TGA is wrong size for cubemap - [%d,%d] after 'reduce' - should be 4x3 grid of squares\n", nWidth, nHeight ); } nWidth /= 4; nHeight /= 3; } }
//-----------------------------------------------------------------------------
// Creates a texture the size of the image stored in the buffer
//-----------------------------------------------------------------------------
static void InitializeSrcTexture( IVTFTexture *pTexture, const char *pInputFileName, CUtlBuffer &fileBuffer, int nDepth, int nFrameCount, const VTexConfigInfo_t &info ) { int nWidth, nHeight; ImageFormat sourceFormat; if ( !ImageGetInfo( g_eMode, fileBuffer, nWidth, nHeight, sourceFormat ) ) { Error( "Cannot read texture %s\n", pInputFileName ); }
nWidth /= info.m_nReduceX; nHeight /= info.m_nReduceY; AdjustResForCubemap( info, nWidth, nHeight );
// Wrinkle displacement maps hold three channels of data
ImageFormat dMapFormat = info.m_bDisplacementWrinkleMap ? IMAGE_FORMAT_RGBA32323232F : IMAGE_FORMAT_R32F;
ImageFormat textureFormat = ( g_eMode == BITMAP_FILE_TYPE_PFM ) ? info.m_bDisplacementMap ? dMapFormat : IMAGE_FORMAT_RGB323232F : IMAGE_FORMAT_RGBA8888; if ( !pTexture->Init( nWidth, nHeight, nDepth, textureFormat, info.m_nFlags, nFrameCount ) ) { Error( "Cannot initialize texture %s\n", pInputFileName ); } }
#define DISTANCE_CODE_ALPHA_INOUT_THRESHOLD 10
//-----------------------------------------------------------------------------
// Converts an 8888 image's alpha channel to encode distance-to-silhouette
//-----------------------------------------------------------------------------
void ConvertAlphaToDistance( IVTFTexture *pTexture, const VTexConfigInfo_t &info, const Bitmap_t &source, unsigned char *pDest ) { if ( !info.m_bAlphaToDistance ) return;
ImageFormatInfo_t fmtInfo = ImageLoader::ImageFormatInfo( pTexture->Format() ); if ( fmtInfo.m_nNumAlphaBits == 0 ) { VTexWarning( "%s: alpha to distance asked for but no alpha channel.\n", info.m_SrcName ); } else { float flMaxRad = info.m_flDistanceSpread*2.0*MAX( info.m_nReduceX, info.m_nReduceY ); int nSearchRad = ceil(flMaxRad); bool bWarnEdges = false;
for ( int x = 0; x < pTexture->Width(); x++ ) { for ( int y = 0; y < pTexture->Height(); y++ ) { // map to original image coords
int nOrig_x = FLerp( 0, (source.Width() -1), 0, (pTexture->Width() -1), x); int nOrig_y = FLerp( 0, (source.Height()-1), 0, (pTexture->Height()-1), y);
uint8 nOrigAlpha = source.GetBits()[ 3 + 4*( nOrig_x + source.Width()*nOrig_y ) ]; bool bInOrOut = nOrigAlpha > DISTANCE_CODE_ALPHA_INOUT_THRESHOLD;
float flClosest_Dist = 1.0e23f; for ( int iy = -nSearchRad; iy <= nSearchRad; iy++ ) { for ( int ix = -nSearchRad; ix <= nSearchRad; ix++ ) { int cx = MAX( 0, MIN( (source.Width()-1), (ix + nOrig_x) ) ); int cy = MAX( 0, MIN( (source.Height()-1), (iy + nOrig_y) ) );
int nOffset = 3+ 4 * ( cx + cy * source.Width() ); uint8 alphaValue = source.GetBits()[nOffset]; bool bIn =( alphaValue > DISTANCE_CODE_ALPHA_INOUT_THRESHOLD ); if ( bInOrOut != bIn ) // transition?
{ float flTryDist = sqrt( (float) ( ix*ix + iy*iy ) ); flClosest_Dist = MIN( flClosest_Dist, flTryDist ); } } }
// now, map signed distance to alpha value
float flOutDist = MIN( 0.5f, FLerp( 0.0f, 0.5f, 0.0f, flMaxRad, flClosest_Dist ) ); if ( ! bInOrOut ) { // negative distance
flOutDist = -flOutDist; } uint8 &nOutAlpha = pDest[ 3 + 4*( x + pTexture->Width()*y ) ]; nOutAlpha = MIN( 255.0f, 255.0f*( 0.5f + flOutDist ) ); if ( ( nOutAlpha != 0 ) && ( ( x == 0 ) || ( y == 0 ) || ( x == pTexture->Width() -1 ) || ( y == pTexture->Height()-1 ) ) ) { bWarnEdges = true; nOutAlpha = 0; // force it.
} } }
if ( bWarnEdges ) { VTexWarning( "%s: There are non-zero distance pixels along the image edge. You may need" " to reduce your distance spread or reduce the image less" " or add a border to the image.\n", info.m_SrcName ); } } }
//-----------------------------------------------------------------------------
// Converts a bitmap into a subrect thereof (for cubemaps)
//-----------------------------------------------------------------------------
void ExtractFaceSubrect( Bitmap_t &srcBitmap, Bitmap_t *pDstBitmap, int nFace ) { if ( !( ( nFace >= 0 ) && ( nFace < 6 ) ) ) { Assert( 0 ); return; }
if ( &srcBitmap == pDstBitmap ) { // NOTE: This is no longer valid! Use a new destination bitmap that varies from the source.
Assert( 0 ); return; }
int nFaceWidth = srcBitmap.Width() / 4; int nFaceHeight = srcBitmap.Height() / 3; Rect_t faceRects[ 6 ] = { { 3*nFaceWidth, 1*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_RIGHT
{ 1*nFaceWidth, 1*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_LEFT
{ 2*nFaceWidth, 1*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_BACK
{ 0*nFaceWidth, 1*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_FRONT
{ 3*nFaceWidth, 0*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_UP
{ 3*nFaceWidth, 2*nFaceHeight, nFaceWidth, nFaceHeight } }; // CUBEMAP_FACE_DOWN
Rect_t &srcRect = faceRects[ nFace ];
if ( &srcBitmap != pDstBitmap ) { pDstBitmap->Init( nFaceWidth, nFaceHeight, srcBitmap.Format() ); }
// NOTE: Copying lines from top to bottom avoids ordering issues, due to our cubemap layout:
int nPixelSize = ImageLoader::SizeInBytes( srcBitmap.Format() ); for ( int y = 0; y < nFaceHeight; y++ ) { unsigned char *pSrc = srcBitmap.GetPixel( srcRect.x, srcRect.y + y ); unsigned char *pDst = pDstBitmap->GetBits()+ y*nPixelSize * nFaceWidth; memcpy( pDst, pSrc, nPixelSize*nFaceWidth ); } }
//-----------------------------------------------------------------------------
// Loads a TGA file into a Bitmap_t as RGBA8888 data
//-----------------------------------------------------------------------------
bool TGAReadFileRGBA8888( CUtlBuffer &fileBuffer, Bitmap_t &bitmap, float flGamma ) { // Get the information from the file...
int nWidth, nHeight; ImageFormat sourceFormat; float flSrcGamma; if ( !TGALoader::GetInfo( fileBuffer, &nWidth, &nHeight, &sourceFormat, &flSrcGamma ) ) return false;
// Init the bitmap
bitmap.Init( nWidth, nHeight, IMAGE_FORMAT_RGBA8888 );
// Read the texels
bool bNoMipMaps = false; fileBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); return TGALoader::Load( bitmap.GetBits(), fileBuffer, nWidth, nHeight, IMAGE_FORMAT_RGBA8888, flGamma, bNoMipMaps ); } bool TGAReadFile( CUtlBuffer &fileBuffer, Bitmap_t &bitmap, ImageFormat fmt, float flGamma ) { // Get the information from the file...
int nWidth, nHeight; ImageFormat sourceFormat; float flSrcGamma; if ( !TGALoader::GetInfo( fileBuffer, &nWidth, &nHeight, &sourceFormat, &flSrcGamma ) ) return false;
// Init the bitmap
bitmap.Init( nWidth, nHeight, fmt ); // Read the texels
fileBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); return TGALoader::Load( bitmap.GetBits(), fileBuffer, nWidth, nHeight, fmt, flGamma, false ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Loads a face from an image file
// - load a subrect if this is a cubemap
// - resamples if 'reduce' is requested
// - performs 'alphatodist' conversion if requested
//-----------------------------------------------------------------------------
static bool LoadFaceFromFile( IVTFTexture *pTexture, CUtlBuffer &fileBuffer, int z, int nFrame, int nFace, int nMipLevel, float flGamma, const VTexConfigInfo_t &info ) { // Load the image data as one of 2 fixed formats (so we can do resampling, etc)
Bitmap_t srcBitmap;
// Wrinkle displacement maps hold three channels of data
ImageFormat dMapFormat = info.m_bDisplacementWrinkleMap ? IMAGE_FORMAT_RGBA32323232F : IMAGE_FORMAT_R32F;
ImageFormat bitmapFormat = ( g_eMode == BITMAP_FILE_TYPE_PFM ) ? info.m_bDisplacementMap ? dMapFormat : IMAGE_FORMAT_RGB323232F : IMAGE_FORMAT_RGBA8888;
// Load the bits
fileBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); bool bOK = false; switch ( g_eMode ) { case BITMAP_FILE_TYPE_PSD: bOK = PSDReadFileRGBA8888( fileBuffer, srcBitmap ); break; case BITMAP_FILE_TYPE_TGA: bOK = TGAReadFileRGBA8888( fileBuffer, srcBitmap, flGamma ); break; case BITMAP_FILE_TYPE_PFM: if ( info.m_bDisplacementMap ) { // Displacement wrinkle maps have three channels
if ( info.m_bDisplacementWrinkleMap ) { bOK = PFMReadFileRGBA32323232F( fileBuffer, srcBitmap, info.m_pfmscale ); } else { bOK = PFMReadFileR32F( fileBuffer, srcBitmap, info.m_pfmscale ); } } else { bOK = PFMReadFileRGB323232F( fileBuffer, srcBitmap, info.m_pfmscale ); } break; } if ( !bOK ) return false;
Bitmap_t faceBitmap; // If this is a cubemap, reduce the bitmap to the subrect for the face we're interested in
if ( info.m_bIsCubeMap && !g_bOldCubemapPath ) { ExtractFaceSubrect( srcBitmap, &faceBitmap, nFace ); } else { // Reference the source bitmap below
faceBitmap.MakeLogicalCopyOf( srcBitmap ); }
// Check that the image is the right size for this mip level
int nMipLevelWidth, nMipLevelHeight, nMipLevelDepth; pTexture->ComputeMipLevelDimensions( nMipLevel, &nMipLevelWidth, &nMipLevelHeight, &nMipLevelDepth ); if ( ( faceBitmap.Width() != info.m_nReduceX*nMipLevelWidth ) || ( faceBitmap.Height() != info.m_nReduceY*nMipLevelHeight ) ) { VTexError( "'manualmip' source image wrong size for mip %d! (%s)\n", nMipLevel, info.m_SrcName ); }
unsigned char *pDestBits = pTexture->ImageData( nFrame, nFace, nMipLevel, 0, 0, z ); if ( ( info.m_bAlphaToDistance ) || ( info.m_nReduceX != 1 ) || ( info.m_nReduceY != 1 ) ) { int texelSize = ImageLoader::SizeInBytes( faceBitmap.Format() ); CUtlMemory<uint8> tmpDest( 0, pTexture->Width() * pTexture->Height() * texelSize );
ImageLoader::ResampleInfo_t resInfo; resInfo.m_pSrc = faceBitmap.GetBits(); resInfo.m_pDest = tmpDest.Base(); resInfo.m_nSrcWidth = faceBitmap.Width(); resInfo.m_nSrcHeight = faceBitmap.Height(); resInfo.m_nDestWidth = pTexture->Width(); resInfo.m_nDestHeight = pTexture->Height(); resInfo.m_flSrcGamma = flGamma; resInfo.m_flDestGamma = flGamma; if (info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE ) { resInfo.m_nFlags |= ImageLoader::RESAMPLE_NICE_FILTER; }
// Resample
Assert( ( bitmapFormat == IMAGE_FORMAT_RGBA8888 ) || ( bitmapFormat == IMAGE_FORMAT_RGB323232F ) ); if ( bitmapFormat == IMAGE_FORMAT_RGBA8888 ) { ResampleRGBA8888( resInfo ); } else if ( bitmapFormat == IMAGE_FORMAT_RGB323232F ) { ResampleRGB323232F( resInfo ); }
// Convert alpha to distance
ConvertAlphaToDistance( pTexture, info, faceBitmap, tmpDest.Base() );
// now, store in dest
ImageLoader::ConvertImageFormat( tmpDest.Base(), bitmapFormat, pDestBits, pTexture->Format(), pTexture->Width(), pTexture->Height() ); } else { // Just convert the format
ImageLoader::ConvertImageFormat( faceBitmap.GetBits(), bitmapFormat, pDestBits, pTexture->Format(), faceBitmap.Width(), faceBitmap.Height() ); }
return true; }
static bool LoadFace( IVTFTexture *pTexture, CUtlBuffer &tgaBuffer, int z, int nFrame, int nFace, int nMipLevel, float flGamma, const VTexConfigInfo_t &info ) { if ( !LoadFaceFromFile( pTexture, tgaBuffer, z, nFrame, nFace, nMipLevel, flGamma, info ) ) return false;
// Restricting number of channels by painting white into the rest
if ( info.m_numChannelsMax < 1 || info.m_numChannelsMax > 4 ) { VTexWarning( "%s: Invalid setting restricting number of channels to %d, discarded!\n", info.m_SrcName, info.m_numChannelsMax ); } else if ( info.m_numChannelsMax < 4 ) { if ( 4 != ImageLoader::SizeInBytes( pTexture->Format() ) ) { VTexWarning( "%s: Channels restricted to %d, but cannot fill white" " because pixel format is %d (size in bytes %d)!" " Proceeding with unmodified channels.\n", info.m_SrcName, info.m_numChannelsMax, pTexture->Format(), ImageLoader::SizeInBytes( pTexture->Format() ) ); Assert( 0 ); } else { // Fill other channels with white
unsigned char *pDestBits = pTexture->ImageData( nFrame, nFace, 0, 0, 0, z ); int nWidth = pTexture->Width(); int nHeight = pTexture->Height(); int nPaintOff = info.m_numChannelsMax; int nPaintBytes = 4 - nPaintOff; pDestBits += nPaintOff;
for( int j = 0; j < nHeight; ++ j ) { for ( int k = 0; k < nWidth; ++ k, pDestBits += 4 ) { memset( pDestBits, 0xFF, nPaintBytes ); } } } }
return true; }
//-----------------------------------------------------------------------------
// Loads source image data
//-----------------------------------------------------------------------------
static bool LoadSourceImages( IVTFTexture *pTexture, const char *pFullNameWithoutExtension, VTexConfigInfo_t &info ) { // The input file name here is simply for error reporting
char *pInputFileName = ( char * )stackalloc( strlen( pFullNameWithoutExtension ) + strlen( GetSourceExtension() ) + 1 ); strcpy( pInputFileName, pFullNameWithoutExtension ); strcat( pInputFileName, GetSourceExtension() );
int nFrameCount; bool bAnimated = !( info.m_nStartFrame == -1 || info.m_nEndFrame == -1 ); if( !bAnimated ) { nFrameCount = 1; } else { nFrameCount = info.m_nEndFrame - info.m_nStartFrame + 1; }
bool bIsVolumeTexture = ( info.m_nVolumeTextureDepth > 1 );
// Iterate over all faces of all frames
// UNDONE: optimize the below for cubemaps (so it doesn't load+crop the source image 6 times!)
