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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <assert.h>
#include <utlvector.h>
#include <vstdlib/ikeyvaluessystem.h>
#include <vgui/IBorder.h>
#include <vgui/IInput.h>
#include <vgui/IPanel.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui/ILocalize.h>
#include <vgui/IVGui.h>
#include <keyvalues.h>
#include <vgui/MouseCode.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/Tooltip.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/Controls.h>
#include "vgui_controls/Menu.h"
#include "vgui_controls/MenuItem.h"
#include "utldict.h"
#include "utlbuffer.h"
#include "mempool.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
// DMX serializer fields.
BEGIN_DMXELEMENT_UNPACK_NAMESPACE_SIMPLE_NO_BASE( vgui, Panel ) DMXELEMENT_UNPACK_FIELD_UTLSTRING( "panel name", "NONE", _panelName ) DMXELEMENT_UNPACK_FIELD( "foreground color", "255 255 255 255", Color, _fgColor ) DMXELEMENT_UNPACK_FIELD( "background color", "255 255 255 255", Color, _bgColor ) DMXELEMENT_UNPACK_SHORT( "pin delta x", "0", m_nPinDeltaX ) DMXELEMENT_UNPACK_SHORT( "pin delta y", "0", m_nPinDeltaY ) DMXELEMENT_UNPACK_SHORT( "resize delta x", "0", m_nResizeDeltaX ) DMXELEMENT_UNPACK_SHORT( "resize delta y", "0", m_nResizeDeltaY ) DMXELEMENT_UNPACK_SHORT( "build mode flags", "0", _buildModeFlags ) DMXELEMENT_UNPACK_BITFIELD( "pin corner", "4", BITFIELD_TYPE_BYTE, _pinCorner ) DMXELEMENT_UNPACK_BITFIELD( "auto resize direction", "0", BITFIELD_TYPE_BYTE, _autoResizeDirection ) DMXELEMENT_UNPACK_CHAR( "tab position", "0", _tabPosition ) DMXELEMENT_UNPACK_BITFIELD( "use scheme colors", "0", BITFIELD_TYPE_BOOL, m_bUseSchemeColors ) DMXELEMENT_UNPACK_BITFIELD( "should PostActionSignals", "0", BITFIELD_TYPE_BOOL, m_bIsSilent ) END_DMXELEMENT_UNPACK_NAMESPACE( vgui, Panel, s_pUnpackParams )
#define TRIPLE_PRESS_MSEC 300
static CUtlSymbolTable g_OverridenColorSymbols(0, 128, true); // symbol table for caching scheme color names
int vgui::Panel::s_NavLock = 0;
extern int GetBuildModeDialogCount();
static char *CopyString( const char *in ) { if ( !in ) return NULL;
int len = strlen( in ); char *n = new char[ len + 1 ]; Q_strncpy( n, in, len + 1 ); return n; }
#define SAFE_DELETE( x ) if ( (x) != NULL ) { delete (x); }
#if defined( VGUI_USEDRAGDROP )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct vgui::DragDrop_t { DragDrop_t() : m_bDragEnabled( false ), m_bShowDragHelper( true ), m_bDropEnabled( false ), m_bDragStarted( false ), m_nDragStartTolerance( 8 ), m_bDragging( false ), m_lDropHoverTime( 0 ), m_bDropMenuShown( false ), m_bPreventChaining( false ) { m_nStartPos[ 0 ] = m_nStartPos[ 1 ] = 0; m_nLastPos[ 0 ] = m_nLastPos[ 1 ] = 0; }
// Drag related data
bool m_bDragEnabled; bool m_bShowDragHelper; bool m_bDragging; bool m_bDragStarted; // How many pixels the dragged box must move before showing the outline rect...
int m_nDragStartTolerance; int m_nStartPos[ 2 ]; int m_nLastPos[ 2 ]; CUtlVector< KeyValues * > m_DragData; CUtlVector< PHandle > m_DragPanels;
// Drop related data
bool m_bDropEnabled; // A droppable panel can have a hover context menu, which will show up after m_flHoverContextTime of hovering
float m_flHoverContextTime;
PHandle m_hCurrentDrop; // Amount of time hovering over current drop target
long m_lDropHoverTime; bool m_bDropMenuShown; DHANDLE< Menu > m_hDropContextMenu;
// Misc data
bool m_bPreventChaining; };
//-----------------------------------------------------------------------------
// Purpose: Helper for painting to the full screen...
//-----------------------------------------------------------------------------
class CDragDropHelperPanel : public Panel { DECLARE_CLASS_SIMPLE( CDragDropHelperPanel, Panel ); public: CDragDropHelperPanel();
virtual VPANEL IsWithinTraverse(int x, int y, bool traversePopups); virtual void PostChildPaint();
void AddPanel( Panel *current );
void RemovePanel( Panel *search );
private: struct DragHelperPanel_t { PHandle m_hPanel; };
CUtlVector< DragHelperPanel_t > m_PaintList; };
vgui::DHANDLE< CDragDropHelperPanel > s_DragDropHelper; #endif
#if defined( VGUI_USEKEYBINDINGMAPS )
BoundKey_t::BoundKey_t(): isbuiltin( true ), bindingname( 0 ), keycode( KEY_NONE ), modifiers( 0 ) { }
BoundKey_t::BoundKey_t( const BoundKey_t& src ) { isbuiltin = src.isbuiltin; bindingname = isbuiltin ? src.bindingname : CopyString( src.bindingname ); keycode = src.keycode; modifiers = src.modifiers; }
BoundKey_t& BoundKey_t::operator =( const BoundKey_t& src ) { if ( this == &src ) return *this; isbuiltin = src.isbuiltin; bindingname = isbuiltin ? src.bindingname : CopyString( src.bindingname ); keycode = src.keycode; modifiers = src.modifiers; return *this; }
BoundKey_t::~BoundKey_t() { if ( !isbuiltin ) { delete[] bindingname; } }
KeyBindingMap_t::KeyBindingMap_t() : bindingname( 0 ), func( 0 ), helpstring( 0 ), docstring( 0 ), passive( false ) { }
KeyBindingMap_t::KeyBindingMap_t( const KeyBindingMap_t& src ) { bindingname = src.bindingname; helpstring = src.helpstring; docstring = src.docstring;
func = src.func; passive = src.passive; }
KeyBindingMap_t::~KeyBindingMap_t() { }
class CKeyBindingsMgr { public:
CKeyBindingsMgr() : m_Bindings( 0, 0, KeyBindingContextHandleLessFunc ), m_nKeyBindingContexts( 0 ) { }
struct KBContext_t { KBContext_t() : m_KeyBindingsFile( UTL_INVAL_SYMBOL ), m_KeyBindingsPathID( UTL_INVAL_SYMBOL ) { m_Handle = INVALID_KEYBINDINGCONTEXT_HANDLE; }
KBContext_t( const KBContext_t& src ) { m_Handle = src.m_Handle; m_KeyBindingsFile = src.m_KeyBindingsFile; m_KeyBindingsPathID = src.m_KeyBindingsPathID; int c = src.m_Panels.Count(); for ( int i = 0; i < c; ++i ) { m_Panels.AddToTail( src.m_Panels[ i ] ); } }
KeyBindingContextHandle_t m_Handle; CUtlSymbol m_KeyBindingsFile; CUtlSymbol m_KeyBindingsPathID; CUtlVector< Panel * > m_Panels; };
static bool KeyBindingContextHandleLessFunc( const KBContext_t& lhs, const KBContext_t& rhs ) { return lhs.m_Handle < rhs.m_Handle; }
KeyBindingContextHandle_t CreateContext( char const *filename, char const *pathID ) { KBContext_t entry;
entry.m_Handle = (KeyBindingContextHandle_t)++m_nKeyBindingContexts; entry.m_KeyBindingsFile = filename; if ( pathID ) { entry.m_KeyBindingsPathID = pathID; } else { entry.m_KeyBindingsPathID = UTL_INVAL_SYMBOL; }
m_Bindings.Insert( entry );
return entry.m_Handle; }
void AddPanelToContext( KeyBindingContextHandle_t handle, Panel *panel ) { if ( !panel->GetName() || !panel->GetName()[ 0 ] ) { Warning( "Can't add Keybindings Context for unnamed panels\n" ); return; }
KBContext_t *entry = Find( handle ); Assert( entry ); if ( entry ) { int idx = entry->m_Panels.Find( panel ); if ( idx == entry->m_Panels.InvalidIndex() ) { entry->m_Panels.AddToTail( panel ); } } }
void OnPanelDeleted( KeyBindingContextHandle_t handle, Panel *panel ) { KBContext_t *kb = Find( handle ); if ( kb ) { kb->m_Panels.FindAndRemove( panel ); } }
KBContext_t *Find( KeyBindingContextHandle_t handle ) { KBContext_t search; search.m_Handle = handle; int idx = m_Bindings.Find( search ); if ( idx == m_Bindings.InvalidIndex() ) { return NULL; } return &m_Bindings[ idx ]; }
char const *GetKeyBindingsFile( KeyBindingContextHandle_t handle ) { KBContext_t *kb = Find( handle ); if ( kb ) { return kb->m_KeyBindingsFile.String(); } Assert( 0 ); return ""; }
char const *GetKeyBindingsFilePathID( KeyBindingContextHandle_t handle ) { KBContext_t *kb = Find( handle ); if ( kb ) { return kb->m_KeyBindingsPathID.String(); } Assert( 0 ); return NULL; }
int GetPanelsWithKeyBindingsCount( KeyBindingContextHandle_t handle ) { KBContext_t *kb = Find( handle ); if ( kb ) { return kb->m_Panels.Count(); } Assert( 0 ); return 0; }
//-----------------------------------------------------------------------------
// Purpose: static method
// Input : index -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *GetPanelWithKeyBindings( KeyBindingContextHandle_t handle, int index ) { KBContext_t *kb = Find( handle ); if ( kb ) { Assert( index >= 0 && index < kb->m_Panels.Count() ); return kb->m_Panels[ index ]; } Assert( 0 ); return 0; }
CUtlRBTree< KBContext_t, int > m_Bindings; int m_nKeyBindingContexts; };
static CKeyBindingsMgr g_KBMgr;
//-----------------------------------------------------------------------------
// Purpose: Static method to allocate a context
// Input : -
// Output : KeyBindingContextHandle_t
//-----------------------------------------------------------------------------
KeyBindingContextHandle_t Panel::CreateKeyBindingsContext( char const *filename, char const *pathID /*=0*/ ) { return g_KBMgr.CreateContext( filename, pathID ); }
//-----------------------------------------------------------------------------
// Purpose: static method
// Input : -
// Output : int
//-----------------------------------------------------------------------------
int Panel::GetPanelsWithKeyBindingsCount( KeyBindingContextHandle_t handle ) { return g_KBMgr.GetPanelsWithKeyBindingsCount( handle ); }
//-----------------------------------------------------------------------------
// Purpose: static method
// Input : index -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *Panel::GetPanelWithKeyBindings( KeyBindingContextHandle_t handle, int index ) { return g_KBMgr.GetPanelWithKeyBindings( handle, index ); }
//-----------------------------------------------------------------------------
// Returns the number of keybindings
//-----------------------------------------------------------------------------
int Panel::GetKeyMappingCount( ) { int nCount = 0; PanelKeyBindingMap *map = GetKBMap(); while ( map ) { nCount += map->entries.Count(); map = map->baseMap; } return nCount; }
//-----------------------------------------------------------------------------
// Purpose: static method. Reverts key bindings for all registered panels (panels with keybindings actually
// loaded from file
// Input : -
//-----------------------------------------------------------------------------
void Panel::RevertKeyBindings( KeyBindingContextHandle_t handle ) { int c = GetPanelsWithKeyBindingsCount( handle ); for ( int i = 0; i < c; ++i ) { Panel *kbPanel = GetPanelWithKeyBindings( handle, i ); Assert( kbPanel ); kbPanel->RevertKeyBindingsToDefault(); } }
static void BufPrint( CUtlBuffer& buf, int level, char const *fmt, ... ) { char string[ 2048 ]; va_list argptr; va_start( argptr, fmt ); _vsnprintf( string, sizeof( string ) - 1, fmt, argptr ); va_end( argptr ); string[ sizeof( string ) - 1 ] = 0;
while ( --level >= 0 ) { buf.Printf( " " ); } buf.Printf( "%s", string ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle -
//-----------------------------------------------------------------------------
void Panel::SaveKeyBindings( KeyBindingContextHandle_t handle ) { char const *filename = g_KBMgr.GetKeyBindingsFile( handle ); char const *pathID = g_KBMgr.GetKeyBindingsFilePathID( handle );
SaveKeyBindingsToFile( handle, filename, pathID ); }
//-----------------------------------------------------------------------------
// Purpose: static method. Saves key binding files out for all keybindings
// Input : -
//-----------------------------------------------------------------------------
void Panel::SaveKeyBindingsToFile( KeyBindingContextHandle_t handle, char const *filename, char const *pathID /*= 0*/ ) { CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
BufPrint( buf, 0, "keybindings\n" ); BufPrint( buf, 0, "{\n" );
int c = GetPanelsWithKeyBindingsCount( handle ); for ( int i = 0; i < c; ++i ) { Panel *kbPanel = GetPanelWithKeyBindings( handle, i ); Assert( kbPanel ); if ( !kbPanel ) continue;
Assert( kbPanel->GetName() ); Assert( kbPanel->GetName()[ 0 ] );
if ( !kbPanel->GetName() || !kbPanel->GetName()[ 0 ] ) continue;
BufPrint( buf, 1, "\"%s\"\n", kbPanel->GetName() ); BufPrint( buf, 1, "{\n" );
kbPanel->SaveKeyBindingsToBuffer( 2, buf );
BufPrint( buf, 1, "}\n" ); }
BufPrint( buf, 0, "}\n" );
if ( g_pFullFileSystem->FileExists( filename, pathID ) && !g_pFullFileSystem->IsFileWritable( filename, pathID ) ) { Warning( "Panel::SaveKeyBindings '%s' is read-only!!!\n", filename ); }
FileHandle_t h = g_pFullFileSystem->Open( filename, "wb", pathID ); if ( FILESYSTEM_INVALID_HANDLE != h ) { g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), h ); g_pFullFileSystem->Close( h ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle -
// *panelOfInterest -
//-----------------------------------------------------------------------------
void Panel::LoadKeyBindingsForOnePanel( KeyBindingContextHandle_t handle, Panel *panelOfInterest ) { if ( !panelOfInterest ) return; if ( !panelOfInterest->GetName() ) return; if ( !panelOfInterest->GetName()[ 0 ] ) return;
char const *filename = g_KBMgr.GetKeyBindingsFile( handle ); char const *pathID = g_KBMgr.GetKeyBindingsFilePathID( handle );
KeyValues *kv = new KeyValues( "keybindings" ); if ( kv->LoadFromFile( g_pFullFileSystem, filename, pathID ) ) { int c = GetPanelsWithKeyBindingsCount( handle ); for ( int i = 0; i < c; ++i ) { Panel *kbPanel = GetPanelWithKeyBindings( handle, i ); Assert( kbPanel );
char const *panelName = kbPanel->GetName(); if ( !panelName ) { continue; }
if ( Q_stricmp( panelOfInterest->GetName(), panelName ) ) continue;
KeyValues *subKey = kv->FindKey( panelName, false ); if ( !subKey ) { Warning( "Panel::ReloadKeyBindings: Can't find entry for panel '%s'\n", panelName ); continue; }
kbPanel->ParseKeyBindings( subKey ); } } kv->deleteThis(); }
//-----------------------------------------------------------------------------
// Purpose: static method. Loads all key bindings again
// Input : -
//-----------------------------------------------------------------------------
void Panel::ReloadKeyBindings( KeyBindingContextHandle_t handle ) { char const *filename = g_KBMgr.GetKeyBindingsFile( handle ); char const *pathID = g_KBMgr.GetKeyBindingsFilePathID( handle );
KeyValues *kv = new KeyValues( "keybindings" ); if ( kv->LoadFromFile( g_pFullFileSystem, filename, pathID ) ) { int c = GetPanelsWithKeyBindingsCount( handle ); for ( int i = 0; i < c; ++i ) { Panel *kbPanel = GetPanelWithKeyBindings( handle, i ); Assert( kbPanel );
char const *panelName = kbPanel->GetName(); if ( !panelName ) { continue; }
KeyValues *subKey = kv->FindKey( panelName, false ); if ( !subKey ) { Warning( "Panel::ReloadKeyBindings: Can't find entry for panel '%s'\n", panelName ); continue; }
kbPanel->ParseKeyBindings( subKey ); } } kv->deleteThis(); } #endif // VGUI_USEKEYBINDINGMAPS
DECLARE_BUILD_FACTORY( Panel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Panel::Panel() { Init(0, 0, 64, 24); }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Panel::Panel(Panel *parent) { Init(0, 0, 64, 24); SetParent(parent); }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Panel::Panel(Panel *parent, const char *panelName) { Init(0, 0, 64, 24); SetName(panelName); SetParent(parent); SetBuildModeEditable(true); }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Panel::Panel( Panel *parent, const char *panelName, HScheme scheme ) { Init(0, 0, 64, 24); SetName(panelName); SetParent(parent); SetBuildModeEditable(true); SetScheme( scheme ); }
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void Panel::Init( int x, int y, int wide, int tall ) { SetName(""); _tooltipText = NULL;
_pinToSibling = NULL; _pinCornerToSibling = PIN_TOPLEFT; _pinToSiblingCorner = PIN_TOPLEFT; // get ourselves an internal panel
_vpanel = ivgui()->AllocPanel(); ipanel()->Init(_vpanel, this);
SetPos(x, y); SetSize(wide, tall); _flags.SetFlag( NEEDS_LAYOUT | NEEDS_SCHEME_UPDATE | NEEDS_DEFAULT_SETTINGS_APPLIED ); _flags.SetFlag( AUTODELETE_ENABLED | PAINT_BORDER_ENABLED | PAINT_BACKGROUND_ENABLED | PAINT_ENABLED ); #if defined( VGUI_USEKEYBINDINGMAPS )
_flags.SetFlag( ALLOW_CHAIN_KEYBINDING_TO_PARENT ); #endif
m_nPinDeltaX = m_nPinDeltaY = 0; m_nResizeDeltaX = m_nResizeDeltaY = 0; _autoResizeDirection = AUTORESIZE_NO; _pinCorner = PIN_NO; _cursor = dc_arrow; _border = NULL; _buildGroup = UTLHANDLE_INVALID; _tabPosition = 0; m_iScheme = 0; m_bIsSilent = false;
_buildModeFlags = 0; // not editable or deletable in buildmode dialog by default
m_pTooltips = NULL; m_bToolTipOverridden = false;
m_flAlpha = 255.0f; m_nPaintBackgroundType = 0;
//=============================================================================
// HPE_BEGIN:
// [tj] Default to rounding all corners (for draw style 2)
//=============================================================================
m_roundedCorners = PANEL_ROUND_CORNER_ALL; //=============================================================================
// HPE_END
//=============================================================================
m_nBgTextureId1 = -1; m_nBgTextureId2 = -1; m_nBgTextureId3 = -1; m_nBgTextureId4 = -1; #if defined( VGUI_USEDRAGDROP )
m_pDragDrop = new DragDrop_t;
#endif
m_lLastDoublePressTime = 0L;
#if defined( VGUI_USEKEYBINDINGMAPS )
m_hKeyBindingsContext = INVALID_KEYBINDINGCONTEXT_HANDLE; #endif
m_bUseSchemeColors = true; m_bIsDMXSerialized = false; REGISTER_COLOR_AS_OVERRIDABLE( _fgColor, "fgcolor_override" ); REGISTER_COLOR_AS_OVERRIDABLE( _bgColor, "bgcolor_override" );
m_bIsConsoleStylePanel = false; m_NavUp = NULL; m_NavDown = NULL; m_NavLeft = NULL; m_NavRight = NULL; m_sNavUpName = NULL; m_sNavDownName = NULL; m_sNavLeftName = NULL; m_sNavRightName = NULL;
m_PassUnhandledInput = true; m_LastNavDirection = ND_NONE;
m_pSizer = NULL; m_bWorldPositionCurrentFrame = false; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
Panel::~Panel() { // @note Tom Bui: can only delete this if we haven't overridden it
if ( !m_bToolTipOverridden ) { delete m_pTooltips; m_pTooltips = NULL; }
#if defined( VGUI_USEKEYBINDINGMAPS )
if ( IsValidKeyBindingsContext() ) { g_KBMgr.OnPanelDeleted( m_hKeyBindingsContext, this ); } #endif // VGUI_USEKEYBINDINGMAPS
#if defined( VGUI_USEDRAGDROP )
if ( m_pDragDrop->m_bDragging ) { OnFinishDragging( false, (MouseCode)-1 ); } #endif // VGUI_USEDRAGDROP
_flags.ClearFlag( AUTODELETE_ENABLED ); _flags.SetFlag( MARKED_FOR_DELETION );
// remove panel from any list
SetParent((VPANEL)NULL);
// Stop our children from pointing at us, and delete them if possible
while (ipanel()->GetChildCount(GetVPanel())) { VPANEL child = ipanel()->GetChild(GetVPanel(), 0); if (ipanel()->IsAutoDeleteSet(child)) { ipanel()->DeletePanel(child); } else { ipanel()->SetParent(child, NULL); } }
// delete VPanel
ivgui()->FreePanel(_vpanel);
delete [] _pinToSibling;
_vpanel = NULL; #if defined( VGUI_USEDRAGDROP )
delete m_pDragDrop; #endif // VGUI_USEDRAGDROP
delete m_pSizer; }
//-----------------------------------------------------------------------------
// Purpose: fully construct this panel so its ready for use right now (i.e fonts loaded, colors set, default label text set, ...)
