Counter Strike : Global Offensive Source Code
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//====== Copyright (c) 1996-2007, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdlib.h>
#include <stdio.h>
#include <malloc.h>
#include <string.h>
#include "tier1/strtools.h"
#include <sys/stat.h>
#include "bitmap/bitmap.h"
#include "bitmap/TGALoader.h"
#include "bitmap/psd.h"
#include "bitmap/floatbitmap.h"
#include "bitmap/imageformat.h"
#include "mathlib/mathlib.h"
#ifdef PLATFORM_POSIX
#include <sys/stat.h>
#define _stat stat
#endif
#ifdef PLATFORM_WINDOWS
#include "conio.h"
#include <direct.h>
#include <io.h>
#endif
#include "vtf/vtf.h"
#include "UtlBuffer.h"
#include "tier0/dbg.h"
#include "cmdlib.h"
#include "tier0/icommandline.h"
#ifdef PLATFORM_WINDOWS
#include "windows.h"
#endif
#include "ilaunchabledll.h"
#include "ivtex.h"
#include "appframework/IAppSystemGroup.h"
#include "datamodel/dmelement.h"
#include "materialobjects/dmetexture.h"
#include "tier2/tier2dm.h"
#include "tier2/p4helpers.h"
#include "p4lib/ip4.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "resourcesystem/iresourcecompiler.h"
#include "rendersystem/schema/texture.g.h"
#include "materialobjects/dmeprecompiledtexture.h"
#include "vstdlib/jobthread.h"
#include "tier1/checksum_crc.h"
#include "tier1/keyvalues.h"
#define FF_PROCESS 1
#define FF_TRYAGAIN 2
#define FF_DONTPROCESS 3
#define LOWRESIMAGE_DIM 16
#ifdef PLATFORM_POSIX
#define LOWRES_IMAGE_FORMAT IMAGE_FORMAT_RGBA8888
#else
#define LOWRES_IMAGE_FORMAT IMAGE_FORMAT_DXT1
#endif
//#define DEBUG_NO_COMPRESSION
static bool g_NoPause = false;
static bool g_Quiet = false;
static const char *g_ShaderName = NULL;
static bool g_CreateDir = true;
static bool g_UseGameDir = true;
static bool g_bUseStandardError = false;
static bool g_bWarningsAsErrors = false;
static bool g_bUsedAsLaunchableDLL = false;
static bool g_bNoTga = false;
static bool g_bNoPsd = false;
static bool g_bUsePfm = false;
static bool g_bSupportsXBox360 = false;
static char g_ForcedOutputDir[MAX_PATH];
static bool g_bOldCubemapPath = false;
#define MAX_VMT_PARAMS 16
struct VTexVMTParam_t
{
const char *m_szParam;
const char *m_szValue;
};
class SmartIVTFTexture
{
public:
explicit SmartIVTFTexture( IVTFTexture *pVtf ) : m_p( pVtf ) {}
~SmartIVTFTexture() { if ( m_p ) DestroyVTFTexture( m_p ); }
private:
SmartIVTFTexture( SmartIVTFTexture const &x );
SmartIVTFTexture & operator = ( SmartIVTFTexture const &x );
private:
SmartIVTFTexture & operator = ( IVTFTexture *pVtf ) { m_p = pVtf; }
operator IVTFTexture * () const { return m_p; }
public:
IVTFTexture * Assign( IVTFTexture *pVtfNew ) { IVTFTexture *pOld = m_p; m_p = pVtfNew; return pOld; }
IVTFTexture * Get() const { return m_p; }
IVTFTexture * operator->() const { return m_p; }
protected:
IVTFTexture *m_p;
};
struct OutputTexture_t
{
IVTFTexture * pTexture;
char dstFileName[ MAX_PATH ];
};
static VTexVMTParam_t g_VMTParams[MAX_VMT_PARAMS];
static int g_NumVMTParams = 0;
static BitmapFileType_t g_eMode = BITMAP_FILE_TYPE_PSD;
// NOTE: these must stay in the same order as CubeMapFaceIndex_t.
static const char *g_CubemapFacingNames[7] = { "rt", "lf", "bk", "ft", "up", "dn", "sph" };
static void Pause( void )
{
if( !g_NoPause )
{
printf( "\nHit a key to continue\n" );
#ifdef PLATFORM_WINDOWS
getch();
#endif
}
}
static bool VTexErrorAborts()
{
if ( CommandLine()->FindParm( "-crcvalidate" ) )
return false;
return true;
}
#if defined( _DEBUG ) && defined( _WIN32 )
#define DebuggerOutput2(x, y) (void)( OutputDebugString( x ), OutputDebugString( y ) )
#else
#define DebuggerOutput2(x, y) (void)( (x), (y) )
#endif
static void VTexError( const char *pFormat, ... )
{
char str[4096];
va_list marker;
va_start( marker, pFormat );
Q_vsnprintf( str, sizeof( str ), pFormat, marker );
va_end( marker );
DebuggerOutput2( "[VTEXDBG] ERROR: ", str );
if ( !VTexErrorAborts() )
{
fprintf( stderr, "ERROR: %s", str );
return;
}
if ( g_bUseStandardError )
{
Error( "ERROR: %s", str );
}
else
{
fprintf( stderr, "ERROR: %s", str );
Pause();
exit( 1 );
}
}
static void VTexWarning( const char *pFormat, ... )
{
char str[4096];
va_list marker;
va_start( marker, pFormat );
Q_vsnprintf( str, sizeof( str ), pFormat, marker );
va_end( marker );
DebuggerOutput2( "[VTEXDBG] WARNING: ", str );
if ( g_bWarningsAsErrors )
{
VTexError( "%s", str );
}
else
{
fprintf( stderr, "WARNING: %s", str );
Pause();
}
}
static void VTexWarningNoPause( const char *pFormat, ... )
{
char str[4096];
va_list marker;
va_start( marker, pFormat );
Q_vsnprintf( str, sizeof( str ), pFormat, marker );
va_end( marker );
DebuggerOutput2( "[VTEXDBG] WARNING: ", str );
if ( g_bWarningsAsErrors )
{
VTexError( "%s", str );
}
else
{
fprintf( stderr, "WARNING: %s", str );
}
}
static void VTexMsg( const char *pFormat, ... )
{
char str[4096];
va_list marker;
va_start( marker, pFormat );
Q_vsnprintf( str, sizeof( str ), pFormat, marker );
va_end( marker );
DebuggerOutput2( "[VTEXDBG] MSG: ", str );
fprintf( stdout, "%s", str );
}
static void VTexMsgEx( FILE *fout, const char *pFormat, ... )
{
char str[4096];
va_list marker;
va_start( marker, pFormat );
Q_vsnprintf( str, sizeof( str ), pFormat, marker );
va_end( marker );
DebuggerOutput2( "[VTEXDBG] MSG: ", str );
fprintf( fout, "%s", str );
}
struct VTexConfigInfo_t
{
int m_nStartFrame = -1;
int m_nEndFrame = -1;
unsigned int m_nFlags = 0;
float m_flBumpScale = 1.0;
bool m_bNormalToDuDv = false;
bool m_bNormalToDXT5GA = false;
bool m_bNormalInvertGreen = false;
bool m_bAlphaToLuminance = false;
bool m_bDuDv = false;
float m_flAlphaThreshhold = -1.0f;
float m_flAlphaHiFreqThreshhold = -1.0f;
int m_nVolumeTextureDepth = 1;
float m_pfmscale = 1.0;
bool m_bStripAlphaChannel = false;
bool m_bStripColorChannel = false;
bool m_bIsCubeMap = false;
bool m_bIsSkyBox = false;
bool m_bIsCroppedSkyBox = false;
bool m_bManualMip = false;
bool m_bDisplacementMap = false;
bool m_bDisplacementWrinkleMap = false;
// scaling parameters
int m_nReduceX = 1;
int m_nReduceY = 1;
int m_nMaxDimensionX = -1;
int m_nMaxDimensionX_360 = -1;
int m_nMaxDimensionY = -1;
int m_nMaxDimensionY_360 = -1;
// may restrict the texture to reading only 3 channels
int m_numChannelsMax = 4;
bool m_bAlphaToDistance = false;
float m_flDistanceSpread = 1.0; // how far to stretch out distance range in pixels
CRC32_t m_uiInputHash; // Sources hash
TextureSettingsEx_t m_exSettings0;
VtfProcessingOptions m_vtfProcOptions;
CUtlVector<char *> m_pVolumeTextureFileNames;
enum
{
// CRC of input files:
// txt + tga/pfm
// or
// psd
VTF_INPUTSRC_CRC = MK_VTF_RSRC_ID( 'C','R','C' )
};
char m_SrcName[MAX_PATH];
VTexConfigInfo_t( void )
{
memset( &m_exSettings0, 0, sizeof( m_exSettings0 ) );
memset( &m_vtfProcOptions, 0, sizeof( m_vtfProcOptions ) );
m_vtfProcOptions.cbSize = sizeof( m_vtfProcOptions );
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_FILTER_NICE;
CRC32_Init( &m_uiInputHash );
}
bool IsSettings0Valid( void ) const
{
TextureSettingsEx_t exSettingsEmpty;
memset( &exSettingsEmpty, 0, sizeof( exSettingsEmpty ) );
Assert( sizeof( m_exSettings0 ) == sizeof( exSettingsEmpty ) );
return !!memcmp( &m_exSettings0, &exSettingsEmpty, sizeof( m_exSettings0 ) );
}
// returns false if unrecognized option
void ParseOptionKey( const char *pKeyName, const char *pKeyValue );
void ParseVolumeOption( const char *pKeyValue );
};
template < typename T >
static inline T& SetFlagValueT( T &field, T const &flag, int bSetFlag )
{
if ( bSetFlag )
field |= flag;
else
field &=~flag;
return field;
}
static inline uint32& SetFlagValue( uint32 &field, uint32 const &flag, int bSetFlag )
{
return SetFlagValueT<uint32>( field, flag, bSetFlag );
}
void VTexConfigInfo_t::ParseVolumeOption( const char *pKeyValue )
{
pKeyValue += strspn( pKeyValue, " \t" );
if ( strchr( pKeyValue, ',' ) == 0 ) // its just a single wor,d not a list of filenames
{
m_nVolumeTextureDepth = atoi( pKeyValue );
}
else
{
V_SplitString( pKeyValue, ",", m_pVolumeTextureFileNames );
m_nVolumeTextureDepth = m_pVolumeTextureFileNames.Count();
printf("depth=%d\n", m_pVolumeTextureFileNames.Count() );
}
// FIXME: Volume textures don't currently support NICE filtering
m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE;
// Volume textures not supported for manual mip painting
m_bManualMip = false;
}
void VTexConfigInfo_t::ParseOptionKey( const char *pKeyName, const char *pKeyValue )
{
int iValue = atoi( pKeyValue ); // To properly have "clamps 0" and not enable the clamping
if ( !stricmp( pKeyName, "skybox" ) )
{
// We're going to treat it like a cubemap until the very end (we have to load and process all cubemap
// faces at once, so we can match their edges with the texture compression and mipmapping).
m_bIsSkyBox = iValue ? true : false;
m_bIsCubeMap = iValue ? true : false;
if ( !g_Quiet && iValue )
Msg( "'skybox' detected. Treating skybox like a cubemap for edge-matching purposes.\n" );
}
else if ( !stricmp( pKeyName, "skyboxcropped" ) )
{
m_bIsCroppedSkyBox = iValue ? true : false;
if ( !g_Quiet && iValue )
Msg( "'skyboxcropped' detected. Will output half-height front/back/left/right images and a 4x4 'down' image.\n" );
}
else if ( !stricmp( pKeyName, "cubemap" ) )
{
m_bIsCubeMap = iValue ? true : false;
if ( !g_Quiet && iValue )
Msg( "'cubemap' detected.\n" );
}
else if( !stricmp( pKeyName, "startframe" ) )
{
m_nStartFrame = atoi( pKeyValue );
}
else if( !stricmp( pKeyName, "endframe" ) )
{
m_nEndFrame = atoi( pKeyValue );
}
else if( !stricmp( pKeyName, "volumetexture" ) )
{
ParseVolumeOption( pKeyValue );
}
else if( !stricmp( pKeyName, "bumpscale" ) )
{
m_flBumpScale = atof( pKeyValue );
}
else if( !stricmp( pKeyName, "pointsample" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_POINTSAMPLE, iValue );
}
else if( !stricmp( pKeyName, "trilinear" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_TRILINEAR, iValue );
}
else if( !stricmp( pKeyName, "clamps" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPS, iValue );
}
else if( !stricmp( pKeyName, "clampt" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPT, iValue );
}
else if( !stricmp( pKeyName, "clampu" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_CLAMPU, iValue );
}
else if( !stricmp( pKeyName, "border" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_BORDER, iValue );
// Gets applied to s, t and u We currently assume black border color
}
else if( !stricmp( pKeyName, "anisotropic" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_ANISOTROPIC, iValue );
}
else if( !stricmp( pKeyName, "dxt5" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_HINT_DXT5, iValue );
}
else if( !stricmp( pKeyName, "nocompress" ) )
{
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_NOCOMPRESS, iValue );
}
else if( !stricmp( pKeyName, "normal" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_NORMAL, iValue );
// Normal maps not supported for manual mip painting
m_bManualMip = false;
}
else if( !stricmp( pKeyName, "normalga" ) )
{
m_bNormalToDXT5GA = iValue ? true : false;
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_NORMAL_GA, iValue );
}
else if( !stricmp( pKeyName, "invertgreen" ) )
{
m_bNormalInvertGreen = iValue ? true : false;
if ( !g_Quiet && iValue )
Msg( "'invertgreen' detected, assuming this is a normal map authored in Zbrush, Modo, Crazybump, etc.\n" );
}
else if( !stricmp( pKeyName, "ssbump" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_SSBUMP, iValue );
}
else if( !stricmp( pKeyName, "nomip" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_NOMIP, iValue );
m_bManualMip = false;
}
else if( !stricmp( pKeyName, "allmips" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, iValue );
}
else if( !stricmp( pKeyName, "mostmips" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_MOST_MIPS, iValue );
}
else if( !stricmp( pKeyName, "nonice" ) )
{
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_FILTER_NICE, !iValue );
}
else if( !stricmp( pKeyName, "nolod" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_NOLOD, iValue );
}
else if( !stricmp( pKeyName, "procedural" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_PROCEDURAL, iValue );
}
else if( !stricmp( pKeyName, "alphatest" ) )
{
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_MIP_ALPHATEST, iValue );
}
else if( !stricmp( pKeyName, "alphatest_threshhold" ) )
{
m_flAlphaThreshhold = atof( pKeyValue );
}
else if( !stricmp( pKeyName, "alphatest_hifreq_threshhold" ) )
{
m_flAlphaHiFreqThreshhold = atof( pKeyValue );
}
else if( !stricmp( pKeyName, "rendertarget" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_RENDERTARGET, iValue );
}
else if ( !stricmp( pKeyName, "numchannels" ) )
{
m_numChannelsMax = atoi( pKeyValue );
}
else if ( !stricmp( pKeyName, "nodebug" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_NODEBUGOVERRIDE, iValue );
}
else if ( !stricmp( pKeyName, "singlecopy" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_SINGLECOPY, iValue );
}
else if( !stricmp( pKeyName, "oneovermiplevelinalpha" ) )
{
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_SET_ALPHA_ONEOVERMIP, iValue );
}
else if( !stricmp( pKeyName, "premultalphabymiplevelfraction" ) )
{
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_PREMULT_ALPHA_MIPFRACTION, iValue );
}
else if( !stricmp( pKeyName, "premultalphabymiplevelfraction_maxalphamiplevel" ) )
{
m_vtfProcOptions.fullAlphaAtMipLevel = atoi( pKeyValue );
}
else if( !stricmp( pKeyName, "premultalphabymiplevelfraction_minalphaperpixel" ) )
{
m_vtfProcOptions.minAlpha = atoi( pKeyValue );
}
else if( !stricmp( pKeyName, "premultcolorbyoneovermiplevel" ) )
{
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP, iValue );
}
else if ( !stricmp( pKeyName, "normaltodudv" ) )
{
m_bNormalToDuDv = iValue ? true : false;
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_NORMAL_DUDV, iValue );
}
else if ( !stricmp( pKeyName, "compute2dgradient" ) )
{
SetFlagValue( m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_COMPUTE_GRADIENT, iValue ? true : false );
}
else if ( !stricmp( pKeyName, "stripalphachannel" ) )
{
m_bStripAlphaChannel = iValue ? true : false;
}
else if ( !stricmp( pKeyName, "stripcolorchannel" ) )
{
m_bStripColorChannel = iValue ? true : false;
}
else if ( !stricmp( pKeyName, "normalalphatodudvluminance" ) )
{
m_bAlphaToLuminance = iValue ? true : false;
}
else if ( !stricmp( pKeyName, "dudv" ) )
{
m_bDuDv = iValue ? true : false;
}
else if( !stricmp( pKeyName, "reduce" ) )
{
m_nReduceX = atoi(pKeyValue);
m_nReduceY = m_nReduceX;
}
else if( !stricmp( pKeyName, "reducex" ) )
{
m_nReduceX = atoi(pKeyValue);
}
else if( !stricmp( pKeyName, "reducey" ) )
{
m_nReduceY = atoi(pKeyValue);
}
else if( !stricmp( pKeyName, "maxwidth" ) )
{
m_nMaxDimensionX = atoi(pKeyValue);
}
else if( !stricmp( pKeyName, "maxwidth_360" ) )
{
m_nMaxDimensionX_360 = atoi(pKeyValue);
}
else if( !stricmp( pKeyName, "maxheight" ) )
{
m_nMaxDimensionY = atoi(pKeyValue);
}
else if( !stricmp( pKeyName, "maxheight_360" ) )
{
m_nMaxDimensionY_360 = atoi(pKeyValue);
}
else if( !stricmp( pKeyName, "alphatodistance" ) )
{
m_bAlphaToDistance = iValue ? true : false;
}
else if( !stricmp( pKeyName, "distancespread" ) )
{
m_flDistanceSpread = atof(pKeyValue);
}
else if( !stricmp( pKeyName, "pfmscale" ) )
{
m_pfmscale=atof(pKeyValue);
VTexMsg( "pfmscale = %.2f\n", m_pfmscale );
}
else if ( !stricmp( pKeyName, "pfm" ) )
{
if ( iValue )
g_eMode = BITMAP_FILE_TYPE_PFM;
}
else if ( !stricmp( pKeyName, "displacementwrinkle" ) )
{
m_bDisplacementWrinkleMap = true;
}
else if ( !stricmp( pKeyName, "specvar" ) )
{
int iDecayChannel = -1;
if ( !stricmp( pKeyValue, "red" ) || !stricmp( pKeyValue, "r" ) )
iDecayChannel = 0;
if ( !stricmp( pKeyValue, "green" ) || !stricmp( pKeyValue, "g" ) )
iDecayChannel = 1;
if ( !stricmp( pKeyValue, "blue" ) || !stricmp( pKeyValue, "b" ) )
iDecayChannel = 2;
if ( !stricmp( pKeyValue, "alpha" ) || !stricmp( pKeyValue, "a" ) )
iDecayChannel = 3;
if ( iDecayChannel >= 0 && iDecayChannel < 4 )
{
m_vtfProcOptions.flags0 |= ( VtfProcessingOptions::OPT_DECAY_R | VtfProcessingOptions::OPT_DECAY_EXP_R ) << iDecayChannel;
m_vtfProcOptions.numNotDecayMips[iDecayChannel] = 0;