int nFaceCount = info.m_bIsCubeMap ? CUBEMAP_FACE_COUNT : 1; int nMipCount = 1; for( int iFrame = 0; iFrame < nFrameCount; ++iFrame ) { for( int iFace = 0; iFace < nFaceCount; ++iFace ) { for( int iMip = 0; iMip < nMipCount; ++iMip ) { for ( int z = 0; z < info.m_nVolumeTextureDepth; ++z ) { // Generate the filename to load....
MakeSrcFileName( info, pFullNameWithoutExtension, iFrame, iFace, iMip, bIsVolumeTexture ? z : -1 ); // Don't fail if we run out of 'manualmip' mip levels to load (the rest can be generated).
// FIXME: upgrade PostProcess to take 'nLoadedMipLevels' instead of 'bLoadedMipLevels', so it generates
// only *missing* mip levels in 'manualmip' mode (as it is, missing levels end up opaque white!)
bool bFailOnError = ( iMip == 0 );
// Load the image file from disk...
CUtlBuffer fileBuffer; if ( !LoadFile( info.m_SrcName, fileBuffer, bFailOnError, ( g_eMode != BITMAP_FILE_TYPE_PSD ) ? &info.m_uiInputHash : NULL ) ) { // If we want to fail on error and VTexError didn't abort then
// simply notify the caller that we failed
if ( bFailOnError ) return false;
continue; }
// Initialize the VTF Texture here if we haven't already....
// Note that we have to do it here because we have to get the width + height from the file
if ( !pTexture->ImageData() ) { InitializeSrcTexture( pTexture, info.m_SrcName, fileBuffer, info.m_nVolumeTextureDepth, nFrameCount, info ); nMipCount = info.m_bManualMip ? pTexture->MipCount() : 1; }
// NOTE: if doing 'manualmip', this loads individual MIPs, otherwise we'll just load
// mip 0 and the rest will be generated later, by pVTFTexture::PostProcess
if ( !LoadFace( pTexture, fileBuffer, z, iFrame, iFace, iMip, 2.2, info ) ) { Error( "Cannot load texture %s\n", pInputFileName ); } } } } }
return true; }
//-----------------------------------------------------------------------------
// Initializes an image
//-----------------------------------------------------------------------------
static CDmeImageArray *InitializeImageArray( CDmePrecompiledTexture *pPrecompiledTexture, int nBitmapCount, Bitmap_t *pBitmap ) { int nWidth = pBitmap[0].Width(); int nHeight = pBitmap[0].Height(); ImageFormat fmt = pBitmap[0].Format();
int nFaceCount = pPrecompiledTexture->m_nTextureArraySize; int nDepth = pPrecompiledTexture->m_nVolumeTextureDepth;
// FIXME: Is there a better way of dealing with gamma?
float flGamma = pPrecompiledTexture->m_bNormalMap ? 1.0f : 2.2f;
// Deal with cubemaps, which are authored all in the same image
Bitmap_t cubeBitmaps[CUBEMAP_FACE_COUNT]; bool bIsCubemap = ( pPrecompiledTexture->m_nTextureType == DMETEXTURE_TYPE_CUBEMAP ); if ( bIsCubemap ) { if ( ( nWidth % 4 ) || ( nHeight % 3 ) ) { VTexError( "TGA is wrong size for cubemap - [%d,%d] - should be 4x3 grid of squares!\n", nWidth, nHeight ); return NULL; } Assert( nDepth == 1 && nBitmapCount == 1 ); nWidth /= 4; nHeight /= 3;
for ( int i = 0; i < CUBEMAP_FACE_COUNT; ++i ) { ExtractFaceSubrect( pBitmap[0], &cubeBitmaps[i], i ); } nBitmapCount = nFaceCount = CUBEMAP_FACE_COUNT; pBitmap = cubeBitmaps; }
int nBitmapIndex = 0; CDmeImageArray *pImageArray = CreateElement< CDmeImageArray >( "mip", pPrecompiledTexture->GetFileId() ); for ( int i = 0; i < nFaceCount; ++i ) { CDmeImage *pImage = CreateElement< CDmeImage >( "image", pImageArray->GetFileId() ); pImage->Init( nWidth, nHeight, nDepth, fmt, flGamma ); int nSizeToCopy = pImage->ZSliceSizeInBytes();
CUtlBinaryBlock &buf = pImage->BeginModification(); uint8 *pBase = (uint8*)buf.Get(); for ( int j = 0; j < nDepth; ++j, ++nBitmapIndex ) { Q_memcpy( pBase + j * nSizeToCopy, pBitmap[nBitmapIndex].GetBits(), nSizeToCopy ); } pImage->EndModification();
pImageArray->AddImage( pImage ); } return pImageArray; }
//-----------------------------------------------------------------------------
// Loads all bitmaps for a slice
//-----------------------------------------------------------------------------
static bool LoadBitmaps( CDmePrecompiledTexture *pPrecompiledTexture, const char *pFullPath, BitmapFileType_t mode, int nFrame, int nMip, Bitmap_t *pBitmaps, CRC32_t *pInputHash ) { bool bIsVolumeTexture = ( pPrecompiledTexture->m_nVolumeTextureDepth > 1 ); int nFaceCount = pPrecompiledTexture->m_nTextureArraySize;
int nBitmapIndex = 0; for( int iFace = 0; iFace < nFaceCount; ++iFace ) { for ( int z = 0; z < pPrecompiledTexture->m_nVolumeTextureDepth; ++z ) { // Generate the filename to load....
char pSrcFile[ MAX_PATH ]; MakeSrcFileName( pPrecompiledTexture, pFullPath, nFrame, iFace, nMip, bIsVolumeTexture ? z : -1, pSrcFile, sizeof(pSrcFile) );
// Don't fail if we run out of 'manualmip' mip levels to load (the rest can be generated).
// FIXME: upgrade PostProcess to take 'nLoadedMipLevels' instead of 'bLoadedMipLevels', so it generates
// only *missing* mip levels in 'manualmip' mode (as it is, missing levels end up opaque white!)
bool bFailOnError = ( nMip == 0 );
// Load the image file from disk...
CUtlBuffer fileBuffer; if ( !LoadFile( pSrcFile, fileBuffer, bFailOnError, pInputHash ) ) { // If we want to fail on error and VTexError didn't abort then
// simply notify the caller that we failed
if ( bFailOnError ) return false;
continue; }
// NOTE: if doing 'manualmip', this loads individual MIPs, otherwise we'll just load
// mip 0 and the rest will be generated later, by pVTFTexture::PostProcess
BitmapFileType_t nLoadedMode = LoadBitmapFile( fileBuffer, &pBitmaps[nBitmapIndex] ); if ( nLoadedMode == BITMAP_FILE_TYPE_UNKNOWN ) { VTexError( "Cannot load texture %s\n", pSrcFile ); return false; }
if ( nBitmapIndex > 0 ) { if ( pBitmaps[0].Width() != pBitmaps[nBitmapIndex].Width() || pBitmaps[0].Height() != pBitmaps[nBitmapIndex].Height() || pBitmaps[0].Format() != pBitmaps[nBitmapIndex].Format() ) { VTexError( "Found inconsistent sizes or color formats in texture faces\\z slices!\n" ); return false; } } ++nBitmapIndex; } } return true; }
//-----------------------------------------------------------------------------
// Loads source image data
//-----------------------------------------------------------------------------
static bool LoadSourceImages( const char *pFullDir, CDmePrecompiledTexture *pPrecompiledTexture, BitmapFileType_t mode, CRC32_t *pInputHash ) { // The input file name here is simply for error reporting
char pFullPath[ MAX_PATH ]; const char *pInputFileName = pPrecompiledTexture->m_ImageFileName; Q_ComposeFileName( pFullDir, pInputFileName, pFullPath, sizeof(pFullPath) );
bool bAnimated = !( pPrecompiledTexture->m_nStartFrame == -1 || pPrecompiledTexture->m_nEndFrame == -1 ); int nFrameCount = ( !bAnimated ) ? 1 : pPrecompiledTexture->m_nEndFrame - pPrecompiledTexture->m_nStartFrame + 1;
// Iterate over all faces of all frames
// NOTE: Cubemaps are handled specially. Only 1 texture is loaded, but it
// has all cube side faces in the same texture
bool bComputedMipCount = false; int nMipCount = 1; int nImageCount = pPrecompiledTexture->m_nVolumeTextureDepth * pPrecompiledTexture->m_nTextureArraySize; Bitmap_t *pBitmaps = (Bitmap_t*)stackalloc( nImageCount * sizeof(Bitmap_t) ); memset( pBitmaps, 0, nImageCount * sizeof(Bitmap_t) ); for( int iFrame = 0; iFrame < nFrameCount; ++iFrame ) { CDmeTextureFrame *pFrame = pPrecompiledTexture->m_pSourceTexture->AddFrame();
for( int iMip = 0; iMip < nMipCount; ++iMip ) { if ( !LoadBitmaps( pPrecompiledTexture, pFullPath, mode, iFrame, iMip, pBitmaps, pInputHash ) ) return false;
/*
// Check that the image is the right size for this mip level
int nMipLevelWidth, nMipLevelHeight, nMipLevelDepth; pTexture->ComputeMipLevelDimensions( nMipLevel, &nMipLevelWidth, &nMipLevelHeight, &nMipLevelDepth ); if ( ( bitmap.m_nWidth != info.m_nReduceX*nMipLevelWidth ) || ( bitmap.m_nHeight != info.m_nReduceY*nMipLevelHeight ) ) { VTexError( "'manualmip' source image wrong size for mip %d! (%s)\n", nMipLevel, info.m_SrcName ); } */
CDmeImageArray *pMipLevel = InitializeImageArray( pPrecompiledTexture, nImageCount, pBitmaps ); pFrame->AddMipLevel( pMipLevel );
// Note that we have to do compute mip count here
// because we have to get the width + height from the file
if ( !bComputedMipCount && pPrecompiledTexture->m_bLoadMipLevels ) { nMipCount = ImageLoader::GetNumMipMapLevels( pMipLevel->Width(), pMipLevel->Height(), pMipLevel->Depth() ); bComputedMipCount = true; } } } stackfree( pBitmaps );
return true; }
void NormalInvertGreen( IVTFTexture *pTexture ) { if ( pTexture->Format() != IMAGE_FORMAT_RGBA8888 ) VTexError( "Cannot 'invert green', normal map in unexpected format\n" ); if ( pTexture->Depth() > 1 ) VTexError( "Cannot 'invert green', normal map is a volume texture?!\n" ); for ( int iFrame = 0; iFrame < pTexture->FrameCount(); iFrame++ ) { for ( int iFace = 0; iFace < pTexture->FaceCount(); iFace++ ) { for ( int iMip = 0; iMip < pTexture->MipCount(); iMip++ ) { int nWidth, nHeight, nDepth; pTexture->ComputeMipLevelDimensions( iMip, &nWidth, &nHeight, &nDepth );
unsigned char *pPixels = pTexture->ImageData( iFrame, iFace, iMip ); for ( int i = 0; i < nWidth*nHeight*nDepth; i++ ) { pPixels[ 1 ] = 255 - pPixels[ 1 ]; pPixels += 4; } } } } }
void PreprocessSkyBox( char *pFullNameWithoutExtension, int *iSkyboxFace ) { // This is now an old codepath, possibly to be deprecated (though 'buildcubemaps' still depends on it)
Assert( g_bOldCubemapPath );
// When we get here, it means that we're processing one face of a skybox, but we're going to
// load all the faces and treat it as a cubemap so we can do the edge matching.