//-----------------------------------------------------------------------------
void Panel::MakeReadyForUse() { // PerformApplySchemeSettings();
UpdateSiblingPin(); surface()->SolveTraverse( GetVPanel(), true ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetName( const char *panelName ) { _panelName = panelName; }
//-----------------------------------------------------------------------------
// Purpose: returns the given name of the panel
//-----------------------------------------------------------------------------
const char *Panel::GetName() { return _panelName.Get(); }
//-----------------------------------------------------------------------------
// Purpose: returns the name of the module that this instance of panel was compiled into
//-----------------------------------------------------------------------------
const char *Panel::GetModuleName() { return vgui::GetControlsModuleName(); }
//-----------------------------------------------------------------------------
// Purpose: returns the classname of the panel (as specified in the panelmaps)
//-----------------------------------------------------------------------------
const char *Panel::GetClassName() { // loop up the panel map name
PanelMessageMap *panelMap = GetMessageMap(); if ( panelMap ) { return panelMap->pfnClassName(); }
return "Panel"; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetPos(int x, int y) { Assert( abs(x) < 32768 && abs(y) < 32768 ); ipanel()->SetPos(GetVPanel(), x, y); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::GetPos(int &x, int &y) { ipanel()->GetPos(GetVPanel(), x, y); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetSize(int wide, int tall) { Assert( abs(wide) < 32768 && abs(tall) < 32768 ); ipanel()->SetSize(GetVPanel(), wide, tall); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::GetSize(int &wide, int &tall) { ipanel()->GetSize(GetVPanel(), wide, tall); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetBounds(int x, int y, int wide, int tall) { SetPos(x,y); SetSize(wide,tall); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::GetBounds(int &x, int &y, int &wide, int &tall) { GetPos(x, y); GetSize(wide, tall); }
//-----------------------------------------------------------------------------
// Purpose: returns safe handle to parent
//-----------------------------------------------------------------------------
VPANEL Panel::GetVParent() { if ( ipanel() ) { return ipanel()->GetParent(GetVPanel()); }
return 0; }
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to a controls version of a Panel pointer
//-----------------------------------------------------------------------------
Panel *Panel::GetParent() { // get the parent and convert it to a Panel *
// this is OK, the hierarchy is guaranteed to be all from the same module, except for the root node
// the root node always returns NULL when a GetParent() is done so everything is OK
if ( ipanel() ) { VPANEL parent = ipanel()->GetParent(GetVPanel()); if (parent) { Panel *pParent = ipanel()->GetPanel(parent, GetControlsModuleName()); Assert(!pParent || !strcmp(pParent->GetModuleName(), GetControlsModuleName())); return pParent; } }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Screen size change notification handler
//-----------------------------------------------------------------------------
void Panel::OnScreenSizeChanged(int nOldWide, int nOldTall) { // post to all children
for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++) { VPANEL child = ipanel()->GetChild(GetVPanel(), i); PostMessage(child, new KeyValues("OnScreenSizeChanged", "oldwide", nOldWide, "oldtall", nOldTall), NULL); }
// make any currently fullsize window stay fullsize
int x, y, wide, tall; GetBounds(x, y, wide, tall); int screenWide, screenTall; surface()->GetScreenSize(screenWide, screenTall); if (x == 0 && y == 0 && nOldWide == wide && tall == nOldTall) { // fullsize
surface()->GetScreenSize(wide, tall); SetBounds(0, 0, wide, tall); }
// panel needs to re-get it's scheme settings
_flags.SetFlag( NEEDS_SCHEME_UPDATE );
// invalidate our settings
InvalidateLayout(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetVisible(bool state) { ipanel()->SetVisible(GetVPanel(), state); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsVisible() { if (ipanel()) { return ipanel()->IsVisible(GetVPanel()); }
return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsFullyVisible() { return ipanel()->IsFullyVisible(GetVPanel()); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetEnabled(bool state) { if (state != ipanel()->IsEnabled( GetVPanel())) { ipanel()->SetEnabled(GetVPanel(), state); InvalidateLayout(false); Repaint(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsEnabled() { return ipanel()->IsEnabled(GetVPanel()); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsPopup() { return ipanel()->IsPopup(GetVPanel()); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::Repaint() { _flags.SetFlag( NEEDS_REPAINT ); if (surface()) { surface()->Invalidate(GetVPanel()); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::Think() { if (IsVisible()) { // update any tooltips
if (m_pTooltips) { m_pTooltips->PerformLayout(); } if ( _flags.IsFlagSet( NEEDS_LAYOUT ) ) { InternalPerformLayout(); } }
OnThink(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::PaintTraverse( bool repaint, bool allowForce ) { if ( m_bWorldPositionCurrentFrame ) { surface()->SolveTraverse( GetVPanel() ); }
if ( !IsVisible() ) { return; }
float oldAlphaMultiplier = surface()->DrawGetAlphaMultiplier(); float newAlphaMultiplier = oldAlphaMultiplier * m_flAlpha * 1.0f/255.0f;
if ( !repaint && allowForce && _flags.IsFlagSet( NEEDS_REPAINT ) ) { repaint = true; _flags.ClearFlag( NEEDS_REPAINT ); }
VPANEL vpanel = GetVPanel();
int clipRect[4]; ipanel()->GetClipRect( vpanel, clipRect[0], clipRect[1], clipRect[2], clipRect[3] ); if ( ( clipRect[2] <= clipRect[0] ) || ( clipRect[3] <= clipRect[1] ) ) { repaint = false; }
// set global alpha
surface()->DrawSetAlphaMultiplier( newAlphaMultiplier );
bool bBorderPaintFirst = _border ? _border->PaintFirst() : false;
// draw the border first if requested to
if ( bBorderPaintFirst && repaint && _flags.IsFlagSet( PAINT_BORDER_ENABLED ) && ( _border != 0 ) ) { // Paint the border over the background with no inset
surface()->PushMakeCurrent( vpanel, false ); PaintBorder(); surface()->PopMakeCurrent( vpanel ); }
if ( repaint ) { // draw the background with no inset
if ( _flags.IsFlagSet( PAINT_BACKGROUND_ENABLED ) ) { surface()->PushMakeCurrent( vpanel, false ); PaintBackground(); surface()->PopMakeCurrent( vpanel ); }
// draw the front of the panel with the inset
if ( _flags.IsFlagSet( PAINT_ENABLED ) ) { surface()->PushMakeCurrent( vpanel, true ); Paint(); surface()->PopMakeCurrent( vpanel ); } }
// traverse and paint all our children
CUtlVector< VPANEL > &children = ipanel()->GetChildren( vpanel ); int childCount = children.Count(); for (int i = 0; i < childCount; i++) { VPANEL child = children[ i ]; bool bVisible = ipanel()->IsVisible( child );
if ( bVisible && surface()->ShouldPaintChildPanel( child ) ) { ipanel()->PaintTraverse( child, repaint, allowForce ); } else { // Invalidate the child panel so that it gets redrawn
surface()->Invalidate( child );
// keep traversing the tree, just don't allow anyone to paint after here
if ( bVisible ) { ipanel()->PaintTraverse( child, false, false ); } } }
// draw the border last
if ( repaint ) { if ( !bBorderPaintFirst && _flags.IsFlagSet( PAINT_BORDER_ENABLED ) && ( _border != 0 ) ) { // Paint the border over the background with no inset
surface()->PushMakeCurrent( vpanel, false ); PaintBorder(); surface()->PopMakeCurrent( vpanel ); }
#ifdef _DEBUG
// IsBuildGroupEnabled() is a recursive call up the parent chain, so don't do this in release
if ( GetBuildModeDialogCount() && IsBuildGroupEnabled() ) { // outline all selected panels
CUtlVector<PHandle> *controlGroup = _buildGroup->GetControlGroup(); for (int i=0; i < controlGroup->Count(); ++i) { surface()->PushMakeCurrent( ((*controlGroup)[i].Get())->GetVPanel(), false ); ((*controlGroup)[i].Get())->PaintBuildOverlay(); surface()->PopMakeCurrent( ((*controlGroup)[i].Get())->GetVPanel() ); } _buildGroup->DrawRulers(); } #endif
// All of our children have painted, etc, now allow painting in top of them
if ( _flags.IsFlagSet( POST_CHILD_PAINT_ENABLED ) ) { surface()->PushMakeCurrent( vpanel, false ); PostChildPaint(); surface()->PopMakeCurrent( vpanel ); } }
surface()->DrawSetAlphaMultiplier( oldAlphaMultiplier );
surface()->SwapBuffers( vpanel ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::PaintBorder() { _border->Paint(GetVPanel()); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::PaintBackground() { int wide, tall; GetSize( wide, tall ); if ( m_SkipChild.Get() && m_SkipChild->IsVisible() ) { if ( GetPaintBackgroundType() == 2 ) { int cornerWide, cornerTall; GetCornerTextureSize( cornerWide, cornerTall );
Color col = GetBgColor(); DrawHollowBox( 0, 0, wide, tall, col, 1.0f );
wide -= 2 * cornerWide; tall -= 2 * cornerTall;
FillRectSkippingPanel( GetBgColor(), cornerWide, cornerTall, wide, tall, m_SkipChild.Get() ); } else { FillRectSkippingPanel( GetBgColor(), 0, 0, wide, tall, m_SkipChild.Get() ); } } else { Color col = GetBgColor();
switch ( m_nPaintBackgroundType ) { default: case 0: { surface()->DrawSetColor(col); surface()->DrawFilledRect(0, 0, wide, tall); } break; case 1: { DrawTexturedBox( 0, 0, wide, tall, col, 1.0f ); } break; case 2: { DrawBox( 0, 0, wide, tall, col, 1.0f ); } break; case 3: { DrawBoxFade( 0, 0, wide, tall, col, 1.0f, 255, 0, true ); } break; } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::Paint() { // empty on purpose
// PaintBackground is painted and default behavior is for Paint to do nothing
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::PostChildPaint() { // Empty on purpose
// This is called if _postChildPaintEnabled is true and allows painting to
// continue on the surface after all of the panel's children have painted
// themselves. Allows drawing an overlay on top of the children, etc.
}
//-----------------------------------------------------------------------------
// Purpose: Draws a black rectangle around the panel.
//-----------------------------------------------------------------------------
void Panel::PaintBuildOverlay() { int wide,tall; GetSize(wide,tall); surface()->DrawSetColor(0, 0, 0, 255);
surface()->DrawFilledRect(0,0,wide,2); //top
surface()->DrawFilledRect(0,tall-2,wide,tall); //bottom
surface()->DrawFilledRect(0,2,2,tall-2); //left
surface()->DrawFilledRect(wide-2,2,wide,tall-2); //right
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if the panel's draw code will fully cover it's area
//-----------------------------------------------------------------------------
bool Panel::IsOpaque() { // FIXME: Add code to account for the 'SkipChild' functionality in Frame
if ( IsVisible() && _flags.IsFlagSet( PAINT_BACKGROUND_ENABLED ) && ( _bgColor[3] == 255 ) ) return true;
return false; }
//-----------------------------------------------------------------------------
// Purpose: returns true if the settings are aligned to the right of the screen
//-----------------------------------------------------------------------------
bool Panel::IsRightAligned() { return (_buildModeFlags & BUILDMODE_SAVE_XPOS_RIGHTALIGNED) ? true : false; }
//-----------------------------------------------------------------------------
// Purpose: returns true if the settings are aligned to the bottom of the screen
//-----------------------------------------------------------------------------
bool Panel::IsBottomAligned() { return (_buildModeFlags & BUILDMODE_SAVE_YPOS_BOTTOMALIGNED) ? true : false; }
//-----------------------------------------------------------------------------
// Purpose: returns true if the settings are a percentage of screen size
//-----------------------------------------------------------------------------
bool Panel::IsPercentage() { return ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) ? true : false; }
//-----------------------------------------------------------------------------
// Purpose: sets the parent
//-----------------------------------------------------------------------------
void Panel::SetParent(Panel *newParent) { // Assert that the parent is from the same module as the child
// FIXME: !!! work out how to handle this properly!
// Assert(!newParent || !strcmp(newParent->GetModuleName(), GetControlsModuleName()));
if (newParent) { SetParent(newParent->GetVPanel()); } else { SetParent((VPANEL)NULL); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetParent(VPANEL newParent) { if (newParent) { ipanel()->SetParent(GetVPanel(), newParent); } else { ipanel()->SetParent(GetVPanel(), NULL); }
if (GetVParent() && !IsPopup()) { SetProportional(ipanel()->IsProportional(GetVParent()));
// most of the time KBInput == parents kbinput
if (ipanel()->IsKeyBoardInputEnabled(GetVParent()) != IsKeyBoardInputEnabled()) { SetKeyBoardInputEnabled(ipanel()->IsKeyBoardInputEnabled(GetVParent())); }
if (ipanel()->IsMouseInputEnabled(GetVParent()) != IsMouseInputEnabled()) { SetMouseInputEnabled(ipanel()->IsMouseInputEnabled(GetVParent())); } }
// Our children inherit our context ID marker
if ( GetVParent() ) { SetMessageContextId_R( ipanel()->GetMessageContextId( GetVParent() ) ); }
UpdateSiblingPin(); }
// Forces context ID for this panel and all children below it
void Panel::SetMessageContextId_R( int nContextID ) { ipanel()->SetMessageContextId( GetVPanel(), nContextID );
for ( int i = 0; i < GetChildCount(); ++i ) { Panel *child = GetChild( i ); if ( child ) { child->SetMessageContextId_R( nContextID ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::OnChildAdded(VPANEL child) { Assert( !_flags.IsFlagSet( IN_PERFORM_LAYOUT ) ); }
//-----------------------------------------------------------------------------
// Purpose: default message handler
//-----------------------------------------------------------------------------
void Panel::OnSizeChanged(int newWide, int newTall) { InvalidateLayout(); // our size changed so force us to layout again
}
//-----------------------------------------------------------------------------
// Purpose: sets Z ordering - lower numbers are always behind higher z's
//-----------------------------------------------------------------------------
void Panel::SetZPos(int z) { ipanel()->SetZPos(GetVPanel(), z); }
//-----------------------------------------------------------------------------
// Purpose: sets Z ordering - lower numbers are always behind higher z's
//-----------------------------------------------------------------------------
int Panel::GetZPos() { return ( ipanel()->GetZPos( GetVPanel() ) ); }
//-----------------------------------------------------------------------------
// Purpose: sets alpha modifier for panel and all child panels [0..255]
//-----------------------------------------------------------------------------
void Panel::SetAlpha(int alpha) { m_flAlpha = alpha; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
int Panel::GetAlpha() { return (int)m_flAlpha; }
//-----------------------------------------------------------------------------
// Purpose: Moves the panel to the front of the z-order
//-----------------------------------------------------------------------------
void Panel::MoveToFront(void) { // FIXME: only use ipanel() as per src branch?
if (IsPopup()) { surface()->BringToFront(GetVPanel()); } else { ipanel()->MoveToFront(GetVPanel()); } }
//-----------------------------------------------------------------------------
// Purpose: Iterates up the hierarchy looking for a particular parent
//-----------------------------------------------------------------------------
bool Panel::HasParent(VPANEL potentialParent) { if (!potentialParent) return false;
return ipanel()->HasParent(GetVPanel(), potentialParent); }
//-----------------------------------------------------------------------------
// Purpose: Finds the index of a child panel by string name
// Output : int - -1 if no panel of that name is found
//-----------------------------------------------------------------------------
int Panel::FindChildIndexByName(const char *childName) { for (int i = 0; i < GetChildCount(); i++) { Panel *pChild = GetChild(i); if (!pChild) continue;
if (!stricmp(pChild->GetName(), childName)) { return i; } }
return -1; }
//-----------------------------------------------------------------------------
// Purpose: Finds a child panel by string name
// Output : Panel * - NULL if no panel of that name is found
//-----------------------------------------------------------------------------
Panel *Panel::FindChildByName(const char *childName, bool recurseDown) { for (int i = 0; i < GetChildCount(); i++) { Panel *pChild = GetChild(i); if (!pChild) continue;
if (!stricmp(pChild->GetName(), childName)) { return pChild; }
if (recurseDown) { Panel *panel = pChild->FindChildByName(childName, recurseDown); if ( panel ) { return panel; } } }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Finds a sibling panel by name
//-----------------------------------------------------------------------------
Panel *Panel::FindSiblingByName(const char *siblingName) { if ( !GetVParent() ) return NULL;
int siblingCount = ipanel()->GetChildCount(GetVParent()); for (int i = 0; i < siblingCount; i++) { VPANEL sibling = ipanel()->GetChild(GetVParent(), i); Panel *panel = ipanel()->GetPanel(sibling, GetControlsModuleName()); if (!stricmp(panel->GetName(), siblingName)) { return panel; } }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Dispatches immediately a message to the parent
//-----------------------------------------------------------------------------
void Panel::CallParentFunction(KeyValues *message) { if (GetVParent()) { ipanel()->SendMessage(GetVParent(), message, GetVPanel()); } if (message) { message->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose: if set to true, panel automatically frees itself when parent is deleted
//-----------------------------------------------------------------------------
void Panel::SetAutoDelete( bool state ) { _flags.SetFlag( AUTODELETE_ENABLED, state ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsAutoDeleteSet() { return _flags.IsFlagSet( AUTODELETE_ENABLED ); }
//-----------------------------------------------------------------------------
// Purpose: Just calls 'delete this'
//-----------------------------------------------------------------------------
void Panel::DeletePanel() { // Avoid re-entrancy
_flags.SetFlag( MARKED_FOR_DELETION ); _flags.ClearFlag( AUTODELETE_ENABLED ); delete this; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
HScheme Panel::GetScheme() { if (m_iScheme) { return m_iScheme; // return our internal scheme
}
if (GetVParent()) // recurse down the heirarchy
{ return ipanel()->GetScheme(GetVParent()); }
return scheme()->GetDefaultScheme(); }
//-----------------------------------------------------------------------------
// Purpose: set the scheme to render this panel with by name
//-----------------------------------------------------------------------------
void Panel::SetScheme(const char *tag) { if (strlen(tag) > 0 && scheme()->GetScheme(tag)) // check the scheme exists
{ SetScheme(scheme()->GetScheme(tag)); } }
//-----------------------------------------------------------------------------
// Purpose: set the scheme to render this panel with
//-----------------------------------------------------------------------------
void Panel::SetScheme(HScheme scheme) { if (scheme != m_iScheme) { m_iScheme = scheme;
// This will cause the new scheme to be applied at a later point
// InvalidateLayout( false, true );
} }
//-----------------------------------------------------------------------------
// Purpose: returns the char of this panels hotkey
//-----------------------------------------------------------------------------
Panel *Panel::HasHotkey(wchar_t key) { return NULL; }
#if defined( VGUI_USEDRAGDROP )
static vgui::PHandle g_DragDropCapture; #endif // VGUI_USEDRAGDROP
void Panel::InternalCursorMoved(int x, int y) { #if defined( VGUI_USEDRAGDROP )
if ( g_DragDropCapture.Get() ) { bool started = g_DragDropCapture->GetDragDropInfo()->m_bDragStarted;
g_DragDropCapture->OnContinueDragging();
if ( started ) { bool isEscapeKeyDown = input()->IsKeyDown( KEY_ESCAPE ); if ( isEscapeKeyDown ) { g_DragDropCapture->OnFinishDragging( true, (MouseCode)-1, true ); } return; } } #endif // VGUI_USEDRAGDROP
if ( !ShouldHandleInputMessage() ) return;
if ( IsCursorNone() ) return;
if ( !IsMouseInputEnabled() ) { return; }
if (IsBuildGroupEnabled()) { if ( _buildGroup->CursorMoved(x, y, this) ) { return; } }
if (m_pTooltips) { if ( _tooltipText ) { m_pTooltips->SetText( _tooltipText ); } m_pTooltips->ShowTooltip(this); }
ScreenToLocal(x, y);
OnCursorMoved(x, y); }
void Panel::InternalCursorEntered() { if (IsCursorNone() || !IsMouseInputEnabled()) return;
if (IsBuildGroupEnabled()) return;
if (m_pTooltips) { m_pTooltips->ResetDelay();
if ( _tooltipText ) { m_pTooltips->SetText( _tooltipText ); } m_pTooltips->ShowTooltip(this); }
OnCursorEntered(); }
void Panel::InternalCursorExited() { if (IsCursorNone() || !IsMouseInputEnabled()) return;
if (IsBuildGroupEnabled()) return;
if (m_pTooltips) { m_pTooltips->HideTooltip(); }
OnCursorExited(); }
bool Panel::IsChildOfSurfaceModalPanel() { VPANEL appModalPanel = input()->GetAppModalSurface(); if ( !appModalPanel ) return true;
if ( ipanel()->HasParent( GetVPanel(), appModalPanel ) ) return true;
return false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsChildOfModalSubTree() { VPANEL subTree = input()->GetModalSubTree(); if ( !subTree ) return true;
if ( HasParent( subTree ) ) return true;
return false; }
//-----------------------------------------------------------------------------
// Purpose: Checks to see if message is being subverted due to modal subtree logic
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
static bool ShouldHandleInputMessage( VPANEL p ) { // If there is not modal subtree, then always handle the msg
if ( !input()->GetModalSubTree() ) return true;
// What state are we in?