m_vtfProcOptions.clrDecayGoal[iDecayChannel] = 0;
m_vtfProcOptions.fDecayExponentBase[iDecayChannel] = 0.75;
m_bManualMip = false;
SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, 1 );
}
}
else if ( stricmp( pKeyName, "manualmip" ) == 0 )
{
if ( ( m_nVolumeTextureDepth == 1 ) && !( m_nFlags & ( TEXTUREFLAGS_NORMAL | TEXTUREFLAGS_NOMIP ) ) )
{
m_bManualMip = true;
}
}
else if ( !stricmp( pKeyName, "mipblend" ) )
{
SetFlagValue( m_nFlags, TEXTUREFLAGS_ALL_MIPS, 1 );
// Possible values
if ( !stricmp( pKeyValue, "detail" ) ) // Skip 2 mips and fade to gray -> (128, 128, 128, -)
{
for( int ch = 0; ch < 3; ++ ch )
{
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch;
// m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
m_vtfProcOptions.numNotDecayMips[ch] = 2;
m_vtfProcOptions.clrDecayGoal[ch] = 128;
}
}
/*
else if ( !stricmp( pKeyValue, "additive" ) ) // Skip 2 mips and fade to black -> (0, 0, 0, -)
{
for( int ch = 0; ch < 3; ++ ch )
{
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch;
m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
m_vtfProcOptions.numDecayMips[ch] = 2;
m_vtfProcOptions.clrDecayGoal[ch] = 0;
}
}
else if ( !stricmp( pKeyValue, "alphablended" ) ) // Skip 2 mips and fade out alpha to 0
{
for( int ch = 3; ch < 4; ++ ch )
{
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch;
m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
m_vtfProcOptions.numDecayMips[ch] = 2;
m_vtfProcOptions.clrDecayGoal[ch] = 0;
}
}
*/
else
{
// Parse the given value:
// skip=3:r=255:g=255:b=255:a=255 - linear decay
// r=0e.75 - exponential decay targeting 0 with exponent base 0.75
int nSteps = 0; // default
for ( char const *szParse = pKeyValue; szParse; szParse = strchr( szParse, ':' ), szParse ? ++ szParse : 0 )
{
if ( char const *sz = StringAfterPrefix( szParse, "skip=" ) )
{
szParse = sz;
nSteps = atoi(sz);
}
else if ( StringHasPrefix( szParse, "r=" ) ||
StringHasPrefix( szParse, "g=" ) ||
StringHasPrefix( szParse, "b=" ) ||
StringHasPrefix( szParse, "a=" ) )
{
int ch = 0;
switch ( *szParse )
{
case 'g': case 'G': ch = 1; break;
case 'b': case 'B': ch = 2; break;
case 'a': case 'A': ch = 3; break;
}
szParse += 2;
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_R << ch;
m_vtfProcOptions.flags0 &= ~(VtfProcessingOptions::OPT_DECAY_EXP_R << ch);
m_vtfProcOptions.numNotDecayMips[ch] = nSteps;
m_vtfProcOptions.clrDecayGoal[ch] = atoi( szParse );
while ( V_isdigit( *szParse ) )
++ szParse;
// Exponential decay
if ( ( *szParse == 'e' || *szParse == 'E' ) && ( szParse[1] == '.' ) )
{
m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_DECAY_EXP_R << ch;
m_vtfProcOptions.fDecayExponentBase[ch] = ( float ) atof( szParse + 1 );
}
}
else
{
VTexWarning( "invalid mipblend setting \"%s\"\n", pKeyValue );
}
}
}
}
else if( !stricmp( pKeyName, "srgb" ) )
{
// Do nothing for now...this will be removed shortly
}
else
{
VTexError("unrecognized option in text file - %s\n", pKeyName );
}
}
//-----------------------------------------------------------------------------
// Returns the extension
//-----------------------------------------------------------------------------
static const char *GetSourceExtension( void )
{
switch ( g_eMode )
{
case BITMAP_FILE_TYPE_PSD:
return ".psd";
case BITMAP_FILE_TYPE_TGA:
return ".tga";
case BITMAP_FILE_TYPE_PFM:
return ".pfm";
default:
return ".tga";
}
}
//-----------------------------------------------------------------------------
// Computes the desired texture format based on flags
//-----------------------------------------------------------------------------
static ImageFormat ComputeDesiredImageFormat( IVTFTexture *pTexture, VTexConfigInfo_t &info )
{
bool bDUDVTarget = info.m_bNormalToDuDv || info.m_bDuDv;
bool bCopyAlphaToLuminance = info.m_bNormalToDuDv && info.m_bAlphaToLuminance;
ImageFormat targetFormat;
int nFlags = pTexture->Flags();
if ( info.m_bStripAlphaChannel )
{
nFlags &= ~( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA );
}
if ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_GA )
{
return IMAGE_FORMAT_DXT5;
}
if ( pTexture->Format() == IMAGE_FORMAT_RGB323232F )
{
#ifndef DEBUG_NO_COMPRESSION
if ( g_bUsedAsLaunchableDLL && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS ) )
{
return IMAGE_FORMAT_BGRA8888;
}
else
#endif // #ifndef DEBUG_NO_COMPRESSION
{
return IMAGE_FORMAT_RGBA16161616F;
}
}
// Typically used for uncompressed/unquantized displacement maps
if ( ( pTexture->Format() == IMAGE_FORMAT_R32F ) || ( pTexture->Format() == IMAGE_FORMAT_RGBA32323232F ) )
{
return pTexture->Format();
}
if ( bDUDVTarget )
{
if ( bCopyAlphaToLuminance && ( nFlags & ( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ) ) )
{
return IMAGE_FORMAT_UVLX8888;
}
return IMAGE_FORMAT_UV88;
}
if ( info.m_bStripColorChannel )
{
return IMAGE_FORMAT_A8;
}
// can't compress textures that are smaller than 4x4
if( (nFlags & TEXTUREFLAGS_PROCEDURAL) ||
(info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS) ||
(pTexture->Width() < 4) || (pTexture->Height() < 4) )
{
if ( nFlags & ( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ) )
{
targetFormat = IMAGE_FORMAT_BGRA8888;
}
else
{
targetFormat = IMAGE_FORMAT_BGR888;
}
}
else if( nFlags & TEXTUREFLAGS_HINT_DXT5 )
{
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888;
#else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
#endif
}
else if( nFlags & TEXTUREFLAGS_EIGHTBITALPHA )
{
// compressed with alpha blending
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888;
#else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
#endif
}
else if ( nFlags & TEXTUREFLAGS_ONEBITALPHA )
{
// garymcthack - fixme IMAGE_FORMAT_DXT1_ONEBITALPHA doesn't work yet.
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888;
#else
// targetFormat = IMAGE_FORMAT_DXT1_ONEBITALPHA;
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
#endif
}
else
{
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGR888;
#else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGR888 : IMAGE_FORMAT_DXT1; // No DXT compressor on Posix
#endif
}
return targetFormat;
}
//-----------------------------------------------------------------------------
// Computes the desired texture format based on flags
//-----------------------------------------------------------------------------
static ImageFormat ComputeDesiredImageFormat( CDmePrecompiledTexture *pPrecompiledTexture, CDmeTexture *pTexture )
{
// FIXME: Implement!
// bool bDUDVTarget = info.m_bNormalToDuDv || info.m_bDuDv;
// bool bCopyAlphaToLuminance = info.m_bNormalToDuDv && info.m_bAlphaToLuminance;
ImageFormat targetFormat;
bool bHasAlphaChannel = ImageLoader::IsTransparent( pTexture->Format() );
// int nFlags = pTexture->Flags();
// if ( info.m_bStripAlphaChannel )
// {
// nFlags &= ~( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA );
// }
// if ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_GA )
// {
// return IMAGE_FORMAT_DXT5;
// }
if ( pTexture->Format() == IMAGE_FORMAT_RGB323232F )
{
#ifndef DEBUG_NO_COMPRESSION
if ( g_bUsedAsLaunchableDLL && !pPrecompiledTexture->m_bNoCompression )
return IMAGE_FORMAT_BGRA8888;
#endif // #ifndef DEBUG_NO_COMPRESSION
return IMAGE_FORMAT_RGBA16161616F;
}
// Typically used for uncompressed/unquantized displacement maps
if ( ( pTexture->Format() == IMAGE_FORMAT_R32F ) || ( pTexture->Format() == IMAGE_FORMAT_RGBA32323232F ) )
{
return pTexture->Format();
}
// if ( bDUDVTarget )
// {
// if ( bCopyAlphaToLuminance && ( nFlags & ( TEXTUREFLAGS_ONEBITALPHA | TEXTUREFLAGS_EIGHTBITALPHA ) ) )
// {
// return IMAGE_FORMAT_UVLX8888;
// }
// return IMAGE_FORMAT_UV88;
// }
// if ( info.m_bStripColorChannel )
// {
// return IMAGE_FORMAT_A8;
// }
// Leave UV formats uncompressed
if ( pTexture->Format() == IMAGE_FORMAT_UV88 || pTexture->Format() == IMAGE_FORMAT_UVLX8888 || pTexture->Format() == IMAGE_FORMAT_UVWQ8888 )
return pTexture->Format();
// can't compress textures that are smaller than 4x4
if( pPrecompiledTexture->m_bNoCompression || ( pTexture->Width() < 4 ) || ( pTexture->Height() < 4 ) )
{
if ( bHasAlphaChannel )
{
targetFormat = IMAGE_FORMAT_BGRA8888;
}
else
{
targetFormat = IMAGE_FORMAT_BGRX8888;
}
}
else if( pPrecompiledTexture->m_bHintDxt5Compression )
{
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888;
#else
targetFormat = IMAGE_FORMAT_DXT5;
#endif
}
else if( bHasAlphaChannel )
{
// compressed with alpha blending
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRA8888;
#else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGRA8888 : IMAGE_FORMAT_DXT5; // No DXT compressor on Posix
#endif
}
else
{
#ifdef DEBUG_NO_COMPRESSION
targetFormat = IMAGE_FORMAT_BGRX8888;
#else
targetFormat = IsPosix() ? IMAGE_FORMAT_BGR888 : IMAGE_FORMAT_DXT1; // No DXT compressor on Posix
#endif
}
return targetFormat;
}
//-----------------------------------------------------------------------------
// Computes the low res image size
//-----------------------------------------------------------------------------
void VTFGetLowResImageInfo( int cacheWidth, int cacheHeight, int *lowResImageWidth, int *lowResImageHeight,
ImageFormat *imageFormat )
{
if (cacheWidth > cacheHeight)
{
int factor = cacheWidth / LOWRESIMAGE_DIM;
if (factor > 0)
{
*lowResImageWidth = LOWRESIMAGE_DIM;
*lowResImageHeight = cacheHeight / factor;
}
else
{
*lowResImageWidth = cacheWidth;
*lowResImageHeight = cacheHeight;
}
}
else
{
int factor = cacheHeight / LOWRESIMAGE_DIM;
if (factor > 0)
{
*lowResImageHeight = LOWRESIMAGE_DIM;
*lowResImageWidth = cacheWidth / factor;
}
else
{
*lowResImageWidth = cacheWidth;
*lowResImageHeight = cacheHeight;
}
}
// Can end up with a dimension of zero for high aspect ration images.
if( *lowResImageWidth < 1 )
{
*lowResImageWidth = 1;
}
if( *lowResImageHeight < 1 )
{
*lowResImageHeight = 1;
}
*imageFormat = LOWRES_IMAGE_FORMAT;
}
//-----------------------------------------------------------------------------
// This method creates the low-res image and hooks it into the VTF Texture
//-----------------------------------------------------------------------------
static void CreateLowResImage( IVTFTexture *pVTFTexture )
{
int iWidth, iHeight;
ImageFormat imageFormat;
VTFGetLowResImageInfo( pVTFTexture->Width(), pVTFTexture->Height(), &iWidth, &iHeight, &imageFormat );
// Allocate the low-res image data
pVTFTexture->InitLowResImage( iWidth, iHeight, imageFormat );
// Generate the low-res image bits
if (!pVTFTexture->ConstructLowResImage())
{
VTexError( "Can't convert image from %s to %s in CalcLowResImage\n",
ImageLoader::GetName( pVTFTexture->Format() ), ImageLoader::GetName(imageFormat) );
}
}
//-----------------------------------------------------------------------------
// Computes the source file name
//-----------------------------------------------------------------------------
void MakeSrcFileName( VTexConfigInfo_t &info, const char *pFullNameWithoutExtension, int frameID, int faceID, int mipLevel, int z )
{
bool bAnimated = !( info.m_nStartFrame == -1 || info.m_nEndFrame == -1 );
char normalTempBuf[512];
if( info.m_bNormalToDuDv )
{
char *pNormalString = Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" );
if( pNormalString )
{
Q_strncpy( normalTempBuf, pFullNameWithoutExtension, sizeof( normalTempBuf ) );
char *pNormalString = Q_stristr( normalTempBuf, "_dudv" );
Q_strcpy( pNormalString, "_normal" );
pFullNameWithoutExtension = normalTempBuf;
}
else
{
Assert( Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" ) );
}
}
char mipTempBuf[512];
if ( mipLevel > 0 )
{
Q_strncpy( mipTempBuf, pFullNameWithoutExtension, sizeof( mipTempBuf ) );
char right[16];
V_StrRight( mipTempBuf, 5, right, sizeof( right ) );
if ( !V_strstr( right, "_mip0" ) )
{
VTexError( "Invalid texture name (%s%s) for 'manualmip' - the top mip file should end in '_mip0'\n", pFullNameWithoutExtension, GetSourceExtension() );
}
mipTempBuf[ strlen( mipTempBuf ) - 1 ] = 0;
sprintf( right, "%d", mipLevel );
V_strncat( mipTempBuf, right, sizeof( mipTempBuf ) );
pFullNameWithoutExtension = mipTempBuf;
}
if( bAnimated )
{
if ( info.m_bIsCubeMap && g_bOldCubemapPath )
{
Assert( z == -1 );
Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%s%03d%s", pFullNameWithoutExtension, g_CubemapFacingNames[faceID], frameID + info.m_nStartFrame, GetSourceExtension() );
}
else
{
if ( z == -1 )
{
Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%03d%s", pFullNameWithoutExtension, frameID + info.m_nStartFrame, GetSourceExtension() );
}
else
{
if ( info.m_pVolumeTextureFileNames.Count() == info.m_nVolumeTextureDepth )
{
Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%03d%s", pFullNameWithoutExtension, frameID + info.m_nStartFrame, GetSourceExtension() );
}
else
{
Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%03d_z%03d%s", pFullNameWithoutExtension, z, frameID + info.m_nStartFrame, GetSourceExtension() );
}
}
}
}
else
{
if ( info.m_bIsCubeMap && g_bOldCubemapPath )
{
Assert( z == -1 );
Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%s%s", pFullNameWithoutExtension, g_CubemapFacingNames[faceID], GetSourceExtension() );
}
else
{
if ( z == -1 )
{
Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s%s", pFullNameWithoutExtension, GetSourceExtension() );
}
else
{
if ( info.m_pVolumeTextureFileNames.Count() == info.m_nVolumeTextureDepth )
{
Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), info.m_pVolumeTextureFileNames[z] );
}
else
{
Q_snprintf( info.m_SrcName, ARRAYSIZE(info.m_SrcName), "%s_z%03d%s", pFullNameWithoutExtension, z, GetSourceExtension() );
}
}
}
}
}
//-----------------------------------------------------------------------------
// Computes the source file name
//-----------------------------------------------------------------------------
void MakeSrcFileName( CDmePrecompiledTexture *pTexture, const char *pSrcName,
int nFrameID, int nFaceID, int nMipLevel, int z, char *pFullPath, size_t nBufLen )
{
const char *pExt = Q_GetFileExtension( pSrcName );
char pFullNameWithoutExtension[MAX_PATH];
Q_StripExtension( pSrcName, pFullNameWithoutExtension, sizeof(pFullNameWithoutExtension) );
bool bAnimated = !( pTexture->m_nStartFrame == -1 || pTexture->m_nEndFrame == -1 );
/*
char normalTempBuf[512];
if( info.m_bNormalToDuDv )
{
char *pNormalString = Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" );
if( pNormalString )
{
Q_strncpy( normalTempBuf, pFullNameWithoutExtension, sizeof( normalTempBuf ) );
char *pNormalString = Q_stristr( normalTempBuf, "_dudv" );
Q_strcpy( pNormalString, "_normal" );
pFullNameWithoutExtension = normalTempBuf;
}
else
{
Assert( Q_stristr( ( char * )pFullNameWithoutExtension, "_dudv" ) );
}
}
*/
if ( nMipLevel > 0 )
{
// Replace the mip digit with the actual mip level
char pRight[16];
pFullNameWithoutExtension[ Q_strlen( pFullNameWithoutExtension ) - 1 ] = 0;
Q_snprintf( pRight, sizeof(pRight), "%d", nMipLevel );
Q_strncat( pFullNameWithoutExtension, pRight, sizeof( pFullNameWithoutExtension ) );
}
if( bAnimated )
{
if ( z == -1 )
{
Q_snprintf( pFullPath, nBufLen, "%s%03d.%s", pFullNameWithoutExtension, nFrameID + pTexture->m_nStartFrame, pExt );
}
else
{
Q_snprintf( pFullPath, nBufLen, "%s%03d_z%03d.%s", pFullNameWithoutExtension, z, nFrameID + pTexture->m_nStartFrame, pExt );
}
}
else
{
if ( z == -1 )
{
Q_snprintf( pFullPath, nBufLen, "%s.%s", pFullNameWithoutExtension, pExt );
}
else
{
Q_snprintf( pFullPath, nBufLen, "%s_z%03d.%s", pFullNameWithoutExtension, z, pExt );
}
}
}
//-----------------------------------------------------------------------------
// Computes the output file name
//-----------------------------------------------------------------------------
void MakeOutputFileName( char *pDstFileName, int maxLen, const char *pOutputDir, const char *pBaseName, const char *pSuffix,
const VTexConfigInfo_t &info )
{
Q_snprintf( pDstFileName, maxLen, "%s/%s%s%s.vtf",
pOutputDir, pBaseName, pSuffix,
( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_SRGB_PC_TO_360 ) ? ".pwl" : "" );
}
//-----------------------------------------------------------------------------
// Loads a file into a UTLBuffer,
// also computes the hash of the buffer.