// Since they passed in only one face of the skybox, there's a 2 letter extension we want to get rid of.
int len = strlen( pFullNameWithoutExtension ); if ( len >= 3 ) { // Make sure there really is a 2 letter extension.
char *pEnd = &pFullNameWithoutExtension[ len - 2 ]; *iSkyboxFace = -1; for ( int i=0; i < ARRAYSIZE( g_CubemapFacingNames ); i++ ) { if ( stricmp( pEnd, g_CubemapFacingNames[i] ) == 0 ) { *iSkyboxFace = i; break; } }
// Cut off the 2 letter extension.
if ( *iSkyboxFace != -1 ) { pEnd[0] = 0; return; } }
Error( "PreprocessSkyBox: filename %s doesn't have a proper extension (bk, dn, rt, etc..)\n", pFullNameWithoutExtension ); }
void PostProcessSkyBox( SmartIVTFTexture &pSrcTexture, const char *pDstFileName, const char *pOutputDir, const char *pBaseName, VTexConfigInfo_t const &info, CUtlVector< OutputTexture_t > &outputTextures, int iSkyboxFace ) { // Split the cubemap into 6 separate images, optionally optimizing (cropping) them
int startFace = 0; int numFaces = 6; if ( g_bOldCubemapPath ) { // NOTE: this is the old path, possibly to be deprecated
// Right now, we've got a full cubemap, and we want to return the one face of the
// skybox that we're supposed to be processing.
startFace = iSkyboxFace; numFaces = 1; }
// Input is a cubemap, output is one flat texture per face
int nFlags = pSrcTexture->Flags(); Assert( info.m_bIsCubeMap && info.m_bIsSkyBox && ( nFlags & TEXTUREFLAGS_ENVMAP ) ); nFlags &= ~TEXTUREFLAGS_ENVMAP;
for ( int iFace = startFace; iFace < ( startFace + numFaces ); iFace++ ) { int nWidth = pSrcTexture->Width(); int nHeight = pSrcTexture->Height(); if ( info.m_bIsCroppedSkyBox && ( iFace != CUBEMAP_FACE_UP ) ) { // Crop skybox output images to avoid wasting memory on unseen portions below the horizon
if ( iFace == CUBEMAP_FACE_DOWN ) { nWidth = ( nWidth > 4 ) ? 4 : nWidth; nHeight = ( nHeight > 4 ) ? 4 : nHeight; } else { nHeight = ( nHeight + 1 ) / 2; } }
IVTFTexture *pFaceTexture = CreateVTFTexture(); if ( !pFaceTexture->Init( nWidth, nHeight, 1, pSrcTexture->Format(), nFlags, pSrcTexture->FrameCount() ) ) Error( "PostProcessSkyBox: IVTFTexture::Init() failed.\n" );
// Copy across the data for this face - cropping happens because "destSize < sourceSize"
// NOTE: This only works because:
// (a) we are cropping the bottom half of the image (except for
// CUBEMAP_FACE_DOWN, for which output colours don't actually matter)
// (b) we assume power-of-two input textures
// (c) DXT-compressed mip levels are padded to 4x4 block sizes
// There are a few things that don't get copied here, like alpha test
// threshold and bumpscale, but we shouldn't need those for skyboxes anyway.
int nMips = pFaceTexture->MipCount(); for ( int iMip = 0; iMip < nMips; iMip++ ) { int srcMipSize = pSrcTexture->ComputeMipSize( iMip ); int dstMipSize = pFaceTexture->ComputeMipSize( iMip ); if ( ( srcMipSize != dstMipSize ) && ( ( srcMipSize < dstMipSize ) || ( ( srcMipSize != 2*dstMipSize ) && ( iFace != CUBEMAP_FACE_DOWN ) ) ) ) { Error( "PostProcessSkyBox: src/dest mipmap size mismatch during skybox cropping (src=%d, dest=%d)\n", srcMipSize, dstMipSize ); }
for ( int iFrame = 0; iFrame < pSrcTexture->FrameCount(); iFrame++ ) { unsigned char *pDst = pFaceTexture->ImageData( iFrame, 0, iMip ); const unsigned char *pSrc = pSrcTexture->ImageData( iFrame, iFace, iMip ); memcpy( pDst, pSrc, dstMipSize ); } }
// Add this to the list of outputs
OutputTexture_t outputTexture; outputTexture.pTexture = pFaceTexture; const char *pSuffix = g_bOldCubemapPath ? "" : g_CubemapFacingNames[ iFace ]; MakeOutputFileName( outputTexture.dstFileName, ARRAYSIZE( outputTexture.dstFileName ), pOutputDir, pBaseName, pSuffix, info ); outputTextures.AddToTail( outputTexture ); }
// Get rid of the full cubemap one and return the single-face one.
DestroyVTFTexture( pSrcTexture.Get() ); pSrcTexture.Assign( NULL ); }
//-----------------------------------------------------------------------------
// Does a file exist? (doesn't use search paths)
//-----------------------------------------------------------------------------
bool FileExistsAbsolute( const char *pFileName ) { return ( 00 == access( pFileName, 00 ) ); }
void MakeDirHier( const char *pPath ) { #ifdef PLATFORM_POSIX
#define mkdir(s) mkdir(s, S_IRWXU | S_IRWXG | S_IRWXO )
#endif
char temp[1024]; Q_strncpy( temp, pPath, 1024 ); int i; for( i = 0; i < strlen( temp ); i++ ) { if( temp[i] == '/' || temp[i] == '\\' ) { temp[i] = '\0'; // DebugOut( "mkdir( %s )\n", temp );
mkdir( temp ); temp[i] = '\\'; } } // DebugOut( "mkdir( %s )\n", temp );
mkdir( temp ); }
static uint8 GetClampingValue( int nClampSize ) { if ( nClampSize <= 0 ) return 30; // ~1 billion
int nRet = 0; while ( nClampSize > 1 ) { nClampSize >>= 1; nRet++; } return nRet; }
static void SetTextureLodData( IVTFTexture *pTexture, VTexConfigInfo_t const &info ) { if ( ( info.m_nMaxDimensionX > 0 && info.m_nMaxDimensionX < pTexture->Width() ) || ( info.m_nMaxDimensionY > 0 && info.m_nMaxDimensionY < pTexture->Height() ) || ( info.m_nMaxDimensionX_360 > 0 && info.m_nMaxDimensionX_360 < pTexture->Width() ) || ( info.m_nMaxDimensionY_360 > 0 && info.m_nMaxDimensionY_360 < pTexture->Height() ) ) { TextureLODControlSettings_t lodChunk; memset( &lodChunk, 0, sizeof( lodChunk ) ); lodChunk.m_ResolutionClampX = GetClampingValue( info.m_nMaxDimensionX ); lodChunk.m_ResolutionClampY = GetClampingValue( info.m_nMaxDimensionY ); lodChunk.m_ResolutionClampX_360 = GetClampingValue( info.m_nMaxDimensionX_360 ); lodChunk.m_ResolutionClampY_360 = GetClampingValue( info.m_nMaxDimensionY_360 ); pTexture->SetResourceData( VTF_RSRC_TEXTURE_LOD_SETTINGS, &lodChunk, sizeof( lodChunk ) ); } }
static void AttachShtFile( const char *pFullNameWithoutExtension, IVTFTexture *pTexture, CRC32_t *puiHash ) { char shtName[MAX_PATH]; Q_strncpy( shtName, pFullNameWithoutExtension, sizeof(shtName) ); Q_SetExtension( shtName, ".sht", sizeof(shtName) );
if ( !FileExistsAbsolute( shtName ) ) return;
VTexMsg( "Attaching .sht file %s.\n", shtName );
// Ok, the file exists. Read it.
CUtlBuffer buf; if ( !LoadFile( shtName, buf, false, puiHash ) ) return;
pTexture->SetResourceData( VTF_RSRC_SHEET, buf.Base(), buf.TellPut() ); }
//-----------------------------------------------------------------------------
// Does the dirty deed and generates a VTF file
//-----------------------------------------------------------------------------
bool ProcessFiles( const char *pFullNameWithoutExtension, const char *pOutputDir, const char *pBaseName, VTexConfigInfo_t &info ) { // force clamps/clampt for cube maps
if( info.m_bIsCubeMap ) { info.m_nFlags |= TEXTUREFLAGS_ENVMAP; info.m_nFlags |= TEXTUREFLAGS_CLAMPS; info.m_nFlags |= TEXTUREFLAGS_CLAMPT; }
// Create the texture we're gonna store out
SmartIVTFTexture pVTFTexture( CreateVTFTexture() );
int iSkyboxFace = 0; char fullNameTemp[512]; if ( info.m_bIsSkyBox && g_bOldCubemapPath ) { Q_strncpy( fullNameTemp, pFullNameWithoutExtension, sizeof( fullNameTemp ) ); pFullNameWithoutExtension = fullNameTemp; PreprocessSkyBox( fullNameTemp, &iSkyboxFace ); }
// Load the source images into the texture
bool bLoadedSourceImages = LoadSourceImages( pVTFTexture.Get(), pFullNameWithoutExtension, info ); if ( !bLoadedSourceImages ) { VTexError( "Can't load source images for \"%s\"\n", pFullNameWithoutExtension ); return false; }
// Attach a sheet file if present
AttachShtFile( pFullNameWithoutExtension, pVTFTexture.Get(), &info.m_uiInputHash );
// No more file loads, finalize the sources hash
CRC32_Final( &info.m_uiInputHash ); pVTFTexture->SetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &info.m_uiInputHash, sizeof( info.m_uiInputHash ) ); CRC32_t crcWritten = info.m_uiInputHash;
// Name of the destination file
char dstFileName[1024]; const char *pSuffix = ""; MakeOutputFileName( dstFileName, ARRAYSIZE( dstFileName ), pOutputDir, pBaseName, pSuffix, info );
// Now if we are only validating the CRC
if( CommandLine()->FindParm( "-crcvalidate" ) ) { CUtlBuffer bufFile; bool bLoad = LoadFile( dstFileName, bufFile, false, NULL ); if ( !bLoad ) { VTexMsgEx( stderr, "LOAD ERROR: %s\n", dstFileName ); return false; }
SmartIVTFTexture spExistingVtf( CreateVTFTexture() ); bLoad = spExistingVtf->Unserialize( bufFile ); if ( !bLoad ) { VTexMsgEx( stderr, "UNSERIALIZE ERROR: %s\n", dstFileName ); return false; }
size_t numDataBytes; void *pCrcData = spExistingVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &numDataBytes ); if ( !pCrcData || numDataBytes != sizeof( CRC32_t ) ) { VTexMsgEx( stderr, "OLD TEXTURE FORMAT: %s\n", dstFileName ); return false; }
CRC32_t crcFile = * reinterpret_cast< CRC32_t const * >( pCrcData ); if ( crcFile != crcWritten ) { VTexMsgEx( stderr, "CRC MISMATCH: %s\n", dstFileName ); return false; }
VTexMsgEx( stderr, "OK: %s\n", dstFileName ); return true; }
// Now if we are not forcing the CRC
if( !CommandLine()->FindParm( "-crcforce" ) ) { CUtlBuffer bufFile; if ( LoadFile( dstFileName, bufFile, false, NULL ) ) { SmartIVTFTexture spExistingVtf( CreateVTFTexture() ); if ( spExistingVtf->Unserialize( bufFile ) ) { size_t numDataBytes; void *pCrcData = spExistingVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &numDataBytes ); if ( pCrcData && numDataBytes == sizeof( CRC32_t ) ) { CRC32_t crcFile = * reinterpret_cast< CRC32_t const * >( pCrcData ); if ( crcFile == crcWritten ) { if( !g_Quiet ) VTexMsg( "SUCCESS: %s is up-to-date\n", dstFileName );
if( !CommandLine()->FindParm( "-crcforce" ) ) return true; } } } } }
// Bumpmap scale..