bool bChildOfModal = false; VPANEL subTree = input()->GetModalSubTree(); if ( !subTree ) { bChildOfModal = true; } else if ( ipanel()->HasParent( p, subTree ) ) { bChildOfModal = true; }
if ( input()->ShouldModalSubTreeReceiveMessages() ) return bChildOfModal;
return !bChildOfModal; }
bool Panel::ShouldHandleInputMessage() { return ::ShouldHandleInputMessage( GetVPanel() ); }
void Panel::InternalMousePressed(int code) { long curtime = system()->GetTimeMillis(); if ( IsTriplePressAllowed() ) { long elapsed = curtime - m_lLastDoublePressTime; if ( elapsed < TRIPLE_PRESS_MSEC ) { InternalMouseTriplePressed( code ); return; } }
// The menu system passively watches for mouse released messages so it
// can clear any open menus if the release is somewhere other than on a menu
Menu::OnInternalMousePressed( this, (MouseCode)code );
if ( !ShouldHandleInputMessage() ) return;
if ( IsCursorNone() ) return; if ( IsKeyBoardInputEnabled() ) { RequestFocus(); }
if ( !IsMouseInputEnabled()) { #if defined( VGUI_USEDRAGDROP )
DragDropStartDragging(); #endif
return; }
if (IsBuildGroupEnabled()) { if ( _buildGroup->MousePressed((MouseCode)code, this) ) { return; } }
OnMousePressed((MouseCode)code); #if defined( VGUI_USEDRAGDROP )
DragDropStartDragging(); #endif
}
void Panel::InternalMouseDoublePressed(int code) { m_lLastDoublePressTime = system()->GetTimeMillis();
if ( !ShouldHandleInputMessage() ) return;
if ( IsCursorNone() ) return;
if ( !IsMouseInputEnabled()) { return; } if (IsBuildGroupEnabled()) { if ( _buildGroup->MouseDoublePressed((MouseCode)code, this) ) { return; } }
Panel *pMouseHandler = m_hMouseEventHandler.Get(); if ( pMouseHandler ) { pMouseHandler->OnMouseDoublePressed( (MouseCode)code ); } else { OnMouseDoublePressed( (MouseCode)code ); } }
#if defined( VGUI_USEDRAGDROP )
void Panel::SetStartDragWhenMouseExitsPanel( bool state ) { _flags.SetFlag( DRAG_REQUIRES_PANEL_EXIT, state ); }
bool Panel::IsStartDragWhenMouseExitsPanel() const { return _flags.IsFlagSet( DRAG_REQUIRES_PANEL_EXIT ); } #endif // VGUI_USEDRAGDROP
void Panel::SetTriplePressAllowed( bool state ) { _flags.SetFlag( TRIPLE_PRESS_ALLOWED, state ); }
bool Panel::IsTriplePressAllowed() const { return _flags.IsFlagSet( TRIPLE_PRESS_ALLOWED ); }
void Panel::InternalMouseTriplePressed( int code ) { Assert( IsTriplePressAllowed() ); m_lLastDoublePressTime = 0L;
if ( !ShouldHandleInputMessage() ) return;
if ( IsCursorNone() ) return;
if ( !IsMouseInputEnabled()) { #if defined( VGUI_USEDRAGDROP )
DragDropStartDragging(); #endif
return; }
if (IsBuildGroupEnabled()) { return; }
OnMouseTriplePressed((MouseCode)code); #if defined( VGUI_USEDRAGDROP )
DragDropStartDragging(); #endif
}
void Panel::InternalMouseReleased(int code) { #if defined( VGUI_USEDRAGDROP )
if ( g_DragDropCapture.Get() ) { bool started = g_DragDropCapture->GetDragDropInfo()->m_bDragStarted; g_DragDropCapture->OnFinishDragging( true, (MouseCode)code ); if ( started ) { return; } } #endif
if ( !ShouldHandleInputMessage() ) return;
if ( IsCursorNone() ) return;
if ( !IsMouseInputEnabled()) { return; }
if (IsBuildGroupEnabled()) { if ( _buildGroup->MouseReleased((MouseCode)code, this) ) { return; } }
OnMouseReleased((MouseCode)code); }
void Panel::InternalMouseWheeled(int delta) { if (IsBuildGroupEnabled() || !IsMouseInputEnabled()) { return; }
if ( !ShouldHandleInputMessage() ) return;
OnMouseWheeled(delta); }
void Panel::InternalKeyCodePressed(int code) { if ( !ShouldHandleInputMessage() ) return;
if (IsKeyBoardInputEnabled()) { OnKeyCodePressed((KeyCode)code); } else { CallParentFunction(new KeyValues("KeyCodePressed", "code", code)); } }
#if defined( VGUI_USEKEYBINDINGMAPS )
//-----------------------------------------------------------------------------
// Purpose:
// Input : *bindingName -
// keycode -
// modifiers -
//-----------------------------------------------------------------------------
void Panel::AddKeyBinding( char const *bindingName, int keycode, int modifiers ) { PanelKeyBindingMap *map = LookupMapForBinding( bindingName ); if ( !map ) { Assert( 0 ); return; }
BoundKey_t kb; kb.isbuiltin = false; kb.bindingname = CopyString( bindingName ); kb.keycode = keycode; kb.modifiers = modifiers;
map->boundkeys.AddToTail( kb ); }
KeyBindingMap_t *Panel::LookupBinding( char const *bindingName ) { PanelKeyBindingMap *map = GetKBMap(); while( map ) { int c = map->entries.Count(); for( int i = 0; i < c ; ++i ) { KeyBindingMap_t *binding = &map->entries[ i ]; if ( !Q_stricmp( binding->bindingname, bindingName ) ) return binding; }
map = map->baseMap; }
return NULL; }
PanelKeyBindingMap *Panel::LookupMapForBinding( char const *bindingName ) { PanelKeyBindingMap *map = GetKBMap(); while( map ) { int c = map->entries.Count(); for( int i = 0; i < c ; ++i ) { KeyBindingMap_t *binding = &map->entries[ i ]; if ( !Q_stricmp( binding->bindingname, bindingName ) ) return map; }
map = map->baseMap; }
return NULL; }
KeyBindingMap_t *Panel::LookupBindingByKeyCode( KeyCode code, int modifiers ) { PanelKeyBindingMap *map = GetKBMap(); while( map ) { int c = map->boundkeys.Count(); for( int i = 0; i < c ; ++i ) { BoundKey_t *kb = &map->boundkeys[ i ]; if ( kb->keycode == code && kb->modifiers == modifiers ) { KeyBindingMap_t *binding = LookupBinding( kb->bindingname ); Assert( binding ); if ( binding ) { return binding; } } }
map = map->baseMap; }
return NULL; }
BoundKey_t *Panel::LookupDefaultKey( char const *bindingName ) { PanelKeyBindingMap *map = GetKBMap(); while( map ) { int c = map->defaultkeys.Count(); for( int i = 0; i < c ; ++i ) { BoundKey_t *kb = &map->defaultkeys[ i ]; if ( !Q_stricmp( kb->bindingname, bindingName ) ) { return kb; } }
map = map->baseMap; } return NULL; }
void Panel::LookupBoundKeys( char const *bindingName, CUtlVector< BoundKey_t * >& list ) { PanelKeyBindingMap *map = GetKBMap(); while( map ) { int c = map->boundkeys.Count(); for( int i = 0; i < c ; ++i ) { BoundKey_t *kb = &map->boundkeys[ i ]; if ( !Q_stricmp( kb->bindingname, bindingName ) ) { list.AddToTail( kb ); } }
map = map->baseMap; } }
void Panel::RevertKeyBindingsToDefault() { PanelKeyBindingMap *map = GetKBMap(); while( map ) { map->boundkeys.RemoveAll(); map->boundkeys = map->defaultkeys;
map = map->baseMap; } }
void Panel::RemoveAllKeyBindings() { PanelKeyBindingMap *map = GetKBMap(); while( map ) { map->boundkeys.RemoveAll(); map = map->baseMap; } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::ReloadKeyBindings() { RevertKeyBindingsToDefault(); LoadKeyBindingsForOnePanel( GetKeyBindingsContext(), this ); }
#define MAKE_STRING( x ) #x
#define KEY_NAME( str, disp ) { KEY_##str, MAKE_STRING( KEY_##str ), disp }
struct KeyNames_t { KeyCode code; char const *string; char const *displaystring; };
static KeyNames_t g_KeyNames[] = { KEY_NAME( NONE, "None" ), KEY_NAME( 0, "0" ), KEY_NAME( 1, "1" ), KEY_NAME( 2, "2" ), KEY_NAME( 3, "3" ), KEY_NAME( 4, "4" ), KEY_NAME( 5, "5" ), KEY_NAME( 6, "6" ), KEY_NAME( 7, "7" ), KEY_NAME( 8, "8" ), KEY_NAME( 9, "9" ), KEY_NAME( A, "A" ), KEY_NAME( B, "B" ), KEY_NAME( C, "C" ), KEY_NAME( D, "D" ), KEY_NAME( E, "E" ), KEY_NAME( F, "F" ), KEY_NAME( G, "G" ), KEY_NAME( H, "H" ), KEY_NAME( I, "I" ), KEY_NAME( J, "J" ), KEY_NAME( K, "K" ), KEY_NAME( L, "L" ), KEY_NAME( M, "M" ), KEY_NAME( N, "N" ), KEY_NAME( O, "O" ), KEY_NAME( P, "P" ), KEY_NAME( Q, "Q" ), KEY_NAME( R, "R" ), KEY_NAME( S, "S" ), KEY_NAME( T, "T" ), KEY_NAME( U, "U" ), KEY_NAME( V, "V" ), KEY_NAME( W, "W" ), KEY_NAME( X, "X" ), KEY_NAME( Y, "Y" ), KEY_NAME( Z, "Z" ), KEY_NAME( PAD_0, "Key Pad 0" ), KEY_NAME( PAD_1, "Key Pad 1" ), KEY_NAME( PAD_2, "Key Pad 2" ), KEY_NAME( PAD_3, "Key Pad 3" ), KEY_NAME( PAD_4, "Key Pad 4" ), KEY_NAME( PAD_5, "Key Pad 5" ), KEY_NAME( PAD_6, "Key Pad 6" ), KEY_NAME( PAD_7, "Key Pad 7" ), KEY_NAME( PAD_8, "Key Pad 8" ), KEY_NAME( PAD_9, "Key Pad 9" ), KEY_NAME( PAD_DIVIDE, "Key Pad /" ), KEY_NAME( PAD_MULTIPLY, "Key Pad *" ), KEY_NAME( PAD_MINUS, "Key Pad -" ), KEY_NAME( PAD_PLUS, "Key Pad +" ), KEY_NAME( PAD_ENTER, "Key Pad Enter" ), KEY_NAME( PAD_DECIMAL, "Key Pad ." ), KEY_NAME( LBRACKET, "[" ), KEY_NAME( RBRACKET, "]" ), KEY_NAME( SEMICOLON, "," ), KEY_NAME( APOSTROPHE, "'" ), KEY_NAME( BACKQUOTE, "`" ), KEY_NAME( COMMA, "," ), KEY_NAME( PERIOD, "." ), KEY_NAME( SLASH, "/" ), KEY_NAME( BACKSLASH, "\\" ), KEY_NAME( MINUS, "-" ), KEY_NAME( EQUAL, "=" ), KEY_NAME( ENTER, "Enter" ), KEY_NAME( SPACE, "Space" ), KEY_NAME( BACKSPACE, "Backspace" ), KEY_NAME( TAB, "Tab" ), KEY_NAME( CAPSLOCK, "Caps Lock" ), KEY_NAME( NUMLOCK, "Num Lock" ), KEY_NAME( ESCAPE, "Escape" ), KEY_NAME( SCROLLLOCK, "Scroll Lock" ), KEY_NAME( INSERT, "Ins" ), KEY_NAME( DELETE, "Del" ), KEY_NAME( HOME, "Home" ), KEY_NAME( END, "End" ), KEY_NAME( PAGEUP, "PgUp" ), KEY_NAME( PAGEDOWN, "PgDn" ), KEY_NAME( BREAK, "Break" ), KEY_NAME( LSHIFT, "Shift" ), KEY_NAME( RSHIFT, "Shift" ), KEY_NAME( LALT, "Alt" ), KEY_NAME( RALT, "Alt" ), KEY_NAME( LCONTROL, "Ctrl" ), KEY_NAME( RCONTROL, "Ctrl" ), KEY_NAME( LWIN, "Windows" ), KEY_NAME( RWIN, "Windows" ), KEY_NAME( APP, "App" ), KEY_NAME( UP, "Up" ), KEY_NAME( LEFT, "Left" ), KEY_NAME( DOWN, "Down" ), KEY_NAME( RIGHT, "Right" ), KEY_NAME( F1, "F1" ), KEY_NAME( F2, "F2" ), KEY_NAME( F3, "F3" ), KEY_NAME( F4, "F4" ), KEY_NAME( F5, "F5" ), KEY_NAME( F6, "F6" ), KEY_NAME( F7, "F7" ), KEY_NAME( F8, "F8" ), KEY_NAME( F9, "F9" ), KEY_NAME( F10, "F10" ), KEY_NAME( F11, "F11" ), KEY_NAME( F12, "F12" ), KEY_NAME( CAPSLOCKTOGGLE, "Caps Lock Toggle" ), KEY_NAME( NUMLOCKTOGGLE, "Num Lock Toggle" ), KEY_NAME( SCROLLLOCKTOGGLE, "Scroll Lock Toggle" ), };
char const *Panel::KeyCodeToString( KeyCode code ) { int c = ARRAYSIZE( g_KeyNames ); for ( int i = 0; i < c ; ++i ) { if ( g_KeyNames[ i ].code == code ) return g_KeyNames[ i ].string; }
return ""; }
wchar_t const *Panel::KeyCodeToDisplayString( KeyCode code ) { int c = ARRAYSIZE( g_KeyNames ); for ( int i = 0; i < c ; ++i ) { if ( g_KeyNames[ i ].code == code ) { char const *str = g_KeyNames[ i ].displaystring; wchar_t *wstr = g_pVGuiLocalize->Find( str ); if ( wstr ) { return wstr; }
static wchar_t buf[ 64 ]; g_pVGuiLocalize->ConvertANSIToUnicode( str, buf, sizeof( buf ) ); return buf; } }
return L""; }
static void AddModifierToString( char const *modifiername, char *buf, size_t bufsize ) { char add[ 32 ]; if ( Q_strlen( buf ) > 0 ) { Q_snprintf( add, sizeof( add ), "+%s", modifiername ); } else { Q_strncpy( add, modifiername, sizeof( add ) ); }
Q_strncat( buf, add, bufsize, COPY_ALL_CHARACTERS );
}
wchar_t const *Panel::KeyCodeModifiersToDisplayString( KeyCode code, int modifiers ) { char sz[ 256 ]; sz[ 0 ] = 0;
if ( modifiers & MODIFIER_SHIFT ) { AddModifierToString( "Shift", sz, sizeof( sz ) ); } if ( modifiers & MODIFIER_CONTROL ) { AddModifierToString( "Ctrl", sz, sizeof( sz ) ); } if ( modifiers & MODIFIER_ALT ) { AddModifierToString( "Alt", sz, sizeof( sz ) ); }
if ( Q_strlen( sz ) > 0 ) { Q_strncat( sz, "+", sizeof( sz ), COPY_ALL_CHARACTERS ); }
static wchar_t unicode[ 256 ]; #ifdef WIN32
V_snwprintf( unicode, 255, L"%S%s", sz, Panel::KeyCodeToDisplayString( (KeyCode)code ) ); #else
V_snwprintf( unicode, 255, L"%s%S", sz, Panel::KeyCodeToDisplayString( (KeyCode)code ) ); #endif
return unicode; }
KeyCode Panel::StringToKeyCode( char const *str ) { int c = ARRAYSIZE( g_KeyNames ); for ( int i = 0; i < c ; ++i ) { if ( !Q_stricmp( str, g_KeyNames[ i ].string ) ) return g_KeyNames[ i ].code; }
return KEY_NONE; }
static void WriteKeyBindingToBuffer( CUtlBuffer& buf, int level, const BoundKey_t& binding ) { BufPrint( buf, level, "\"keycode\"\t\"%s\"\n", Panel::KeyCodeToString( (KeyCode)binding.keycode ) ); if ( binding.modifiers & MODIFIER_SHIFT ) { BufPrint( buf, level, "\"shift\"\t\"1\"\n" ); } if ( binding.modifiers & MODIFIER_CONTROL ) { BufPrint( buf, level, "\"ctrl\"\t\"1\"\n" ); } if ( binding.modifiers & MODIFIER_ALT ) { BufPrint( buf, level, "\"alt\"\t\"1\"\n" ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *filename -
// *pathID -
//-----------------------------------------------------------------------------
void Panel::SaveKeyBindingsToBuffer( int level, CUtlBuffer& buf ) { Assert( IsValidKeyBindingsContext() );
Assert( buf.IsText() );
PanelKeyBindingMap *map = GetKBMap(); while( map ) { int c = map->boundkeys.Count(); for( int i = 0; i < c ; ++i ) { const BoundKey_t& binding = map->boundkeys[ i ];
// Spew to file
BufPrint( buf, level, "\"%s\"\n", binding.bindingname ); BufPrint( buf, level, "{\n" );
WriteKeyBindingToBuffer( buf, level + 1, binding );
BufPrint( buf, level, "}\n" ); }
map = map->baseMap; } }
bool Panel::ParseKeyBindings( KeyValues *kv ) { Assert( IsValidKeyBindingsContext() ); if ( !IsValidKeyBindingsContext() ) return false;
// To have KB the panel must have a name
Assert( GetName() && GetName()[ 0 ] ); if ( !GetName() || !GetName()[ 0 ] ) return false;
bool success = false;
g_KBMgr.AddPanelToContext( GetKeyBindingsContext(), this );
RemoveAllKeyBindings();
// Walk through bindings
for ( KeyValues *binding = kv->GetFirstSubKey(); binding != NULL; binding = binding->GetNextKey() ) { char const *bindingName = binding->GetName(); if ( !bindingName || !bindingName[ 0 ] ) continue;
KeyBindingMap_t *b = LookupBinding( bindingName ); if ( b ) { success = true; const char *keycode = binding->GetString( "keycode", "" ); int modifiers = 0; if ( binding->GetInt( "shift", 0 ) != 0 ) { modifiers |= MODIFIER_SHIFT; } if ( binding->GetInt( "ctrl", 0 ) != 0 ) { modifiers |= MODIFIER_CONTROL; } if ( binding->GetInt( "alt", 0 ) != 0 ) { modifiers |= MODIFIER_ALT; }
KeyBindingMap_t *bound = LookupBindingByKeyCode( StringToKeyCode( keycode ), modifiers ); if ( !bound ) { AddKeyBinding( bindingName, StringToKeyCode( keycode ), modifiers ); } } else { Warning( "KeyBinding for panel '%s' contained unknown binding '%s'\n", GetName() ? GetName() : "???", bindingName ); } }
// Now for each binding which is currently "unbound" to any key, use the default binding
PanelKeyBindingMap *map = GetKBMap(); while( map ) { int c = map->entries.Count(); for( int i = 0; i < c ; ++i ) { KeyBindingMap_t *binding = &map->entries[ i ];
// See if there is a bound key
CUtlVector< BoundKey_t * > list; LookupBoundKeys( binding->bindingname, list ); if ( list.Count() == 0 ) { // Assign the default binding to this key
BoundKey_t *defaultKey = LookupDefaultKey( binding->bindingname ); if ( defaultKey ) { KeyBindingMap_t *alreadyBound = LookupBindingByKeyCode( (KeyCode)defaultKey->keycode, defaultKey->modifiers ); if ( alreadyBound ) { Warning( "No binding for '%s', defautl key already bound to '%s'\n", binding->bindingname, alreadyBound->bindingname ); } else { AddKeyBinding( defaultKey->bindingname, defaultKey->keycode, defaultKey->modifiers ); } } } }
map = map->baseMap; }
return success; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
void Panel::SetKeyBindingsContext( KeyBindingContextHandle_t handle ) { Assert( !IsValidKeyBindingsContext() || handle == GetKeyBindingsContext() ); g_KBMgr.AddPanelToContext( handle, this ); m_hKeyBindingsContext = handle; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : KeyBindingContextHandle_t
//-----------------------------------------------------------------------------
KeyBindingContextHandle_t Panel::GetKeyBindingsContext() const { return m_hKeyBindingsContext; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsValidKeyBindingsContext() const { return GetKeyBindingsContext() != INVALID_KEYBINDINGCONTEXT_HANDLE; }
char const *Panel::GetKeyBindingsFile() const { Assert( IsValidKeyBindingsContext() ); return g_KBMgr.GetKeyBindingsFile( GetKeyBindingsContext() ); }
char const *Panel::GetKeyBindingsFilePathID() const { Assert( IsValidKeyBindingsContext() ); return g_KBMgr.GetKeyBindingsFilePathID( GetKeyBindingsContext() ); }
void Panel::EditKeyBindings() { Assert( 0 ); }
//-----------------------------------------------------------------------------
// Purpose: Set this to false to disallow IsKeyRebound chaining to GetParent() Panels...