//-----------------------------------------------------------------------------
static bool LoadFile( const char *pFileName, CUtlBuffer &buf, bool bFailOnError, CRC32_t *puiHash )
{
FILE *fp = fopen( pFileName, "rb" );
if (!fp)
{
if ( bFailOnError )
VTexError( "Can't open: \"%s\"\n", pFileName );
return false;
}
fseek( fp, 0, SEEK_END );
int nFileLength = ftell( fp );
fseek( fp, 0, SEEK_SET );
buf.EnsureCapacity( nFileLength );
int nBytesRead = fread( buf.Base(), 1, nFileLength, fp );
fclose( fp );
buf.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesRead );
{ CP4AutoAddFile autop4( pFileName ); /* add loaded file to P4 */ }
// Auto-compute buffer hash if necessary
if ( puiHash )
CRC32_ProcessBuffer( puiHash, buf.Base(), nBytesRead );
return true;
}
//-----------------------------------------------------------------------------
// Extract basic info from an image file
//-----------------------------------------------------------------------------
bool ImageGetInfo( BitmapFileType_t nMode, CUtlBuffer &fileBuffer, int &nWidth, int &nHeight, ImageFormat &imageFormat )
{
float flSrcGamma;
switch ( nMode )
{
case BITMAP_FILE_TYPE_PSD:
return PSDGetInfo( fileBuffer, &nWidth, &nHeight, &imageFormat, &flSrcGamma );
case BITMAP_FILE_TYPE_TGA:
return TGALoader::GetInfo( fileBuffer, &nWidth, &nHeight, &imageFormat, &flSrcGamma );
case BITMAP_FILE_TYPE_PFM:
return PFMGetInfo_AndAdvanceToTextureBits( fileBuffer, nWidth, nHeight, imageFormat );
default:
return false;
}
}
//-----------------------------------------------------------------------------
// For cubemaps, the source image contains all 6 faces, embedded in a 4x3 grid
//-----------------------------------------------------------------------------
void AdjustResForCubemap( const VTexConfigInfo_t &info, int &nWidth, int &nHeight )
{
if ( info.m_bIsCubeMap && !g_bOldCubemapPath )
{
if ( ( nWidth % 4 ) || ( nHeight % 3 ) )
{
Error( "TGA is wrong size for cubemap - [%d,%d] after 'reduce' - should be 4x3 grid of squares\n", nWidth, nHeight );
}
nWidth /= 4;
nHeight /= 3;
}
}
//-----------------------------------------------------------------------------
// Creates a texture the size of the image stored in the buffer
//-----------------------------------------------------------------------------
static void InitializeSrcTexture( IVTFTexture *pTexture, const char *pInputFileName,
CUtlBuffer &fileBuffer, int nDepth, int nFrameCount,
const VTexConfigInfo_t &info )
{
int nWidth, nHeight;
ImageFormat sourceFormat;
if ( !ImageGetInfo( g_eMode, fileBuffer, nWidth, nHeight, sourceFormat ) )
{
Error( "Cannot read texture %s\n", pInputFileName );
}
nWidth /= info.m_nReduceX;
nHeight /= info.m_nReduceY;
AdjustResForCubemap( info, nWidth, nHeight );
// Wrinkle displacement maps hold three channels of data
ImageFormat dMapFormat = info.m_bDisplacementWrinkleMap ? IMAGE_FORMAT_RGBA32323232F : IMAGE_FORMAT_R32F;
ImageFormat textureFormat = ( g_eMode == BITMAP_FILE_TYPE_PFM ) ? info.m_bDisplacementMap ? dMapFormat : IMAGE_FORMAT_RGB323232F : IMAGE_FORMAT_RGBA8888;
if ( !pTexture->Init( nWidth, nHeight, nDepth, textureFormat, info.m_nFlags, nFrameCount ) )
{
Error( "Cannot initialize texture %s\n", pInputFileName );
}
}
#define DISTANCE_CODE_ALPHA_INOUT_THRESHOLD 10
//-----------------------------------------------------------------------------
// Converts an 8888 image's alpha channel to encode distance-to-silhouette
//-----------------------------------------------------------------------------
void ConvertAlphaToDistance( IVTFTexture *pTexture, const VTexConfigInfo_t &info, const Bitmap_t &source, unsigned char *pDest )
{
if ( !info.m_bAlphaToDistance )
return;
ImageFormatInfo_t fmtInfo = ImageLoader::ImageFormatInfo( pTexture->Format() );
if ( fmtInfo.m_nNumAlphaBits == 0 )
{
VTexWarning( "%s: alpha to distance asked for but no alpha channel.\n", info.m_SrcName );
}
else
{
float flMaxRad = info.m_flDistanceSpread*2.0*MAX( info.m_nReduceX, info.m_nReduceY );
int nSearchRad = ceil(flMaxRad);
bool bWarnEdges = false;
for ( int x = 0; x < pTexture->Width(); x++ )
{
for ( int y = 0; y < pTexture->Height(); y++ )
{
// map to original image coords
int nOrig_x = FLerp( 0, (source.Width() -1), 0, (pTexture->Width() -1), x);
int nOrig_y = FLerp( 0, (source.Height()-1), 0, (pTexture->Height()-1), y);
uint8 nOrigAlpha = source.GetBits()[ 3 + 4*( nOrig_x + source.Width()*nOrig_y ) ];
bool bInOrOut = nOrigAlpha > DISTANCE_CODE_ALPHA_INOUT_THRESHOLD;
float flClosest_Dist = 1.0e23f;
for ( int iy = -nSearchRad; iy <= nSearchRad; iy++ )
{
for ( int ix = -nSearchRad; ix <= nSearchRad; ix++ )
{
int cx = MAX( 0, MIN( (source.Width()-1), (ix + nOrig_x) ) );
int cy = MAX( 0, MIN( (source.Height()-1), (iy + nOrig_y) ) );
int nOffset = 3+ 4 * ( cx + cy * source.Width() );
uint8 alphaValue = source.GetBits()[nOffset];
bool bIn =( alphaValue > DISTANCE_CODE_ALPHA_INOUT_THRESHOLD );
if ( bInOrOut != bIn ) // transition?
{
float flTryDist = sqrt( (float) ( ix*ix + iy*iy ) );
flClosest_Dist = MIN( flClosest_Dist, flTryDist );
}
}
}
// now, map signed distance to alpha value
float flOutDist = MIN( 0.5f, FLerp( 0.0f, 0.5f, 0.0f, flMaxRad, flClosest_Dist ) );
if ( ! bInOrOut )
{
// negative distance
flOutDist = -flOutDist;
}
uint8 &nOutAlpha = pDest[ 3 + 4*( x + pTexture->Width()*y ) ];
nOutAlpha = MIN( 255.0f, 255.0f*( 0.5f + flOutDist ) );
if ( ( nOutAlpha != 0 ) &&
( ( x == 0 ) ||
( y == 0 ) ||
( x == pTexture->Width() -1 ) ||
( y == pTexture->Height()-1 ) ) )
{
bWarnEdges = true;
nOutAlpha = 0; // force it.
}
}
}
if ( bWarnEdges )
{
VTexWarning( "%s: There are non-zero distance pixels along the image edge. You may need"
" to reduce your distance spread or reduce the image less"
" or add a border to the image.\n",
info.m_SrcName );
}
}
}
//-----------------------------------------------------------------------------
// Converts a bitmap into a subrect thereof (for cubemaps)
//-----------------------------------------------------------------------------
void ExtractFaceSubrect( Bitmap_t &srcBitmap, Bitmap_t *pDstBitmap, int nFace )
{
if ( !( ( nFace >= 0 ) && ( nFace < 6 ) ) )
{
Assert( 0 );
return;
}
if ( &srcBitmap == pDstBitmap )
{
// NOTE: This is no longer valid! Use a new destination bitmap that varies from the source.
Assert( 0 );
return;
}
int nFaceWidth = srcBitmap.Width() / 4;
int nFaceHeight = srcBitmap.Height() / 3;
Rect_t faceRects[ 6 ] = { { 3*nFaceWidth, 1*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_RIGHT
{ 1*nFaceWidth, 1*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_LEFT
{ 2*nFaceWidth, 1*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_BACK
{ 0*nFaceWidth, 1*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_FRONT
{ 3*nFaceWidth, 0*nFaceHeight, nFaceWidth, nFaceHeight }, // CUBEMAP_FACE_UP
{ 3*nFaceWidth, 2*nFaceHeight, nFaceWidth, nFaceHeight } }; // CUBEMAP_FACE_DOWN
Rect_t &srcRect = faceRects[ nFace ];
if ( &srcBitmap != pDstBitmap )
{
pDstBitmap->Init( nFaceWidth, nFaceHeight, srcBitmap.Format() );
}
// NOTE: Copying lines from top to bottom avoids ordering issues, due to our cubemap layout:
int nPixelSize = ImageLoader::SizeInBytes( srcBitmap.Format() );
for ( int y = 0; y < nFaceHeight; y++ )
{
unsigned char *pSrc = srcBitmap.GetPixel( srcRect.x, srcRect.y + y );
unsigned char *pDst = pDstBitmap->GetBits()+ y*nPixelSize * nFaceWidth;
memcpy( pDst, pSrc, nPixelSize*nFaceWidth );
}
}
//-----------------------------------------------------------------------------
// Loads a TGA file into a Bitmap_t as RGBA8888 data
//-----------------------------------------------------------------------------
bool TGAReadFileRGBA8888( CUtlBuffer &fileBuffer, Bitmap_t &bitmap, float flGamma )
{
// Get the information from the file...
int nWidth, nHeight;
ImageFormat sourceFormat;
float flSrcGamma;
if ( !TGALoader::GetInfo( fileBuffer, &nWidth, &nHeight, &sourceFormat, &flSrcGamma ) )
return false;
// Init the bitmap
bitmap.Init( nWidth, nHeight, IMAGE_FORMAT_RGBA8888 );
// Read the texels
bool bNoMipMaps = false;
fileBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
return TGALoader::Load( bitmap.GetBits(), fileBuffer, nWidth, nHeight, IMAGE_FORMAT_RGBA8888, flGamma, bNoMipMaps );
}
bool TGAReadFile( CUtlBuffer &fileBuffer, Bitmap_t &bitmap, ImageFormat fmt, float flGamma )
{
// Get the information from the file...
int nWidth, nHeight;
ImageFormat sourceFormat;
float flSrcGamma;
if ( !TGALoader::GetInfo( fileBuffer, &nWidth, &nHeight, &sourceFormat, &flSrcGamma ) )
return false;
// Init the bitmap
bitmap.Init( nWidth, nHeight, fmt );
// Read the texels
fileBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
return TGALoader::Load( bitmap.GetBits(), fileBuffer, nWidth, nHeight, fmt, flGamma, false );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Loads a face from an image file
// - load a subrect if this is a cubemap
// - resamples if 'reduce' is requested
// - performs 'alphatodist' conversion if requested
//-----------------------------------------------------------------------------
static bool LoadFaceFromFile( IVTFTexture *pTexture, CUtlBuffer &fileBuffer, int z, int nFrame, int nFace, int nMipLevel,
float flGamma, const VTexConfigInfo_t &info )
{
// Load the image data as one of 2 fixed formats (so we can do resampling, etc)
Bitmap_t srcBitmap;
// Wrinkle displacement maps hold three channels of data
ImageFormat dMapFormat = info.m_bDisplacementWrinkleMap ? IMAGE_FORMAT_RGBA32323232F : IMAGE_FORMAT_R32F;
ImageFormat bitmapFormat = ( g_eMode == BITMAP_FILE_TYPE_PFM ) ? info.m_bDisplacementMap ? dMapFormat : IMAGE_FORMAT_RGB323232F : IMAGE_FORMAT_RGBA8888;
// Load the bits
fileBuffer.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
bool bOK = false;
switch ( g_eMode )
{
case BITMAP_FILE_TYPE_PSD:
bOK = PSDReadFileRGBA8888( fileBuffer, srcBitmap );
break;
case BITMAP_FILE_TYPE_TGA:
bOK = TGAReadFileRGBA8888( fileBuffer, srcBitmap, flGamma );
break;
case BITMAP_FILE_TYPE_PFM:
if ( info.m_bDisplacementMap )
{
// Displacement wrinkle maps have three channels
if ( info.m_bDisplacementWrinkleMap )
{
bOK = PFMReadFileRGBA32323232F( fileBuffer, srcBitmap, info.m_pfmscale );
}
else
{
bOK = PFMReadFileR32F( fileBuffer, srcBitmap, info.m_pfmscale );
}
}
else
{
bOK = PFMReadFileRGB323232F( fileBuffer, srcBitmap, info.m_pfmscale );
}
break;
}
if ( !bOK )
return false;
Bitmap_t faceBitmap;
// If this is a cubemap, reduce the bitmap to the subrect for the face we're interested in
if ( info.m_bIsCubeMap && !g_bOldCubemapPath )
{
ExtractFaceSubrect( srcBitmap, &faceBitmap, nFace );
}
else
{
// Reference the source bitmap below
faceBitmap.MakeLogicalCopyOf( srcBitmap );
}
// Check that the image is the right size for this mip level
int nMipLevelWidth, nMipLevelHeight, nMipLevelDepth;
pTexture->ComputeMipLevelDimensions( nMipLevel, &nMipLevelWidth, &nMipLevelHeight, &nMipLevelDepth );
if ( ( faceBitmap.Width() != info.m_nReduceX*nMipLevelWidth ) || ( faceBitmap.Height() != info.m_nReduceY*nMipLevelHeight ) )
{
VTexError( "'manualmip' source image wrong size for mip %d! (%s)\n", nMipLevel, info.m_SrcName );
}
unsigned char *pDestBits = pTexture->ImageData( nFrame, nFace, nMipLevel, 0, 0, z );
if ( ( info.m_bAlphaToDistance ) || ( info.m_nReduceX != 1 ) || ( info.m_nReduceY != 1 ) )
{
int texelSize = ImageLoader::SizeInBytes( faceBitmap.Format() );
CUtlMemory<uint8> tmpDest( 0, pTexture->Width() * pTexture->Height() * texelSize );
ImageLoader::ResampleInfo_t resInfo;
resInfo.m_pSrc = faceBitmap.GetBits();
resInfo.m_pDest = tmpDest.Base();
resInfo.m_nSrcWidth = faceBitmap.Width();
resInfo.m_nSrcHeight = faceBitmap.Height();
resInfo.m_nDestWidth = pTexture->Width();
resInfo.m_nDestHeight = pTexture->Height();
resInfo.m_flSrcGamma = flGamma;
resInfo.m_flDestGamma = flGamma;
if (info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE )
{
resInfo.m_nFlags |= ImageLoader::RESAMPLE_NICE_FILTER;
}
// Resample
Assert( ( bitmapFormat == IMAGE_FORMAT_RGBA8888 ) || ( bitmapFormat == IMAGE_FORMAT_RGB323232F ) );
if ( bitmapFormat == IMAGE_FORMAT_RGBA8888 )
{
ResampleRGBA8888( resInfo );
}
else if ( bitmapFormat == IMAGE_FORMAT_RGB323232F )
{
ResampleRGB323232F( resInfo );
}
// Convert alpha to distance
ConvertAlphaToDistance( pTexture, info, faceBitmap, tmpDest.Base() );
// now, store in dest
ImageLoader::ConvertImageFormat( tmpDest.Base(), bitmapFormat, pDestBits,
pTexture->Format(), pTexture->Width(), pTexture->Height() );
}
else
{
// Just convert the format
ImageLoader::ConvertImageFormat( faceBitmap.GetBits(), bitmapFormat, pDestBits,
pTexture->Format(), faceBitmap.Width(), faceBitmap.Height() );
}
return true;
}
static bool LoadFace( IVTFTexture *pTexture, CUtlBuffer &tgaBuffer, int z, int nFrame, int nFace, int nMipLevel,
float flGamma, const VTexConfigInfo_t &info )
{
if ( !LoadFaceFromFile( pTexture, tgaBuffer, z, nFrame, nFace, nMipLevel, flGamma, info ) )
return false;
// Restricting number of channels by painting white into the rest
if ( info.m_numChannelsMax < 1 || info.m_numChannelsMax > 4 )
{
VTexWarning( "%s: Invalid setting restricting number of channels to %d, discarded!\n", info.m_SrcName, info.m_numChannelsMax );
}
else if ( info.m_numChannelsMax < 4 )
{
if ( 4 != ImageLoader::SizeInBytes( pTexture->Format() ) )
{
VTexWarning( "%s: Channels restricted to %d, but cannot fill white"
" because pixel format is %d (size in bytes %d)!"