pVTFTexture->SetBumpScale( info.m_flBumpScale );
// Alpha test threshold
pVTFTexture->SetAlphaTestThreshholds( info.m_flAlphaThreshhold, info.m_flAlphaHiFreqThreshhold );
// Set texture lod data
SetTextureLodData( pVTFTexture.Get(), info );
// Get the texture all internally consistent and happy
bool bAllowFixCubemapOrientation = !info.m_bIsSkyBox; // Don't let it rotate our pseudo-cubemap faces around if it's a skybox.
pVTFTexture->SetPostProcessingSettings( &info.m_vtfProcOptions ); pVTFTexture->PostProcess( false, LOOK_DOWN_Z, bAllowFixCubemapOrientation, info.m_bManualMip );
// Compute the preferred image format
ImageFormat vtfImageFormat = ComputeDesiredImageFormat( pVTFTexture.Get(), info ); // Set up the low-res image
if ( info.m_bIsCubeMap ) { // "Stage 1" of matching cubemap borders. Sometimes, it has to store off the original image.
pVTFTexture->MatchCubeMapBorders( 1, vtfImageFormat, info.m_bIsSkyBox ); } else { if ( !IsPowerOfTwo( pVTFTexture->Width() ) || !IsPowerOfTwo( pVTFTexture->Height() ) || !IsPowerOfTwo( pVTFTexture->Depth() ) ) VTexError( "Cannot create low-res image for non-power of two texture (did you forget to set 'cubemap 1' or 'skybox 1'?)\n" ); CreateLowResImage( pVTFTexture.Get() ); }
// Invert the green channel for some normal maps (depends which package they were authored in)
if ( info.m_bNormalInvertGreen ) { if ( pVTFTexture->Flags() & TEXTUREFLAGS_NORMAL ) { NormalInvertGreen( pVTFTexture.Get() ); } else { VTexWarning( "'invertgreen' specified for texture which is not being processed as a normal map!\n" ); } }
// DXT5 GA compressor assumes we're coming from IMAGE_FORMAT_ARGB8888 but
// we want to swap XY (RG) for the shader decode, so we first convert to BGRA here as a trick to flop the channels
if ( info.m_bNormalToDXT5GA ) { pVTFTexture->ConvertImageFormat( IMAGE_FORMAT_BGRA8888, false, false ); }
// Convert to the final format
pVTFTexture->ConvertImageFormat( vtfImageFormat, info.m_bNormalToDuDv, info.m_bNormalToDXT5GA );
// Stage 2 of matching cubemap borders.
pVTFTexture->MatchCubeMapBorders( 2, vtfImageFormat, info.m_bIsSkyBox );
// Finally, write out the VTF(s)
CUtlVector< OutputTexture_t > outputTextures; if ( info.m_bIsSkyBox ) { // Skyboxes need splitting into multiple images (some of which may be cropped)
PostProcessSkyBox( pVTFTexture, dstFileName, pOutputDir, pBaseName, info, outputTextures, iSkyboxFace ); } else { OutputTexture_t singleOutput; singleOutput.pTexture = pVTFTexture.Get(); strncpy( singleOutput.dstFileName, dstFileName, MAX_PATH ); outputTextures.AddToTail( singleOutput ); pVTFTexture.Assign( NULL ); }
for ( int i = 0; i < outputTextures.Count(); i++ ) { if ( info.IsSettings0Valid() ) { outputTextures[ i ].pTexture->SetResourceData( VTF_RSRC_TEXTURE_SETTINGS_EX, &info.m_exSettings0, sizeof( info.m_exSettings0 ) ); }
// Write it!
if ( g_CreateDir == true ) MakeDirHier( pOutputDir ); //It'll create it if it doesn't exist.
// Make sure the CRC hasn't been modified since finalized
Assert( crcWritten == info.m_uiInputHash );
CUtlBuffer outputBuf; if (!outputTextures[ i ].pTexture->Serialize( outputBuf )) { VTexError( "\"%s\": Unable to serialize the VTF file!\n", dstFileName ); }
CP4AutoEditAddFile autop4( outputTextures[ i ].dstFileName ); FILE *fp = fopen( outputTextures[ i ].dstFileName, "wb" ); if( !fp ) { VTexError( "Can't open: %s\n", outputTextures[ i ].dstFileName ); } fwrite( outputBuf.Base(), 1, outputBuf.TellPut(), fp ); fclose( fp );
if ( CommandLine()->FindParm( "-source2" ) ) { char pCmdLine[1024]; Q_snprintf( pCmdLine, sizeof(pCmdLine), "resourcecompiler.exe -i %s\n", outputTextures[ i ].dstFileName ); system( pCmdLine ); } } VTexMsg( "SUCCESS: Vtf file created\n" ); return true; }
const char *GetPossiblyQuotedWord( const char *pInBuf, char *pOutbuf ) { pInBuf += strspn( pInBuf, " \t" ); // skip whitespace
const char *pWordEnd; bool bQuote = false; if (pInBuf[0]=='"') { pInBuf++; pWordEnd=strchr(pInBuf,'"'); bQuote = true; } else { pWordEnd=strchr(pInBuf,' '); if (! pWordEnd ) pWordEnd = strchr(pInBuf,'\t' ); if (! pWordEnd ) pWordEnd = pInBuf+strlen(pInBuf); } if ((! pWordEnd ) || (pWordEnd == pInBuf ) ) return NULL; // no word found
memcpy( pOutbuf, pInBuf, pWordEnd-pInBuf ); pOutbuf[pWordEnd-pInBuf]=0;
pInBuf = pWordEnd; if ( bQuote ) pInBuf++; return pInBuf; }
// GetKeyValueFromBuffer:
// fills in "key" and "val" respectively and returns "true" if succeeds.
// returns false if:
// a) end-of-buffer is reached (then "val" is empty)
// b) error occurs (then "val" is the error message)
//
static bool GetKeyValueFromBuffer( CUtlBuffer &buffer, char *key, char *val ) { char buf[2048];
while( buffer.GetBytesRemaining() ) { buffer.GetLine( buf, sizeof( buf ) );
// Scanning algorithm
char *pComment = strpbrk( buf, "#\n\r" ); if ( pComment ) *pComment = 0;
pComment = strstr( buf, "//" ); if ( pComment) *pComment = 0;
const char *scan = buf; scan=GetPossiblyQuotedWord( scan, key ); if ( scan ) { scan=GetPossiblyQuotedWord( scan, val ); if ( scan ) return true; else { sprintf( val, "parameter %s has no value", key ); return false; } } }
val[0] = 0; return false; }
bool HasSuffix( const char *pFileName, const char *pSuffix ) { if ( !pFileName || !*pFileName || !pSuffix || !*pSuffix ) return false;
int fileLen = Q_strlen( pFileName ); int suffixLen = Q_strlen( pSuffix ); if ( fileLen <= suffixLen ) return false;
return !Q_strnicmp( pFileName + fileLen - suffixLen, pSuffix, suffixLen ); }
//-----------------------------------------------------------------------------
// Loads the config information from a PSD file
//-----------------------------------------------------------------------------
static bool LoadConfigFromPSD( const char *pFileName, CUtlBuffer &buf, bool bMissingConfigOk, CRC32_t *pCRC ) { CUtlBuffer bufFile; bool bOK = LoadFile( pFileName, bufFile, false, pCRC ); if ( !bOK ) { VTexError( "VTex: \"%s\" is not a valid PSD file!\n", pFileName ); return false; }
VTexMsg( "config file %s\n", pFileName ); bOK = IsPSDFile( bufFile ); if ( !bOK ) { VTexError( "VTex: \"%s\" is not a valid PSD file!\n", pFileName ); return true; }
PSDImageResources imgres = PSDGetImageResources( bufFile ); PSDResFileInfo resFileInfo( imgres.FindElement( PSDImageResources::eResFileInfo ) ); PSDResFileInfo::ResFileInfoElement descr = resFileInfo.FindElement( PSDResFileInfo::eDescription ); if ( !descr.m_pvData ) { if ( bMissingConfigOk ) return true;
VTexError( "VTex: \"%s\" does not contain vtex configuration info!\n", pFileName ); return true; }
buf.EnsureCapacity( descr.m_numBytes ); buf.Put( descr.m_pvData, descr.m_numBytes ); return true; }
//-----------------------------------------------------------------------------
// Loads the .psd file or .txt file associated with the .tga and gets out various data
//-----------------------------------------------------------------------------
static bool LoadConfigFile( const char *pFileBaseName, VTexConfigInfo_t &info ) { // Tries to load .txt, then .psd
bool bOK = false;
int lenBaseName = strlen( pFileBaseName ); char *pFileName = ( char * )stackalloc( lenBaseName + strlen( ".tga" ) + 1 ); strcpy( pFileName, pFileBaseName );
// Try TGA file with config
memcpy( pFileName + lenBaseName, ".tga", 5 ); bool bTgaExists = FileExistsAbsolute( pFileName ); if ( bTgaExists && !g_bNoTga ) { // Look for the TGA's associated TXT file
g_eMode = BITMAP_FILE_TYPE_TGA; memcpy( pFileName + lenBaseName, ".txt", 5 ); CUtlBuffer bufFile( 0, 0, CUtlBuffer::TEXT_BUFFER ); bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash ); if ( bOK ) { VTexMsg( "Config file %s\n", pFileName );
{ char key[2048]; char val[2048]; while( GetKeyValueFromBuffer( bufFile, key, val ) ) { info.ParseOptionKey( key, val ); }
if ( val[0] ) { VTexError( "%s: %s\n", pFileName, val ); return false; }
if ( g_eMode == BITMAP_FILE_TYPE_PFM ) { VTexWarning( "%s specifies PFM, but TGA with same name also exists - possible ambiguity?\n", pFileName ); } } } else { memcpy( pFileName + lenBaseName, ".tga", 5 ); //VTexMsg( "No config file for %s\n", pFileName );
bOK = true; } } if ( g_bNoTga && bTgaExists ) { VTexWarningNoPause( "-notga disables \"%s\"\n", pFileName ); }
// PSD file attempt
memcpy( pFileName + lenBaseName, ".psd", 5 ); bool bPsdExists = FileExistsAbsolute( pFileName ); if ( !bOK && bPsdExists && !g_bNoPsd && !g_bUsePfm ) // If PSD mode was not disabled
{ g_eMode = BITMAP_FILE_TYPE_PSD;
CUtlBuffer bufDescr( 0, 0, CUtlBuffer::TEXT_BUFFER ); bOK = LoadConfigFromPSD( pFileName, bufDescr, true, &info.m_uiInputHash ); if ( bufDescr.TellMaxPut() > 0 ) { char key[2048]; char val[2048]; while( GetKeyValueFromBuffer( bufDescr, key, val ) ) { info.ParseOptionKey( key, val ); }
if ( val[0] ) { VTexError( "%s: %s\n", pFileName, val ); return false; } } } else if ( bPsdExists && !g_bUsePfm ) { if ( bOK ) { VTexWarningNoPause( "psd file \"%s\" exists, but not used, delete tga and txt files to use psd file directly\n", pFileName ); } else if ( g_bNoPsd ) { VTexWarningNoPause( "-nopsd disables \"%s\"\n", pFileName ); } }
// PFM file attempt
memcpy( pFileName + lenBaseName, ".pfm", 5 ); bool bPfmExists = FileExistsAbsolute( pFileName ); if ( !bOK && bPfmExists && g_bUsePfm ) { g_eMode = BITMAP_FILE_TYPE_PFM;
CUtlBuffer bufFile( 0, 0, CUtlBuffer::TEXT_BUFFER ); bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash ); }
// Try TXT file as config again for TGA cubemap / PFM