// Input : state -
//-----------------------------------------------------------------------------
void Panel::SetAllowKeyBindingChainToParent( bool state ) { _flags.SetFlag( ALLOW_CHAIN_KEYBINDING_TO_PARENT, state ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsKeyBindingChainToParentAllowed() const { return _flags.IsFlagSet( ALLOW_CHAIN_KEYBINDING_TO_PARENT ); }
bool Panel::IsKeyOverridden( KeyCode code, int modifiers ) { // By default assume all keys should pass through binding system
return false; }
bool Panel::IsKeyRebound( KeyCode code, int modifiers ) { if ( IsKeyBoardInputEnabled() ) { KeyBindingMap_t* binding = LookupBindingByKeyCode( code, modifiers ); // Only dispatch if we're part of the current modal subtree
if ( binding && IsChildOfSurfaceModalPanel() ) { // Found match, post message to panel
if ( binding->func ) { // dispatch the func
(this->*binding->func)(); } else { Assert( 0 ); }
if ( !binding->passive ) { // Exit this function...
return true; } } }
// Chain to parent
Panel* pParent = GetParent(); if ( IsKeyBindingChainToParentAllowed() && pParent && !IsKeyOverridden( code, modifiers ) ) return pParent->IsKeyRebound( code, modifiers );
// No suitable binding found
return false; }
static bool s_bSuppressRebindChecks = false; #endif // VGUI_USEKEYBINDINGMAPS
void Panel::InternalKeyCodeTyped( int code ) { if ( !ShouldHandleInputMessage() ) { input()->OnKeyCodeUnhandled( code ); return; }
if (IsKeyBoardInputEnabled()) { bool shift = (input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT)); bool ctrl = (input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL)); bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
int modifiers = 0; if ( shift ) { modifiers |= MODIFIER_SHIFT; } if ( ctrl ) { modifiers |= MODIFIER_CONTROL; } if ( alt ) { modifiers |= MODIFIER_ALT; }
// Things in build mode don't have accelerators
if (IsBuildGroupEnabled()) { _buildGroup->KeyCodeTyped((KeyCode)code, this); return; }
if ( !s_bSuppressRebindChecks && IsKeyRebound( (KeyCode)code, modifiers ) ) { return; }
bool oldVal = s_bSuppressRebindChecks; s_bSuppressRebindChecks = true; OnKeyCodeTyped((KeyCode)code); s_bSuppressRebindChecks = oldVal; } else { if ( GetVPanel() == surface()->GetEmbeddedPanel() ) { input()->OnKeyCodeUnhandled( code ); } CallParentFunction(new KeyValues("KeyCodeTyped", "code", code)); } }
void Panel::InternalKeyTyped(int unichar) { if ( !ShouldHandleInputMessage() ) return;
if (IsKeyBoardInputEnabled()) { if ( IsBuildGroupEnabled() ) { if ( _buildGroup->KeyTyped( (wchar_t)unichar, this ) ) { return; } }
OnKeyTyped((wchar_t)unichar); } else { CallParentFunction(new KeyValues("KeyTyped", "unichar", unichar)); } }
void Panel::InternalKeyCodeReleased(int code) { if ( !ShouldHandleInputMessage() ) return;
if (IsKeyBoardInputEnabled()) { if (IsBuildGroupEnabled()) { if ( _buildGroup->KeyCodeReleased((KeyCode)code, this) ) { return; } }
OnKeyCodeReleased((KeyCode)code); } else { CallParentFunction(new KeyValues("KeyCodeReleased", "code", code)); } }
void Panel::InternalKeyFocusTicked() { if (IsBuildGroupEnabled()) return;
OnKeyFocusTicked(); }
void Panel::InternalMouseFocusTicked() { if (IsBuildGroupEnabled()) { // must repaint so the numbers will be accurate
if (_buildGroup->HasRulersOn()) { PaintTraverse(true); } return; }
// update cursor
InternalSetCursor(); OnMouseFocusTicked(); }
void Panel::InternalSetCursor() { bool visible = IsVisible();
if (visible) { #if defined( VGUI_USEDRAGDROP )
// Drag drop is overriding cursor?
if ( m_pDragDrop->m_bDragging || g_DragDropCapture.Get() != NULL ) return; #endif
// chain up and make sure all our parents are also visible
VPANEL p = GetVParent(); while (p) { visible &= ipanel()->IsVisible(p); p = ipanel()->GetParent(p); }
// only change the cursor if this panel is visible, and if its part of the main VGUI tree
if (visible && HasParent(surface()->GetEmbeddedPanel())) { HCursor cursor = GetCursor();
if (IsBuildGroupEnabled()) { cursor = _buildGroup->GetCursor(this); }
if (input()->GetCursorOveride()) { cursor = input()->GetCursorOveride(); }
surface()->SetCursor(cursor); } } }
//-----------------------------------------------------------------------------
// Purpose: Called every frame the panel is visible, designed to be overridden
//-----------------------------------------------------------------------------
void Panel::OnThink() { #if defined( VGUI_USEDRAGDROP )
if ( IsPC() && m_pDragDrop->m_bDragEnabled && m_pDragDrop->m_bDragging && m_pDragDrop->m_bDragStarted ) { bool isEscapeKeyDown = input()->IsKeyDown( KEY_ESCAPE ); if ( isEscapeKeyDown ) { OnContinueDragging(); OnFinishDragging( true, (MouseCode)-1, true ); return; }
if ( m_pDragDrop->m_hCurrentDrop != NULL ) { if ( !input()->IsMouseDown( MOUSE_LEFT ) ) { OnContinueDragging(); OnFinishDragging( true, (MouseCode)-1 ); return; }
// allow the cursor to change based upon things like changing keystate, etc.
surface()->SetCursor( m_pDragDrop->m_hCurrentDrop->GetDropCursor( m_pDragDrop->m_DragData ) );
if ( !m_pDragDrop->m_bDropMenuShown ) { // See if the hover time has gotten larger
float hoverSeconds = ( system()->GetTimeMillis() - m_pDragDrop->m_lDropHoverTime ) * 0.001f; DragDrop_t *dropInfo = m_pDragDrop->m_hCurrentDrop->GetDragDropInfo();
if ( dropInfo->m_flHoverContextTime != 0.0f ) { if ( hoverSeconds >= dropInfo->m_flHoverContextTime ) { m_pDragDrop->m_bDropMenuShown = true;
CUtlVector< KeyValues * > data;
GetDragData( data );
int x, y; input()->GetCursorPos( x, y );
if ( m_pDragDrop->m_hDropContextMenu.Get() ) { delete m_pDragDrop->m_hDropContextMenu.Get(); }
Menu *menu = new Menu( m_pDragDrop->m_hCurrentDrop.Get(), "DropContext" );
bool useMenu = m_pDragDrop->m_hCurrentDrop->GetDropContextMenu( menu, data ); if ( useMenu ) { m_pDragDrop->m_hDropContextMenu = menu;
menu->SetPos( x, y ); menu->SetVisible( true ); menu->MakePopup(); surface()->MovePopupToFront( menu->GetVPanel() ); if ( menu->GetItemCount() > 0 ) { int id = menu->GetMenuID( 0 ); menu->SetCurrentlyHighlightedItem( id ); MenuItem *item = menu->GetMenuItem( id ); item->SetArmed( true ); } } else { delete menu; }
m_pDragDrop->m_hCurrentDrop->OnDropContextHoverShow( data ); } } } } } #endif
}
// input messages handlers (designed for override)
void Panel::OnCursorMoved(int x, int y) { }
void Panel::OnCursorEntered() { }
void Panel::OnCursorExited() { }
void Panel::OnMousePressed(MouseCode code) { }
void Panel::OnMouseDoublePressed(MouseCode code) { }
void Panel::OnMouseTriplePressed(MouseCode code) { }
void Panel::OnMouseReleased(MouseCode code) { }
void Panel::OnMouseWheeled(int delta) { CallParentFunction(new KeyValues("MouseWheeled", "delta", delta)); }
// base implementation forwards Key messages to the Panel's parent - override to 'swallow' the input
void Panel::OnKeyCodePressed(KeyCode code) { bool ctrl = (input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL)); ctrl; // needed for X360 warning C4189: 'ctrl' : local variable is initialized but not referenced
if ( IsGameConsole() || ( IsConsoleStylePanel() && !ctrl ) ) { bool handled = false; switch( GetBaseButtonCode( code ) ) { case KEY_XBUTTON_UP: case KEY_XSTICK1_UP: case KEY_XSTICK2_UP: case KEY_UP: if ( !s_NavLock && NavigateUp() ) { s_NavLock = 1; vgui::surface()->PlaySound( "UI/menu_focus.wav" ); handled = true; } break; case KEY_XBUTTON_DOWN: case KEY_XSTICK1_DOWN: case KEY_XSTICK2_DOWN: case KEY_DOWN: if ( !s_NavLock && NavigateDown() ) { s_NavLock = 1; vgui::surface()->PlaySound( "UI/menu_focus.wav" ); handled = true; } break; case KEY_XBUTTON_LEFT: case KEY_XSTICK1_LEFT: case KEY_XSTICK2_LEFT: case KEY_LEFT: if ( !s_NavLock && NavigateLeft() ) { s_NavLock = 1; vgui::surface()->PlaySound( "UI/menu_focus.wav" ); handled = true; } break; case KEY_XBUTTON_RIGHT: case KEY_XSTICK1_RIGHT: case KEY_XSTICK2_RIGHT: case KEY_RIGHT: if ( !s_NavLock && NavigateRight() ) { s_NavLock = 1; vgui::surface()->PlaySound( "UI/menu_focus.wav" ); handled = true; } break; }
if( !handled && !m_PassUnhandledInput ) return; }
CallParentFunction(new KeyValues("KeyCodePressed", "code", code)); }
void Panel::OnKeyCodeTyped(KeyCode keycode) { vgui::KeyCode code = GetBaseButtonCode( keycode );
// handle focus change
if ( IsGameConsole() || IsConsoleStylePanel() ) { // eat these typed codes, will get handled in OnKeyCodePressed
if ( IsJoystickCode( keycode ) ) return;
switch ( code ) { case KEY_UP: case KEY_DOWN: case KEY_LEFT: case KEY_RIGHT: return; }
// legacy handling - need to re-enable for older apps?
/*
if ( code == KEY_XSTICK1_RIGHT || code == KEY_XBUTTON_RIGHT ) { RequestFocusNext(); return; } else if ( code == KEY_XSTICK1_LEFT || code == KEY_XBUTTON_LEFT ) { RequestFocusPrev(); return; } */ }
if (code == KEY_TAB) { bool bShiftDown = input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT);
if ( IsConsoleStylePanel() ) { if ( bShiftDown ) { NavigateUp(); } else { NavigateDown(); } } else { // if shift is down goto previous tab position, otherwise goto next
if ( bShiftDown ) { RequestFocusPrev(); } else { RequestFocusNext(); } } } else { // forward up
if ( GetVPanel() == surface()->GetEmbeddedPanel() ) { input()->OnKeyCodeUnhandled( keycode ); } CallParentFunction(new KeyValues("KeyCodeTyped", "code", keycode)); } }
void Panel::OnKeyTyped(wchar_t unichar) { CallParentFunction(new KeyValues("KeyTyped", "unichar", unichar)); }
void Panel::OnKeyCodeReleased(KeyCode code) { CallParentFunction(new KeyValues("KeyCodeReleased", "code", code)); }
void Panel::OnKeyFocusTicked() { CallParentFunction(new KeyValues("KeyFocusTicked")); }
void Panel::OnMouseFocusTicked() { CallParentFunction(new KeyValues("OnMouseFocusTicked")); }
bool Panel::IsWithin(int x,int y) { // check against our clip rect
int clipRect[4]; ipanel()->GetClipRect(GetVPanel(), clipRect[0], clipRect[1], clipRect[2], clipRect[3]);
if (x < clipRect[0]) { return false; }
if (y < clipRect[1]) { return false; }
if (x >= clipRect[2]) { return false; }
if (y >= clipRect[3]) { return false; }
return true; }
//-----------------------------------------------------------------------------
// Purpose: determines which is the topmost panel under the coordinates (x, y)
//-----------------------------------------------------------------------------
VPANEL Panel::IsWithinTraverse(int x, int y, bool traversePopups) { // if this one is not visible, its children won't be either
// also if it doesn't want mouse input its children can't get it either
if (!IsVisible() || !IsMouseInputEnabled()) return NULL;
if (traversePopups) { // check popups first
int i; CUtlVector< VPANEL > &children = ipanel()->GetChildren( GetVPanel() ); int childCount = children.Count(); for (i = childCount - 1; i >= 0; i--) { VPANEL panel = children[ i ]; if (ipanel()->IsPopup(panel)) { panel = ipanel()->IsWithinTraverse(panel, x, y, true); if (panel != 0) { return panel; } } }
// check children recursive, if you find one, just return first one
// this checks in backwards order so the last child drawn for this panel is chosen which
// coincides to how it would be visibly displayed
for (i = childCount - 1; i >= 0; i--) { VPANEL panel = children[ i ]; // we've already checked popups so ignore
if (!ipanel()->IsPopup(panel)) { panel = ipanel()->IsWithinTraverse(panel, x, y, true); if (panel != NULL) { return panel; } } }
// check ourself
if ( !IsMouseInputDisabledForThisPanel() && IsWithin(x, y) ) { return GetVPanel(); } } else { // since we're not checking popups, it must be within us, so we can check ourself first
if (IsWithin(x, y)) { // check children recursive, if you find one, just return first one
// this checks in backwards order so the last child drawn for this panel is chosen which
// coincides to how it would be visibly displayed
CUtlVector< VPANEL > &children = ipanel()->GetChildren( GetVPanel() ); int childCount = children.Count(); for (int i = childCount - 1; i >= 0; i--) { VPANEL panel = children[ i ]; // ignore popups
if (!ipanel()->IsPopup(panel)) { panel = ipanel()->IsWithinTraverse(panel, x, y, false); if (panel != NULL) { return panel; } } }
// not a child, must be us
if ( !IsMouseInputDisabledForThisPanel() ) return GetVPanel(); } }
return NULL; }
void Panel::LocalToScreen(int& x,int& y) { int px, py; ipanel()->GetAbsPos(GetVPanel(), px, py);
x = x + px; y = y + py; }
void Panel::ScreenToLocal(int& x,int& y) { int px, py; ipanel()->GetAbsPos(GetVPanel(), px, py);
x = x - px; y = y - py; }
void Panel::ParentLocalToScreen(int &x, int &y) { int px, py; ipanel()->GetAbsPos(GetVParent(), px, py);
x = x + px; y = y + py; }
void Panel::MakePopup(bool showTaskbarIcon,bool disabled) { surface()->CreatePopup(GetVPanel(), false, showTaskbarIcon,disabled); }
void Panel::SetCursor(HCursor cursor) { _cursor = cursor; }
HCursor Panel::GetCursor() { return _cursor; }
void Panel::SetMinimumSize(int wide,int tall) { ipanel()->SetMinimumSize(GetVPanel(), wide, tall); }
void Panel::GetMinimumSize(int& wide,int &tall) { ipanel()->GetMinimumSize(GetVPanel(), wide, tall); }
bool Panel::IsBuildModeEditable() { return true; }
void Panel::SetBuildModeEditable(bool state) { if (state) { _buildModeFlags |= BUILDMODE_EDITABLE; } else { _buildModeFlags &= ~BUILDMODE_EDITABLE; } }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool Panel::IsBuildModeDeletable() { return (_buildModeFlags & BUILDMODE_DELETABLE) ? true : false; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void Panel::SetBuildModeDeletable(bool state) { if (state) { _buildModeFlags |= BUILDMODE_DELETABLE; } else { _buildModeFlags &= ~BUILDMODE_DELETABLE; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsBuildModeActive() { return _buildGroup ? _buildGroup->IsEnabled() : false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::GetClipRect(int& x0,int& y0,int& x1,int& y1) { ipanel()->GetClipRect(GetVPanel(), x0, y0, x1, y1); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int Panel::GetChildCount() { if (ipanel()) { return ipanel()->GetChildCount(GetVPanel()); }
return 0; }
//-----------------------------------------------------------------------------
// Purpose: returns a child by the specified index
//-----------------------------------------------------------------------------
Panel *Panel::GetChild(int index) { // get the child and cast it to a panel
// this assumes that the child is from the same module as the this (precondition)
return ipanel()->GetPanel(ipanel()->GetChild(GetVPanel(), index), GetControlsModuleName()); }
//-----------------------------------------------------------------------------
// Purpose: moves the key focus back
//-----------------------------------------------------------------------------
bool Panel::RequestFocusPrev(VPANEL panel) { // chain to parent
if (GetVParent()) { return ipanel()->RequestFocusPrev(GetVParent(), GetVPanel()); } return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::RequestFocusNext(VPANEL panel) { // chain to parent
if (GetVParent()) { return ipanel()->RequestFocusNext(GetVParent(), GetVPanel()); } return false; }
//-----------------------------------------------------------------------------
// Purpose: Sets the panel to have the current sub focus
// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
//-----------------------------------------------------------------------------
void Panel::RequestFocus(int direction) { // NOTE: This doesn't make any sense if we don't have keyboard input enabled
Assert( ( IsGameConsole() || IsConsoleStylePanel() ) || IsKeyBoardInputEnabled() ); // ivgui()->DPrintf2("RequestFocus(%s, %s)\n", GetName(), GetClassName());
OnRequestFocus(GetVPanel(), NULL); }
//-----------------------------------------------------------------------------
// Purpose: Called after a panel requests focus to fix up the whole chain
//-----------------------------------------------------------------------------
void Panel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel) { KeyValues* p = new KeyValues("OnRequestFocus"); p->SetPtr("subFocus", (void*)subFocus); p->SetPtr("defaultPanel", (void*)defaultPanel); CallParentFunction(p); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
VPANEL Panel::GetCurrentKeyFocus() { return NULL; }
//-----------------------------------------------------------------------------
// Purpose: returns true if the panel has focus
//-----------------------------------------------------------------------------
bool Panel::HasFocus() { if (input()->GetFocus() == GetVPanel()) { return true; } return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetTabPosition(int position) { _tabPosition = position; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int Panel::GetTabPosition() { return _tabPosition; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::InternalFocusChanged(bool lost) { /*
//if focus is gained tell the focusNavGroup about it so its current can be correct
if( (!lost) && (_focusNavGroup!=0) ) { _focusNavGroup->setCurrentPanel(this); } */ }
//-----------------------------------------------------------------------------
// Purpose: Called when a panel loses it's mouse capture
//-----------------------------------------------------------------------------
void Panel::OnMouseCaptureLost() { if (m_pTooltips) { m_pTooltips->ResetDelay(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::AddActionSignalTarget(Panel *messageTarget) { HPanel target = ivgui()->PanelToHandle(messageTarget->GetVPanel()); if (!_actionSignalTargetDar.HasElement(target)) { _actionSignalTargetDar.AddElement(target); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::AddActionSignalTarget(VPANEL messageTarget) { HPanel target = ivgui()->PanelToHandle(messageTarget); if (!_actionSignalTargetDar.HasElement(target)) { _actionSignalTargetDar.AddElement(target); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::RemoveActionSignalTarget(Panel *oldTarget) { _actionSignalTargetDar.RemoveElement(ivgui()->PanelToHandle(oldTarget->GetVPanel())); }