" Proceeding with unmodified channels.\n",
info.m_SrcName,
info.m_numChannelsMax, pTexture->Format(), ImageLoader::SizeInBytes( pTexture->Format() ) );
Assert( 0 );
}
else
{
// Fill other channels with white
unsigned char *pDestBits = pTexture->ImageData( nFrame, nFace, 0, 0, 0, z );
int nWidth = pTexture->Width();
int nHeight = pTexture->Height();
int nPaintOff = info.m_numChannelsMax;
int nPaintBytes = 4 - nPaintOff;
pDestBits += nPaintOff;
for( int j = 0; j < nHeight; ++ j )
{
for ( int k = 0; k < nWidth; ++ k, pDestBits += 4 )
{
memset( pDestBits, 0xFF, nPaintBytes );
}
}
}
}
return true;
}
//-----------------------------------------------------------------------------
// Loads source image data
//-----------------------------------------------------------------------------
static bool LoadSourceImages( IVTFTexture *pTexture, const char *pFullNameWithoutExtension,
VTexConfigInfo_t &info )
{
// The input file name here is simply for error reporting
char *pInputFileName = ( char * )stackalloc( strlen( pFullNameWithoutExtension ) + strlen( GetSourceExtension() ) + 1 );
strcpy( pInputFileName, pFullNameWithoutExtension );
strcat( pInputFileName, GetSourceExtension() );
int nFrameCount;
bool bAnimated = !( info.m_nStartFrame == -1 || info.m_nEndFrame == -1 );
if( !bAnimated )
{
nFrameCount = 1;
}
else
{
nFrameCount = info.m_nEndFrame - info.m_nStartFrame + 1;
}
bool bIsVolumeTexture = ( info.m_nVolumeTextureDepth > 1 );
// Iterate over all faces of all frames
// UNDONE: optimize the below for cubemaps (so it doesn't load+crop the source image 6 times!)
int nFaceCount = info.m_bIsCubeMap ? CUBEMAP_FACE_COUNT : 1;
int nMipCount = 1;
for( int iFrame = 0; iFrame < nFrameCount; ++iFrame )
{
for( int iFace = 0; iFace < nFaceCount; ++iFace )
{
for( int iMip = 0; iMip < nMipCount; ++iMip )
{
for ( int z = 0; z < info.m_nVolumeTextureDepth; ++z )
{
// Generate the filename to load....
MakeSrcFileName( info, pFullNameWithoutExtension, iFrame, iFace, iMip, bIsVolumeTexture ? z : -1 );
// Don't fail if we run out of 'manualmip' mip levels to load (the rest can be generated).
// FIXME: upgrade PostProcess to take 'nLoadedMipLevels' instead of 'bLoadedMipLevels', so it generates
// only *missing* mip levels in 'manualmip' mode (as it is, missing levels end up opaque white!)
bool bFailOnError = ( iMip == 0 );
// Load the image file from disk...
CUtlBuffer fileBuffer;
if ( !LoadFile( info.m_SrcName, fileBuffer, bFailOnError,
( g_eMode != BITMAP_FILE_TYPE_PSD ) ? &info.m_uiInputHash : NULL ) )
{
// If we want to fail on error and VTexError didn't abort then
// simply notify the caller that we failed
if ( bFailOnError )
return false;
continue;
}
// Initialize the VTF Texture here if we haven't already....
// Note that we have to do it here because we have to get the width + height from the file
if ( !pTexture->ImageData() )
{
InitializeSrcTexture( pTexture, info.m_SrcName, fileBuffer, info.m_nVolumeTextureDepth, nFrameCount, info );
nMipCount = info.m_bManualMip ? pTexture->MipCount() : 1;
}
// NOTE: if doing 'manualmip', this loads individual MIPs, otherwise we'll just load
// mip 0 and the rest will be generated later, by pVTFTexture::PostProcess
if ( !LoadFace( pTexture, fileBuffer, z, iFrame, iFace, iMip, 2.2, info ) )
{
Error( "Cannot load texture %s\n", pInputFileName );
}
}
}
}
}
return true;
}
//-----------------------------------------------------------------------------
// Initializes an image
//-----------------------------------------------------------------------------
static CDmeImageArray *InitializeImageArray( CDmePrecompiledTexture *pPrecompiledTexture, int nBitmapCount, Bitmap_t *pBitmap )
{
int nWidth = pBitmap[0].Width();
int nHeight = pBitmap[0].Height();
ImageFormat fmt = pBitmap[0].Format();
int nFaceCount = pPrecompiledTexture->m_nTextureArraySize;
int nDepth = pPrecompiledTexture->m_nVolumeTextureDepth;
// FIXME: Is there a better way of dealing with gamma?
float flGamma = pPrecompiledTexture->m_bNormalMap ? 1.0f : 2.2f;
// Deal with cubemaps, which are authored all in the same image
Bitmap_t cubeBitmaps[CUBEMAP_FACE_COUNT];
bool bIsCubemap = ( pPrecompiledTexture->m_nTextureType == DMETEXTURE_TYPE_CUBEMAP );
if ( bIsCubemap )
{
if ( ( nWidth % 4 ) || ( nHeight % 3 ) )
{
VTexError( "TGA is wrong size for cubemap - [%d,%d] - should be 4x3 grid of squares!\n", nWidth, nHeight );
return NULL;
}
Assert( nDepth == 1 && nBitmapCount == 1 );
nWidth /= 4;
nHeight /= 3;
for ( int i = 0; i < CUBEMAP_FACE_COUNT; ++i )
{
ExtractFaceSubrect( pBitmap[0], &cubeBitmaps[i], i );
}
nBitmapCount = nFaceCount = CUBEMAP_FACE_COUNT;
pBitmap = cubeBitmaps;
}
int nBitmapIndex = 0;
CDmeImageArray *pImageArray = CreateElement< CDmeImageArray >( "mip", pPrecompiledTexture->GetFileId() );
for ( int i = 0; i < nFaceCount; ++i )
{
CDmeImage *pImage = CreateElement< CDmeImage >( "image", pImageArray->GetFileId() );
pImage->Init( nWidth, nHeight, nDepth, fmt, flGamma );
int nSizeToCopy = pImage->ZSliceSizeInBytes();
CUtlBinaryBlock &buf = pImage->BeginModification();
uint8 *pBase = (uint8*)buf.Get();
for ( int j = 0; j < nDepth; ++j, ++nBitmapIndex )
{
Q_memcpy( pBase + j * nSizeToCopy, pBitmap[nBitmapIndex].GetBits(), nSizeToCopy );
}
pImage->EndModification();
pImageArray->AddImage( pImage );
}
return pImageArray;
}
//-----------------------------------------------------------------------------
// Loads all bitmaps for a slice
//-----------------------------------------------------------------------------
static bool LoadBitmaps( CDmePrecompiledTexture *pPrecompiledTexture, const char *pFullPath,
BitmapFileType_t mode, int nFrame, int nMip, Bitmap_t *pBitmaps, CRC32_t *pInputHash )
{
bool bIsVolumeTexture = ( pPrecompiledTexture->m_nVolumeTextureDepth > 1 );
int nFaceCount = pPrecompiledTexture->m_nTextureArraySize;
int nBitmapIndex = 0;
for( int iFace = 0; iFace < nFaceCount; ++iFace )
{
for ( int z = 0; z < pPrecompiledTexture->m_nVolumeTextureDepth; ++z )
{
// Generate the filename to load....
char pSrcFile[ MAX_PATH ];
MakeSrcFileName( pPrecompiledTexture, pFullPath, nFrame, iFace, nMip, bIsVolumeTexture ? z : -1, pSrcFile, sizeof(pSrcFile) );
// Don't fail if we run out of 'manualmip' mip levels to load (the rest can be generated).
// FIXME: upgrade PostProcess to take 'nLoadedMipLevels' instead of 'bLoadedMipLevels', so it generates
// only *missing* mip levels in 'manualmip' mode (as it is, missing levels end up opaque white!)
bool bFailOnError = ( nMip == 0 );
// Load the image file from disk...
CUtlBuffer fileBuffer;
if ( !LoadFile( pSrcFile, fileBuffer, bFailOnError, pInputHash ) )
{
// If we want to fail on error and VTexError didn't abort then
// simply notify the caller that we failed
if ( bFailOnError )
return false;
continue;
}
// NOTE: if doing 'manualmip', this loads individual MIPs, otherwise we'll just load
// mip 0 and the rest will be generated later, by pVTFTexture::PostProcess
BitmapFileType_t nLoadedMode = LoadBitmapFile( fileBuffer, &pBitmaps[nBitmapIndex] );
if ( nLoadedMode == BITMAP_FILE_TYPE_UNKNOWN )
{
VTexError( "Cannot load texture %s\n", pSrcFile );
return false;
}
if ( nBitmapIndex > 0 )
{
if ( pBitmaps[0].Width() != pBitmaps[nBitmapIndex].Width() ||
pBitmaps[0].Height() != pBitmaps[nBitmapIndex].Height() ||
pBitmaps[0].Format() != pBitmaps[nBitmapIndex].Format() )
{
VTexError( "Found inconsistent sizes or color formats in texture faces\\z slices!\n" );
return false;
}
}
++nBitmapIndex;
}
}
return true;
}
//-----------------------------------------------------------------------------
// Loads source image data
//-----------------------------------------------------------------------------
static bool LoadSourceImages( const char *pFullDir, CDmePrecompiledTexture *pPrecompiledTexture,
BitmapFileType_t mode, CRC32_t *pInputHash )
{
// The input file name here is simply for error reporting
char pFullPath[ MAX_PATH ];
const char *pInputFileName = pPrecompiledTexture->m_ImageFileName;
Q_ComposeFileName( pFullDir, pInputFileName, pFullPath, sizeof(pFullPath) );
bool bAnimated = !( pPrecompiledTexture->m_nStartFrame == -1 || pPrecompiledTexture->m_nEndFrame == -1 );
int nFrameCount = ( !bAnimated ) ? 1 : pPrecompiledTexture->m_nEndFrame - pPrecompiledTexture->m_nStartFrame + 1;
// Iterate over all faces of all frames
// NOTE: Cubemaps are handled specially. Only 1 texture is loaded, but it
// has all cube side faces in the same texture
bool bComputedMipCount = false;
int nMipCount = 1;
int nImageCount = pPrecompiledTexture->m_nVolumeTextureDepth * pPrecompiledTexture->m_nTextureArraySize;
Bitmap_t *pBitmaps = (Bitmap_t*)stackalloc( nImageCount * sizeof(Bitmap_t) );
memset( pBitmaps, 0, nImageCount * sizeof(Bitmap_t) );
for( int iFrame = 0; iFrame < nFrameCount; ++iFrame )
{
CDmeTextureFrame *pFrame = pPrecompiledTexture->m_pSourceTexture->AddFrame();
for( int iMip = 0; iMip < nMipCount; ++iMip )
{
if ( !LoadBitmaps( pPrecompiledTexture, pFullPath, mode, iFrame, iMip, pBitmaps, pInputHash ) )
return false;
/*
// Check that the image is the right size for this mip level
int nMipLevelWidth, nMipLevelHeight, nMipLevelDepth;
pTexture->ComputeMipLevelDimensions( nMipLevel, &nMipLevelWidth, &nMipLevelHeight, &nMipLevelDepth );
if ( ( bitmap.m_nWidth != info.m_nReduceX*nMipLevelWidth ) || ( bitmap.m_nHeight != info.m_nReduceY*nMipLevelHeight ) )
{
VTexError( "'manualmip' source image wrong size for mip %d! (%s)\n", nMipLevel, info.m_SrcName );
}
*/
CDmeImageArray *pMipLevel = InitializeImageArray( pPrecompiledTexture, nImageCount, pBitmaps );
pFrame->AddMipLevel( pMipLevel );
// Note that we have to do compute mip count here
// because we have to get the width + height from the file
if ( !bComputedMipCount && pPrecompiledTexture->m_bLoadMipLevels )
{
nMipCount = ImageLoader::GetNumMipMapLevels( pMipLevel->Width(), pMipLevel->Height(), pMipLevel->Depth() );
bComputedMipCount = true;
}
}
}
stackfree( pBitmaps );
return true;
}
void NormalInvertGreen( IVTFTexture *pTexture )
{
if ( pTexture->Format() != IMAGE_FORMAT_RGBA8888 )
VTexError( "Cannot 'invert green', normal map in unexpected format\n" );
if ( pTexture->Depth() > 1 )
VTexError( "Cannot 'invert green', normal map is a volume texture?!\n" );
for ( int iFrame = 0; iFrame < pTexture->FrameCount(); iFrame++ )
{
for ( int iFace = 0; iFace < pTexture->FaceCount(); iFace++ )
{
for ( int iMip = 0; iMip < pTexture->MipCount(); iMip++ )
{
int nWidth, nHeight, nDepth;
pTexture->ComputeMipLevelDimensions( iMip, &nWidth, &nHeight, &nDepth );
unsigned char *pPixels = pTexture->ImageData( iFrame, iFace, iMip );
for ( int i = 0; i < nWidth*nHeight*nDepth; i++ )
{
pPixels[ 1 ] = 255 - pPixels[ 1 ];
pPixels += 4;
}
}
}
}
}
void PreprocessSkyBox( char *pFullNameWithoutExtension, int *iSkyboxFace )
{
// This is now an old codepath, possibly to be deprecated (though 'buildcubemaps' still depends on it)
Assert( g_bOldCubemapPath );
// When we get here, it means that we're processing one face of a skybox, but we're going to
// load all the faces and treat it as a cubemap so we can do the edge matching.
// Since they passed in only one face of the skybox, there's a 2 letter extension we want to get rid of.
int len = strlen( pFullNameWithoutExtension );
if ( len >= 3 )
{
// Make sure there really is a 2 letter extension.
char *pEnd = &pFullNameWithoutExtension[ len - 2 ];
*iSkyboxFace = -1;
for ( int i=0; i < ARRAYSIZE( g_CubemapFacingNames ); i++ )
{
if ( stricmp( pEnd, g_CubemapFacingNames[i] ) == 0 )
{
*iSkyboxFace = i;
break;
}
}
// Cut off the 2 letter extension.
if ( *iSkyboxFace != -1 )
{
pEnd[0] = 0;
return;
}
}
Error( "PreprocessSkyBox: filename %s doesn't have a proper extension (bk, dn, rt, etc..)\n", pFullNameWithoutExtension );
}
void PostProcessSkyBox( SmartIVTFTexture &pSrcTexture, const char *pDstFileName,
const char *pOutputDir, const char *pBaseName, VTexConfigInfo_t const &info,
CUtlVector< OutputTexture_t > &outputTextures, int iSkyboxFace )
{
// Split the cubemap into 6 separate images, optionally optimizing (cropping) them
int startFace = 0;
int numFaces = 6;
if ( g_bOldCubemapPath )
{
// NOTE: this is the old path, possibly to be deprecated
// Right now, we've got a full cubemap, and we want to return the one face of the
// skybox that we're supposed to be processing.
startFace = iSkyboxFace;
numFaces = 1;
}
// Input is a cubemap, output is one flat texture per face
int nFlags = pSrcTexture->Flags();
Assert( info.m_bIsCubeMap && info.m_bIsSkyBox && ( nFlags & TEXTUREFLAGS_ENVMAP ) );
nFlags &= ~TEXTUREFLAGS_ENVMAP;
for ( int iFace = startFace; iFace < ( startFace + numFaces ); iFace++ )
{
int nWidth = pSrcTexture->Width();
int nHeight = pSrcTexture->Height();
if ( info.m_bIsCroppedSkyBox && ( iFace != CUBEMAP_FACE_UP ) )
{
// Crop skybox output images to avoid wasting memory on unseen portions below the horizon
if ( iFace == CUBEMAP_FACE_DOWN )
{
nWidth = ( nWidth > 4 ) ? 4 : nWidth;
nHeight = ( nHeight > 4 ) ? 4 : nHeight;
}
else
{
nHeight = ( nHeight + 1 ) / 2;
}
}
IVTFTexture *pFaceTexture = CreateVTFTexture();
if ( !pFaceTexture->Init( nWidth, nHeight, 1, pSrcTexture->Format(), nFlags, pSrcTexture->FrameCount() ) )
Error( "PostProcessSkyBox: IVTFTexture::Init() failed.\n" );
// Copy across the data for this face - cropping happens because "destSize < sourceSize"
// NOTE: This only works because:
// (a) we are cropping the bottom half of the image (except for
// CUBEMAP_FACE_DOWN, for which output colours don't actually matter)
// (b) we assume power-of-two input textures
// (c) DXT-compressed mip levels are padded to 4x4 block sizes
// There are a few things that don't get copied here, like alpha test
// threshold and bumpscale, but we shouldn't need those for skyboxes anyway.
int nMips = pFaceTexture->MipCount();
for ( int iMip = 0; iMip < nMips; iMip++ )
{
int srcMipSize = pSrcTexture->ComputeMipSize( iMip );
int dstMipSize = pFaceTexture->ComputeMipSize( iMip );
if ( ( srcMipSize != dstMipSize ) &&
( ( srcMipSize < dstMipSize ) || ( ( srcMipSize != 2*dstMipSize ) && ( iFace != CUBEMAP_FACE_DOWN ) ) ) )
{
Error( "PostProcessSkyBox: src/dest mipmap size mismatch during skybox cropping (src=%d, dest=%d)\n", srcMipSize, dstMipSize );
}
for ( int iFrame = 0; iFrame < pSrcTexture->FrameCount(); iFrame++ )
{
unsigned char *pDst = pFaceTexture->ImageData( iFrame, 0, iMip );
const unsigned char *pSrc = pSrcTexture->ImageData( iFrame, iFace, iMip );
memcpy( pDst, pSrc, dstMipSize );
}
}
// Add this to the list of outputs
OutputTexture_t outputTexture;
outputTexture.pTexture = pFaceTexture;
const char *pSuffix = g_bOldCubemapPath ? "" : g_CubemapFacingNames[ iFace ];
MakeOutputFileName( outputTexture.dstFileName, ARRAYSIZE( outputTexture.dstFileName ), pOutputDir, pBaseName, pSuffix, info );
outputTextures.AddToTail( outputTexture );
}
// Get rid of the full cubemap one and return the single-face one.