memcpy( pFileName + lenBaseName, ".txt", 5 ); bool bTxtExists = FileExistsAbsolute( pFileName ); if ( !bOK && bTxtExists ) { g_eMode = BITMAP_FILE_TYPE_TGA;
CUtlBuffer bufFile( 0, 0, CUtlBuffer::TEXT_BUFFER ); bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash ); if ( bOK ) { VTexMsg( "Config file %s\n", pFileName );
{ char key[2048]; char val[2048]; while( GetKeyValueFromBuffer( bufFile, key, val ) ) { info.ParseOptionKey( key, val ); }
if ( val[0] ) { VTexError( "%s: %s\n", pFileName, val ); return false; } } } }
if ( g_eMode == BITMAP_FILE_TYPE_PFM ) { if ( g_bUsedAsLaunchableDLL && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS ) ) { info.m_nFlags |= TEXTUREFLAGS_NOMIP; } if ( g_bUsedAsLaunchableDLL && !HasSuffix( pFileBaseName, "_hdr" ) && !HasSuffix( pFileBaseName, "_disp" ) ) { VTexWarning( "PFM files should be suffixed with '_hdr' or '_disp'\n" ); } } else if ( g_bUsedAsLaunchableDLL && HasSuffix( pFileBaseName, "hdr" ) ) { VTexWarning( "Only HDR images (.PFM files) should be suffixed with 'hdr'\n" ); }
if ( !bOK ) { VTexWarning( " \"%s\" does not specify valid %s%sPFM+TXT files!\n", pFileBaseName, g_bNoPsd ? "" : "PSD or ", g_bNoTga ? "" : "TGA or " ); return false; }
if ( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP ) ) { VTexMsg( "Implicitly setting premultcolorbyoneovermiplevel since you are generating a dudv map\n" ); info.m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP; }
if ( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) ) { VTexMsg( "Implicitly setting trilinear since you are generating a dudv map\n" ); info.m_nFlags |= TEXTUREFLAGS_TRILINEAR; }
if ( Q_stristr( pFileBaseName, "_normal" ) ) { if( !( info.m_nFlags & TEXTUREFLAGS_NORMAL ) ) { if( !g_Quiet ) { VTexMsgEx( stderr, "Implicitly setting:\n" "\t\"normal\" \"1\"\n" "since filename ends in \"_normal\"\n" ); } info.m_nFlags |= TEXTUREFLAGS_NORMAL; } }
if ( Q_stristr( pFileBaseName, "ssbump" ) ) { if( !( info.m_nFlags & TEXTUREFLAGS_SSBUMP ) ) { if( !g_Quiet ) { VTexMsgEx( stderr, "Implicitly setting:\n" "\t\"ssbump\" \"1\"\n" "since filename includes \"ssbump\"\n" ); } info.m_nFlags |= TEXTUREFLAGS_SSBUMP; } }
if ( Q_stristr( pFileBaseName, "_dudv" ) ) { if( !info.m_bNormalToDuDv && !info.m_bDuDv ) { if( !g_Quiet ) { VTexMsgEx( stderr, "Implicitly setting:\n" "\t\"dudv\" \"1\"\n" "since filename ends in \"_dudv\"\n" "If you are trying to convert from a normal map to a dudv map, put \"normaltodudv\" \"1\" in description.\n" ); } info.m_bDuDv = true; } }
// Displacement map
if ( Q_stristr( pFileBaseName, "_disp" ) ) { if( !info.m_bDisplacementMap ) { info.m_bDisplacementMap = true; if ( ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE ) && !g_Quiet ) { VTexMsgEx( stderr, "Implicitly disabling nice filtering\n" ); } info.m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE;
if ( !( info.m_nFlags & TEXTUREFLAGS_NOMIP ) && !g_Quiet ) { VTexMsgEx( stderr, "Implicitly disabling mip map generation\n" ); } info.m_nFlags &= ~TEXTUREFLAGS_NOMIP; } }
// Turn off nice filtering if we are a cube map (takes too long with buildcubemaps) or
// if we are a normal map (looks like terd.)
if ( ( info.m_nFlags & TEXTUREFLAGS_NORMAL ) || info.m_bIsCubeMap ) { if ( ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE ) && !g_Quiet ) { VTexMsgEx( stderr, "Implicitly disabling nice filtering\n" ); } info.m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE; }
return true; }
//-----------------------------------------------------------------------------
// Loads the .psd file or .txt file associated with the .tga and gets out various data
//-----------------------------------------------------------------------------
static CDmePrecompiledTexture *LoadConfigFile( const char *pFullPath, BitmapFileType_t *pMode, CRC32_t *pInputHash ) { // Based on the extension, we do different things
const char *pExt = Q_GetFileExtension( pFullPath ); if ( !pExt ) { VTexError( "VTex: Bogus file name \"%s\"!\n", pFullPath ); return NULL; }
const char *pOrigFullPath = pFullPath; bool bConfigFileSpecified = ( !Q_stricmp( pExt, "txt" ) || !Q_stricmp( pExt, "tex" ) );
CDmePrecompiledTexture *pPrecompiledTexture = NULL;
*pMode = BITMAP_FILE_TYPE_UNKNOWN; char pTexFile[MAX_PATH]; if ( !Q_stricmp( pExt, "tga" ) || !Q_stricmp( pExt, "pfm" ) ) { *pMode = !Q_stricmp( pExt, "tga" ) ? BITMAP_FILE_TYPE_TGA : BITMAP_FILE_TYPE_PFM; Q_strncpy( pTexFile, pFullPath, sizeof(pTexFile) ); Q_SetExtension( pTexFile, "tex", sizeof(pTexFile) ); if ( FileExistsAbsolute( pTexFile ) ) { // If we ask for a tga or pfm, and a tex file exists, use the tex loader below
pFullPath = pTexFile; pExt = "tex"; } else { Q_SetExtension( pTexFile, "txt", sizeof(pTexFile) ); if ( FileExistsAbsolute( pTexFile ) ) { // If we ask for a tga or pfm, and a tex file exists, use the tex loader below
pFullPath = pTexFile; pExt = "txt"; } else { pPrecompiledTexture = CreateElement< CDmePrecompiledTexture >( "root", DMFILEID_INVALID ); pPrecompiledTexture->m_ImageFileName = Q_UnqualifiedFileName( pFullPath ); pPrecompiledTexture->AddProcessor< CDmeTP_ComputeMipmaps >( "computeMipmaps" ); } } } if ( !Q_stricmp( pExt, "psd" ) ) { CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); if ( !LoadConfigFromPSD( pFullPath, buf, false, pInputHash ) ) return NULL;
if ( buf.TellMaxPut() == 0 ) return NULL;
char pTempPath[MAX_PATH]; Q_strncpy( pTempPath, pFullPath, sizeof(pTempPath) ); Q_SetExtension( pTempPath, "__psdtxt", sizeof(pTempPath) ); DmElementHandle_t hElement; const char *pEncoding = g_pDataModel->IsDMXFormat( buf ) ? "keyvalues2" : "tex_source1"; if ( !g_pDataModel->Unserialize( buf, pEncoding, "tex", NULL, pTempPath, CR_FORCE_COPY, hElement ) ) return NULL;
pPrecompiledTexture = GetElement< CDmePrecompiledTexture >( hElement ); pPrecompiledTexture->m_ImageFileName = Q_UnqualifiedFileName( pFullPath ); *pMode = BITMAP_FILE_TYPE_PSD; } bool bIsImportedFile = !Q_stricmp( pExt, "txt" ); if ( !Q_stricmp( pExt, "tex" ) || bIsImportedFile ) { CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); bool bOK = LoadFile( pFullPath, buf, false, pInputHash ); if ( !bOK ) return NULL;
DmElementHandle_t hElement; if ( !g_pDataModel->Unserialize( buf, !bIsImportedFile ? "keyvalues2" : "tex_source1", "tex", NULL, pFullPath, CR_FORCE_COPY, hElement ) ) return NULL;
pPrecompiledTexture = GetElement< CDmePrecompiledTexture >( hElement );
char pFileBase[ MAX_PATH ]; Q_strncpy( pFileBase, Q_UnqualifiedFileName( pOrigFullPath ), sizeof(pFileBase) );
if ( Q_stricmp( pPrecompiledTexture->m_ImageFileName, "__unspecified_texture" ) ) { if ( !bConfigFileSpecified && Q_stricmp( pPrecompiledTexture->m_ImageFileName, pFileBase ) ) { Warning( ".tex specified a different file name (\"%s\") than the command-line did (\"%s\")!\n", pPrecompiledTexture->m_ImageFileName.Get(), pFileBase ); return NULL; } } else { if ( bConfigFileSpecified ) { char *pTestExt[3] = { ".tga", ".pfm", ".psd" }; char pTestFileTest[ MAX_PATH ]; char pTestFile[ MAX_PATH ]; Q_strncpy( pTestFile, pFullPath, sizeof(pTestFile) ); int i; for ( i = 0; i < 3; ++i ) { Q_SetExtension( pTestFile, pTestExt[i], sizeof(pTestFile) ); MakeSrcFileName( pPrecompiledTexture, pTestFile, 0, 0, 0, pPrecompiledTexture->m_nVolumeTextureDepth > 1 ? 0 : -1, pTestFileTest, sizeof(pTestFileTest) ); if ( FileExistsAbsolute( pTestFileTest ) ) { Q_strncpy( pFileBase, Q_UnqualifiedFileName( pTestFile ), sizeof(pFileBase) ); break; } } if ( i == 3 ) { Warning( "Unable to find image file associated with file \"%s\"!\n", pFullPath ); return false; } }
pPrecompiledTexture->m_ImageFileName = pFileBase; }
const char *pTextureExt = Q_GetFileExtension( pPrecompiledTexture->m_ImageFileName ); BitmapFileType_t nTextureMode = BITMAP_FILE_TYPE_UNKNOWN; if ( !Q_stricmp( pTextureExt, "tga" ) ) { nTextureMode = BITMAP_FILE_TYPE_TGA; } else if ( !Q_stricmp( pTextureExt, "pfm" ) ) { nTextureMode = BITMAP_FILE_TYPE_PFM; } else if ( pTextureExt ) { VTexError( "VTex: Bogus texture file name encountered \"%s\"!\n", pPrecompiledTexture->m_ImageFileName.Get() ); return NULL; }
if ( *pMode != BITMAP_FILE_TYPE_UNKNOWN && *pMode != nTextureMode ) { VTexError( "VTex: Specified to build file \"%s\", but file \"%s\" is specified in the associated .tex file!\n", (char *)pFullPath, pPrecompiledTexture->m_ImageFileName.Get() ); return NULL; } }
/*
if ( g_eMode == BITMAP_FILE_TYPE_PFM ) { if ( g_bUsedAsLaunchableDLL && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS ) ) { info.m_nFlags |= TEXTUREFLAGS_NOMIP; }
if ( g_bUsedAsLaunchableDLL && !HasSuffix( pFileBaseName, "_hdr" ) && !HasSuffix( pFileBaseName, "_disp" ) ) { VTexWarning( "PFM files should be suffixed with '_hdr' or '_disp'\n" ); } } else if ( g_bUsedAsLaunchableDLL && HasSuffix( pFileBaseName, "hdr" ) ) { VTexWarning( "Only HDR images (.PFM files) should be suffixed with 'hdr'\n" ); }
if ( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP ) ) { VTexMsg( "Implicitly setting premultcolorbyoneovermiplevel since you are generating a dudv map\n" ); info.m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP; }
if ( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) ) { VTexMsg( "Implicitly setting trilinear since you are generating a dudv map\n" ); info.m_nFlags |= TEXTUREFLAGS_TRILINEAR; }
// Turn off nice filtering if we are a cube map (takes too long with buildcubemaps) or
// if we are a normal map (looks like terd.)