//-----------------------------------------------------------------------------
// Purpose: Sends a message to all the panels that have requested action signals
//-----------------------------------------------------------------------------
void Panel::PostActionSignal( KeyValues *message ) { if ( m_bIsSilent != true ) { // add who it was from the message
message->SetPtr("panel", this); int i; for (i = _actionSignalTargetDar.GetCount() - 1; i > 0; i--) { VPANEL panel = ivgui()->HandleToPanel(_actionSignalTargetDar[i]); if (panel) { ivgui()->PostMessage(panel, message->MakeCopy(), GetVPanel()); } }
// do this so we can save on one MakeCopy() call
if (i == 0) { VPANEL panel = ivgui()->HandleToPanel(_actionSignalTargetDar[i]); if (panel) { ivgui()->PostMessage(panel, message, GetVPanel()); return; } } } message->deleteThis(); }
void Panel::SetBorder(IBorder *border) { _border = border;
if (border) { m_sBorderName = border->GetName();
int x, y, x2, y2; border->GetInset(x, y, x2, y2); ipanel()->SetInset(GetVPanel(), x, y, x2, y2);
// update our background type based on the bord
SetPaintBackgroundType(border->GetBackgroundType()); } else { m_sBorderName = UTL_INVAL_SYMBOL; ipanel()->SetInset(GetVPanel(), 0, 0, 0, 0); } }
IBorder *Panel::GetBorder() { return _border; }
void Panel::SetPaintBorderEnabled(bool state) { _flags.SetFlag( PAINT_BORDER_ENABLED, state ); }
void Panel::SetPaintBackgroundEnabled(bool state) { _flags.SetFlag( PAINT_BACKGROUND_ENABLED, state ); }
void Panel::SetPaintBackgroundType( int type ) { // HACK only 0 through 2 supported for now
m_nPaintBackgroundType = clamp( type, 0, 2 ); }
void Panel::SetPaintEnabled(bool state) { _flags.SetFlag( PAINT_ENABLED, state ); }
void Panel::SetPostChildPaintEnabled(bool state) { _flags.SetFlag( POST_CHILD_PAINT_ENABLED, state ); }
void Panel::GetInset(int& left,int& top,int& right,int& bottom) { ipanel()->GetInset(GetVPanel(), left, top, right, bottom); }
void Panel::GetPaintSize(int& wide,int& tall) { GetSize(wide, tall); if (_border != NULL ) { int left,top,right,bottom; _border->GetInset(left,top,right,bottom);
wide -= (left+right); tall -= (top+bottom); } }
int Panel::GetWide() { int wide, tall; ipanel()->GetSize(GetVPanel(), wide, tall); return wide; }
void Panel::SetWide(int wide) { ipanel()->SetSize(GetVPanel(), wide, GetTall()); }
int Panel::GetTall() { int wide, tall; ipanel()->GetSize(GetVPanel(), wide, tall); return tall; }
void Panel::SetTall(int tall) { ipanel()->SetSize(GetVPanel(), GetWide(), tall); }
void Panel::GetSizerClientArea(int &x, int &y, int &wide, int &tall) { x = 0; y = 0; wide = GetWide(); tall = GetTall(); }
void Panel::GetSizerMinimumSize(int &wide, int &tall) { if( m_pSizer ) { m_pSizer->GetMinSize(wide,tall); } else { wide = 5; tall = 5; } }
CSizerBase* Panel::GetSizer() { return m_pSizer; }
void Panel::SetSizer( CSizerBase* pSizer ) { delete m_pSizer; m_pSizer = pSizer; }
CSizerBase::CSizerBase( ) { m_nMinXSize = -1; m_nMinYSize = -1; }
CSizerBase::~CSizerBase( ) { for( int i = 0; i < m_Members.Count(); ++i ) { CSizerMember &member = m_Members[i]; member.DiscardOwnedSizer(); } }
SizerElementType_t CSizerBase::GetElementType( int i ) { return m_Members[i].GetElementType(); }
Panel *CSizerBase::GetPanel( int i ) { Assert( m_Members[i].GetElementType() == ESET_PANEL ); return m_Members[i].GetPanel(); }
void CSizerBase::InsertPanel( int nIndex, Panel *pPanel, const SizerAddArgs_t& args ) { CSizerMember sizerMember; sizerMember.m_pPanel = pPanel; sizerMember.m_pSizer = NULL; sizerMember.Fill( args );
m_Members.InsertBefore( nIndex, sizerMember );
RecursiveInvalidateCachedSize(); }
void CSizerBase::InsertSizer( int nIndex, CSizerBase *pSizer, const SizerAddArgs_t& args ) { CSizerMember sizerMember; sizerMember.m_pPanel = NULL; sizerMember.m_pSizer = pSizer; sizerMember.Fill( args );
m_Members.InsertBefore( nIndex, sizerMember );
RecursiveInvalidateCachedSize(); }
void CSizerBase::InsertSpacer( int nIndex, const SizerAddArgs_t& args ) { CSizerMember sizerMember; sizerMember.m_pPanel = NULL; sizerMember.m_pSizer = NULL; sizerMember.Fill( args );
m_Members.InsertBefore( nIndex, sizerMember );
RecursiveInvalidateCachedSize(); }
void CSizerBase::RemoveAllMembers( bool bDelete ) { for ( int i = 0; i < m_Members.Count(); ++i ) { m_Members[i].RecursiveRemove( bDelete ); }
m_Members.RemoveAll(); m_nMinXSize = -1; m_nMinYSize = -1; }
void CSizerBase::GetMinSize( int &OutX, int &OutY ) { if( m_nMinXSize == -1 || m_nMinYSize == -1 ) { CalculateSize(); }
OutX = m_nMinXSize; OutY = m_nMinYSize; }
void CSizerBase::RecursiveInvalidateCachedSize() { m_nMinXSize = -1; m_nMinYSize = -1; for ( int i = 0; i < m_Members.Count(); ++ i ) { m_Members[i].RecursiveInvalidateCachedSize(); } }
SizerElementType_t CSizerBase::CSizerMember::GetElementType() const { if ( m_pPanel != NULL ) { return ESET_PANEL; } else if ( m_pSizer != NULL ) { return ESET_SIZER; } else { return ESET_SPACER; } }
Panel *CSizerBase::CSizerMember::GetPanel() const { return m_pPanel; }
void CSizerBase::CSizerMember::Fill( const SizerAddArgs_t& args ) { m_nPadding = args.m_nPadding; m_flExpandFactor = args.m_flExpandFactor; m_bMinorExpand = args.m_bMinorExpand; m_nMinX = args.m_nMinX; m_nMinY = args.m_nMinY; m_bIgnoreMemberMin = args.m_bIgnoreMemberMin; }
void CSizerBase::CSizerMember::RecursiveRemove( bool bDelete ) { if ( m_pSizer ) { m_pSizer->RemoveAllMembers(bDelete); delete m_pSizer; m_pSizer = NULL; }
if ( m_pPanel ) { if ( bDelete ) { delete m_pPanel; }
m_pPanel = NULL; } }
void CSizerBase::CSizerMember::DiscardOwnedSizer( ) { if( m_pSizer ) { // this is a sizer that is owned by the containing sizer, not another panel somewhere
delete m_pSizer; m_pSizer = NULL; } }
void CSizerBase::CSizerMember::GetMemberMinSize( int &OutX, int &OutY ) { int x = 0; int y = 0;
if( m_pSizer ) { m_pSizer->GetMinSize(x,y); } else if( m_pPanel ) { m_pPanel->GetSizerMinimumSize(x,y); } else { // special case for spacers
OutX = MAX( m_nMinX, m_nPadding ); OutY = MAX( m_nMinY, m_nPadding ); return; }
if ( m_bIgnoreMemberMin ) { OutX = ( m_nMinX != -1 ? m_nMinX : x ) + m_nPadding*2; OutY = ( m_nMinY != -1 ? m_nMinY : y ) + m_nPadding*2; } else { OutX = MAX( m_nMinX, x ) + m_nPadding*2; OutY = MAX( m_nMinY, y ) + m_nPadding*2; } }
void CSizerBase::CSizerMember::RecursiveInvalidateCachedSize() { if ( m_pSizer ) { m_pSizer->RecursiveInvalidateCachedSize(); } else if ( m_pPanel && m_pPanel->GetSizer() ) { m_pPanel->GetSizer()->RecursiveInvalidateCachedSize(); } }
void CSizerBase::CSizerMember::Place( int BaseX, int BaseY, int SizeX, int SizeY ) { if( m_pSizer ) { m_pSizer->DoLayout( BaseX+m_nPadding, BaseY+m_nPadding, SizeX-m_nPadding*2, SizeY-m_nPadding*2 ); } else if( m_pPanel ) { m_pPanel->SetPos( BaseX+m_nPadding, BaseY+m_nPadding ); m_pPanel->SetSize( SizeX-m_nPadding*2, SizeY-m_nPadding*2 ); m_pPanel->InvalidateLayout(); } else { // nothing to do for a spacer
} }
bool CSizerBase::CSizerMember::IsVisible( ) { if( m_pPanel ) { return m_pPanel->IsVisible(); } else { // sub-sizers and spacers are always visible
return true; } }
CBoxSizer::CBoxSizer( SizerLayoutDirection_t LayoutDirection ) { m_LayoutDirection = LayoutDirection; }
void CBoxSizer::CalculateSize() { int sumMajor = 0; int maxMinor = 0;
for( int i = 0; i < m_Members.Count(); ++i ) { CSizerMember &member = m_Members[i];
if ( !member.IsVisible() ) continue;
int x = 0; int y = 0; member.GetMemberMinSize(x,y);
maxMinor = MAX( maxMinor, SizerMinorAxis(m_LayoutDirection,x,y) ); sumMajor += SizerMajorAxis(m_LayoutDirection,x,y); }
m_nMinXSize = SizerXAxis( m_LayoutDirection, sumMajor, maxMinor ); m_nMinYSize = SizerYAxis( m_LayoutDirection, sumMajor, maxMinor ); }
void CBoxSizer::DoLayout( int BaseX, int BaseY, int SizeX, int SizeY ) { int nMinX = 0; int nMinY = 0; GetMinSize(nMinX,nMinY);
int nMajorRemainder = SizerMajorAxis(m_LayoutDirection,SizeX,SizeY) - SizerMajorAxis(m_LayoutDirection,nMinX,nMinY); int nMinorSize = SizerMinorAxis(m_LayoutDirection,SizeX,SizeY);
float flExpandSum = 0;
for( int i = 0; i < m_Members.Count(); ++i ) { CSizerMember &member = m_Members[i];
if ( !member.IsVisible() ) continue;
flExpandSum += member.GetExpandFactor(); }
int nCurrentX = BaseX; int nCurrentY = BaseY;
for( int i = 0; i < m_Members.Count(); ++i ) { CSizerMember &member = m_Members[i];
if ( !member.IsVisible() ) continue;
float flMemberExpand = member.GetExpandFactor();
int nExpansion = 0; if( flMemberExpand > 0.f ) { nExpansion = MAX( 0, (flMemberExpand/flExpandSum) * nMajorRemainder ); }
int nMemberXSize = 0; int nMemberYSize = 0; member.GetMemberMinSize(nMemberXSize,nMemberYSize); int nMemberMajor = SizerMajorAxis(m_LayoutDirection,nMemberXSize,nMemberYSize); int nMemberMinor = SizerMinorAxis(m_LayoutDirection,nMemberXSize,nMemberYSize);
nMemberMajor += nExpansion; if( member.GetMinorExpand() ) { nMemberMinor = nMinorSize; }
nMemberXSize = SizerXAxis(m_LayoutDirection,nMemberMajor,nMemberMinor); nMemberYSize = SizerYAxis(m_LayoutDirection,nMemberMajor,nMemberMinor);
member.Place( nCurrentX, nCurrentY, nMemberXSize, nMemberYSize );
// TODO: Padding
if( m_LayoutDirection == ESLD_HORIZONTAL ) { nCurrentX += nMemberXSize; } else { nCurrentY += nMemberYSize; }
nMajorRemainder -= nExpansion; flExpandSum -= flMemberExpand; } }
void Panel::SetBuildGroup(BuildGroup* buildGroup) { if ( _buildGroup == buildGroup ) return; if ( _buildGroup.Get() ) { _buildGroup->PanelRemoved( this ); } _buildGroup = buildGroup; if ( _buildGroup.Get() ) { _buildGroup->PanelAdded(this); } }
bool Panel::IsBuildGroupEnabled() { if ( !_buildGroup.IsValid() ) return false;
bool enabled = _buildGroup->IsEnabled(); if ( enabled ) return enabled;
if ( GetParent() && GetParent()->IsBuildGroupEnabled() ) return true;
return false; }
void Panel::SetBgColor(Color color) { _bgColor = color; }
void Panel::SetFgColor(Color color) { _fgColor = color; }
Color Panel::GetBgColor() { return _bgColor; }
Color Panel::GetFgColor() { return _fgColor; }
void Panel::InternalPerformLayout() { _flags.SetFlag( IN_PERFORM_LAYOUT ); // make sure the scheme has been applied
_flags.ClearFlag( NEEDS_LAYOUT ); PerformLayout(); _flags.ClearFlag( IN_PERFORM_LAYOUT ); }
void Panel::PerformLayout() { // this should be overridden to relayout controls
if( m_pSizer ) { // Re-layout all child panels
m_pSizer->RecursiveInvalidateCachedSize(); int x, y, wide, tall; GetSizerClientArea( x, y, wide, tall ); m_pSizer->DoLayout( x, y, wide, tall );
int min_wide, min_tall; m_pSizer->GetMinSize(min_wide,min_tall); } }
void Panel::InvalidateLayout( bool layoutNow, bool reloadScheme ) { _flags.SetFlag( NEEDS_LAYOUT );
if (reloadScheme) { // make all our children reload the scheme
_flags.SetFlag( NEEDS_SCHEME_UPDATE );
for (int i = 0; i < GetChildCount(); i++) { vgui::Panel* panel = GetChild(i); if( panel ) { panel->InvalidateLayout(layoutNow, true); } }
PerformApplySchemeSettings(); }
if (layoutNow) { InternalPerformLayout(); Repaint(); } }
bool Panel::IsCursorNone() { HCursor cursor = GetCursor();
if (!cursor) { return true; }
return false; }
//-----------------------------------------------------------------------------
// Purpose: returns true if the cursor is currently over the panel
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsCursorOver(void) { int x, y; input()->GetCursorPos(x, y); return IsWithin(x, y); }
//-----------------------------------------------------------------------------
// Purpose: Called when a panel receives a command message from another panel
//-----------------------------------------------------------------------------
void Panel::OnCommand(const char *command) { // if noone else caught this, pass along to the listeners
// (this is useful for generic dialogs - otherwise, commands just get ignored)
KeyValues *msg = new KeyValues( command ); PostActionSignal( msg ); }
//-----------------------------------------------------------------------------
// Purpose: panel gained focus message
//-----------------------------------------------------------------------------
void Panel::OnSetFocus() { Repaint(); }
//-----------------------------------------------------------------------------
// Purpose: panel lost focus message
//-----------------------------------------------------------------------------
void Panel::OnKillFocus() { Repaint(); }
//-----------------------------------------------------------------------------
// Purpose: Sets the object up to be deleted next frame
//-----------------------------------------------------------------------------
void Panel::MarkForDeletion() { if ( _flags.IsFlagSet( MARKED_FOR_DELETION ) ) return;
_flags.SetFlag( MARKED_FOR_DELETION ); _flags.ClearFlag( AUTODELETE_ENABLED );
if (ivgui()->IsRunning()) { ivgui()->MarkPanelForDeletion(GetVPanel()); } else { delete this; } }
//-----------------------------------------------------------------------------
// Purpose: return true if this object require a perform layout
//-----------------------------------------------------------------------------
bool Panel::IsLayoutInvalid() { return _flags.IsFlagSet( NEEDS_LAYOUT ); }
//-----------------------------------------------------------------------------
// Sets the pin corner + resize mode for resizing panels
//-----------------------------------------------------------------------------
void Panel::SetAutoResize( PinCorner_e pinCorner, AutoResize_e resizeDir, int nPinOffsetX, int nPinOffsetY, int nUnpinnedCornerOffsetX, int nUnpinnedCornerOffsetY ) { _pinCorner = pinCorner; _autoResizeDirection = resizeDir; m_nPinDeltaX = nPinOffsetX; m_nPinDeltaY = nPinOffsetY; m_nResizeDeltaX = nUnpinnedCornerOffsetX; m_nResizeDeltaY = nUnpinnedCornerOffsetY; }
//-----------------------------------------------------------------------------
// Sets the pin corner for non-resizing panels
//-----------------------------------------------------------------------------
void Panel::SetPinCorner( PinCorner_e pinCorner, int nOffsetX, int nOffsetY ) { _pinCorner = pinCorner; _autoResizeDirection = AUTORESIZE_NO; m_nPinDeltaX = nOffsetX; m_nPinDeltaY = nOffsetY; m_nResizeDeltaX = 0; m_nResizeDeltaY = 0; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
Panel::PinCorner_e Panel::GetPinCorner() { return (PinCorner_e)_pinCorner; }
//-----------------------------------------------------------------------------
// Gets the relative offset of the control from the pin corner
//-----------------------------------------------------------------------------
void Panel::GetPinOffset( int &dx, int &dy ) { dx = m_nPinDeltaX; dy = m_nPinDeltaY; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
Panel::AutoResize_e Panel::GetAutoResize() { return (AutoResize_e)_autoResizeDirection; }
//-----------------------------------------------------------------------------
// Gets the relative offset of the control from the pin corner
//-----------------------------------------------------------------------------
void Panel::GetResizeOffset( int &dx, int &dy ) { dx = m_nResizeDeltaX; dy = m_nResizeDeltaY; }
//-----------------------------------------------------------------------------
// Tells this panel that it should pin itself to the corner of a specified sibling panel
//-----------------------------------------------------------------------------
void Panel::PinToSibling( const char *pszSibling, PinCorner_e pinOurCorner, PinCorner_e pinSibling ) { _pinCornerToSibling = pinOurCorner; _pinToSiblingCorner = pinSibling;
if ( _pinToSibling && pszSibling && !Q_strcmp( _pinToSibling, pszSibling ) ) return;
if (_pinToSibling) { delete [] _pinToSibling; _pinToSibling = NULL; }
if (pszSibling) { int len = Q_strlen(pszSibling) + 1; _pinToSibling = new char[ len ]; Q_strncpy( _pinToSibling, pszSibling, len ); } m_pinSibling = NULL;
UpdateSiblingPin(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::UpdateSiblingPin( void ) { if ( !_pinToSibling ) { ipanel()->SetSiblingPin(GetVPanel(), NULL); return; }
if ( !m_pinSibling.Get() ) { // Resolve our sibling now
m_pinSibling = FindSiblingByName( _pinToSibling ); }
if ( m_pinSibling.Get() ) { ipanel()->SetSiblingPin( GetVPanel(), m_pinSibling->GetVPanel(), _pinCornerToSibling, _pinToSiblingCorner ); } else { ipanel()->SetSiblingPin(GetVPanel(), NULL); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::ApplySchemeSettings(IScheme *pScheme) { if ( m_bUseSchemeColors ) { // get colors
SetFgColor(GetSchemeColor("Panel.FgColor", pScheme)); SetBgColor(GetSchemeColor("Panel.BgColor", pScheme)); }
#if defined( VGUI_USEDRAGDROP )
m_clrDragFrame = pScheme->GetColor("DragDrop.DragFrame", Color(255, 255, 255, 192)); m_clrDropFrame = pScheme->GetColor("DragDrop.DropFrame", Color(150, 255, 150, 255));
m_infoFont = pScheme->GetFont( "DefaultVerySmall" ); #endif
if ( m_sBorderName.IsValid() ) { // re-get the border pointer in case the scheme reloaded underneath us
IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); SetBorder( pScheme->GetBorder( m_sBorderName.String() ) ); } // mark us as no longer needing scheme settings applied
_flags.ClearFlag( NEEDS_SCHEME_UPDATE );
if ( IsBuildGroupEnabled() ) { _buildGroup->ApplySchemeSettings(pScheme); return; } }
//-----------------------------------------------------------------------------
// Purpose: Checks to see if the panel needs it's scheme info setup
//-----------------------------------------------------------------------------
void Panel::PerformApplySchemeSettings() { if ( _flags.IsFlagSet( NEEDS_DEFAULT_SETTINGS_APPLIED ) ) { InternalInitDefaultValues( GetAnimMap() ); }
if ( _flags.IsFlagSet( NEEDS_SCHEME_UPDATE ) ) { VPROF( "ApplySchemeSettings" ); IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); AssertOnce( pScheme ); if ( pScheme ) // this should NEVER be null, but if it is bad things would happen in ApplySchemeSettings...