DestroyVTFTexture( pSrcTexture.Get() );
pSrcTexture.Assign( NULL );
}
//-----------------------------------------------------------------------------
// Does a file exist? (doesn't use search paths)
//-----------------------------------------------------------------------------
bool FileExistsAbsolute( const char *pFileName )
{
return ( 00 == access( pFileName, 00 ) );
}
void MakeDirHier( const char *pPath )
{
#ifdef PLATFORM_POSIX
#define mkdir(s) mkdir(s, S_IRWXU | S_IRWXG | S_IRWXO )
#endif
char temp[1024];
Q_strncpy( temp, pPath, 1024 );
int i;
for( i = 0; i < strlen( temp ); i++ )
{
if( temp[i] == '/' || temp[i] == '\\' )
{
temp[i] = '\0';
// DebugOut( "mkdir( %s )\n", temp );
mkdir( temp );
temp[i] = '\\';
}
}
// DebugOut( "mkdir( %s )\n", temp );
mkdir( temp );
}
static uint8 GetClampingValue( int nClampSize )
{
if ( nClampSize <= 0 )
return 30; // ~1 billion
int nRet = 0;
while ( nClampSize > 1 )
{
nClampSize >>= 1;
nRet++;
}
return nRet;
}
static void SetTextureLodData( IVTFTexture *pTexture, VTexConfigInfo_t const &info )
{
if (
( info.m_nMaxDimensionX > 0 && info.m_nMaxDimensionX < pTexture->Width() ) ||
( info.m_nMaxDimensionY > 0 && info.m_nMaxDimensionY < pTexture->Height() ) ||
( info.m_nMaxDimensionX_360 > 0 && info.m_nMaxDimensionX_360 < pTexture->Width() ) ||
( info.m_nMaxDimensionY_360 > 0 && info.m_nMaxDimensionY_360 < pTexture->Height() )
)
{
TextureLODControlSettings_t lodChunk;
memset( &lodChunk, 0, sizeof( lodChunk ) );
lodChunk.m_ResolutionClampX = GetClampingValue( info.m_nMaxDimensionX );
lodChunk.m_ResolutionClampY = GetClampingValue( info.m_nMaxDimensionY );
lodChunk.m_ResolutionClampX_360 = GetClampingValue( info.m_nMaxDimensionX_360 );
lodChunk.m_ResolutionClampY_360 = GetClampingValue( info.m_nMaxDimensionY_360 );
pTexture->SetResourceData( VTF_RSRC_TEXTURE_LOD_SETTINGS, &lodChunk, sizeof( lodChunk ) );
}
}
static void AttachShtFile( const char *pFullNameWithoutExtension, IVTFTexture *pTexture, CRC32_t *puiHash )
{
char shtName[MAX_PATH];
Q_strncpy( shtName, pFullNameWithoutExtension, sizeof(shtName) );
Q_SetExtension( shtName, ".sht", sizeof(shtName) );
if ( !FileExistsAbsolute( shtName ) )
return;
VTexMsg( "Attaching .sht file %s.\n", shtName );
// Ok, the file exists. Read it.
CUtlBuffer buf;
if ( !LoadFile( shtName, buf, false, puiHash ) )
return;
pTexture->SetResourceData( VTF_RSRC_SHEET, buf.Base(), buf.TellPut() );
}
//-----------------------------------------------------------------------------
// Does the dirty deed and generates a VTF file
//-----------------------------------------------------------------------------
bool ProcessFiles( const char *pFullNameWithoutExtension, const char *pOutputDir, const char *pBaseName, VTexConfigInfo_t &info )
{
// force clamps/clampt for cube maps
if( info.m_bIsCubeMap )
{
info.m_nFlags |= TEXTUREFLAGS_ENVMAP;
info.m_nFlags |= TEXTUREFLAGS_CLAMPS;
info.m_nFlags |= TEXTUREFLAGS_CLAMPT;
}
// Create the texture we're gonna store out
SmartIVTFTexture pVTFTexture( CreateVTFTexture() );
int iSkyboxFace = 0;
char fullNameTemp[512];
if ( info.m_bIsSkyBox && g_bOldCubemapPath )
{
Q_strncpy( fullNameTemp, pFullNameWithoutExtension, sizeof( fullNameTemp ) );
pFullNameWithoutExtension = fullNameTemp;
PreprocessSkyBox( fullNameTemp, &iSkyboxFace );
}
// Load the source images into the texture
bool bLoadedSourceImages = LoadSourceImages( pVTFTexture.Get(), pFullNameWithoutExtension, info );
if ( !bLoadedSourceImages )
{
VTexError( "Can't load source images for \"%s\"\n", pFullNameWithoutExtension );
return false;
}
// Attach a sheet file if present
AttachShtFile( pFullNameWithoutExtension, pVTFTexture.Get(), &info.m_uiInputHash );
// No more file loads, finalize the sources hash
CRC32_Final( &info.m_uiInputHash );
pVTFTexture->SetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &info.m_uiInputHash, sizeof( info.m_uiInputHash ) );
CRC32_t crcWritten = info.m_uiInputHash;
// Name of the destination file
char dstFileName[1024];
const char *pSuffix = "";
MakeOutputFileName( dstFileName, ARRAYSIZE( dstFileName ), pOutputDir, pBaseName, pSuffix, info );
// Now if we are only validating the CRC
if( CommandLine()->FindParm( "-crcvalidate" ) )
{
CUtlBuffer bufFile;
bool bLoad = LoadFile( dstFileName, bufFile, false, NULL );
if ( !bLoad )
{
VTexMsgEx( stderr, "LOAD ERROR: %s\n", dstFileName );
return false;
}
SmartIVTFTexture spExistingVtf( CreateVTFTexture() );
bLoad = spExistingVtf->Unserialize( bufFile );
if ( !bLoad )
{
VTexMsgEx( stderr, "UNSERIALIZE ERROR: %s\n", dstFileName );
return false;
}
size_t numDataBytes;
void *pCrcData = spExistingVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &numDataBytes );
if ( !pCrcData || numDataBytes != sizeof( CRC32_t ) )
{
VTexMsgEx( stderr, "OLD TEXTURE FORMAT: %s\n", dstFileName );
return false;
}
CRC32_t crcFile = * reinterpret_cast< CRC32_t const * >( pCrcData );
if ( crcFile != crcWritten )
{
VTexMsgEx( stderr, "CRC MISMATCH: %s\n", dstFileName );
return false;
}
VTexMsgEx( stderr, "OK: %s\n", dstFileName );
return true;
}
// Now if we are not forcing the CRC
if( !CommandLine()->FindParm( "-crcforce" ) )
{
CUtlBuffer bufFile;
if ( LoadFile( dstFileName, bufFile, false, NULL ) )
{
SmartIVTFTexture spExistingVtf( CreateVTFTexture() );
if ( spExistingVtf->Unserialize( bufFile ) )
{
size_t numDataBytes;
void *pCrcData = spExistingVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, &numDataBytes );
if ( pCrcData && numDataBytes == sizeof( CRC32_t ) )
{
CRC32_t crcFile = * reinterpret_cast< CRC32_t const * >( pCrcData );
if ( crcFile == crcWritten )
{
if( !g_Quiet )
VTexMsg( "SUCCESS: %s is up-to-date\n", dstFileName );
if( !CommandLine()->FindParm( "-crcforce" ) )
return true;
}
}
}
}
}
// Bumpmap scale..
pVTFTexture->SetBumpScale( info.m_flBumpScale );
// Alpha test threshold
pVTFTexture->SetAlphaTestThreshholds( info.m_flAlphaThreshhold, info.m_flAlphaHiFreqThreshhold );
// Set texture lod data
SetTextureLodData( pVTFTexture.Get(), info );
// Get the texture all internally consistent and happy
bool bAllowFixCubemapOrientation = !info.m_bIsSkyBox; // Don't let it rotate our pseudo-cubemap faces around if it's a skybox.
pVTFTexture->SetPostProcessingSettings( &info.m_vtfProcOptions );
pVTFTexture->PostProcess( false, LOOK_DOWN_Z, bAllowFixCubemapOrientation, info.m_bManualMip );
// Compute the preferred image format
ImageFormat vtfImageFormat = ComputeDesiredImageFormat( pVTFTexture.Get(), info );
// Set up the low-res image
if ( info.m_bIsCubeMap )
{
// "Stage 1" of matching cubemap borders. Sometimes, it has to store off the original image.
pVTFTexture->MatchCubeMapBorders( 1, vtfImageFormat, info.m_bIsSkyBox );
}
else
{
if ( !IsPowerOfTwo( pVTFTexture->Width() ) || !IsPowerOfTwo( pVTFTexture->Height() ) || !IsPowerOfTwo( pVTFTexture->Depth() ) )
VTexError( "Cannot create low-res image for non-power of two texture (did you forget to set 'cubemap 1' or 'skybox 1'?)\n" );
CreateLowResImage( pVTFTexture.Get() );
}
// Invert the green channel for some normal maps (depends which package they were authored in)
if ( info.m_bNormalInvertGreen )
{
if ( pVTFTexture->Flags() & TEXTUREFLAGS_NORMAL )
{
NormalInvertGreen( pVTFTexture.Get() );
}
else
{
VTexWarning( "'invertgreen' specified for texture which is not being processed as a normal map!\n" );
}
}
// DXT5 GA compressor assumes we're coming from IMAGE_FORMAT_ARGB8888 but
// we want to swap XY (RG) for the shader decode, so we first convert to BGRA here as a trick to flop the channels
if ( info.m_bNormalToDXT5GA )
{
pVTFTexture->ConvertImageFormat( IMAGE_FORMAT_BGRA8888, false, false );
}
// Convert to the final format
pVTFTexture->ConvertImageFormat( vtfImageFormat, info.m_bNormalToDuDv, info.m_bNormalToDXT5GA );
// Stage 2 of matching cubemap borders.
pVTFTexture->MatchCubeMapBorders( 2, vtfImageFormat, info.m_bIsSkyBox );
// Finally, write out the VTF(s)
CUtlVector< OutputTexture_t > outputTextures;
if ( info.m_bIsSkyBox )
{
// Skyboxes need splitting into multiple images (some of which may be cropped)
PostProcessSkyBox( pVTFTexture, dstFileName, pOutputDir, pBaseName, info, outputTextures, iSkyboxFace );
}
else
{
OutputTexture_t singleOutput;
singleOutput.pTexture = pVTFTexture.Get();
strncpy( singleOutput.dstFileName, dstFileName, MAX_PATH );
outputTextures.AddToTail( singleOutput );
pVTFTexture.Assign( NULL );
}
for ( int i = 0; i < outputTextures.Count(); i++ )
{
if ( info.IsSettings0Valid() )
{
outputTextures[ i ].pTexture->SetResourceData( VTF_RSRC_TEXTURE_SETTINGS_EX, &info.m_exSettings0, sizeof( info.m_exSettings0 ) );
}
// Write it!
if ( g_CreateDir == true )
MakeDirHier( pOutputDir ); //It'll create it if it doesn't exist.
// Make sure the CRC hasn't been modified since finalized
Assert( crcWritten == info.m_uiInputHash );
CUtlBuffer outputBuf;
if (!outputTextures[ i ].pTexture->Serialize( outputBuf ))
{
VTexError( "\"%s\": Unable to serialize the VTF file!\n", dstFileName );
}
CP4AutoEditAddFile autop4( outputTextures[ i ].dstFileName );
FILE *fp = fopen( outputTextures[ i ].dstFileName, "wb" );
if( !fp )
{
VTexError( "Can't open: %s\n", outputTextures[ i ].dstFileName );
}
fwrite( outputBuf.Base(), 1, outputBuf.TellPut(), fp );
fclose( fp );
if ( CommandLine()->FindParm( "-source2" ) )
{
char pCmdLine[1024];
Q_snprintf( pCmdLine, sizeof(pCmdLine), "resourcecompiler.exe -i %s\n", outputTextures[ i ].dstFileName );
system( pCmdLine );
}
}
VTexMsg( "SUCCESS: Vtf file created\n" );
return true;
}
const char *GetPossiblyQuotedWord( const char *pInBuf, char *pOutbuf )
{
pInBuf += strspn( pInBuf, " \t" ); // skip whitespace
const char *pWordEnd;
bool bQuote = false;
if (pInBuf[0]=='"')
{
pInBuf++;
pWordEnd=strchr(pInBuf,'"');
bQuote = true;
}
else
{
pWordEnd=strchr(pInBuf,' ');
if (! pWordEnd )
pWordEnd = strchr(pInBuf,'\t' );
if (! pWordEnd )
pWordEnd = pInBuf+strlen(pInBuf);
}
if ((! pWordEnd ) || (pWordEnd == pInBuf ) )
return NULL; // no word found
memcpy( pOutbuf, pInBuf, pWordEnd-pInBuf );
pOutbuf[pWordEnd-pInBuf]=0;
pInBuf = pWordEnd;
if ( bQuote )
pInBuf++;
return pInBuf;
}
// GetKeyValueFromBuffer:
// fills in "key" and "val" respectively and returns "true" if succeeds.