if ( ( info.m_nFlags & TEXTUREFLAGS_NORMAL ) || info.m_bIsCubeMap ) { if ( ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE ) && !g_Quiet ) { VTexMsgEx( stderr, "implicitly disabling nice filtering\n" ); } info.m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE; } */
char pTextureName[MAX_PATH]; GenerateResourceName( pFullPath, NULL, pTextureName, sizeof(pTextureName) ); pPrecompiledTexture->SetName( pTextureName ); return pPrecompiledTexture; }
void Usage( void ) { VTexError( "\n" " Usage: vtex [-outdir dir] [-nopause] [-mkdir] [-shader ShaderName] [-vmtparam Param Value] tex1.txt tex2.txt ...\n" "\n" " -quiet : don't print anything out, don't pause for input\n" " -warningsaserrors : treat warnings as errors\n" " -nopause : don't pause for input\n" " -nomkdir : don't create destination folder if it doesn't exist\n" " -shader : make a .vmt for this texture, using this shader (e.g. \"vtex -shader UnlitGeneric blah.tga\")\n" " -vmtparam : adds parameter and value to the .vmt file\n" " -outdir <dir> : write output to the specified dir regardless of source filename and vproject\n" " -deducepath : deduce path of sources by target file names\n" " -extractsrc : extract approximate src art out of a vtf\n" " -dontbuild : don't build the input files into VTFs (usually used with extractsrc)\n" " -quickconvert : use with \"-nop4 -dontusegamedir -quickconvert\" to upgrade old .vmt files\n" " -dontusegamedir : output files in same folder as inputs (for use with -extractsrc and -quickconvert)\n" " -crcvalidate : validate .vmt against the sources\n" " -crcforce : generate a new .vmt even if sources crc matches\n" " -nop4 : don't check files out in Perforce\n" " -nopsd : skip .psd files (e.g. use this with \"vtex *.*\")\n" " -notga : skip .tga files (e.g. use this with \"vtex *.*\")\n" " -oldcubepath : old cubemap method, expects 6 input files, suffixed: 'up', 'dn', 'lf', 'rt', 'ft', 'bk'\n" "\n" "\teg: -vmtparam $ignorez 1 -vmtparam $translucent 1\n" "\n" " Note that you can use wildcards and that you can also chain them\n" " e.g. materialsrc/monster1/*.tga materialsrc/monster2/*.tga\n" ); }
bool GetOutputDir( const char *inputName, char *outputDir ) { if ( g_ForcedOutputDir[0] ) { strcpy( outputDir, g_ForcedOutputDir ); } else { // Is inputName a relative path?
char buf[MAX_PATH]; Q_MakeAbsolutePath( buf, sizeof( buf ), inputName, NULL ); Q_FixSlashes( buf ); const char *pTmp = Q_stristr( buf, "materialsrc\\" ); if( !pTmp ) { return false; } pTmp += strlen( "materialsrc/" ); strcpy( outputDir, gamedir ); strcat( outputDir, "materials/" ); strcat( outputDir, pTmp ); Q_StripFilename( outputDir ); } if( !g_Quiet ) { VTexMsg( "Output directory: %s\n", outputDir ); } return true; }
bool IsCubeFromFileNames( const char *inputBaseName ) { char fileName[MAX_PATH]; // Do Strcmp for ".hdr" to make sure we aren't ripping too much stuff off.
Q_StripExtension( inputBaseName, fileName, MAX_PATH ); const char *pInputExtension = inputBaseName + Q_strlen( fileName ); Q_strncat( fileName, "rt", MAX_PATH, COPY_ALL_CHARACTERS ); Q_strncat( fileName, pInputExtension, MAX_PATH, COPY_ALL_CHARACTERS ); Q_strncat( fileName, GetSourceExtension(), MAX_PATH, COPY_ALL_CHARACTERS ); struct _stat buf; if( _stat( fileName, &buf ) != -1 ) { return true; } else { return false; } }
#ifdef PLATFORM_WINDOWS
int Find_Files( WIN32_FIND_DATA &wfd, HANDLE &hResult, const char *basedir, const char *extension ) { char filename[MAX_PATH] = {0};
BOOL bMoreFiles = TRUE; if ( hResult && ( INVALID_HANDLE_VALUE != hResult ) ) { bMoreFiles = FindNextFile( hResult, &wfd); } else { memset(&wfd, 0, sizeof(WIN32_FIND_DATA)); char search[260] = {0}; sprintf( search, "%s\\*.*", basedir ); hResult = FindFirstFile( search, &wfd );
if ( INVALID_HANDLE_VALUE == hResult ) return 0; }
if ( bMoreFiles ) { // Skip . and ..
if ( wfd.cFileName[0] == '.' ) { return FF_TRYAGAIN; }
// If it's a subdirectory, just recurse down it
if ( (wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) ) { char subdir[MAX_PATH]; sprintf( subdir, "%s\\%s", basedir, wfd.cFileName );
// Recurse
// -- Find_Files( wfd, hResult, basedir, extension );
return FF_TRYAGAIN; }
// Check that it's a tga
//
char fname[_MAX_FNAME] = {0}; char ext[_MAX_EXT] = {0};
_splitpath( wfd.cFileName, NULL, NULL, fname, ext );
// Not the type we want.
if ( stricmp( ext, extension ) ) return FF_DONTPROCESS;
// Check for .vmt
sprintf( filename, "%s\\%s.vmt", basedir, fname ); // Exists, so don't overwrite it
if ( FileExistsAbsolute( filename ) ) return FF_PROCESS;
char texturename[ _MAX_PATH ] = {0}; char *p = ( char * )basedir;
// Skip over the base path to get a material system relative path
// p += strlen( wfd.cFileName ) + 1;
// Construct texture name
sprintf( texturename, "%s\\%s", p, fname );
// Convert all to lower case
strlwr( texturename ); strlwr( filename ); return FF_PROCESS; } else { FindClose( hResult ); hResult = INVALID_HANDLE_VALUE; return 0; } } #endif // PLATFORM_WINDOWS
char const *GetBareFileName( char const *pszPathName ) { const char *pBaseName = &pszPathName[strlen( pszPathName ) - 1]; while( (pBaseName >= pszPathName) && *pBaseName != '\\' && *pBaseName != '/' ) { pBaseName--; } pBaseName++; return pBaseName; }
bool Process_File_Internal( char *pInputBaseName, int maxlen, bool bOutputPwlColorConversion, bool bConvertTo360PwlSrgb ); bool Process_File( char *pInputBaseName, int maxlen ) { const char *pExtension = V_GetFileExtension( pInputBaseName ); if ( pExtension != NULL ) { if ( V_stricmp( pExtension, "pfm" ) == 0 ) { g_bNoTga = true; g_bNoPsd = true; g_bUsePfm = true; } }
// Build standard .vtf
bool ret = Process_File_Internal( pInputBaseName, maxlen, false, false ); if ( ret == false ) return ret;
// Build XBox 360 srgb .pwl.vtf
if ( g_bSupportsXBox360 == true ) { ret = Process_File_Internal( pInputBaseName, maxlen, true, true ); }
return ret; }
bool Process_File_Internal( char *pInputBaseName, int maxlen, bool bOutputPwlColorConversion, bool bConvertTo360PwlSrgb ) { Q_FixSlashes( pInputBaseName, '/' );
char requestedInputBaseName[1024]; Q_strncpy( requestedInputBaseName, pInputBaseName, maxlen );
char outputDir[1024]; Q_StripExtension( pInputBaseName, pInputBaseName, maxlen );
if ( CommandLine()->FindParm( "-deducepath" ) ) { strcpy( outputDir, pInputBaseName );
// If it is not a full path, try making it a full path
if ( pInputBaseName[0] != '/' && pInputBaseName[1] != ':' ) { // Convert to full path
getcwd( outputDir, sizeof( outputDir ) ); Q_FixSlashes( outputDir, '/' ); Q_strncat( outputDir, "/", sizeof( outputDir ) ); Q_strncat( outputDir, pInputBaseName, sizeof( outputDir ) ); }
// If it is pointing inside "/materials/" make it go for "/materialsrc/"
char *pGame = strstr( outputDir, "/game/" ); char *pMaterials = strstr( outputDir, "/materials/" ); if ( pGame && pMaterials && ( pGame < pMaterials ) ) { // "u:/data/game/tf/materials/" -> "u:/data/content/tf/materialsrc/"
int numExtraBytes = strlen( "/content/.../materialsrc/" ) - strlen( "/game/.../materials/" ); int numConvertBytes = pMaterials + strlen( "/materials/" ) - outputDir; memmove( outputDir + numConvertBytes + numExtraBytes, outputDir + numConvertBytes, strlen( outputDir ) - numConvertBytes + 1 ); int numMidBytes = pMaterials - pGame - strlen( "/game" ); memmove( pGame + strlen( "/content" ), pGame + strlen( "/game" ), numMidBytes );
memmove( pGame, "/content", strlen( "/content" ) ); memmove( pGame + strlen( "/content" ) + numMidBytes, "/materialsrc/", strlen( "/materialsrc/" ) ); }
Q_strncpy( pInputBaseName, outputDir, maxlen ); }
if( !g_Quiet ) { VTexMsg( "\nInput file: %s\n", pInputBaseName ); }
if( g_UseGameDir ) { if ( !GetOutputDir( pInputBaseName, outputDir ) ) { VTexError( "Problem figuring out outputdir for %s\n", pInputBaseName ); return FALSE; } sprintf( requestedInputBaseName, "%s/%s.vtf", outputDir, GetBareFileName( pInputBaseName ) ); } else // if (!g_UseGameDir)
{ strcpy( outputDir, pInputBaseName ); sprintf( requestedInputBaseName, "%s.vtf", outputDir ); Q_StripFilename(outputDir); }
// Usage:
// vtex -nop4 -dontusegamedir -quickconvert u:\data\game\tf\texture.vtf
// Will read the old texture format and write the new texture format
//
if ( CommandLine()->FindParm( "-quickconvert" ) ) { VTexMsg( "Quick convert of '%s'...\n", pInputBaseName );
char chFileNameConvert[ 512 ]; sprintf( chFileNameConvert, "%s.vtf", pInputBaseName );
IVTFTexture *pVtf = CreateVTFTexture(); CUtlBuffer bufFile; LoadFile( chFileNameConvert, bufFile, true, NULL ); bool bRes = pVtf->Unserialize( bufFile ); if ( !bRes ) VTexError( "Failed to read '%s'!\n", chFileNameConvert );
// Determine the CRC if it was there
// CRC32_t uiDataHash = 0;
// CRC32_t *puiDataHash = &uiDataHash;
// Assert( sizeof( uiDataHash ) == sizeof( int ) );
// if ( !pVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, ... ) )
AttachShtFile( pInputBaseName, pVtf, NULL );
// Update the CRC
// if ( puiDataHash )
// {
// pVtf->InitResourceDataSection( VTexConfigInfo_t::VTF_INPUTSRC_CRC, *puiDataHash );
// }
// Remove the CRC when quick-converting
pVtf->SetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, NULL, 0 );
bufFile.Clear(); bRes = pVtf->Serialize( bufFile ); if ( !bRes ) VTexError( "Failed to write '%s'!\n", chFileNameConvert );
DestroyVTFTexture( pVtf );
if ( FILE *fw = fopen( chFileNameConvert, "wb" ) ) { fwrite( bufFile.Base(), 1, bufFile.TellPut(), fw ); fclose( fw ); } else VTexError( "Failed to open '%s' for writing!\n", chFileNameConvert );
VTexMsg( "... succeeded.\n" );
return TRUE; }
VTexConfigInfo_t info; bool bConfigLoaded = LoadConfigFile( pInputBaseName, info );
// Usage:
// vtex -nop4 -dontusegamedir -deducepath -extractsrc u:\data\game\tf\texture.vtf
// Will read the vtf texture and write the texture src files
//
if ( CommandLine()->FindParm( "-extractsrc" ) && !bConvertTo360PwlSrgb ) //&& !bConfigLoaded )
{ VTexMsg( "Extracting from vtf '%s'.\n", requestedInputBaseName ); VTexMsg( "Saving extracted src as '%s'.\n", pInputBaseName );
// Create directory
char szCreateDirectoryCommand[2048]; V_snprintf( szCreateDirectoryCommand, 1024, "if not exist %s mkdir %s", pInputBaseName, pInputBaseName ); V_StripFilename( szCreateDirectoryCommand ); V_FixSlashes( szCreateDirectoryCommand, '\\' ); //Msg( "*** system: %s\n", szCreateDirectoryCommand );
system( szCreateDirectoryCommand );
// Create the texture and unserialize file data
SmartIVTFTexture pVtf( CreateVTFTexture() ); CUtlBuffer bufFile; LoadFile( requestedInputBaseName, bufFile, true, NULL ); bool bRes = pVtf->Unserialize( bufFile ); if ( !bRes ) { VTexError( "Failed to read '%s'!\n", requestedInputBaseName ); return FALSE; }