{ // Save any overridden colors before the scheme has been loaded
CUtlVector< Color > savedColors; for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ ) { savedColors.AddToTail( *m_OverridableColorEntries[i].m_pColor ); }
ApplySchemeSettings( pScheme ); //_needsSchemeUpdate = false;
// Re-apply any overridden colors after the scheme has been loaded
ApplyOverridableColors( pScheme ); for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ ) { if ( m_OverridableColorEntries[i].m_bOverridden ) { *m_OverridableColorEntries[i].m_pColor = savedColors[i]; } } UpdateSiblingPin(); } } }
//-----------------------------------------------------------------------------
// Purpose: Loads panel details related to autoresize from the resource info
//-----------------------------------------------------------------------------
#if defined( _DEBUG )
static Panel *lastWarningParent = 0; #endif
void Panel::ApplyAutoResizeSettings(KeyValues *inResourceData) { int x, y; GetPos(x, y);
int wide, tall; GetSize( wide, tall );
AutoResize_e autoResize = (AutoResize_e)inResourceData->GetInt( "AutoResize", AUTORESIZE_NO ); PinCorner_e pinCorner = (PinCorner_e)inResourceData->GetInt( "PinCorner", PIN_NO );
// By default, measure unpinned corner for the offset
int pw = wide, pt = tall; if ( GetParent() ) { GetParent()->GetSize( pw, pt ); #if defined( _DEBUG )
if ( pw == 64 && pt == 24 ) { if ( GetParent() != lastWarningParent ) { lastWarningParent = GetParent(); Warning( "Resize parent (panel(%s) -> parent(%s)) not sized yet!!!\n", GetName(), GetParent()->GetName() ); } } #endif
}
int nPinnedCornerOffsetX = 0, nPinnedCornerOffsetY = 0; int nUnpinnedCornerOffsetX = 0, nUnpinnedCornerOffsetY = 0; switch( pinCorner ) { case PIN_TOPLEFT: nPinnedCornerOffsetX = x; nPinnedCornerOffsetY = y; nUnpinnedCornerOffsetX = (x + wide) - pw; nUnpinnedCornerOffsetY = (y + tall) - pt; break;
case PIN_TOPRIGHT: nPinnedCornerOffsetX = (x + wide) - pw; nPinnedCornerOffsetY = y; nUnpinnedCornerOffsetX = x; nUnpinnedCornerOffsetY = (y + tall) - pt; break;
case PIN_BOTTOMLEFT: nPinnedCornerOffsetX = x; nPinnedCornerOffsetY = (y + tall) - pt; nUnpinnedCornerOffsetX = (x + wide) - pw; nUnpinnedCornerOffsetY = y; break;
case PIN_BOTTOMRIGHT: nPinnedCornerOffsetX = (x + wide) - pw; nPinnedCornerOffsetY = (y + tall) - pt; nUnpinnedCornerOffsetX = x; nUnpinnedCornerOffsetY = y; break; }
// Allow specific overrides in the resource file
if ( IsProportional() ) { if ( inResourceData->FindKey( "PinnedCornerOffsetX" ) ) { nPinnedCornerOffsetX = scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "PinnedCornerOffsetX" ) ); } if ( inResourceData->FindKey( "PinnedCornerOffsetY" ) ) { nPinnedCornerOffsetY = scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "PinnedCornerOffsetY" ) ); } if ( inResourceData->FindKey( "UnpinnedCornerOffsetX" ) ) { nUnpinnedCornerOffsetX = scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "UnpinnedCornerOffsetX" ) ); } if ( inResourceData->FindKey( "UnpinnedCornerOffsetY" ) ) { nUnpinnedCornerOffsetY = scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "UnpinnedCornerOffsetY" ) ); } } else { nPinnedCornerOffsetX = inResourceData->GetInt( "PinnedCornerOffsetX", nPinnedCornerOffsetX ); nPinnedCornerOffsetY = inResourceData->GetInt( "PinnedCornerOffsetY", nPinnedCornerOffsetY ); nUnpinnedCornerOffsetX = inResourceData->GetInt( "UnpinnedCornerOffsetX", nUnpinnedCornerOffsetX ); nUnpinnedCornerOffsetY = inResourceData->GetInt( "UnpinnedCornerOffsetY", nUnpinnedCornerOffsetY ); }
if ( autoResize == AUTORESIZE_NO ) { nUnpinnedCornerOffsetX = nUnpinnedCornerOffsetY = 0; }
SetAutoResize( pinCorner, autoResize, nPinnedCornerOffsetX, nPinnedCornerOffsetY, nUnpinnedCornerOffsetX, nUnpinnedCornerOffsetY ); }
ConVar panel_test_title_safe( "panel_test_title_safe", "0", FCVAR_CHEAT, "Test vgui panel positioning with title safe indentation" );
//-----------------------------------------------------------------------------
// Purpose: Loads panel details from the resource info
//-----------------------------------------------------------------------------
void Panel::ApplySettings(KeyValues *inResourceData) { if ( m_bIsDMXSerialized ) return;
// First restore to default values
if ( _flags.IsFlagSet( NEEDS_DEFAULT_SETTINGS_APPLIED ) ) { InternalInitDefaultValues( GetAnimMap() ); }
// Let PanelAnimationVars auto-retrieve settings (we restore defaults above
// since a script might be missing certain values)
InternalApplySettings( GetAnimMap(), inResourceData );
// clear any alignment flags
_buildModeFlags &= ~(BUILDMODE_SAVE_XPOS_RIGHTALIGNED | BUILDMODE_SAVE_XPOS_CENTERALIGNED | BUILDMODE_SAVE_YPOS_BOTTOMALIGNED | BUILDMODE_SAVE_YPOS_CENTERALIGNED | BUILDMODE_SAVE_WIDE_FULL | BUILDMODE_SAVE_TALL_FULL | BUILDMODE_SAVE_PROPORTIONAL_TO_PARENT | BUILDMODE_SAVE_PERCENTAGE);
// get the position
int alignScreenWide, alignScreenTall; // screen dimensions used for pinning in splitscreen
surface()->GetScreenSize( alignScreenWide, alignScreenTall );
int screenWide = alignScreenWide; int screenTall = alignScreenTall;
// temporarily remove the override to get the fullscreen dimensions
if ( surface()->IsScreenSizeOverrideActive() ) { surface()->ForceScreenSizeOverride( false, 0, 0 ); surface()->GetScreenSize( screenWide, screenTall );
// restore the override
surface()->ForceScreenSizeOverride( true, alignScreenWide, alignScreenTall ); }
int parentX = 0; int parentY = 0;
// flag to cause windows to get screenWide and screenTall from their parents,
// this allows children windows to use fill and right/bottom alignment even
// if their parent does not use the full screen.
if ( inResourceData->GetInt( "proportionalToParent", 0 ) == 1 ) { _buildModeFlags |= BUILDMODE_SAVE_PROPORTIONAL_TO_PARENT; if ( GetParent() != NULL ) { GetParent()->GetBounds( parentX, parentY, alignScreenWide, alignScreenTall ); } }
int x, y; GetPos(x, y); const char *xstr = inResourceData->GetString( "xpos", NULL ); const char *ystr = inResourceData->GetString( "ypos", NULL );
if (xstr) { // look for alignment flags
if (xstr[0] == 'r' || xstr[0] == 'R') { _buildModeFlags |= BUILDMODE_SAVE_XPOS_RIGHTALIGNED; xstr++; } else if (xstr[0] == 'c' || xstr[0] == 'C') { _buildModeFlags |= BUILDMODE_SAVE_XPOS_CENTERALIGNED; xstr++; } else if ( xstr[0] == '%' ) { _buildModeFlags |= BUILDMODE_SAVE_PERCENTAGE; xstr++; } // get the value
x = atoi(xstr);
// scale the x up to our screen coords
if ( IsProportional() && ( ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) == 0 ) ) { x = scheme()->GetProportionalScaledValueEx(GetScheme(), x); }
// now correct the alignment
if (_buildModeFlags & BUILDMODE_SAVE_XPOS_RIGHTALIGNED) { x = alignScreenWide - x; } else if (_buildModeFlags & BUILDMODE_SAVE_XPOS_CENTERALIGNED) { x = (alignScreenWide / 2) + x; } else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) { float flX = atof( xstr ); x = ( screenWide * ( flX / 100.0f ) ); } }
if (ystr) { // look for alignment flags
if (ystr[0] == 'r' || ystr[0] == 'R') { _buildModeFlags |= BUILDMODE_SAVE_YPOS_BOTTOMALIGNED; ystr++; } else if (ystr[0] == 'c' || ystr[0] == 'C') { _buildModeFlags |= BUILDMODE_SAVE_YPOS_CENTERALIGNED; ystr++; } else if ( ystr[0] == '%' ) { _buildModeFlags |= BUILDMODE_SAVE_PERCENTAGE; ystr++; }
y = atoi(ystr); if ( IsProportional() && ( ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) == 0 ) ) { // scale the y up to our screen co-ords
y = scheme()->GetProportionalScaledValueEx(GetScheme(), y); }
// now correct the alignment
if (_buildModeFlags & BUILDMODE_SAVE_YPOS_BOTTOMALIGNED) { y = alignScreenTall - y; } else if (_buildModeFlags & BUILDMODE_SAVE_YPOS_CENTERALIGNED) { y = (alignScreenTall / 2) + y; } else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) { float flY = atof( ystr ); y = ( screenTall * ( flY / 100.0f ) ); } }
bool bUsesTitleSafeArea = false; int titleSafeWide = 0; int titleSafeTall = 0;
Rect_t excludeEdgeFromTitleSafe; // if a side is set to != 0, don't title safe relative to that edge
excludeEdgeFromTitleSafe.x = 0; excludeEdgeFromTitleSafe.y = 0; excludeEdgeFromTitleSafe.width = 0; excludeEdgeFromTitleSafe.height = 0;
if ( IsGameConsole() || panel_test_title_safe.GetBool() ) { // "usetitlesafe" "1" - required inner 90%
// "usetitlesafe" "2" - suggested inner 85%
int iUseTitleSafeValue = 0; if ( inResourceData->FindKey( "usetitlesafe" ) ) { iUseTitleSafeValue = inResourceData->GetInt( "usetitlesafe" ); if ( IsPS3() && iUseTitleSafeValue > 0 ) { // per PS3 Cert, R030 - required is 85%
// xbox is more reasonable and only requires 90%
iUseTitleSafeValue = 2; }
bUsesTitleSafeArea = ( iUseTitleSafeValue > 0 ); }
if ( bUsesTitleSafeArea ) { titleSafeWide = screenWide * ( iUseTitleSafeValue == 1 ? 0.05f : 0.075f ); titleSafeTall = screenTall * ( iUseTitleSafeValue == 1 ? 0.05f : 0.075f );
// Don't title safe internal boundaries for split screen viewports
int splitX = 0; int splitY = 0; vgui::surface()->OffsetAbsPos( splitX, splitY );
bool bHorizontalSplit = ( alignScreenTall != screenTall ); bool bVerticalSplit = ( alignScreenWide != screenWide );
if ( bHorizontalSplit ) { // top or bottom?
if ( splitY != parentY ) { excludeEdgeFromTitleSafe.y = 1; } else { excludeEdgeFromTitleSafe.height = 1; } }
if ( bVerticalSplit ) { // left or right
if ( splitX != parentX ) { excludeEdgeFromTitleSafe.x = 1; } else { excludeEdgeFromTitleSafe.width = 1; } }
if ( _buildModeFlags & BUILDMODE_SAVE_XPOS_RIGHTALIGNED ) { if ( !excludeEdgeFromTitleSafe.width ) { x -= titleSafeWide; // right edge
} } else if (_buildModeFlags & BUILDMODE_SAVE_XPOS_CENTERALIGNED) { } else if ( !excludeEdgeFromTitleSafe.x ) { x += titleSafeWide; // left edge
}
if ( _buildModeFlags & BUILDMODE_SAVE_YPOS_BOTTOMALIGNED ) { if ( !excludeEdgeFromTitleSafe.height ) { y -= titleSafeTall; // bottom edge
} } else if (_buildModeFlags & BUILDMODE_SAVE_YPOS_CENTERALIGNED) { } else if ( !excludeEdgeFromTitleSafe.y ) { y += titleSafeTall; // top edge
} } } SetNavUp( inResourceData->GetString("navUp") ); SetNavDown( inResourceData->GetString("navDown") ); SetNavLeft( inResourceData->GetString("navLeft") ); SetNavRight( inResourceData->GetString("navRight") );
SetPos(x, y);
if (inResourceData->FindKey( "zpos" )) { SetZPos( inResourceData->GetInt( "zpos" ) ); }
// size
int wide, tall; GetSize( wide, tall );
const char *wstr = inResourceData->GetString( "wide", NULL ); if ( wstr ) { if (wstr[0] == 'f' || wstr[0] == 'F') { _buildModeFlags |= BUILDMODE_SAVE_WIDE_FULL; wstr++; } else if ( wstr[0] == '%' ) { _buildModeFlags |= BUILDMODE_SAVE_PERCENTAGE; wstr++; }
wide = atoi(wstr); if ( IsProportional() && ( ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) == 0 ) ) { // scale the width up to our screen co-ords
wide = scheme()->GetProportionalScaledValueEx(GetScheme(), wide); }
// now correct the alignment
if (_buildModeFlags & BUILDMODE_SAVE_WIDE_FULL) { wide = alignScreenWide - wide; } else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) { float flWide = atof( wstr ); wide = ( screenWide * ( flWide / 100.0f ) ); } }
// allow tall to be use the "fill" option, set to the height of the parent/screen
wstr = inResourceData->GetString( "tall", NULL ); if ( wstr ) { if (wstr[0] == 'f' || wstr[0] == 'F') { _buildModeFlags |= BUILDMODE_SAVE_TALL_FULL; wstr++; } else if ( wstr[0] == '%' ) { _buildModeFlags |= BUILDMODE_SAVE_PERCENTAGE; wstr++; }
tall = atoi(wstr); if ( IsProportional() && ( ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) == 0 ) ) { // scale the height up to our screen co-ords
tall = scheme()->GetProportionalScaledValueEx(GetScheme(), tall); } // now correct the alignment
if (_buildModeFlags & BUILDMODE_SAVE_TALL_FULL) { tall = alignScreenTall - tall; } else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) { float flTall = atof( wstr ); tall = ( screenTall * ( flTall / 100.0f ) ); } }
if( bUsesTitleSafeArea ) { if ( _buildModeFlags & BUILDMODE_SAVE_WIDE_FULL ) { if ( !excludeEdgeFromTitleSafe.x ) wide -= titleSafeWide;
if ( !excludeEdgeFromTitleSafe.width ) wide -= titleSafeWide; }
if ( _buildModeFlags & BUILDMODE_SAVE_TALL_FULL ) { if ( !excludeEdgeFromTitleSafe.y ) tall -= titleSafeTall;
if ( !excludeEdgeFromTitleSafe.height ) tall -= titleSafeTall; } }
SetSize( wide, tall );
// NOTE: This has to happen after pos + size is set
ApplyAutoResizeSettings( inResourceData );
// only get colors if we're ignoring the scheme
if (inResourceData->GetInt("IgnoreScheme", 0)) { PerformApplySchemeSettings(); }
// state
int state = inResourceData->GetInt("visible", 1); if (state == 0) { SetVisible(false); } else if (state == 1) { SetVisible(true); }
SetEnabled( inResourceData->GetBool("enabled", true) );
// tab order
SetTabPosition(inResourceData->GetInt("tabPosition", 0));
const char *tooltip = inResourceData->GetString("tooltiptext", NULL); if (tooltip && *tooltip) { GetTooltip()->SetText(tooltip); }
// paint background?
int nPaintBackground = inResourceData->GetInt("paintbackground", -1); if (nPaintBackground >= 0) { SetPaintBackgroundEnabled( nPaintBackground != 0 ); }
// paint border?
int nPaintBorder = inResourceData->GetInt("paintborder", -1); if (nPaintBorder >= 0) { SetPaintBorderEnabled( nPaintBorder != 0 ); }
// border?
const char *pBorder = inResourceData->GetString( "border", "" ); if ( *pBorder ) { IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); SetBorder( pScheme->GetBorder( pBorder ) ); }
// check to see if we have a new name assigned
const char *newName = inResourceData->GetString("fieldName", NULL); if ( newName ) { // Only slam the name if the new one differs...
SetName(newName); }
//=============================================================================
// HPE_BEGIN:
// [pfreese] Support for reading rounded corner flags
//=============================================================================
int roundedCorners = inResourceData->GetInt( "RoundedCorners", -1 ); if ( roundedCorners >= 0 ) { m_roundedCorners = roundedCorners; } //=============================================================================
// HPE_END
//=============================================================================
const char *pszSiblingName = inResourceData->GetString("pin_to_sibling", NULL); PinCorner_e pinOurCornerToSibling = (PinCorner_e)inResourceData->GetInt( "pin_corner_to_sibling", PIN_TOPLEFT ); PinCorner_e pinSiblingCorner = (PinCorner_e)inResourceData->GetInt( "pin_to_sibling_corner", PIN_TOPLEFT ); PinToSibling( pszSiblingName, pinOurCornerToSibling, pinSiblingCorner );
// Allow overriding of colors. Used mostly by HUD elements, where scheme color usage is often undesired.
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ ) { // Need to ensure the key exists, so we don't overwrite existing colors when it's not set.
KeyValues *colorKey = inResourceData->FindKey( m_OverridableColorEntries[i].m_pszScriptName, false ); if ( colorKey != NULL ) { m_OverridableColorEntries[i].m_colFromScript = inResourceData->GetColor( m_OverridableColorEntries[i].m_pszScriptName ); (*m_OverridableColorEntries[i].m_pColor) = m_OverridableColorEntries[i].m_colFromScript; m_OverridableColorEntries[i].m_bOverridden = true;
const char *pszColorString = inResourceData->GetString( m_OverridableColorEntries[i].m_pszScriptName, "" ); if ( *pszColorString < '0' || *pszColorString > '9' ) // non-numeric strings are color references in the scheme file
{ m_OverridableColorEntries[i].m_sColorNameFromScript = g_OverridenColorSymbols.AddString( pszColorString ); } else { m_OverridableColorEntries[i].m_sColorNameFromScript = UTL_INVAL_SYMBOL; } } } }
// Purpose: Get a proportional value with a specific rootpanel height
//-----------------------------------------------------------------------------
int Panel::GetProportionalScaledValue( int rootTall, int normalizedValue ) { int proH, proW; surface()->GetProportionalBase( proW, proH ); double scale = (double)rootTall / (double)proH;
return (int)( normalizedValue * scale ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::OnUnserialized( CDmxElement *pElement ) { ipanel()->OnUnserialized(GetVPanel(), pElement);
m_bIsDMXSerialized = true;
/*
// get the position
int x, y; GetPos(x, y); // scale the x,y up to our screen coords
if ( IsProportional() ) { x = scheme()->GetProportionalScaledValueEx(GetScheme(), x); y = scheme()->GetProportionalScaledValueEx(GetScheme(), y); } SetPos(x, y);
// size
int wide, tall; GetSize( wide, tall ); // scale the wide and tall up to our screen co-ords
if ( IsProportional() ) { // scale the x and y up to our screen co-ords
wide = scheme()->GetProportionalScaledValueEx(GetScheme(), wide); tall = scheme()->GetProportionalScaledValueEx(GetScheme(), tall); } SetSize( wide, tall );
// NOTE: This has to happen after pos + size is set
ApplyAutoResizeSettings( inResourceData );
// only get colors if we're ignoring the scheme
if (inResourceData->GetInt("IgnoreScheme", 0)) { //PerformApplySchemeSettings();
}
// state
int state = inResourceData->GetInt("visible", 1); if (state == 0) { SetVisible(false); } else if (state == 1) { SetVisible(true); }
SetEnabled( inResourceData->GetBool("enabled", true) );
// tab order
SetTabPosition(inResourceData->GetInt("tabPosition", 0));
const char *tooltip = inResourceData->GetString("tooltiptext", NULL); if (tooltip && *tooltip) { GetTooltip()->SetText(tooltip); }
// paint background?
int nPaintBackground = inResourceData->GetInt("paintbackground", -1); if (nPaintBackground >= 0) { SetPaintBackgroundEnabled( nPaintBackground != 0 ); }
// paint border?
int nPaintBorder = inResourceData->GetInt("paintborder", -1); if (nPaintBorder >= 0) { SetPaintBorderEnabled( nPaintBorder != 0 ); }
// check to see if we have a new name assigned
const char *newName = inResourceData->GetString("fieldName", NULL); if ( newName ) { // Only slam the name if the new one differs...