// returns false if:
// a) end-of-buffer is reached (then "val" is empty)
// b) error occurs (then "val" is the error message)
//
static bool GetKeyValueFromBuffer( CUtlBuffer &buffer, char *key, char *val )
{
char buf[2048];
while( buffer.GetBytesRemaining() )
{
buffer.GetLine( buf, sizeof( buf ) );
// Scanning algorithm
char *pComment = strpbrk( buf, "#\n\r" );
if ( pComment )
*pComment = 0;
pComment = strstr( buf, "//" );
if ( pComment)
*pComment = 0;
const char *scan = buf;
scan=GetPossiblyQuotedWord( scan, key );
if ( scan )
{
scan=GetPossiblyQuotedWord( scan, val );
if ( scan )
return true;
else
{
sprintf( val, "parameter %s has no value", key );
return false;
}
}
}
val[0] = 0;
return false;
}
bool HasSuffix( const char *pFileName, const char *pSuffix )
{
if ( !pFileName || !*pFileName || !pSuffix || !*pSuffix )
return false;
int fileLen = Q_strlen( pFileName );
int suffixLen = Q_strlen( pSuffix );
if ( fileLen <= suffixLen )
return false;
return !Q_strnicmp( pFileName + fileLen - suffixLen, pSuffix, suffixLen );
}
//-----------------------------------------------------------------------------
// Loads the config information from a PSD file
//-----------------------------------------------------------------------------
static bool LoadConfigFromPSD( const char *pFileName, CUtlBuffer &buf, bool bMissingConfigOk, CRC32_t *pCRC )
{
CUtlBuffer bufFile;
bool bOK = LoadFile( pFileName, bufFile, false, pCRC );
if ( !bOK )
{
VTexError( "VTex: \"%s\" is not a valid PSD file!\n", pFileName );
return false;
}
VTexMsg( "config file %s\n", pFileName );
bOK = IsPSDFile( bufFile );
if ( !bOK )
{
VTexError( "VTex: \"%s\" is not a valid PSD file!\n", pFileName );
return true;
}
PSDImageResources imgres = PSDGetImageResources( bufFile );
PSDResFileInfo resFileInfo( imgres.FindElement( PSDImageResources::eResFileInfo ) );
PSDResFileInfo::ResFileInfoElement descr = resFileInfo.FindElement( PSDResFileInfo::eDescription );
if ( !descr.m_pvData )
{
if ( bMissingConfigOk )
return true;
VTexError( "VTex: \"%s\" does not contain vtex configuration info!\n", pFileName );
return true;
}
buf.EnsureCapacity( descr.m_numBytes );
buf.Put( descr.m_pvData, descr.m_numBytes );
return true;
}
//-----------------------------------------------------------------------------
// Loads the .psd file or .txt file associated with the .tga and gets out various data
//-----------------------------------------------------------------------------
static bool LoadConfigFile( const char *pFileBaseName, VTexConfigInfo_t &info )
{
// Tries to load .txt, then .psd
bool bOK = false;
int lenBaseName = strlen( pFileBaseName );
char *pFileName = ( char * )stackalloc( lenBaseName + strlen( ".tga" ) + 1 );
strcpy( pFileName, pFileBaseName );
// Try TGA file with config
memcpy( pFileName + lenBaseName, ".tga", 5 );
bool bTgaExists = FileExistsAbsolute( pFileName );
if ( bTgaExists && !g_bNoTga )
{
// Look for the TGA's associated TXT file
g_eMode = BITMAP_FILE_TYPE_TGA;
memcpy( pFileName + lenBaseName, ".txt", 5 );
CUtlBuffer bufFile( 0, 0, CUtlBuffer::TEXT_BUFFER );
bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash );
if ( bOK )
{
VTexMsg( "Config file %s\n", pFileName );
{
char key[2048];
char val[2048];
while( GetKeyValueFromBuffer( bufFile, key, val ) )
{
info.ParseOptionKey( key, val );
}
if ( val[0] )
{
VTexError( "%s: %s\n", pFileName, val );
return false;
}
if ( g_eMode == BITMAP_FILE_TYPE_PFM )
{
VTexWarning( "%s specifies PFM, but TGA with same name also exists - possible ambiguity?\n", pFileName );
}
}
}
else
{
memcpy( pFileName + lenBaseName, ".tga", 5 );
//VTexMsg( "No config file for %s\n", pFileName );
bOK = true;
}
}
if ( g_bNoTga && bTgaExists )
{
VTexWarningNoPause( "-notga disables \"%s\"\n", pFileName );
}
// PSD file attempt
memcpy( pFileName + lenBaseName, ".psd", 5 );
bool bPsdExists = FileExistsAbsolute( pFileName );
if ( !bOK && bPsdExists && !g_bNoPsd && !g_bUsePfm ) // If PSD mode was not disabled
{
g_eMode = BITMAP_FILE_TYPE_PSD;
CUtlBuffer bufDescr( 0, 0, CUtlBuffer::TEXT_BUFFER );
bOK = LoadConfigFromPSD( pFileName, bufDescr, true, &info.m_uiInputHash );
if ( bufDescr.TellMaxPut() > 0 )
{
char key[2048];
char val[2048];
while( GetKeyValueFromBuffer( bufDescr, key, val ) )
{
info.ParseOptionKey( key, val );
}
if ( val[0] )
{
VTexError( "%s: %s\n", pFileName, val );
return false;
}
}
}
else if ( bPsdExists && !g_bUsePfm )
{
if ( bOK )
{
VTexWarningNoPause( "psd file \"%s\" exists, but not used, delete tga and txt files to use psd file directly\n", pFileName );
}
else if ( g_bNoPsd )
{
VTexWarningNoPause( "-nopsd disables \"%s\"\n", pFileName );
}
}
// PFM file attempt
memcpy( pFileName + lenBaseName, ".pfm", 5 );
bool bPfmExists = FileExistsAbsolute( pFileName );
if ( !bOK && bPfmExists && g_bUsePfm )
{
g_eMode = BITMAP_FILE_TYPE_PFM;
CUtlBuffer bufFile( 0, 0, CUtlBuffer::TEXT_BUFFER );
bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash );
}
// Try TXT file as config again for TGA cubemap / PFM
memcpy( pFileName + lenBaseName, ".txt", 5 );
bool bTxtExists = FileExistsAbsolute( pFileName );
if ( !bOK && bTxtExists )
{
g_eMode = BITMAP_FILE_TYPE_TGA;
CUtlBuffer bufFile( 0, 0, CUtlBuffer::TEXT_BUFFER );
bOK = LoadFile( pFileName, bufFile, false, &info.m_uiInputHash );
if ( bOK )
{
VTexMsg( "Config file %s\n", pFileName );
{
char key[2048];
char val[2048];
while( GetKeyValueFromBuffer( bufFile, key, val ) )
{
info.ParseOptionKey( key, val );
}
if ( val[0] )
{
VTexError( "%s: %s\n", pFileName, val );
return false;
}
}
}
}
if ( g_eMode == BITMAP_FILE_TYPE_PFM )
{
if ( g_bUsedAsLaunchableDLL && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS ) )
{
info.m_nFlags |= TEXTUREFLAGS_NOMIP;
}
if ( g_bUsedAsLaunchableDLL && !HasSuffix( pFileBaseName, "_hdr" ) && !HasSuffix( pFileBaseName, "_disp" ) )
{
VTexWarning( "PFM files should be suffixed with '_hdr' or '_disp'\n" );
}
}
else if ( g_bUsedAsLaunchableDLL && HasSuffix( pFileBaseName, "hdr" ) )
{
VTexWarning( "Only HDR images (.PFM files) should be suffixed with 'hdr'\n" );
}
if ( !bOK )
{
VTexWarning( " \"%s\" does not specify valid %s%sPFM+TXT files!\n",
pFileBaseName,
g_bNoPsd ? "" : "PSD or ",
g_bNoTga ? "" : "TGA or " );
return false;
}
if ( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) &&
!( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP ) )
{
VTexMsg( "Implicitly setting premultcolorbyoneovermiplevel since you are generating a dudv map\n" );
info.m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP;
}
if ( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) )
{
VTexMsg( "Implicitly setting trilinear since you are generating a dudv map\n" );
info.m_nFlags |= TEXTUREFLAGS_TRILINEAR;
}
if ( Q_stristr( pFileBaseName, "_normal" ) )
{
if( !( info.m_nFlags & TEXTUREFLAGS_NORMAL ) )
{
if( !g_Quiet )
{
VTexMsgEx( stderr,
"Implicitly setting:\n"
"\t\"normal\" \"1\"\n"
"since filename ends in \"_normal\"\n"
);
}
info.m_nFlags |= TEXTUREFLAGS_NORMAL;
}
}
if ( Q_stristr( pFileBaseName, "ssbump" ) )
{
if( !( info.m_nFlags & TEXTUREFLAGS_SSBUMP ) )
{
if( !g_Quiet )
{
VTexMsgEx( stderr,
"Implicitly setting:\n"
"\t\"ssbump\" \"1\"\n"
"since filename includes \"ssbump\"\n"
);
}
info.m_nFlags |= TEXTUREFLAGS_SSBUMP;
}
}
if ( Q_stristr( pFileBaseName, "_dudv" ) )
{
if( !info.m_bNormalToDuDv && !info.m_bDuDv )
{
if( !g_Quiet )
{
VTexMsgEx( stderr,
"Implicitly setting:\n"
"\t\"dudv\" \"1\"\n"
"since filename ends in \"_dudv\"\n"
"If you are trying to convert from a normal map to a dudv map, put \"normaltodudv\" \"1\" in description.\n"
);
}
info.m_bDuDv = true;
}
}
// Displacement map
if ( Q_stristr( pFileBaseName, "_disp" ) )
{
if( !info.m_bDisplacementMap )
{
info.m_bDisplacementMap = true;
if ( ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE ) && !g_Quiet )
{
VTexMsgEx( stderr, "Implicitly disabling nice filtering\n" );
}
info.m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE;
if ( !( info.m_nFlags & TEXTUREFLAGS_NOMIP ) && !g_Quiet )
{
VTexMsgEx( stderr, "Implicitly disabling mip map generation\n" );
}
info.m_nFlags &= ~TEXTUREFLAGS_NOMIP;
}
}
// Turn off nice filtering if we are a cube map (takes too long with buildcubemaps) or
// if we are a normal map (looks like terd.)
if ( ( info.m_nFlags & TEXTUREFLAGS_NORMAL ) || info.m_bIsCubeMap )
{
if ( ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE ) && !g_Quiet )
{
VTexMsgEx( stderr, "Implicitly disabling nice filtering\n" );
}
info.m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE;
}
return true;
}
//-----------------------------------------------------------------------------
// Loads the .psd file or .txt file associated with the .tga and gets out various data
//-----------------------------------------------------------------------------
static CDmePrecompiledTexture *LoadConfigFile( const char *pFullPath, BitmapFileType_t *pMode, CRC32_t *pInputHash )
{
// Based on the extension, we do different things
const char *pExt = Q_GetFileExtension( pFullPath );
if ( !pExt )
{
VTexError( "VTex: Bogus file name \"%s\"!\n", pFullPath );
return NULL;
}
const char *pOrigFullPath = pFullPath;
bool bConfigFileSpecified = ( !Q_stricmp( pExt, "txt" ) || !Q_stricmp( pExt, "tex" ) );
CDmePrecompiledTexture *pPrecompiledTexture = NULL;
*pMode = BITMAP_FILE_TYPE_UNKNOWN;
char pTexFile[MAX_PATH];
if ( !Q_stricmp( pExt, "tga" ) || !Q_stricmp( pExt, "pfm" ) )
{
*pMode = !Q_stricmp( pExt, "tga" ) ? BITMAP_FILE_TYPE_TGA : BITMAP_FILE_TYPE_PFM;
Q_strncpy( pTexFile, pFullPath, sizeof(pTexFile) );
Q_SetExtension( pTexFile, "tex", sizeof(pTexFile) );
if ( FileExistsAbsolute( pTexFile ) )
{
// If we ask for a tga or pfm, and a tex file exists, use the tex loader below
pFullPath = pTexFile;
pExt = "tex";
}
else
{
Q_SetExtension( pTexFile, "txt", sizeof(pTexFile) );
if ( FileExistsAbsolute( pTexFile ) )
{
// If we ask for a tga or pfm, and a tex file exists, use the tex loader below
pFullPath = pTexFile;
pExt = "txt";
}
else
{
pPrecompiledTexture = CreateElement< CDmePrecompiledTexture >( "root", DMFILEID_INVALID );
pPrecompiledTexture->m_ImageFileName = Q_UnqualifiedFileName( pFullPath );
pPrecompiledTexture->AddProcessor< CDmeTP_ComputeMipmaps >( "computeMipmaps" );
}
}
}
if ( !Q_stricmp( pExt, "psd" ) )
{
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( !LoadConfigFromPSD( pFullPath, buf, false, pInputHash ) )
return NULL;
if ( buf.TellMaxPut() == 0 )
return NULL;
char pTempPath[MAX_PATH];
Q_strncpy( pTempPath, pFullPath, sizeof(pTempPath) );
Q_SetExtension( pTempPath, "__psdtxt", sizeof(pTempPath) );
DmElementHandle_t hElement;
const char *pEncoding = g_pDataModel->IsDMXFormat( buf ) ? "keyvalues2" : "tex_source1";
if ( !g_pDataModel->Unserialize( buf, pEncoding, "tex", NULL, pTempPath, CR_FORCE_COPY, hElement ) )
return NULL;
pPrecompiledTexture = GetElement< CDmePrecompiledTexture >( hElement );
pPrecompiledTexture->m_ImageFileName = Q_UnqualifiedFileName( pFullPath );
*pMode = BITMAP_FILE_TYPE_PSD;
}
bool bIsImportedFile = !Q_stricmp( pExt, "txt" );
if ( !Q_stricmp( pExt, "tex" ) || bIsImportedFile )
{
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
bool bOK = LoadFile( pFullPath, buf, false, pInputHash );
if ( !bOK )
return NULL;
DmElementHandle_t hElement;
if ( !g_pDataModel->Unserialize( buf, !bIsImportedFile ? "keyvalues2" : "tex_source1", "tex", NULL, pFullPath, CR_FORCE_COPY, hElement ) )
return NULL;
pPrecompiledTexture = GetElement< CDmePrecompiledTexture >( hElement );
char pFileBase[ MAX_PATH ];
Q_strncpy( pFileBase, Q_UnqualifiedFileName( pOrigFullPath ), sizeof(pFileBase) );
if ( Q_stricmp( pPrecompiledTexture->m_ImageFileName, "__unspecified_texture" ) )
{
if ( !bConfigFileSpecified && Q_stricmp( pPrecompiledTexture->m_ImageFileName, pFileBase ) )
{
Warning( ".tex specified a different file name (\"%s\") than the command-line did (\"%s\")!\n",
pPrecompiledTexture->m_ImageFileName.Get(), pFileBase );
return NULL;
}
}
else
{
if ( bConfigFileSpecified )
{
char *pTestExt[3] = { ".tga", ".pfm", ".psd" };
char pTestFileTest[ MAX_PATH ];
char pTestFile[ MAX_PATH ];
Q_strncpy( pTestFile, pFullPath, sizeof(pTestFile) );
int i;
for ( i = 0; i < 3; ++i )
{
Q_SetExtension( pTestFile, pTestExt[i], sizeof(pTestFile) );
MakeSrcFileName( pPrecompiledTexture, pTestFile, 0, 0, 0,
pPrecompiledTexture->m_nVolumeTextureDepth > 1 ? 0 : -1, pTestFileTest, sizeof(pTestFileTest) );
if ( FileExistsAbsolute( pTestFileTest ) )
{
Q_strncpy( pFileBase, Q_UnqualifiedFileName( pTestFile ), sizeof(pFileBase) );
break;
}
}
if ( i == 3 )
{
Warning( "Unable to find image file associated with file \"%s\"!\n", pFullPath );
return false;
}
}
pPrecompiledTexture->m_ImageFileName = pFileBase;
}
const char *pTextureExt = Q_GetFileExtension( pPrecompiledTexture->m_ImageFileName );
BitmapFileType_t nTextureMode = BITMAP_FILE_TYPE_UNKNOWN;
if ( !Q_stricmp( pTextureExt, "tga" ) )
{
nTextureMode = BITMAP_FILE_TYPE_TGA;
}
else if ( !Q_stricmp( pTextureExt, "pfm" ) )
{
nTextureMode = BITMAP_FILE_TYPE_PFM;
}
else if ( pTextureExt )
{
VTexError( "VTex: Bogus texture file name encountered \"%s\"!\n", pPrecompiledTexture->m_ImageFileName.Get() );
return NULL;
}
if ( *pMode != BITMAP_FILE_TYPE_UNKNOWN && *pMode != nTextureMode )
{
VTexError( "VTex: Specified to build file \"%s\", but file \"%s\" is specified in the associated .tex file!\n", (char *)pFullPath, pPrecompiledTexture->m_ImageFileName.Get() );
return NULL;
}
}
/*
if ( g_eMode == BITMAP_FILE_TYPE_PFM )
{
if ( g_bUsedAsLaunchableDLL && !( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NOCOMPRESS ) )
{
info.m_nFlags |= TEXTUREFLAGS_NOMIP;
}
if ( g_bUsedAsLaunchableDLL && !HasSuffix( pFileBaseName, "_hdr" ) && !HasSuffix( pFileBaseName, "_disp" ) )
{
VTexWarning( "PFM files should be suffixed with '_hdr' or '_disp'\n" );
}
}
else if ( g_bUsedAsLaunchableDLL && HasSuffix( pFileBaseName, "hdr" ) )
{
VTexWarning( "Only HDR images (.PFM files) should be suffixed with 'hdr'\n" );
}
if ( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) &&
!( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP ) )
{
VTexMsg( "Implicitly setting premultcolorbyoneovermiplevel since you are generating a dudv map\n" );
info.m_vtfProcOptions.flags0 |= VtfProcessingOptions::OPT_PREMULT_COLOR_ONEOVERMIP;
}
if ( ( info.m_bNormalToDuDv || ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_NORMAL_DUDV ) ) )
{
VTexMsg( "Implicitly setting trilinear since you are generating a dudv map\n" );
info.m_nFlags |= TEXTUREFLAGS_TRILINEAR;
}
// Turn off nice filtering if we are a cube map (takes too long with buildcubemaps) or
// if we are a normal map (looks like terd.)
if ( ( info.m_nFlags & TEXTUREFLAGS_NORMAL ) || info.m_bIsCubeMap )
{
if ( ( info.m_vtfProcOptions.flags0 & VtfProcessingOptions::OPT_FILTER_NICE ) && !g_Quiet )
{
VTexMsgEx( stderr, "implicitly disabling nice filtering\n" );
}
info.m_vtfProcOptions.flags0 &= ~VtfProcessingOptions::OPT_FILTER_NICE;
}
*/
char pTextureName[MAX_PATH];
GenerateResourceName( pFullPath, NULL, pTextureName, sizeof(pTextureName) );
pPrecompiledTexture->SetName( pTextureName );
return pPrecompiledTexture;
}
void Usage( void )
{
VTexError(
"\n"
" Usage: vtex [-outdir dir] [-nopause] [-mkdir] [-shader ShaderName] [-vmtparam Param Value] tex1.txt tex2.txt ...\n"
"\n"
" -quiet : don't print anything out, don't pause for input\n"
" -warningsaserrors : treat warnings as errors\n"
" -nopause : don't pause for input\n"
" -nomkdir : don't create destination folder if it doesn't exist\n"
" -shader : make a .vmt for this texture, using this shader (e.g. \"vtex -shader UnlitGeneric blah.tga\")\n"
" -vmtparam : adds parameter and value to the .vmt file\n"
" -outdir <dir> : write output to the specified dir regardless of source filename and vproject\n"
" -deducepath : deduce path of sources by target file names\n"
" -extractsrc : extract approximate src art out of a vtf\n"
" -dontbuild : don't build the input files into VTFs (usually used with extractsrc)\n"
" -quickconvert : use with \"-nop4 -dontusegamedir -quickconvert\" to upgrade old .vmt files\n"
" -dontusegamedir : output files in same folder as inputs (for use with -extractsrc and -quickconvert)\n"
" -crcvalidate : validate .vmt against the sources\n"
" -crcforce : generate a new .vmt even if sources crc matches\n"
" -nop4 : don't check files out in Perforce\n"
" -nopsd : skip .psd files (e.g. use this with \"vtex *.*\")\n"
" -notga : skip .tga files (e.g. use this with \"vtex *.*\")\n"
" -oldcubepath : old cubemap method, expects 6 input files, suffixed: 'up', 'dn', 'lf', 'rt', 'ft', 'bk'\n"
"\n"
"\teg: -vmtparam $ignorez 1 -vmtparam $translucent 1\n"
"\n"
" Note that you can use wildcards and that you can also chain them\n"
" e.g. materialsrc/monster1/*.tga materialsrc/monster2/*.tga\n" );
}
bool GetOutputDir( const char *inputName, char *outputDir )
{
if ( g_ForcedOutputDir[0] )
{
strcpy( outputDir, g_ForcedOutputDir );
}
else
{
// Is inputName a relative path?
char buf[MAX_PATH];
Q_MakeAbsolutePath( buf, sizeof( buf ), inputName, NULL );
Q_FixSlashes( buf );
const char *pTmp = Q_stristr( buf, "materialsrc\\" );
if( !pTmp )
{
return false;
}
pTmp += strlen( "materialsrc/" );
strcpy( outputDir, gamedir );
strcat( outputDir, "materials/" );
strcat( outputDir, pTmp );
Q_StripFilename( outputDir );
}
if( !g_Quiet )
{
VTexMsg( "Output directory: %s\n", outputDir );
}
return true;
}
bool IsCubeFromFileNames( const char *inputBaseName )
{
char fileName[MAX_PATH];
// Do Strcmp for ".hdr" to make sure we aren't ripping too much stuff off.