Msg( "vtf width: %d\n", pVtf->Width() ); Msg( "vtf height: %d\n", pVtf->Height() ); Msg( "vtf numFrames: %d\n", pVtf->FrameCount() ); Msg( "vtf numFaces: %d\n", pVtf->FaceCount() ); Msg( "vtf cubemap: %s\n", pVtf->IsCubeMap() ? "true" : "false" ); Vector vecReflectivity = pVtf->Reflectivity(); Msg( "vtf reflectivity: %f %f %f\n", vecReflectivity[0], vecReflectivity[1], vecReflectivity[2] ); ImageFormat srcFormat = pVtf->Format(); char const *szFormatName = ImageLoader::GetName( srcFormat ); Msg( "vtf format: %s\n", szFormatName );
if ( pVtf->FrameCount() > 1 ) { VTexError( "Vtf source extraction is not implemented for multiple frames!\n" ); return FALSE; } if ( pVtf->FaceCount() > 1 || pVtf->IsCubeMap() ) { VTexError( "Vtf source extraction is not implemented for cubemaps!\n" ); return FALSE; }
VTexMsg( "Extracting image data '%s.tga'...\n", pInputBaseName ); { char chVtf2TgaCommand[2048]; Q_snprintf( chVtf2TgaCommand, sizeof( chVtf2TgaCommand ) - 1, "vtf2tga.exe -i %s -o %s.tga", requestedInputBaseName, pInputBaseName ); int iSysCall = system( chVtf2TgaCommand ); if ( iSysCall ) { VTexError( "Failed to extract image data!\n" ); return FALSE; } char chTgaFile[ MAX_PATH ]; sprintf( chTgaFile, "%s.tga", pInputBaseName ); CP4AutoAddFile autop4( chTgaFile ); }
// Now create the accompanying text file with texture settings
char chTxtFileName[1024]; Q_snprintf( chTxtFileName, sizeof( chTxtFileName ) - 1, "%s.txt", pInputBaseName ); VTexMsg( "Saving text data '%s.txt'...\n", pInputBaseName );
for ( int i = 0; i < 2; i++ ) // First see if we need to write a txt file, then write it
{ FILE *fTxtFile = NULL; if ( i == 1 ) { // Try to open for writing without p4 edit
fTxtFile = fopen( chTxtFileName, "wt" ); if ( !fTxtFile ) { // p4 edit, then try to open for writing
CP4AutoEditFile autop4( chTxtFileName ); fTxtFile = fopen( chTxtFileName, "wt" ); if ( !fTxtFile ) { // Can't open file for writing
VTexError( "Failed to create '%s'!\n", chTxtFileName ); return FALSE; } } }
if ( strstr( szFormatName, "BGR" ) || strstr( szFormatName, "RGB" ) ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "nocompress 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_NOMIP ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "nomip 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_NOLOD ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "nolod 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_CLAMPS ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "clamps 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_CLAMPT ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "clampt 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_CLAMPU ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "clampu 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_PROCEDURAL ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "procedural 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_TRILINEAR ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "trilinear 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_POINTSAMPLE ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "pointsample 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_ANISOTROPIC ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "anisotropic 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_HINT_DXT5 ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "dxt5 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_NORMAL ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "normal 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_ALL_MIPS ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "allmips 1\n" ); } }
if ( pVtf->Flags() & TEXTUREFLAGS_MOST_MIPS ) { if ( i == 0 ) { continue; } else { fprintf( fTxtFile, "mostmips 1\n" ); } }
if ( i == 1 ) { fclose( fTxtFile ); CP4AutoAddFile autop4( chTxtFileName ); }
// Didn't find anything to write, so quit
if ( i == 0 ) { break; } }
VTexMsg( "'%s' extracted.\n", pInputBaseName ); }
if ( CommandLine()->FindParm( "-dontbuild" ) ) return TRUE;
if ( !bConfigLoaded ) { bConfigLoaded = LoadConfigFile( pInputBaseName, info ); }
if ( !bConfigLoaded ) return FALSE;
if ( !g_bOldCubemapPath && !g_bUsePfm ) { // Error out if we find old-style cubemap filenames
if ( IsCubeFromFileNames( pInputBaseName ) ) { VTexError( "File is old-style cubemap. Convert to new-style cubemap (single 'T-shape' image) or use old path with '-oldcubepath'" ); } } else if ( !info.m_bIsCubeMap ) { // Look for old-style cubemap filenames
info.m_bIsCubeMap = IsCubeFromFileNames( pInputBaseName ); }
if ( bConvertTo360PwlSrgb ) { SetFlagValue( info.m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_SRGB_PC_TO_360, 1 ); }
if( ( info.m_nStartFrame == -1 && info.m_nEndFrame != -1 ) || ( info.m_nStartFrame != -1 && info.m_nEndFrame == -1 ) ) { VTexError( "%s: If you use startframe, you must use endframe, and vice versa.\n", pInputBaseName ); return FALSE; }
const char *pBaseName = GetBareFileName( pInputBaseName );
bool bProcessedFilesOK = ProcessFiles( pInputBaseName, outputDir, pBaseName, info ); if ( !bProcessedFilesOK ) return FALSE;
// create vmts if necessary
if( g_ShaderName ) { char buf[1024]; sprintf( buf, "%s/%s.vmt", outputDir, pBaseName ); const char *tmp = Q_stristr( outputDir, "materials" ); FILE *fp; if( tmp ) { // check if the file already exists.
fp = fopen( buf, "r" ); if( fp ) { if ( !g_Quiet ) VTexMsgEx( stderr, "vmt file \"%s\" already exists\n", buf );
fclose( fp ); } else { fp = fopen( buf, "w" ); if( fp ) { if ( !g_Quiet ) VTexMsgEx( stderr, "Creating vmt file: %s/%s\n", tmp, pBaseName ); tmp += strlen( "materials/" ); fprintf( fp, "\"%s\"\n", g_ShaderName ); fprintf( fp, "{\n" ); fprintf( fp, "\t\"$baseTexture\" \"%s/%s\"\n", tmp, pBaseName );
int i; for( i=0;i<g_NumVMTParams;i++ ) { fprintf( fp, "\t\"%s\" \"%s\"\n", g_VMTParams[i].m_szParam, g_VMTParams[i].m_szValue ); }
fprintf( fp, "}\n" ); fclose( fp );
CP4AutoAddFile autop4( buf ); } else { VTexWarning( "Couldn't open \"%s\" for writing\n", buf ); } }
} else { VTexWarning( "Couldn't find \"materials/\" in output path\n", buf ); } }
return TRUE; }
class CVTexLoggingListener : public ILoggingListener { public: virtual void Log( const LoggingContext_t *pContext, const tchar *pMessage ) { VTexMsg( "%s", pMessage ); if ( pContext->m_Severity == LS_ERROR ) { Pause(); } } };
CVTexLoggingListener g_VTexLoggingListener;
class CVTex : public IVTex, public ILaunchableDLL { public: int VTex( int argc, char **argv );
// ILaunchableDLL, used by vtex.exe.
virtual int main( int argc, char **argv ) { g_bUsedAsLaunchableDLL = true;
// Run the vtex logic
int iResult = VTex( argc, argv );
return iResult; }
virtual int VTex( CreateInterfaceFn fsFactory, const char *pGameDir, int argc, char **argv ) { g_pFileSystem = g_pFullFileSystem = (IFileSystem*)fsFactory( FILESYSTEM_INTERFACE_VERSION, NULL ); if ( !g_pFileSystem ) { Error( "IVTex3::VTex - fsFactory can't get '%s' interface.", FILESYSTEM_INTERFACE_VERSION ); return 0; } Q_strncpy( gamedir, pGameDir, sizeof( gamedir ) ); Q_AppendSlash( gamedir, sizeof( gamedir ) ); return VTex( argc, argv ); } };
static class CSuggestGameDirHelper { public: static bool SuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories ); bool MySuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories );
public: CSuggestGameDirHelper() : m_pszInputFiles( NULL ), m_numInputFiles( 0 ) {}
public: char const * const *m_pszInputFiles; size_t m_numInputFiles; } g_suggestGameDirHelper;
bool CSuggestGameDirHelper::SuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories ) { return g_suggestGameDirHelper.MySuggestFn( pFsSteamSetupInfo, pchPathBuffer, nBufferLength, pbBubbleDirectories ); }
bool CSuggestGameDirHelper::MySuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories ) { if ( !m_numInputFiles || !m_pszInputFiles ) return false;
if ( pbBubbleDirectories ) *pbBubbleDirectories = true;
for ( int k = 0; k < m_numInputFiles; ++ k ) { Q_MakeAbsolutePath( pchPathBuffer, nBufferLength, m_pszInputFiles[ k ] ); return true; }
return false; }
int CVTex::VTex( int argc, char **argv ) { CommandLine()->CreateCmdLine( argc, argv );
if ( g_bUsedAsLaunchableDLL ) { LoggingSystem_PushLoggingState(); LoggingSystem_RegisterLoggingListener( &g_VTexLoggingListener ); }
MathLib_Init( 2.2f, 2.2f, 0.0f, 1.0f, false, false, false, false ); if( argc < 2 ) { Usage(); }
g_UseGameDir = true; // make sure this is initialized to true.
int i; i = 1; while( i < argc ) { if( stricmp( argv[i], "-quiet" ) == 0 ) { i++; g_Quiet = true; g_NoPause = true; // no point in pausing if we aren't going to print anything out.
} else if( stricmp( argv[i], "-nopause" ) == 0 ) { i++; g_NoPause = true; } else if ( stricmp( argv[i], "-WarningsAsErrors" ) == 0 ) { i++; g_bWarningsAsErrors = true; } else if ( stricmp( argv[i], "-UseStandardError" ) == 0 ) { i++; g_bUseStandardError = true; } else if ( stricmp( argv[i], "-nopsd" ) == 0 ) { i++; g_bNoPsd = true; } else if ( stricmp( argv[i], "-notga" ) == 0 ) { i++; g_bNoTga = true; } else if ( stricmp( argv[i], "-nomkdir" ) == 0 ) { i++; g_CreateDir = false; } else if ( stricmp( argv[i], "-mkdir" ) == 0 ) { i++; g_CreateDir = true; } else if ( stricmp( argv[i], "-game" ) == 0 ) { i += 2; } else if ( stricmp( argv[i], "-outdir" ) == 0 ) { strcpy( g_ForcedOutputDir, argv[i+1] ); i += 2; } else if ( stricmp( argv[i], "-dontusegamedir" ) == 0) { ++i; g_UseGameDir = false; } else if( stricmp( argv[i], "-shader" ) == 0 ) { i++; if( i < argc ) { g_ShaderName = argv[i]; i++; } } else if( stricmp( argv[i], "-vproject" ) == 0 ) { // skip this one. . we dont' use it internally.
i += 2; } else if( stricmp( argv[i], "-vmtparam" ) == 0 ) { if( g_NumVMTParams < MAX_VMT_PARAMS ) { i++; if( i < argc - 1 ) { g_VMTParams[g_NumVMTParams].m_szParam = argv[i]; i++;
if( i < argc - 1 ) { g_VMTParams[g_NumVMTParams].m_szValue = argv[i]; i++; } else { g_VMTParams[g_NumVMTParams].m_szValue = ""; }
if( !g_Quiet ) { VTexMsgEx( stderr, "Adding .vmt parameter: \"%s\"\t\"%s\"\n", g_VMTParams[g_NumVMTParams].m_szParam, g_VMTParams[g_NumVMTParams].m_szValue ); }
g_NumVMTParams++; } } else { VTexMsgEx( stderr, "Exceeded max number of vmt parameters, extra ignored ( max %d )\n", MAX_VMT_PARAMS ); } } else if ( stricmp( argv[i], "-oldcubepath" ) == 0 ) { // Revert to the old cube/skybox authoring path, which expects 6 suffixed input files (up, dn, lf, rt, ft, bk)
VTexMsg( "Using old cubemap method. Expecting 6 input files, suffixed: 'up', 'dn', 'lf', 'rt', 'ft', 'bk'\n" ); g_bOldCubemapPath = true; i++; } else if( argv[i][0] == '-' ) { // Just assuming that these are valid flags with no args
++ i; } else { break; } }
// Set the suggest game info directory helper
g_suggestGameDirHelper.m_pszInputFiles = argv + i; g_suggestGameDirHelper.m_numInputFiles = argc - i; SetSuggestGameInfoDirFn( CSuggestGameDirHelper::SuggestFn );
// g_pFileSystem may have been inherited with -inherit_filesystem.