SetName(newName); }
// Allow overriding of colors. Used mostly by HUD elements, where scheme color usage is often undesired.
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ ) { // Need to ensure the key exists, so we don't overwrite existing colors when it's not set.
if ( inResourceData->FindKey( m_OverridableColorEntries[i].m_pszScriptName, false ) ) { m_OverridableColorEntries[i].m_colFromScript = inResourceData->GetColor( m_OverridableColorEntries[i].m_pszScriptName ); (*m_OverridableColorEntries[i].m_pColor) = m_OverridableColorEntries[i].m_colFromScript; m_OverridableColorEntries[i].m_bOverridden = true; } } */ }
//-----------------------------------------------------------------------------
// Purpose: Saves out a resource description of this panel
//-----------------------------------------------------------------------------
void Panel::GetSettings( KeyValues *outResourceData ) { // control class name (so it can be recreated later if needed)
outResourceData->SetString( "ControlName", GetClassName() );
// name
outResourceData->SetString( "fieldName", _panelName.Get() );
// positioning
int screenWide, screenTall; surface()->GetScreenSize(screenWide, screenTall); int x, y; GetPos( x, y ); if ( IsProportional() ) { x = scheme()->GetProportionalNormalizedValueEx( GetScheme(), x ); y = scheme()->GetProportionalNormalizedValueEx( GetScheme(), y ); } // correct for alignment
if (_buildModeFlags & BUILDMODE_SAVE_XPOS_RIGHTALIGNED) { x = screenWide - x; char xstr[32]; Q_snprintf(xstr, sizeof( xstr ), "r%d", x); outResourceData->SetString( "xpos", xstr ); } else if (_buildModeFlags & BUILDMODE_SAVE_XPOS_CENTERALIGNED) { x = (screenWide / 2) + x; char xstr[32]; Q_snprintf(xstr, sizeof( xstr ), "c%d", x); outResourceData->SetString( "xpos", xstr ); } else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) { x = x / screenWide; char xstr[32]; V_snprintf( xstr, sizeof( xstr ), "%%%d", x ); outResourceData->SetString( "xpos", xstr ); } else { outResourceData->SetInt( "xpos", x ); } if (_buildModeFlags & BUILDMODE_SAVE_YPOS_BOTTOMALIGNED) { y = screenTall - y; char ystr[32]; Q_snprintf(ystr, sizeof( ystr ), "r%d", y); outResourceData->SetString( "ypos", ystr ); } else if (_buildModeFlags & BUILDMODE_SAVE_YPOS_CENTERALIGNED) { y = (screenTall / 2) + y; char ystr[32]; Q_snprintf(ystr, sizeof( ystr ), "c%d", y); outResourceData->SetString( "ypos", ystr ); } else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) { y = y / screenTall; char ystr[32]; V_snprintf( ystr, sizeof( ystr ), "%%%d", y ); outResourceData->SetString( "ypos", ystr ); } else { outResourceData->SetInt( "ypos", y ); } if (m_pTooltips) { if (strlen(m_pTooltips->GetText()) > 0) { outResourceData->SetString("tooltiptext", m_pTooltips->GetText()); } } int wide, tall; GetSize( wide, tall ); if ( IsProportional() ) { wide = scheme()->GetProportionalNormalizedValueEx( GetScheme(), wide ); tall = scheme()->GetProportionalNormalizedValueEx( GetScheme(), tall ); }
int z = ipanel()->GetZPos(GetVPanel()); if (z) { outResourceData->SetInt("zpos", z); }
// Correct for alignment
if (_buildModeFlags & BUILDMODE_SAVE_WIDE_FULL ) { wide = screenWide - wide; char wstr[32]; Q_snprintf(wstr, sizeof( wstr ), "f%d", wide); outResourceData->SetString( "wide", wstr ); } else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) { wide = wide / screenWide; char wstr[32]; V_snprintf( wstr, sizeof( wstr ), "%%%d", wide ); outResourceData->SetString( "wide", wstr ); } else { outResourceData->SetInt( "wide", wide ); }
if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) { tall = tall / screenTall; char tstr[32]; V_snprintf( tstr, sizeof( tstr ), "%%%d", tall ); outResourceData->SetString( "tall", tstr ); } else { outResourceData->SetInt( "tall", tall ); }
outResourceData->SetInt("AutoResize", GetAutoResize()); outResourceData->SetInt("PinCorner", GetPinCorner());
//=============================================================================
// HPE_BEGIN:
// [pfreese] Support for writing out rounded corner flags
//=============================================================================
outResourceData->SetInt("RoundedCorners", m_roundedCorners); //=============================================================================
// HPE_END
//=============================================================================
outResourceData->SetString( "pin_to_sibling", _pinToSibling ); outResourceData->SetInt("pin_corner_to_sibling", _pinCornerToSibling ); outResourceData->SetInt("pin_to_sibling_corner", _pinToSiblingCorner );
// state
outResourceData->SetBool( "visible", IsVisible() ); outResourceData->SetBool( "enabled", IsEnabled() );
outResourceData->SetInt( "tabPosition", GetTabPosition() );
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ ) { if ( m_OverridableColorEntries[i].m_bOverridden ) { if ( m_OverridableColorEntries[i].m_sColorNameFromScript != UTL_INVAL_SYMBOL ) { outResourceData->SetString( m_OverridableColorEntries[i].m_pszScriptName, g_OverridenColorSymbols.String( m_OverridableColorEntries[i].m_sColorNameFromScript ) ); } else { outResourceData->SetColor( m_OverridableColorEntries[i].m_pszScriptName, m_OverridableColorEntries[i].m_colFromScript ); } } } }
//-----------------------------------------------------------------------------
// Purpose: After applying settings, apply overridable colors.
// Done post apply settings, so that baseclass settings don't stomp
// the script specified override colors.
//-----------------------------------------------------------------------------
void Panel::ApplyOverridableColors( IScheme *pScheme ) { for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ ) { if ( m_OverridableColorEntries[i].m_bOverridden ) { if ( m_OverridableColorEntries[i].m_sColorNameFromScript != UTL_INVAL_SYMBOL ) { const char *colorName = g_OverridenColorSymbols.String( m_OverridableColorEntries[i].m_sColorNameFromScript ); (*m_OverridableColorEntries[i].m_pColor) = pScheme->GetColor( colorName, (*m_OverridableColorEntries[i].m_pColor) ); } else { (*m_OverridableColorEntries[i].m_pColor) = m_OverridableColorEntries[i].m_colFromScript; } } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetOverridableColor( Color *pColor, const Color &newColor ) { for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ ) { if ( m_OverridableColorEntries[i].m_bOverridden ) { if ( m_OverridableColorEntries[i].m_pColor == pColor ) return; } }
// Didn't find it, or it's not been overridden.
*pColor = newColor; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Color Panel::GetSchemeColor(const char *keyName, IScheme *pScheme) { return pScheme->GetColor(keyName, Color(255, 255, 255, 255)); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Color Panel::GetSchemeColor(const char *keyName, Color defaultColor, IScheme *pScheme) { return pScheme->GetColor(keyName, defaultColor); }
//-----------------------------------------------------------------------------
// Purpose: Returns a string description of the panel fields for use in the UI
//-----------------------------------------------------------------------------
const char *Panel::GetDescription( void ) { static const char *panelDescription = "string fieldName, int xpos, int ypos, int wide, int tall, bool visible, bool enabled, int tabPosition, corner pinCorner, autoresize autoResize, string tooltiptext"; return panelDescription; }
//-----------------------------------------------------------------------------
// Purpose: user configuration settings
// this is used for any control details the user wants saved between sessions
// eg. dialog positions, last directory opened, list column width
//-----------------------------------------------------------------------------
void Panel::ApplyUserConfigSettings(KeyValues *userConfig) { }
//-----------------------------------------------------------------------------
// Purpose: returns user config settings for this control
//-----------------------------------------------------------------------------
void Panel::GetUserConfigSettings(KeyValues *userConfig) { }
//-----------------------------------------------------------------------------
// Purpose: optimization, return true if this control has any user config settings
//-----------------------------------------------------------------------------
bool Panel::HasUserConfigSettings() { return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::InternalInvalidateLayout() { InvalidateLayout(false, false); }
//-----------------------------------------------------------------------------
// Purpose: called whenever the panel moves
//-----------------------------------------------------------------------------
void Panel::OnMove() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::InternalMove() { OnMove(); for(int i=0;i<GetChildCount();i++) { // recursively apply to all children
GetChild(i)->OnMove(); } }
//-----------------------------------------------------------------------------
// Purpose: empty function
//-----------------------------------------------------------------------------
void Panel::OnTick() { }
//-----------------------------------------------------------------------------
// Purpose: versioning
//-----------------------------------------------------------------------------
void *Panel::QueryInterface(EInterfaceID id) { if (id == ICLIENTPANEL_STANDARD_INTERFACE) { return this; }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Map all the base messages to functions
// ordering from most -> least used improves speed
//-----------------------------------------------------------------------------
MessageMapItem_t Panel::m_MessageMap[] = { MAP_MESSAGE_INT( Panel, "RequestFocus", RequestFocus, "direction" ) };
// IMPLEMENT_PANELMAP( Panel, NULL )
PanelMap_t Panel::m_PanelMap = { Panel::m_MessageMap, ARRAYSIZE(Panel::m_MessageMap), "Panel", NULL }; PanelMap_t *Panel::GetPanelMap( void ) { return &m_PanelMap; }
//-----------------------------------------------------------------------------
// Purpose: !! Soon to replace existing prepare panel map
//-----------------------------------------------------------------------------
void PreparePanelMessageMap(PanelMessageMap *panelMap) { // iterate through the class hierarchy message maps
while ( panelMap != NULL && !panelMap->processed ) { // hash message map strings into symbols
for (int i = 0; i < panelMap->entries.Count(); i++) { MessageMapItem_t *item = &panelMap->entries[i];
if (item->name) { item->nameSymbol = KeyValuesSystem()->GetSymbolForString(item->name); } else { item->nameSymbol = INVALID_KEY_SYMBOL; } if (item->firstParamName) { item->firstParamSymbol = KeyValuesSystem()->GetSymbolForString(item->firstParamName); } else { item->firstParamSymbol = INVALID_KEY_SYMBOL; } if (item->secondParamName) { item->secondParamSymbol = KeyValuesSystem()->GetSymbolForString(item->secondParamName); } else { item->secondParamSymbol = INVALID_KEY_SYMBOL; } }
panelMap->processed = true; panelMap = panelMap->baseMap; } }
//-----------------------------------------------------------------------------
// Purpose: Handles a message
// Dispatches the message to a set of message maps
//-----------------------------------------------------------------------------
void Panel::OnMessage(const KeyValues *params, VPANEL ifromPanel) { PanelMessageMap *panelMap = GetMessageMap(); bool bFound = false; int iMessageName = params->GetNameSymbol();
if ( !panelMap->processed ) { PreparePanelMessageMap( panelMap ); }
// iterate through the class hierarchy message maps
for ( ; panelMap != NULL && !bFound; panelMap = panelMap->baseMap ) { #if defined( _DEBUG )
// char const *className = panelMap->pfnClassName();
// NOTE_UNUSED( className );
#endif
// iterate all the entries in the panel map
for ( int i = 0; i < panelMap->entries.Count(); i++ ) { MessageMapItem_t *pMap = &panelMap->entries[i];
if (iMessageName == pMap->nameSymbol) { bFound = true;
switch (pMap->numParams) { case 0: { (this->*(pMap->func))(); break; }
case 1: { KeyValues *param1 = params->FindKey(pMap->firstParamSymbol); if (!param1) { param1 = const_cast<KeyValues *>(params); }
switch ( pMap->firstParamType ) { case DATATYPE_INT: typedef void (Panel::*MessageFunc_Int_t)(int); (this->*((MessageFunc_Int_t)pMap->func))( param1->GetInt() ); break;
case DATATYPE_UINT64: typedef void (Panel::*MessageFunc_Uin64_t)(uint64); (this->*((MessageFunc_Uin64_t)pMap->func))( param1->GetUint64() ); break;
case DATATYPE_PTR: typedef void (Panel::*MessageFunc_Ptr_t)( void * ); (this->*((MessageFunc_Ptr_t)pMap->func))( param1->GetPtr() ); break;
case DATATYPE_HANDLE: { typedef void (Panel::*MessageFunc_VPANEL_t)( VPANEL ); VPANEL vpanel = ivgui()->HandleToPanel( param1->GetInt() ); (this->*((MessageFunc_VPANEL_t)pMap->func))( vpanel ); } break;
case DATATYPE_FLOAT: typedef void (Panel::*MessageFunc_Float_t)( float ); (this->*((MessageFunc_Float_t)pMap->func))( param1->GetFloat() ); break;
case DATATYPE_CONSTCHARPTR: typedef void (Panel::*MessageFunc_CharPtr_t)( const char * ); (this->*((MessageFunc_CharPtr_t)pMap->func))( param1->GetString() ); break;
case DATATYPE_CONSTWCHARPTR: typedef void (Panel::*MessageFunc_WCharPtr_t)( const wchar_t * ); (this->*((MessageFunc_WCharPtr_t)pMap->func))( param1->GetWString() ); break;
case DATATYPE_KEYVALUES: typedef void (Panel::*MessageFunc_KeyValues_t)(KeyValues *); if ( pMap->firstParamName ) { (this->*((MessageFunc_KeyValues_t)pMap->func))( (KeyValues *)param1->GetPtr() ); } else { // no param set, so pass in the whole thing
(this->*((MessageFunc_KeyValues_t)pMap->func))( const_cast<KeyValues *>(params) ); } break;
default: Assert(!("No handler for vgui message function")); break; } break; }
case 2: { KeyValues *param1 = params->FindKey(pMap->firstParamSymbol); if (!param1) { param1 = const_cast<KeyValues *>(params); } KeyValues *param2 = params->FindKey(pMap->secondParamSymbol); if (!param2) { param2 = const_cast<KeyValues *>(params); }
if ( (DATATYPE_INT == pMap->firstParamType) && (DATATYPE_INT == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_IntInt_t)(int, int); (this->*((MessageFunc_IntInt_t)pMap->func))( param1->GetInt(), param2->GetInt() ); } else if ( (DATATYPE_PTR == pMap->firstParamType) && (DATATYPE_INT == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_PtrInt_t)(void *, int); (this->*((MessageFunc_PtrInt_t)pMap->func))( param1->GetPtr(), param2->GetInt() ); } else if ( (DATATYPE_PTR == pMap->firstParamType) && (DATATYPE_PTR == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_PtrPtr_t)(void *, void *); (this->*((MessageFunc_PtrPtr_t)pMap->func))( param1->GetPtr(), param2->GetPtr() ); } else if ( (DATATYPE_CONSTCHARPTR == pMap->firstParamType) && (DATATYPE_INT == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_ConstCharPtrInt_t)(const char *, int); (this->*((MessageFunc_ConstCharPtrInt_t)pMap->func))( param1->GetString(), param2->GetInt() ); } else if ( (DATATYPE_CONSTCHARPTR == pMap->firstParamType) && (DATATYPE_CONSTCHARPTR == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_ConstCharPtrConstCharPtr_t)(const char *, const char *); (this->*((MessageFunc_ConstCharPtrConstCharPtr_t)pMap->func))( param1->GetString(), param2->GetString() ); } else if ( (DATATYPE_INT == pMap->firstParamType) && (DATATYPE_CONSTCHARPTR == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_IntConstCharPtr_t)(int, const char *); (this->*((MessageFunc_IntConstCharPtr_t)pMap->func))( param1->GetInt(), param2->GetString() ); } else if ( (DATATYPE_PTR == pMap->firstParamType) && (DATATYPE_CONSTCHARPTR == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_PtrConstCharPtr_t)(void *, const char *); (this->*((MessageFunc_PtrConstCharPtr_t)pMap->func))( param1->GetPtr(), param2->GetString() ); } else if ( (DATATYPE_PTR == pMap->firstParamType) && (DATATYPE_CONSTWCHARPTR == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_PtrConstCharPtr_t)(void *, const wchar_t *); (this->*((MessageFunc_PtrConstCharPtr_t)pMap->func))( param1->GetPtr(), param2->GetWString() ); } else if ( (DATATYPE_HANDLE == pMap->firstParamType) && (DATATYPE_CONSTCHARPTR == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_HandleConstCharPtr_t)(VPANEL, const char *); VPANEL vp = ivgui()->HandleToPanel( param1->GetInt() ); (this->*((MessageFunc_HandleConstCharPtr_t)pMap->func))( vp, param2->GetString() ); } else if ( (DATATYPE_HANDLE == pMap->firstParamType) && (DATATYPE_CONSTWCHARPTR == pMap->secondParamType) ) { typedef void (Panel::*MessageFunc_HandleConstCharPtr_t)(VPANEL, const wchar_t *); VPANEL vp = ivgui()->HandleToPanel( param1->GetInt() ); (this->*((MessageFunc_HandleConstCharPtr_t)pMap->func))( vp, param2->GetWString() ); } else { // the message isn't handled
ivgui()->DPrintf( "Message '%s', sent to '%s', has invalid parameter types\n", params->GetName(), GetName() ); } break; }
default: Assert(!("Invalid number of parameters")); break; }
// break the loop
bFound = true; break; } } }
if (!bFound) { OnOldMessage(const_cast<KeyValues *>(params), ifromPanel); } }
void Panel::OnOldMessage(KeyValues *params, VPANEL ifromPanel) { bool bFound = false; // message map dispatch
int iMessageName = params->GetNameSymbol();
PanelMap_t *panelMap = GetPanelMap(); if ( !panelMap->processed ) { PreparePanelMap( panelMap ); }
// iterate through the class hierarchy message maps
for ( ; panelMap != NULL && !bFound; panelMap = panelMap->baseMap ) { MessageMapItem_t *pMessageMap = panelMap->dataDesc;
for ( int i = 0; i < panelMap->dataNumFields; i++ ) { if (iMessageName == pMessageMap[i].nameSymbol) { // call the mapped function
switch ( pMessageMap[i].numParams ) { case 2: if ( (DATATYPE_INT == pMessageMap[i].firstParamType) && (DATATYPE_INT == pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_IntInt_t)(int, int); (this->*((MessageFunc_IntInt_t)pMessageMap[i].func))( params->GetInt(pMessageMap[i].firstParamName), params->GetInt(pMessageMap[i].secondParamName) ); } else if ( (DATATYPE_PTR == pMessageMap[i].firstParamType) && (DATATYPE_INT == pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_PtrInt_t)(void *, int); (this->*((MessageFunc_PtrInt_t)pMessageMap[i].func))( params->GetPtr(pMessageMap[i].firstParamName), params->GetInt(pMessageMap[i].secondParamName) ); } else if ( (DATATYPE_CONSTCHARPTR == pMessageMap[i].firstParamType) && (DATATYPE_INT == pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_ConstCharPtrInt_t)(const char *, int); (this->*((MessageFunc_ConstCharPtrInt_t)pMessageMap[i].func))( params->GetString(pMessageMap[i].firstParamName), params->GetInt(pMessageMap[i].secondParamName) ); } else if ( (DATATYPE_CONSTCHARPTR == pMessageMap[i].firstParamType) && (DATATYPE_CONSTCHARPTR == pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_ConstCharPtrConstCharPtr_t)(const char *, const char *); (this->*((MessageFunc_ConstCharPtrConstCharPtr_t)pMessageMap[i].func))( params->GetString(pMessageMap[i].firstParamName), params->GetString(pMessageMap[i].secondParamName) ); } else if ( (DATATYPE_INT == pMessageMap[i].firstParamType) && (DATATYPE_CONSTCHARPTR == pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_IntConstCharPtr_t)(int, const char *); (this->*((MessageFunc_IntConstCharPtr_t)pMessageMap[i].func))( params->GetInt(pMessageMap[i].firstParamName), params->GetString(pMessageMap[i].secondParamName) ); } else if ( (DATATYPE_PTR == pMessageMap[i].firstParamType) && (DATATYPE_CONSTCHARPTR == pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_PtrConstCharPtr_t)(void *, const char *); (this->*((MessageFunc_PtrConstCharPtr_t)pMessageMap[i].func))( params->GetPtr(pMessageMap[i].firstParamName), params->GetString(pMessageMap[i].secondParamName) ); } else if ( (DATATYPE_PTR == pMessageMap[i].firstParamType) && (DATATYPE_CONSTWCHARPTR == pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_PtrConstCharPtr_t)(void *, const wchar_t *); (this->*((MessageFunc_PtrConstCharPtr_t)pMessageMap[i].func))( params->GetPtr(pMessageMap[i].firstParamName), params->GetWString(pMessageMap[i].secondParamName) ); } else if ( (DATATYPE_HANDLE == pMessageMap[i].firstParamType) && (DATATYPE_CONSTCHARPTR ==pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_HandleConstCharPtr_t)(VPANEL, const char *); VPANEL vp = ivgui()->HandleToPanel( params->GetInt( pMessageMap[i].firstParamName ) ); (this->*((MessageFunc_HandleConstCharPtr_t)pMessageMap[i].func))( vp, params->GetString(pMessageMap[i].secondParamName) ); } else if ( (DATATYPE_HANDLE == pMessageMap[i].firstParamType) && (DATATYPE_CONSTWCHARPTR == pMessageMap[i].secondParamType) ) { typedef void (Panel::*MessageFunc_HandleConstCharPtr_t)(VPANEL, const wchar_t *); VPANEL vp = ivgui()->HandleToPanel( params->GetInt( pMessageMap[i].firstParamName ) ); (this->*((MessageFunc_HandleConstCharPtr_t)pMessageMap[i].func))( vp, params->GetWString(pMessageMap[i].secondParamName) ); } else { // the message isn't handled
ivgui()->DPrintf( "Message '%s', sent to '%s', has invalid parameter types\n", params->GetName(), GetName() ); } break;