Q_StripExtension( inputBaseName, fileName, MAX_PATH );
const char *pInputExtension = inputBaseName + Q_strlen( fileName );
Q_strncat( fileName, "rt", MAX_PATH, COPY_ALL_CHARACTERS );
Q_strncat( fileName, pInputExtension, MAX_PATH, COPY_ALL_CHARACTERS );
Q_strncat( fileName, GetSourceExtension(), MAX_PATH, COPY_ALL_CHARACTERS );
struct _stat buf;
if( _stat( fileName, &buf ) != -1 )
{
return true;
}
else
{
return false;
}
}
#ifdef PLATFORM_WINDOWS
int Find_Files( WIN32_FIND_DATA &wfd, HANDLE &hResult, const char *basedir, const char *extension )
{
char filename[MAX_PATH] = {0};
BOOL bMoreFiles = TRUE;
if ( hResult && ( INVALID_HANDLE_VALUE != hResult ) )
{
bMoreFiles = FindNextFile( hResult, &wfd);
}
else
{
memset(&wfd, 0, sizeof(WIN32_FIND_DATA));
char search[260] = {0};
sprintf( search, "%s\\*.*", basedir );
hResult = FindFirstFile( search, &wfd );
if ( INVALID_HANDLE_VALUE == hResult )
return 0;
}
if ( bMoreFiles )
{
// Skip . and ..
if ( wfd.cFileName[0] == '.' )
{
return FF_TRYAGAIN;
}
// If it's a subdirectory, just recurse down it
if ( (wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) )
{
char subdir[MAX_PATH];
sprintf( subdir, "%s\\%s", basedir, wfd.cFileName );
// Recurse
// -- Find_Files( wfd, hResult, basedir, extension );
return FF_TRYAGAIN;
}
// Check that it's a tga
//
char fname[_MAX_FNAME] = {0};
char ext[_MAX_EXT] = {0};
_splitpath( wfd.cFileName, NULL, NULL, fname, ext );
// Not the type we want.
if ( stricmp( ext, extension ) )
return FF_DONTPROCESS;
// Check for .vmt
sprintf( filename, "%s\\%s.vmt", basedir, fname );
// Exists, so don't overwrite it
if ( FileExistsAbsolute( filename ) )
return FF_PROCESS;
char texturename[ _MAX_PATH ] = {0};
char *p = ( char * )basedir;
// Skip over the base path to get a material system relative path
// p += strlen( wfd.cFileName ) + 1;
// Construct texture name
sprintf( texturename, "%s\\%s", p, fname );
// Convert all to lower case
strlwr( texturename );
strlwr( filename );
return FF_PROCESS;
}
else
{
FindClose( hResult );
hResult = INVALID_HANDLE_VALUE;
return 0;
}
}
#endif // PLATFORM_WINDOWS
char const *GetBareFileName( char const *pszPathName )
{
const char *pBaseName = &pszPathName[strlen( pszPathName ) - 1];
while( (pBaseName >= pszPathName) && *pBaseName != '\\' && *pBaseName != '/' )
{
pBaseName--;
}
pBaseName++;
return pBaseName;
}
bool Process_File_Internal( char *pInputBaseName, int maxlen, bool bOutputPwlColorConversion, bool bConvertTo360PwlSrgb );
bool Process_File( char *pInputBaseName, int maxlen )
{
const char *pExtension = V_GetFileExtension( pInputBaseName );
if ( pExtension != NULL )
{
if ( V_stricmp( pExtension, "pfm" ) == 0 )
{
g_bNoTga = true;
g_bNoPsd = true;
g_bUsePfm = true;
}
}
// Build standard .vtf
bool ret = Process_File_Internal( pInputBaseName, maxlen, false, false );
if ( ret == false )
return ret;
// Build XBox 360 srgb .pwl.vtf
if ( g_bSupportsXBox360 == true )
{
ret = Process_File_Internal( pInputBaseName, maxlen, true, true );
}
return ret;
}
bool Process_File_Internal( char *pInputBaseName, int maxlen, bool bOutputPwlColorConversion, bool bConvertTo360PwlSrgb )
{
Q_FixSlashes( pInputBaseName, '/' );
char requestedInputBaseName[1024];
Q_strncpy( requestedInputBaseName, pInputBaseName, maxlen );
char outputDir[1024];
Q_StripExtension( pInputBaseName, pInputBaseName, maxlen );
if ( CommandLine()->FindParm( "-deducepath" ) )
{
strcpy( outputDir, pInputBaseName );
// If it is not a full path, try making it a full path
if ( pInputBaseName[0] != '/' &&
pInputBaseName[1] != ':' )
{
// Convert to full path
getcwd( outputDir, sizeof( outputDir ) );
Q_FixSlashes( outputDir, '/' );
Q_strncat( outputDir, "/", sizeof( outputDir ) );
Q_strncat( outputDir, pInputBaseName, sizeof( outputDir ) );
}
// If it is pointing inside "/materials/" make it go for "/materialsrc/"
char *pGame = strstr( outputDir, "/game/" );
char *pMaterials = strstr( outputDir, "/materials/" );
if ( pGame && pMaterials && ( pGame < pMaterials ) )
{
// "u:/data/game/tf/materials/" -> "u:/data/content/tf/materialsrc/"
int numExtraBytes = strlen( "/content/.../materialsrc/" ) - strlen( "/game/.../materials/" );
int numConvertBytes = pMaterials + strlen( "/materials/" ) - outputDir;
memmove( outputDir + numConvertBytes + numExtraBytes, outputDir + numConvertBytes, strlen( outputDir ) - numConvertBytes + 1 );
int numMidBytes = pMaterials - pGame - strlen( "/game" );
memmove( pGame + strlen( "/content" ), pGame + strlen( "/game" ), numMidBytes );
memmove( pGame, "/content", strlen( "/content" ) );
memmove( pGame + strlen( "/content" ) + numMidBytes, "/materialsrc/", strlen( "/materialsrc/" ) );
}
Q_strncpy( pInputBaseName, outputDir, maxlen );
}
if( !g_Quiet )
{
VTexMsg( "\nInput file: %s\n", pInputBaseName );
}
if( g_UseGameDir )
{
if ( !GetOutputDir( pInputBaseName, outputDir ) )
{
VTexError( "Problem figuring out outputdir for %s\n", pInputBaseName );
return FALSE;
}
sprintf( requestedInputBaseName, "%s/%s.vtf", outputDir, GetBareFileName( pInputBaseName ) );
}
else // if (!g_UseGameDir)
{
strcpy( outputDir, pInputBaseName );
sprintf( requestedInputBaseName, "%s.vtf", outputDir );
Q_StripFilename(outputDir);
}
// Usage:
// vtex -nop4 -dontusegamedir -quickconvert u:\data\game\tf\texture.vtf
// Will read the old texture format and write the new texture format
//
if ( CommandLine()->FindParm( "-quickconvert" ) )
{
VTexMsg( "Quick convert of '%s'...\n", pInputBaseName );
char chFileNameConvert[ 512 ];
sprintf( chFileNameConvert, "%s.vtf", pInputBaseName );
IVTFTexture *pVtf = CreateVTFTexture();
CUtlBuffer bufFile;
LoadFile( chFileNameConvert, bufFile, true, NULL );
bool bRes = pVtf->Unserialize( bufFile );
if ( !bRes )
VTexError( "Failed to read '%s'!\n", chFileNameConvert );
// Determine the CRC if it was there
// CRC32_t uiDataHash = 0;
// CRC32_t *puiDataHash = &uiDataHash;
// Assert( sizeof( uiDataHash ) == sizeof( int ) );
// if ( !pVtf->GetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, ... ) )
AttachShtFile( pInputBaseName, pVtf, NULL );
// Update the CRC
// if ( puiDataHash )
// {
// pVtf->InitResourceDataSection( VTexConfigInfo_t::VTF_INPUTSRC_CRC, *puiDataHash );
// }
// Remove the CRC when quick-converting
pVtf->SetResourceData( VTexConfigInfo_t::VTF_INPUTSRC_CRC, NULL, 0 );
bufFile.Clear();
bRes = pVtf->Serialize( bufFile );
if ( !bRes )
VTexError( "Failed to write '%s'!\n", chFileNameConvert );
DestroyVTFTexture( pVtf );
if ( FILE *fw = fopen( chFileNameConvert, "wb" ) )
{
fwrite( bufFile.Base(), 1, bufFile.TellPut(), fw );
fclose( fw );
}
else
VTexError( "Failed to open '%s' for writing!\n", chFileNameConvert );
VTexMsg( "... succeeded.\n" );
return TRUE;
}
VTexConfigInfo_t info;
bool bConfigLoaded = LoadConfigFile( pInputBaseName, info );
// Usage:
// vtex -nop4 -dontusegamedir -deducepath -extractsrc u:\data\game\tf\texture.vtf
// Will read the vtf texture and write the texture src files
//
if ( CommandLine()->FindParm( "-extractsrc" ) && !bConvertTo360PwlSrgb ) //&& !bConfigLoaded )
{
VTexMsg( "Extracting from vtf '%s'.\n", requestedInputBaseName );
VTexMsg( "Saving extracted src as '%s'.\n", pInputBaseName );
// Create directory
char szCreateDirectoryCommand[2048];
V_snprintf( szCreateDirectoryCommand, 1024, "if not exist %s mkdir %s", pInputBaseName, pInputBaseName );
V_StripFilename( szCreateDirectoryCommand );
V_FixSlashes( szCreateDirectoryCommand, '\\' );
//Msg( "*** system: %s\n", szCreateDirectoryCommand );
system( szCreateDirectoryCommand );
// Create the texture and unserialize file data
SmartIVTFTexture pVtf( CreateVTFTexture() );
CUtlBuffer bufFile;
LoadFile( requestedInputBaseName, bufFile, true, NULL );
bool bRes = pVtf->Unserialize( bufFile );
if ( !bRes )
{
VTexError( "Failed to read '%s'!\n", requestedInputBaseName );
return FALSE;
}
Msg( "vtf width: %d\n", pVtf->Width() );
Msg( "vtf height: %d\n", pVtf->Height() );
Msg( "vtf numFrames: %d\n", pVtf->FrameCount() );
Msg( "vtf numFaces: %d\n", pVtf->FaceCount() );
Msg( "vtf cubemap: %s\n", pVtf->IsCubeMap() ? "true" : "false" );
Vector vecReflectivity = pVtf->Reflectivity();
Msg( "vtf reflectivity: %f %f %f\n", vecReflectivity[0], vecReflectivity[1], vecReflectivity[2] );
ImageFormat srcFormat = pVtf->Format();
char const *szFormatName = ImageLoader::GetName( srcFormat );
Msg( "vtf format: %s\n", szFormatName );
if ( pVtf->FrameCount() > 1 )
{
VTexError( "Vtf source extraction is not implemented for multiple frames!\n" );
return FALSE;
}
if ( pVtf->FaceCount() > 1 || pVtf->IsCubeMap() )
{
VTexError( "Vtf source extraction is not implemented for cubemaps!\n" );
return FALSE;
}
VTexMsg( "Extracting image data '%s.tga'...\n", pInputBaseName );
{
char chVtf2TgaCommand[2048];
Q_snprintf( chVtf2TgaCommand, sizeof( chVtf2TgaCommand ) - 1,
"vtf2tga.exe -i %s -o %s.tga",
requestedInputBaseName, pInputBaseName );
int iSysCall = system( chVtf2TgaCommand );
if ( iSysCall )
{
VTexError( "Failed to extract image data!\n" );
return FALSE;
}
char chTgaFile[ MAX_PATH ];
sprintf( chTgaFile, "%s.tga", pInputBaseName );
CP4AutoAddFile autop4( chTgaFile );
}
// Now create the accompanying text file with texture settings
char chTxtFileName[1024];
Q_snprintf( chTxtFileName, sizeof( chTxtFileName ) - 1,
"%s.txt", pInputBaseName );
VTexMsg( "Saving text data '%s.txt'...\n", pInputBaseName );
for ( int i = 0; i < 2; i++ ) // First see if we need to write a txt file, then write it
{
FILE *fTxtFile = NULL;
if ( i == 1 )
{
// Try to open for writing without p4 edit
fTxtFile = fopen( chTxtFileName, "wt" );
if ( !fTxtFile )
{
// p4 edit, then try to open for writing
CP4AutoEditFile autop4( chTxtFileName );
fTxtFile = fopen( chTxtFileName, "wt" );
if ( !fTxtFile )
{
// Can't open file for writing
VTexError( "Failed to create '%s'!\n", chTxtFileName );
return FALSE;
}
}
}
if ( strstr( szFormatName, "BGR" ) || strstr( szFormatName, "RGB" ) )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "nocompress 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_NOMIP )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "nomip 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_NOLOD )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "nolod 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_CLAMPS )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "clamps 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_CLAMPT )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "clampt 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_CLAMPU )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "clampu 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_PROCEDURAL )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "procedural 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_TRILINEAR )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "trilinear 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_POINTSAMPLE )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "pointsample 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_ANISOTROPIC )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "anisotropic 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_HINT_DXT5 )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "dxt5 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_NORMAL )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "normal 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_ALL_MIPS )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "allmips 1\n" );
}
}
if ( pVtf->Flags() & TEXTUREFLAGS_MOST_MIPS )
{
if ( i == 0 )
{
continue;
}
else
{
fprintf( fTxtFile, "mostmips 1\n" );
}
}
if ( i == 1 )
{
fclose( fTxtFile );
CP4AutoAddFile autop4( chTxtFileName );
}
// Didn't find anything to write, so quit
if ( i == 0 )
{
break;
}
}
VTexMsg( "'%s' extracted.\n", pInputBaseName );
}
if ( CommandLine()->FindParm( "-dontbuild" ) )
return TRUE;
if ( !bConfigLoaded )
{
bConfigLoaded = LoadConfigFile( pInputBaseName, info );
}
if ( !bConfigLoaded )
return FALSE;
if ( !g_bOldCubemapPath && !g_bUsePfm )
{
// Error out if we find old-style cubemap filenames
if ( IsCubeFromFileNames( pInputBaseName ) )
{
VTexError( "File is old-style cubemap. Convert to new-style cubemap (single 'T-shape' image) or use old path with '-oldcubepath'" );
}
}
else if ( !info.m_bIsCubeMap )
{
// Look for old-style cubemap filenames
info.m_bIsCubeMap = IsCubeFromFileNames( pInputBaseName );
}
if ( bConvertTo360PwlSrgb )
{
SetFlagValue( info.m_vtfProcOptions.flags0, VtfProcessingOptions::OPT_SRGB_PC_TO_360, 1 );
}
if( ( info.m_nStartFrame == -1 && info.m_nEndFrame != -1 ) ||
( info.m_nStartFrame != -1 && info.m_nEndFrame == -1 ) )
{
VTexError( "%s: If you use startframe, you must use endframe, and vice versa.\n", pInputBaseName );
return FALSE;
}
const char *pBaseName = GetBareFileName( pInputBaseName );
bool bProcessedFilesOK = ProcessFiles( pInputBaseName, outputDir, pBaseName, info );
if ( !bProcessedFilesOK )
return FALSE;
// create vmts if necessary
if( g_ShaderName )
{
char buf[1024];
sprintf( buf, "%s/%s.vmt", outputDir, pBaseName );
const char *tmp = Q_stristr( outputDir, "materials" );
FILE *fp;
if( tmp )
{
// check if the file already exists.
fp = fopen( buf, "r" );
if( fp )
{
if ( !g_Quiet )
VTexMsgEx( stderr, "vmt file \"%s\" already exists\n", buf );
fclose( fp );
}
else
{
fp = fopen( buf, "w" );
if( fp )
{
if ( !g_Quiet )
VTexMsgEx( stderr, "Creating vmt file: %s/%s\n", tmp, pBaseName );
tmp += strlen( "materials/" );
fprintf( fp, "\"%s\"\n", g_ShaderName );
fprintf( fp, "{\n" );
fprintf( fp, "\t\"$baseTexture\" \"%s/%s\"\n", tmp, pBaseName );
int i;
for( i=0;i<g_NumVMTParams;i++ )
{
fprintf( fp, "\t\"%s\" \"%s\"\n", g_VMTParams[i].m_szParam, g_VMTParams[i].m_szValue );
}
fprintf( fp, "}\n" );
fclose( fp );
CP4AutoAddFile autop4( buf );
}
else
{
VTexWarning( "Couldn't open \"%s\" for writing\n", buf );
}
}
}
else
{
VTexWarning( "Couldn't find \"materials/\" in output path\n", buf );
}
}
return TRUE;
}
class CVTexLoggingListener : public ILoggingListener
{
public:
virtual void Log( const LoggingContext_t *pContext, const tchar *pMessage )
{
VTexMsg( "%s", pMessage );
if ( pContext->m_Severity == LS_ERROR )
{
Pause();
}
}
};
CVTexLoggingListener g_VTexLoggingListener;
class CVTex : public IVTex, public ILaunchableDLL
{
public:
int VTex( int argc, char **argv );
// ILaunchableDLL, used by vtex.exe.
virtual int main( int argc, char **argv )
{
g_bUsedAsLaunchableDLL = true;
// Run the vtex logic
int iResult = VTex( argc, argv );
return iResult;
}
virtual int VTex( CreateInterfaceFn fsFactory, const char *pGameDir, int argc, char **argv )
{
g_pFileSystem = g_pFullFileSystem = (IFileSystem*)fsFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
if ( !g_pFileSystem )
{
Error( "IVTex3::VTex - fsFactory can't get '%s' interface.", FILESYSTEM_INTERFACE_VERSION );
return 0;
}
Q_strncpy( gamedir, pGameDir, sizeof( gamedir ) );
Q_AppendSlash( gamedir, sizeof( gamedir ) );
return VTex( argc, argv );
}
};
static class CSuggestGameDirHelper
{
public:
static bool SuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories );
bool MySuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories );
public:
CSuggestGameDirHelper() : m_pszInputFiles( NULL ), m_numInputFiles( 0 ) {}
public:
char const * const *m_pszInputFiles;
size_t m_numInputFiles;
} g_suggestGameDirHelper;
bool CSuggestGameDirHelper::SuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories )
{
return g_suggestGameDirHelper.MySuggestFn( pFsSteamSetupInfo, pchPathBuffer, nBufferLength, pbBubbleDirectories );
}
bool CSuggestGameDirHelper::MySuggestFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories )
{
if ( !m_numInputFiles || !m_pszInputFiles )
return false;
if ( pbBubbleDirectories )
*pbBubbleDirectories = true;
for ( int k = 0; k < m_numInputFiles; ++ k )
{
Q_MakeAbsolutePath( pchPathBuffer, nBufferLength, m_pszInputFiles[ k ] );
return true;
}
return false;
}
int CVTex::VTex( int argc, char **argv )
{
CommandLine()->CreateCmdLine( argc, argv );
if ( g_bUsedAsLaunchableDLL )
{
LoggingSystem_PushLoggingState();
LoggingSystem_RegisterLoggingListener( &g_VTexLoggingListener );
}
MathLib_Init( 2.2f, 2.2f, 0.0f, 1.0f, false, false, false, false );
if( argc < 2 )
{
Usage();
}
g_UseGameDir = true; // make sure this is initialized to true.
int i;
i = 1;
while( i < argc )
{
if( stricmp( argv[i], "-quiet" ) == 0 )
{
i++;
g_Quiet = true;
g_NoPause = true; // no point in pausing if we aren't going to print anything out.