if (g_UseGameDir && !g_pFileSystem) { FileSystem_Init( argv[i] );
Q_FixSlashes( gamedir, '/' ); }
// Check if we need to build 360 .pwl.vtf versions
KeyValues *pKeyValues = new KeyValues( "gameinfo.txt" ); if ( pKeyValues != NULL ) { if ( g_pFileSystem && pKeyValues->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) ) { g_bSupportsXBox360 = pKeyValues->GetBool( "SupportsXBox360" ); } pKeyValues->deleteThis(); }
// Initialize P4
bool bP4DLLExists = false; if ( g_pFullFileSystem ) { bP4DLLExists = g_pFullFileSystem->FileExists( "p4lib.dll", "EXECUTABLE_PATH" ); }
if ( g_bUsedAsLaunchableDLL && !CommandLine()->FindParm( "-nop4" ) && bP4DLLExists ) { const char *pModuleName = "p4lib.dll"; CSysModule *pModule = Sys_LoadModule( pModuleName ); if ( !pModule ) { VTexMsg( "Can't load %s.\n", pModuleName ); return -1; } CreateInterfaceFn fn = Sys_GetFactory( pModule ); if ( !fn ) { VTexMsg( "Can't get factory from %s.\n", pModuleName ); Sys_UnloadModule( pModule ); return -1; } p4 = (IP4 *)fn( P4_INTERFACE_VERSION, NULL ); if ( !p4 ) { VTexMsg( "Can't get IP4 interface from %s, proceeding with -nop4.\n", pModuleName ); g_p4factory->SetDummyMode( true ); } else { p4->Connect( FileSystem_GetFactory() ); p4->Init(); } } else { g_p4factory->SetDummyMode( true ); }
//
// Setup p4 factory
//
{ // Set the named changelist
g_p4factory->SetOpenFileChangeList( "VTex Auto Checkout" ); }
// Parse args
for( ; i < argc; i++ ) { if ( argv[i][0] == '-' ) continue; // Assuming flags
char pInputBaseName[MAX_PATH]; Q_strncpy( pInputBaseName, argv[i], sizeof(pInputBaseName) ); // int maxlen = Q_strlen( pInputBaseName ) + 1;
if ( !Q_strstr( pInputBaseName, "*." ) ) { Process_File( pInputBaseName, sizeof(pInputBaseName) ); continue; }
#ifdef PLATFORM_WINDOWS
char basedir[MAX_PATH]; char ext[_MAX_EXT]; char filename[_MAX_FNAME];
_splitpath( pInputBaseName, NULL, NULL, NULL, ext ); //find extension wanted
if ( !Q_ExtractFilePath ( pInputBaseName, basedir, sizeof( basedir ) ) ) strcpy( basedir, ".\\" );
WIN32_FIND_DATA wfd; HANDLE hResult = INVALID_HANDLE_VALUE; for ( int iFFType; ( iFFType = Find_Files( wfd, hResult, basedir, ext ) ) != 0; ) { sprintf( filename, "%s%s", basedir, wfd.cFileName );
if ( wfd.cFileName[0] != '.' && iFFType == FF_PROCESS ) Process_File( filename, sizeof( filename ) ); } #endif
}
// Shutdown P4
if ( g_bUsedAsLaunchableDLL && p4 ) { p4->Shutdown(); p4->Disconnect(); }
Pause();
if ( g_bUsedAsLaunchableDLL ) { LoggingSystem_PopLoggingState(); }
return 0; }
CVTex g_VTex; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVTex, IVTex, IVTEX_VERSION_STRING, g_VTex ); EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVTex, ILaunchableDLL, LAUNCHABLE_DLL_INTERFACE_VERSION, g_VTex );
//-----------------------------------------------------------------------------
// New vtex compiler entry point
//-----------------------------------------------------------------------------
class CVTexCompiler : public CTier2DmAppSystem< IResourceCompiler > { typedef CTier2DmAppSystem< IResourceCompiler > BaseClass;
// Methods of IAppSystem
public: virtual InitReturnVal_t Init(); // Methods of IVTexCompiler
public: virtual bool CompileResource( const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream ); virtual bool CompileResource( CUtlBuffer &buf, const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream );
private: bool CompileResource( CDmElement *pElement, const char *pElementFileName, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream ); CDmeTexture *CompileResource( CDmePrecompiledTexture *pPrecompiledResource ); };
static CVTexCompiler s_VTexCompiler; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVTexCompiler, IResourceCompiler, RESOURCE_COMPILER_INTERFACE_VERSION, s_VTexCompiler );
//-----------------------------------------------------------------------------
// Init
//-----------------------------------------------------------------------------
InitReturnVal_t CVTexCompiler::Init() { InitReturnVal_t nRetVal = BaseClass::Init(); if ( nRetVal != INIT_OK ) return nRetVal;
MathLib_Init( 2.2f, 2.2f, 0.0f, 1.0f, false, false, false, false ); InstallDmElementFactories();
// FIXME: Should I use the same datamodel as in resource compiler?
g_pDataModel->SetUndoEnabled( false );
g_Quiet = true; g_NoPause = true; g_bWarningsAsErrors = false; g_CreateDir = true; g_UseGameDir = false; g_bSupportsXBox360 = true;
return INIT_OK; }
//-----------------------------------------------------------------------------
// Creates a texture from a precompiled texture
//-----------------------------------------------------------------------------
static void SetTextureStateFromPrecompiledTexture( CDmePrecompiledTexture *pPrecompiledTexture, CDmeTexture *pTexture ) { pTexture->m_bClampS = pPrecompiledTexture->m_bClampS; pTexture->m_bClampT = pPrecompiledTexture->m_bClampT; pTexture->m_bClampU = pPrecompiledTexture->m_bClampU; pTexture->m_bNoDebugOverride = pPrecompiledTexture->m_bNoDebugOverride; pTexture->m_bNoLod = pPrecompiledTexture->m_bNoLod; pTexture->m_bNormalMap = pPrecompiledTexture->m_bNormalMap; pTexture->SetFilterType( (DmeTextureFilter_t)pPrecompiledTexture->m_nFilterType.Get() ); pTexture->m_flBumpScale = pPrecompiledTexture->m_flBumpScale; }
//-----------------------------------------------------------------------------
// Loads a resource into a dme element
//-----------------------------------------------------------------------------
bool CVTexCompiler::CompileResource( const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream ) { BitmapFileType_t mode; CRC32_t nInputHash; CRC32_Init( &nInputHash );
CDmePrecompiledTexture *pPrecompiledTexture = LoadConfigFile( pFullPath, &mode, &nInputHash ); if ( !pPrecompiledTexture->ValidateValues() ) return NULL;
pPrecompiledTexture->m_pSourceTexture = CreateElement< CDmeTexture >( pPrecompiledTexture->GetName(), DMFILEID_INVALID );
char pFullDir[ MAX_PATH ]; Q_strncpy( pFullDir, pFullPath, sizeof( pFullDir ) ); Q_StripFilename( pFullDir ); LoadSourceImages( pFullDir, pPrecompiledTexture, mode, &nInputHash );
CRC32_Final( &nInputHash ); bool bOK = CompileResource( pPrecompiledTexture, pFullPath, pRegistry, pPermanentStream, pDataStream ); g_pDataModel->RemoveFileId( pPrecompiledTexture->GetFileId() ); return bOK; }
bool CVTexCompiler::CompileResource( CUtlBuffer &buf, const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream ) { DmElementHandle_t hRoot; if ( !g_pDataModel->Unserialize( buf, NULL, NULL, NULL, pFullPath, CR_FORCE_COPY, hRoot ) ) return NULL;
CDmElement *pElement = GetElement< CDmElement >( hRoot ); bool bOk = CompileResource( pElement, pFullPath, pRegistry, pPermanentStream, pDataStream ); g_pDataModel->RemoveFileId( pElement->GetFileId() ); return bOk; }
CDmeTexture *CVTexCompiler::CompileResource( CDmePrecompiledTexture *pPrecompiledResource ) { CDmeTexture *pTexture = pPrecompiledResource->m_pSourceTexture; SetTextureStateFromPrecompiledTexture( pPrecompiledResource, pTexture );
IThreadPool *pVTexThreadPool = CreateNewThreadPool(); ThreadPoolStartParams_t startParams; startParams.fDistribute = TRS_TRUE; pVTexThreadPool->Start( startParams );
FloatBitMap_t::SetThreadPool( pVTexThreadPool ); int nCount = pPrecompiledResource->m_Processors.Count(); for ( int i = 0; i < nCount; ++i ) { CDmeTexture *pDestTexture = CreateElement< CDmeTexture >( pTexture->GetName(), pTexture->GetFileId() ); CDmeTextureProcessor *pProcessor = pPrecompiledResource->m_Processors[i]; pProcessor->ProcessTexture( pTexture, pDestTexture ); DestroyElement( pTexture, TD_DEEP ); pTexture = pDestTexture; }
ImageFormat dstFormat = ComputeDesiredImageFormat( pPrecompiledResource, pTexture ); if ( !ImageLoader::IsCompressed( dstFormat ) ) { pTexture->ForEachImage( &CDmeImage::ConvertFormat, dstFormat ); } else { CDmeTexture *pDestTexture = CreateElement< CDmeTexture >( pTexture->GetName(), pTexture->GetFileId() ); pDestTexture->CompressTexture( pTexture, dstFormat ); DestroyElement( pTexture, TD_DEEP ); pTexture = pDestTexture; }
FloatBitMap_t::SetThreadPool( NULL ); DestroyThreadPool( pVTexThreadPool );
return pTexture; }
//-----------------------------------------------------------------------------
// Writes resources
//-----------------------------------------------------------------------------
bool CVTexCompiler::CompileResource( CDmElement *pElement, const char *pElementFileName, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream ) { CDmePrecompiledTexture *pPrecompiledTexture = CastElement< CDmePrecompiledTexture >( pElement ); if ( !pPrecompiledTexture ) return false;
CDmeTexture *pTexture = CompileResource( pPrecompiledTexture );
const char *pResourceIdString = pPrecompiledTexture->GetName();
RegisterResourceInfo_t info; info.m_nType = RESOURCE_TYPE_TEXTURE; info.m_nId = ComputeResourceIdHash( pResourceIdString ); info.m_nDataOffset = pDataStream->Tell(); info.m_nCompressionType = RESOURCE_COMPRESSION_NONE; info.m_nFlags = 0;
// Deal with permanent data
info.m_nPermanentDataOffset = pPermanentStream->Tell(); info.m_nPermanentDataSize = sizeof( TextureHeader_t );
TextureHeader_t *pSpec = pPermanentStream->Allocate< TextureHeader_t >( 1 ); memset( pSpec, 0, sizeof(TextureHeader_t) ); pSpec->m_nWidth = pTexture->Width(); pSpec->m_nHeight = pTexture->Height(); pSpec->m_nNumMipLevels = pTexture->MipLevelCount(); pSpec->m_nDepth = pTexture->Depth(); pSpec->m_nImageFormat = pTexture->Format(); pSpec->m_nFlags = 0; if ( pTexture->m_bClampS ) { pSpec->m_nFlags |= TSPEC_SUGGEST_CLAMPS; } if ( pTexture->m_bClampT ) { pSpec->m_nFlags |= TSPEC_SUGGEST_CLAMPT; } if ( pTexture->m_bClampU ) { pSpec->m_nFlags |= TSPEC_SUGGEST_CLAMPU; } if ( pTexture->m_bNoLod ) { pSpec->m_nFlags |= TSPEC_NO_LOD; } pSpec->m_nMultisampleType = RENDER_MULTISAMPLE_NONE; pSpec->m_Reflectivity.Init( 1, 1, 1, 1 ); // = pTexture->Reflectivity();
// Deal with cacheable data
// Allocate space for the structure, ensuring proper alignment
pDataStream->Align( 16 ); uint32 nStart = pDataStream->Tell(); // FIXME: Should store mip levels smallest to largest
int nMipCount = pTexture->MipLevelCount(); for ( int m = nMipCount; --m >= 0; ) { int nFrameCount = pTexture->FrameCount(); for ( int f = 0; f < nFrameCount; ++f ) { CDmeTextureFrame *pFrame = pTexture->GetFrame( f ); CDmeImageArray *pMipLevel = pFrame->GetMipLevel( m ); int nImageCount = pMipLevel->ImageCount(); for ( int i = 0; i < nImageCount; ++i ) { CDmeImage *pImage = pMipLevel->GetImage( i ); int nSize = pImage->SizeInBytes(); void *pDest = pDataStream->AllocateBytes( nSize ); Q_memcpy( pDest, pImage->ImageBits(), nSize ); } } }
info.m_nDataSize = pDataStream->Tell() - nStart; info.m_nUncompressedDataSize = info.m_nDataSize;
pRegistry->RegisterResource( info ); pRegistry->RegisterUsedType( "TextureBits_t", false ); pRegistry->RegisterUsedType( "TextureHeader_t", true );
DestroyElement( pTexture, TD_DEEP );
return true; }
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