}
else if( stricmp( argv[i], "-nopause" ) == 0 )
{
i++;
g_NoPause = true;
}
else if ( stricmp( argv[i], "-WarningsAsErrors" ) == 0 )
{
i++;
g_bWarningsAsErrors = true;
}
else if ( stricmp( argv[i], "-UseStandardError" ) == 0 )
{
i++;
g_bUseStandardError = true;
}
else if ( stricmp( argv[i], "-nopsd" ) == 0 )
{
i++;
g_bNoPsd = true;
}
else if ( stricmp( argv[i], "-notga" ) == 0 )
{
i++;
g_bNoTga = true;
}
else if ( stricmp( argv[i], "-nomkdir" ) == 0 )
{
i++;
g_CreateDir = false;
}
else if ( stricmp( argv[i], "-mkdir" ) == 0 )
{
i++;
g_CreateDir = true;
}
else if ( stricmp( argv[i], "-game" ) == 0 )
{
i += 2;
}
else if ( stricmp( argv[i], "-outdir" ) == 0 )
{
strcpy( g_ForcedOutputDir, argv[i+1] );
i += 2;
}
else if ( stricmp( argv[i], "-dontusegamedir" ) == 0)
{
++i;
g_UseGameDir = false;
}
else if( stricmp( argv[i], "-shader" ) == 0 )
{
i++;
if( i < argc )
{
g_ShaderName = argv[i];
i++;
}
}
else if( stricmp( argv[i], "-vproject" ) == 0 )
{
// skip this one. . we dont' use it internally.
i += 2;
}
else if( stricmp( argv[i], "-vmtparam" ) == 0 )
{
if( g_NumVMTParams < MAX_VMT_PARAMS )
{
i++;
if( i < argc - 1 )
{
g_VMTParams[g_NumVMTParams].m_szParam = argv[i];
i++;
if( i < argc - 1 )
{
g_VMTParams[g_NumVMTParams].m_szValue = argv[i];
i++;
}
else
{
g_VMTParams[g_NumVMTParams].m_szValue = "";
}
if( !g_Quiet )
{
VTexMsgEx( stderr, "Adding .vmt parameter: \"%s\"\t\"%s\"\n",
g_VMTParams[g_NumVMTParams].m_szParam,
g_VMTParams[g_NumVMTParams].m_szValue );
}
g_NumVMTParams++;
}
}
else
{
VTexMsgEx( stderr, "Exceeded max number of vmt parameters, extra ignored ( max %d )\n", MAX_VMT_PARAMS );
}
}
else if ( stricmp( argv[i], "-oldcubepath" ) == 0 )
{
// Revert to the old cube/skybox authoring path, which expects 6 suffixed input files (up, dn, lf, rt, ft, bk)
VTexMsg( "Using old cubemap method. Expecting 6 input files, suffixed: 'up', 'dn', 'lf', 'rt', 'ft', 'bk'\n" );
g_bOldCubemapPath = true;
i++;
}
else if( argv[i][0] == '-' )
{
// Just assuming that these are valid flags with no args
++ i;
}
else
{
break;
}
}
// Set the suggest game info directory helper
g_suggestGameDirHelper.m_pszInputFiles = argv + i;
g_suggestGameDirHelper.m_numInputFiles = argc - i;
SetSuggestGameInfoDirFn( CSuggestGameDirHelper::SuggestFn );
// g_pFileSystem may have been inherited with -inherit_filesystem.
if (g_UseGameDir && !g_pFileSystem)
{
FileSystem_Init( argv[i] );
Q_FixSlashes( gamedir, '/' );
}
// Check if we need to build 360 .pwl.vtf versions
KeyValues *pKeyValues = new KeyValues( "gameinfo.txt" );
if ( pKeyValues != NULL )
{
if ( g_pFileSystem && pKeyValues->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) )
{
g_bSupportsXBox360 = pKeyValues->GetBool( "SupportsXBox360" );
}
pKeyValues->deleteThis();
}
// Initialize P4
bool bP4DLLExists = false;
if ( g_pFullFileSystem )
{
bP4DLLExists = g_pFullFileSystem->FileExists( "p4lib.dll", "EXECUTABLE_PATH" );
}
if ( g_bUsedAsLaunchableDLL && !CommandLine()->FindParm( "-nop4" ) && bP4DLLExists )
{
const char *pModuleName = "p4lib.dll";
CSysModule *pModule = Sys_LoadModule( pModuleName );
if ( !pModule )
{
VTexMsg( "Can't load %s.\n", pModuleName );
return -1;
}
CreateInterfaceFn fn = Sys_GetFactory( pModule );
if ( !fn )
{
VTexMsg( "Can't get factory from %s.\n", pModuleName );
Sys_UnloadModule( pModule );
return -1;
}
p4 = (IP4 *)fn( P4_INTERFACE_VERSION, NULL );
if ( !p4 )
{
VTexMsg( "Can't get IP4 interface from %s, proceeding with -nop4.\n", pModuleName );
g_p4factory->SetDummyMode( true );
}
else
{
p4->Connect( FileSystem_GetFactory() );
p4->Init();
}
}
else
{
g_p4factory->SetDummyMode( true );
}
//
// Setup p4 factory
//
{
// Set the named changelist
g_p4factory->SetOpenFileChangeList( "VTex Auto Checkout" );
}
// Parse args
for( ; i < argc; i++ )
{
if ( argv[i][0] == '-' )
continue; // Assuming flags
char pInputBaseName[MAX_PATH];
Q_strncpy( pInputBaseName, argv[i], sizeof(pInputBaseName) );
// int maxlen = Q_strlen( pInputBaseName ) + 1;
if ( !Q_strstr( pInputBaseName, "*." ) )
{
Process_File( pInputBaseName, sizeof(pInputBaseName) );
continue;
}
#ifdef PLATFORM_WINDOWS
char basedir[MAX_PATH];
char ext[_MAX_EXT];
char filename[_MAX_FNAME];
_splitpath( pInputBaseName, NULL, NULL, NULL, ext ); //find extension wanted
if ( !Q_ExtractFilePath ( pInputBaseName, basedir, sizeof( basedir ) ) )
strcpy( basedir, ".\\" );
WIN32_FIND_DATA wfd;
HANDLE hResult = INVALID_HANDLE_VALUE;
for ( int iFFType;
( iFFType = Find_Files( wfd, hResult, basedir, ext ) ) != 0; )
{
sprintf( filename, "%s%s", basedir, wfd.cFileName );
if ( wfd.cFileName[0] != '.' && iFFType == FF_PROCESS )
Process_File( filename, sizeof( filename ) );
}
#endif
}
// Shutdown P4
if ( g_bUsedAsLaunchableDLL && p4 )
{
p4->Shutdown();
p4->Disconnect();
}
Pause();
if ( g_bUsedAsLaunchableDLL )
{
LoggingSystem_PopLoggingState();
}
return 0;
}
CVTex g_VTex;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVTex, IVTex, IVTEX_VERSION_STRING, g_VTex );
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVTex, ILaunchableDLL, LAUNCHABLE_DLL_INTERFACE_VERSION, g_VTex );
//-----------------------------------------------------------------------------
// New vtex compiler entry point
//-----------------------------------------------------------------------------
class CVTexCompiler : public CTier2DmAppSystem< IResourceCompiler >
{
typedef CTier2DmAppSystem< IResourceCompiler > BaseClass;
// Methods of IAppSystem
public:
virtual InitReturnVal_t Init();
// Methods of IVTexCompiler
public:
virtual bool CompileResource( const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream );
virtual bool CompileResource( CUtlBuffer &buf, const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream );
private:
bool CompileResource( CDmElement *pElement, const char *pElementFileName, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream );
CDmeTexture *CompileResource( CDmePrecompiledTexture *pPrecompiledResource );
};
static CVTexCompiler s_VTexCompiler;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVTexCompiler, IResourceCompiler, RESOURCE_COMPILER_INTERFACE_VERSION, s_VTexCompiler );
//-----------------------------------------------------------------------------
// Init
//-----------------------------------------------------------------------------
InitReturnVal_t CVTexCompiler::Init()
{
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
MathLib_Init( 2.2f, 2.2f, 0.0f, 1.0f, false, false, false, false );
InstallDmElementFactories();
// FIXME: Should I use the same datamodel as in resource compiler?
g_pDataModel->SetUndoEnabled( false );
g_Quiet = true;
g_NoPause = true;
g_bWarningsAsErrors = false;
g_CreateDir = true;
g_UseGameDir = false;
g_bSupportsXBox360 = true;
return INIT_OK;
}
//-----------------------------------------------------------------------------
// Creates a texture from a precompiled texture
//-----------------------------------------------------------------------------
static void SetTextureStateFromPrecompiledTexture( CDmePrecompiledTexture *pPrecompiledTexture, CDmeTexture *pTexture )
{
pTexture->m_bClampS = pPrecompiledTexture->m_bClampS;
pTexture->m_bClampT = pPrecompiledTexture->m_bClampT;
pTexture->m_bClampU = pPrecompiledTexture->m_bClampU;
pTexture->m_bNoDebugOverride = pPrecompiledTexture->m_bNoDebugOverride;
pTexture->m_bNoLod = pPrecompiledTexture->m_bNoLod;
pTexture->m_bNormalMap = pPrecompiledTexture->m_bNormalMap;
pTexture->SetFilterType( (DmeTextureFilter_t)pPrecompiledTexture->m_nFilterType.Get() );
pTexture->m_flBumpScale = pPrecompiledTexture->m_flBumpScale;
}
//-----------------------------------------------------------------------------
// Loads a resource into a dme element
//-----------------------------------------------------------------------------
bool CVTexCompiler::CompileResource( const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream )
{
BitmapFileType_t mode;
CRC32_t nInputHash;
CRC32_Init( &nInputHash );
CDmePrecompiledTexture *pPrecompiledTexture = LoadConfigFile( pFullPath, &mode, &nInputHash );
if ( !pPrecompiledTexture->ValidateValues() )
return NULL;
pPrecompiledTexture->m_pSourceTexture = CreateElement< CDmeTexture >( pPrecompiledTexture->GetName(), DMFILEID_INVALID );
char pFullDir[ MAX_PATH ];
Q_strncpy( pFullDir, pFullPath, sizeof( pFullDir ) );
Q_StripFilename( pFullDir );
LoadSourceImages( pFullDir, pPrecompiledTexture, mode, &nInputHash );
CRC32_Final( &nInputHash );
bool bOK = CompileResource( pPrecompiledTexture, pFullPath, pRegistry, pPermanentStream, pDataStream );
g_pDataModel->RemoveFileId( pPrecompiledTexture->GetFileId() );
return bOK;
}
bool CVTexCompiler::CompileResource( CUtlBuffer &buf, const char *pFullPath, IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream )
{
DmElementHandle_t hRoot;
if ( !g_pDataModel->Unserialize( buf, NULL, NULL, NULL, pFullPath, CR_FORCE_COPY, hRoot ) )
return NULL;
CDmElement *pElement = GetElement< CDmElement >( hRoot );
bool bOk = CompileResource( pElement, pFullPath, pRegistry, pPermanentStream, pDataStream );
g_pDataModel->RemoveFileId( pElement->GetFileId() );
return bOk;
}
CDmeTexture *CVTexCompiler::CompileResource( CDmePrecompiledTexture *pPrecompiledResource )
{
CDmeTexture *pTexture = pPrecompiledResource->m_pSourceTexture;
SetTextureStateFromPrecompiledTexture( pPrecompiledResource, pTexture );
IThreadPool *pVTexThreadPool = CreateNewThreadPool();
ThreadPoolStartParams_t startParams;
startParams.fDistribute = TRS_TRUE;
pVTexThreadPool->Start( startParams );
FloatBitMap_t::SetThreadPool( pVTexThreadPool );
int nCount = pPrecompiledResource->m_Processors.Count();
for ( int i = 0; i < nCount; ++i )
{
CDmeTexture *pDestTexture = CreateElement< CDmeTexture >( pTexture->GetName(), pTexture->GetFileId() );
CDmeTextureProcessor *pProcessor = pPrecompiledResource->m_Processors[i];
pProcessor->ProcessTexture( pTexture, pDestTexture );
DestroyElement( pTexture, TD_DEEP );
pTexture = pDestTexture;
}
ImageFormat dstFormat = ComputeDesiredImageFormat( pPrecompiledResource, pTexture );
if ( !ImageLoader::IsCompressed( dstFormat ) )
{
pTexture->ForEachImage( &CDmeImage::ConvertFormat, dstFormat );
}
else
{
CDmeTexture *pDestTexture = CreateElement< CDmeTexture >( pTexture->GetName(), pTexture->GetFileId() );
pDestTexture->CompressTexture( pTexture, dstFormat );
DestroyElement( pTexture, TD_DEEP );
pTexture = pDestTexture;
}
FloatBitMap_t::SetThreadPool( NULL );
DestroyThreadPool( pVTexThreadPool );
return pTexture;
}
//-----------------------------------------------------------------------------
// Writes resources
//-----------------------------------------------------------------------------
bool CVTexCompiler::CompileResource( CDmElement *pElement, const char *pElementFileName,
IResourceCompilerRegistry *pRegistry, CResourceStream *pPermanentStream, CResourceStream *pDataStream )
{
CDmePrecompiledTexture *pPrecompiledTexture = CastElement< CDmePrecompiledTexture >( pElement );
if ( !pPrecompiledTexture )
return false;
CDmeTexture *pTexture = CompileResource( pPrecompiledTexture );
const char *pResourceIdString = pPrecompiledTexture->GetName();
RegisterResourceInfo_t info;
info.m_nType = RESOURCE_TYPE_TEXTURE;
info.m_nId = ComputeResourceIdHash( pResourceIdString );
info.m_nDataOffset = pDataStream->Tell();
info.m_nCompressionType = RESOURCE_COMPRESSION_NONE;
info.m_nFlags = 0;
// Deal with permanent data
info.m_nPermanentDataOffset = pPermanentStream->Tell();
info.m_nPermanentDataSize = sizeof( TextureHeader_t );
TextureHeader_t *pSpec = pPermanentStream->Allocate< TextureHeader_t >( 1 );
memset( pSpec, 0, sizeof(TextureHeader_t) );
pSpec->m_nWidth = pTexture->Width();
pSpec->m_nHeight = pTexture->Height();
pSpec->m_nNumMipLevels = pTexture->MipLevelCount();
pSpec->m_nDepth = pTexture->Depth();
pSpec->m_nImageFormat = pTexture->Format();
pSpec->m_nFlags = 0;
if ( pTexture->m_bClampS )
{
pSpec->m_nFlags |= TSPEC_SUGGEST_CLAMPS;
}
if ( pTexture->m_bClampT )
{
pSpec->m_nFlags |= TSPEC_SUGGEST_CLAMPT;
}
if ( pTexture->m_bClampU )
{
pSpec->m_nFlags |= TSPEC_SUGGEST_CLAMPU;
}
if ( pTexture->m_bNoLod )
{
pSpec->m_nFlags |= TSPEC_NO_LOD;
}
pSpec->m_nMultisampleType = RENDER_MULTISAMPLE_NONE;
pSpec->m_Reflectivity.Init( 1, 1, 1, 1 ); // = pTexture->Reflectivity();
// Deal with cacheable data
// Allocate space for the structure, ensuring proper alignment
pDataStream->Align( 16 );
uint32 nStart = pDataStream->Tell();
// FIXME: Should store mip levels smallest to largest
int nMipCount = pTexture->MipLevelCount();
for ( int m = nMipCount; --m >= 0; )
{
int nFrameCount = pTexture->FrameCount();
for ( int f = 0; f < nFrameCount; ++f )
{
CDmeTextureFrame *pFrame = pTexture->GetFrame( f );
CDmeImageArray *pMipLevel = pFrame->GetMipLevel( m );
int nImageCount = pMipLevel->ImageCount();
for ( int i = 0; i < nImageCount; ++i )
{
CDmeImage *pImage = pMipLevel->GetImage( i );
int nSize = pImage->SizeInBytes();
void *pDest = pDataStream->AllocateBytes( nSize );
Q_memcpy( pDest, pImage->ImageBits(), nSize );
}
}
}
info.m_nDataSize = pDataStream->Tell() - nStart;
info.m_nUncompressedDataSize = info.m_nDataSize;
pRegistry->RegisterResource( info );
pRegistry->RegisterUsedType( "TextureBits_t", false );
pRegistry->RegisterUsedType( "TextureHeader_t", true );
DestroyElement( pTexture, TD_DEEP );
return true;
}