case 1: switch ( pMessageMap[i].firstParamType ) { case DATATYPE_BOOL: typedef void (Panel::*MessageFunc_Bool_t)(bool); (this->*((MessageFunc_Bool_t)pMessageMap[i].func))( params->GetBool(pMessageMap[i].firstParamName) ); break;
case DATATYPE_CONSTCHARPTR: typedef void (Panel::*MessageFunc_ConstCharPtr_t)(const char *); (this->*((MessageFunc_ConstCharPtr_t)pMessageMap[i].func))( (const char *)params->GetString(pMessageMap[i].firstParamName) ); break;
case DATATYPE_CONSTWCHARPTR: typedef void (Panel::*MessageFunc_ConstCharPtr_t)(const char *); (this->*((MessageFunc_ConstCharPtr_t)pMessageMap[i].func))( (const char *)params->GetWString(pMessageMap[i].firstParamName) ); break;
case DATATYPE_INT: typedef void (Panel::*MessageFunc_Int_t)(int); (this->*((MessageFunc_Int_t)pMessageMap[i].func))( params->GetInt(pMessageMap[i].firstParamName) ); break;
case DATATYPE_FLOAT: typedef void (Panel::*MessageFunc_Float_t)(float); (this->*((MessageFunc_Float_t)pMessageMap[i].func))( params->GetFloat(pMessageMap[i].firstParamName) ); break;
case DATATYPE_PTR: typedef void (Panel::*MessageFunc_Ptr_t)(void *); (this->*((MessageFunc_Ptr_t)pMessageMap[i].func))( (void *)params->GetPtr(pMessageMap[i].firstParamName) ); break;
case DATATYPE_HANDLE: { typedef void (Panel::*MessageFunc_Ptr_t)(void *); VPANEL vp = ivgui()->HandleToPanel( params->GetInt( pMessageMap[i].firstParamName ) ); Panel *panel = ipanel()->GetPanel( vp, GetModuleName() ); (this->*((MessageFunc_Ptr_t)pMessageMap[i].func))( (void *)panel ); } break;
case DATATYPE_KEYVALUES: typedef void (Panel::*MessageFunc_KeyValues_t)(KeyValues *); if ( pMessageMap[i].firstParamName ) { (this->*((MessageFunc_KeyValues_t)pMessageMap[i].func))( (KeyValues *)params->GetPtr(pMessageMap[i].firstParamName) ); } else { (this->*((MessageFunc_KeyValues_t)pMessageMap[i].func))( params ); } break;
default: // the message isn't handled
ivgui()->DPrintf( "Message '%s', sent to '%s', has an invalid parameter type\n", params->GetName(), GetName() ); break; }
break;
default: (this->*(pMessageMap[i].func))(); break; };
// break the loop
bFound = true; break; } } }
// message not handled
// debug code
if ( !bFound ) { static int s_bDebugMessages = -1; if ( s_bDebugMessages == -1 ) { s_bDebugMessages = CommandLine()->FindParm( "-vguimessages" ) ? 1 : 0; } if ( s_bDebugMessages == 1 ) { ivgui()->DPrintf( "Message '%s' not handled by panel '%s'\n", params->GetName(), GetName() ); } } }
//-----------------------------------------------------------------------------
// Purpose: Safe call to get info from child panel by name
//-----------------------------------------------------------------------------
bool Panel::RequestInfoFromChild(const char *childName, KeyValues *outputData) { Panel *panel = FindChildByName(childName); if (panel) { return panel->RequestInfo(outputData); } return false; }
//-----------------------------------------------------------------------------
// Purpose: Posts a message
//-----------------------------------------------------------------------------
void Panel::PostMessage(Panel *target, KeyValues *message, float delay) { ivgui()->PostMessage(target->GetVPanel(), message, GetVPanel(), delay); }
void Panel::PostMessage(VPANEL target, KeyValues *message, float delaySeconds) { ivgui()->PostMessage(target, message, GetVPanel(), delaySeconds); }
void Panel::PostMessageToAllSiblings( KeyValues *msg, float delaySeconds /*= 0.0f*/ ) { VPANEL parent = GetVParent(); if ( parent ) { VPANEL vpanel = GetVPanel();
CUtlVector< VPANEL > &children = ipanel()->GetChildren( parent ); int nChildCount = children.Count(); for ( int i = 0; i < nChildCount; ++i ) { VPANEL sibling = children[ i ]; if ( sibling == vpanel ) continue;
if ( sibling ) { PostMessage( sibling, msg->MakeCopy(), delaySeconds ); } } }
msg->deleteThis(); }
//-----------------------------------------------------------------------------
// Purpose: Safe call to post a message to a child by name
//-----------------------------------------------------------------------------
void Panel::PostMessageToChild(const char *childName, KeyValues *message) { Panel *panel = FindChildByName(childName); if (panel) { ivgui()->PostMessage(panel->GetVPanel(), message, GetVPanel()); } else { message->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose: Requests some information from the panel
// Look through the message map for the handler
//-----------------------------------------------------------------------------
bool Panel::RequestInfo( KeyValues *outputData ) { if ( InternalRequestInfo( GetAnimMap(), outputData ) ) { return true; }
if (GetVParent()) { return ipanel()->RequestInfo(GetVParent(), outputData); }
return false; }
//-----------------------------------------------------------------------------
// Purpose: sets a specified value in the control - inverse of RequestInfo
//-----------------------------------------------------------------------------
bool Panel::SetInfo(KeyValues *inputData) { if ( InternalSetInfo( GetAnimMap(), inputData ) ) { return true; }
// doesn't chain to parent
return false; }
//-----------------------------------------------------------------------------
// Purpose: change the panel's silent mode; if silent, the panel will not post
// any action signals
//-----------------------------------------------------------------------------
void Panel::SetSilentMode( bool bSilent ) { m_bIsSilent = bSilent; }
//-----------------------------------------------------------------------------
// Purpose: mouse events will be send to handler panel instead of this panel
//-----------------------------------------------------------------------------
void Panel::InstallMouseHandler( Panel *pHandler ) { m_hMouseEventHandler = pHandler; }
//-----------------------------------------------------------------------------
// Purpose: Prepares the hierarchy panel maps for use (with message maps etc)
//-----------------------------------------------------------------------------
void Panel::PreparePanelMap( PanelMap_t *panelMap ) { // iterate through the class hierarchy message maps
while ( panelMap != NULL && !panelMap->processed ) { // fixup cross-dll boundary panel maps
if ( panelMap->baseMap == (PanelMap_t*)0x00000001 ) { panelMap->baseMap = &Panel::m_PanelMap; }
// hash message map strings into symbols
for (int i = 0; i < panelMap->dataNumFields; i++) { MessageMapItem_t *item = &panelMap->dataDesc[i];
if (item->name) { item->nameSymbol = KeyValuesSystem()->GetSymbolForString(item->name); } else { item->nameSymbol = INVALID_KEY_SYMBOL; } if (item->firstParamName) { item->firstParamSymbol = KeyValuesSystem()->GetSymbolForString(item->firstParamName); } else { item->firstParamSymbol = INVALID_KEY_SYMBOL; } if (item->secondParamName) { item->secondParamSymbol = KeyValuesSystem()->GetSymbolForString(item->secondParamName); } else { item->secondParamSymbol = INVALID_KEY_SYMBOL; } }
panelMap->processed = true; panelMap = panelMap->baseMap; } }
//-----------------------------------------------------------------------------
// Purpose: Called to delete the panel
//-----------------------------------------------------------------------------
void Panel::OnDelete() { #ifdef WIN32
Assert( IsGameConsole() || ( IsPC() && _heapchk() == _HEAPOK ) ); #endif
delete this; #ifdef WIN32
Assert( IsGameConsole() || ( IsPC() && _heapchk() == _HEAPOK ) ); #endif
}
//-----------------------------------------------------------------------------
// Purpose: Panel handle implementation
// Returns a pointer to a valid panel, NULL if the panel has been deleted
//-----------------------------------------------------------------------------
Panel *PHandle::Get() { if (m_iPanelID != INVALID_PANEL) { VPANEL panel = ivgui()->HandleToPanel(m_iPanelID); if (panel) { Panel *vguiPanel = ipanel()->GetPanel(panel, GetControlsModuleName()); return vguiPanel; } } return NULL; }
//-----------------------------------------------------------------------------
// Purpose: sets the smart pointer
//-----------------------------------------------------------------------------
Panel *PHandle::Set(Panel *pent) { if (pent) { m_iPanelID = ivgui()->PanelToHandle(pent->GetVPanel()); } else { m_iPanelID = INVALID_PANEL; } return pent; }
Panel *PHandle::Set( HPanel hPanel ) { m_iPanelID = hPanel; return Get(); }
//-----------------------------------------------------------------------------
// Purpose: Returns a handle to a valid panel, NULL if the panel has been deleted
//-----------------------------------------------------------------------------
VPANEL VPanelHandle::Get() { if (m_iPanelID != INVALID_PANEL) { if (ivgui()) { return ivgui()->HandleToPanel(m_iPanelID); } } return NULL; }
//-----------------------------------------------------------------------------
// Purpose: sets the smart pointer
//-----------------------------------------------------------------------------
VPANEL VPanelHandle::Set(VPANEL pent) { if (pent) { m_iPanelID = ivgui()->PanelToHandle(pent); } else { m_iPanelID = INVALID_PANEL; } return pent; }
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to the tooltip object associated with the panel
//-----------------------------------------------------------------------------
BaseTooltip *Panel::GetTooltip() { if (!m_pTooltips) { m_pTooltips = new TextTooltip(this, NULL); m_bToolTipOverridden = false; if ( IsConsoleStylePanel() ) { m_pTooltips->SetEnabled( false ); } }
return m_pTooltips; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetTooltip( BaseTooltip *pToolTip, const char *pszText ) { if ( !m_bToolTipOverridden ) { // Remove the one we made, we're being overridden.
delete m_pTooltips; }
m_pTooltips = pToolTip; m_bToolTipOverridden = true;
if ( _tooltipText ) { delete [] _tooltipText; _tooltipText = NULL; }
if ( pszText ) { int len = Q_strlen(pszText) + 1; _tooltipText = new char[ len ]; Q_strncpy( _tooltipText, pszText, len ); } }
//-----------------------------------------------------------------------------
// Purpose: sets the proportional flag on this panel and all it's children
//-----------------------------------------------------------------------------
void Panel::SetProportional(bool state) { // only do something if the state changes
if( state != _flags.IsFlagSet( IS_PROPORTIONAL ) ) { _flags.SetFlag( IS_PROPORTIONAL, state );
for(int i=0;i<GetChildCount();i++) { // recursively apply to all children
GetChild(i)->SetProportional( IsProportional() ); } } InvalidateLayout(); }
void Panel::SetKeyBoardInputEnabled( bool state ) { ipanel()->SetKeyBoardInputEnabled( GetVPanel(), state ); for ( int i = 0; i < GetChildCount(); i++ ) { Panel *child = GetChild( i ); if ( !child ) { continue; } child->SetKeyBoardInputEnabled( state ); }
// If turning off keyboard input enable, then make sure
// this panel is not the current key focus of a parent panel
if ( !state ) { Panel *pParent = GetParent(); if ( pParent ) { if ( pParent->GetCurrentKeyFocus() == GetVPanel() ) { pParent->RequestFocusNext(); } } } }
void Panel::SetMouseInputEnabled( bool state ) { ipanel()->SetMouseInputEnabled( GetVPanel(), state ); /* for(int i=0;i<GetChildCount();i++)
{ GetChild(i)->SetMouseInput(state); }*/ vgui::surface()->CalculateMouseVisible(); }
bool Panel::IsKeyBoardInputEnabled() { return ipanel()->IsKeyBoardInputEnabled( GetVPanel() ); }
bool Panel::IsMouseInputEnabled() { return ipanel()->IsMouseInputEnabled( GetVPanel() ); }
class CFloatProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); kv->SetFloat( entry->name(), *(float *)data ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); *(float *)data = kv->GetFloat( entry->name() ); }
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); *(float *)data = atof( entry->defaultvalue() ); } };
class CProportionalFloatProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); float f = *(float *)data; f = scheme()->GetProportionalNormalizedValueEx( panel->GetScheme(), f ); kv->SetFloat( entry->name(), f ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); float f = kv->GetFloat( entry->name() ); f = scheme()->GetProportionalScaledValueEx( panel->GetScheme(), f ); *(float *)data = f; }
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); float f = atof( entry->defaultvalue() ); f = scheme()->GetProportionalScaledValueEx( panel->GetScheme(), f ); *(float *)data = f; } };
class CIntProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); kv->SetInt( entry->name(), *(int *)data ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); *(int *)data = kv->GetInt( entry->name() ); }
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); *(int *)data = atoi( entry->defaultvalue() ); } };
class CProportionalIntProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); int i = *(int *)data; i = scheme()->GetProportionalNormalizedValueEx( panel->GetScheme(), i ); kv->SetInt( entry->name(), i ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); int i = kv->GetInt( entry->name() ); i = scheme()->GetProportionalScaledValueEx( panel->GetScheme(), i ); *(int *)data = i; } virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); int i = atoi( entry->defaultvalue() ); i = scheme()->GetProportionalScaledValueEx( panel->GetScheme(), i ); *(int *)data = i; } };
//-----------------------------------------------------------------------------
// Purpose: Handles "100", "c100", and "r100" style of specifying positions
//-----------------------------------------------------------------------------
static int ConvertPosition( int val, const char *str, int screenSize, bool bIsProportional, vgui::HScheme hScheme ) { bool rightAligned = false; bool centerAligned = false; if ( str ) { // look for alignment flags
if (str[0] == 'r' || str[0] == 'R') { rightAligned = true; str++; } else if (str[0] == 'c' || str[0] == 'C') { centerAligned = true; str++; }
// get the value
val = atoi(str);
// scale the x up to our screen co-ords
if ( bIsProportional ) { val = scheme()->GetProportionalScaledValueEx(hScheme, val); }
// now correct the alignment
if ( rightAligned ) { val = screenSize - val; } else if ( centerAligned ) { val = (screenSize / 2) + val; } }
return val; }
class CProportionalXPosProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); int i = *(int *)data; i = scheme()->GetProportionalNormalizedValueEx( panel->GetScheme(), i ); kv->SetInt( entry->name(), i ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { //int width, height;
//surface()->GetScreenSize(width, height);
int width = panel->GetWide();
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); const char *val = kv->GetString( entry->name() ); int i = ConvertPosition( atoi( val ), val, width, panel->IsProportional(), panel->GetScheme() ); *(int *)data = i; } virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { //int width, height;
//surface()->GetScreenSize(width, height);
int width = panel->GetWide();
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); const char *val = entry->defaultvalue(); int i = ConvertPosition( atoi( val ), val, width, panel->IsProportional(), panel->GetScheme() ); *(int *)data = i; } };
class CProportionalYPosProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); int i = *(int *)data; i = scheme()->GetProportionalNormalizedValueEx( panel->GetScheme(), i ); kv->SetInt( entry->name(), i ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { //int width, height;
//surface()->GetScreenSize(width, height);
int height = panel->GetTall();
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); const char *val = kv->GetString( entry->name() ); int i = ConvertPosition( atoi( val ), val, height, panel->IsProportional(), panel->GetScheme() ); *(int *)data = i; } virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { //int width, height;
//surface()->GetScreenSize(width, height);
int height = panel->GetTall();
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); const char *val = entry->defaultvalue(); int i = ConvertPosition( atoi( val ), val, height, panel->IsProportional(), panel->GetScheme() ); *(int *)data = i; } }; class CColorProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); kv->SetColor( entry->name(), *(Color *)data ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() ); Assert( scheme ); if ( scheme ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
char const *colorName = kv->GetString( entry->name() ); if ( !colorName || !colorName[0] ) { *(Color *)data = kv->GetColor( entry->name() ); } else { *(Color *)data = scheme->GetColor( colorName, Color( 0, 0, 0, 0 ) ); } } }
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() ); Assert( scheme ); if ( scheme ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); *(Color *)data = scheme->GetColor( entry->defaultvalue(), Color( 0, 0, 0, 0 ) ); } } };
class CBoolProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); kv->SetInt( entry->name(), *(bool *)data ? 1 : 0 ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); *(bool *)data = kv->GetBool( entry->name() ); }
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); bool b = false; if ( !stricmp( entry->defaultvalue(), "true" )|| atoi( entry->defaultvalue() )!= 0 ) { b = true; }
*(bool *)data = b; } };
class CStringProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); kv->SetString( entry->name(), (char *)data ); }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); strcpy( (char *)data, kv->GetString( entry->name() ) ); }
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); strcpy( ( char * )data, entry->defaultvalue() ); } };
class CHFontProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() ); Assert( scheme ); if ( scheme ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); char const *fontName = scheme->GetFontName( *(HFont *)data ); kv->SetString( entry->name(), fontName ); } }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() ); Assert( scheme ); if ( scheme ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); char const *fontName = kv->GetString( entry->name() ); *(HFont *)data = scheme->GetFont( fontName, panel->IsProportional() ); } }
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() ); Assert( scheme ); if ( scheme ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); *(HFont *)data = scheme->GetFont( entry->defaultvalue(), panel->IsProportional() ); } } };
class CTextureIdProperty : public vgui::IPanelAnimationPropertyConverter { public: virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) ); int currentId = *(int *)data;
// lookup texture name for id
char texturename[ 512 ]; if ( currentId != -1 && surface()->DrawGetTextureFile( currentId, texturename, sizeof( texturename ) ) ) { kv->SetString( entry->name(), texturename ); } else { kv->SetString( entry->name(), "" ); } }
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int currentId = -1;
char const *texturename = kv->GetString( entry->name() ); if ( texturename && texturename[ 0 ] ) { currentId = surface()->DrawGetTextureId( texturename ); if ( currentId == -1 ) { currentId = surface()->CreateNewTextureID(); } surface()->DrawSetTextureFile( currentId, texturename, false, true ); }
*(int *)data = currentId; }
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) { void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int currentId = -1;
char const *texturename = entry->defaultvalue(); if ( texturename && texturename[ 0 ] ) { currentId = surface()->DrawGetTextureId( texturename ); if ( currentId == -1 ) { currentId = surface()->CreateNewTextureID(); } surface()->DrawSetTextureFile( currentId, texturename, false, true ); }
*(int *)data = currentId; } };
static CFloatProperty floatconverter; static CProportionalFloatProperty p_floatconverter; static CIntProperty intconverter; static CProportionalIntProperty p_intconverter; static CColorProperty colorconverter; static CBoolProperty boolconverter; static CStringProperty stringconverter; static CHFontProperty fontconverter; static CTextureIdProperty textureidconverter; static CProportionalXPosProperty xposconverter; static CProportionalYPosProperty yposconverter;
static CUtlDict< IPanelAnimationPropertyConverter *, int > &GetPropertyConverters() { static CUtlDict< IPanelAnimationPropertyConverter *, int > g_AnimationPropertyConverters; return g_AnimationPropertyConverters; }
static IPanelAnimationPropertyConverter *FindConverter( char const *typeName ) { int lookup = GetPropertyConverters().Find( typeName ); if ( lookup == GetPropertyConverters().InvalidIndex() ) return NULL;
IPanelAnimationPropertyConverter *converter = GetPropertyConverters()[ lookup ]; return converter; }
void Panel::AddPropertyConverter( char const *typeName, IPanelAnimationPropertyConverter *converter ) { int lookup = GetPropertyConverters().Find( typeName ); if ( lookup != GetPropertyConverters().InvalidIndex() ) { Msg( "Already have converter for type %s, ignoring...\n", typeName ); return; }
GetPropertyConverters().Insert( typeName, converter ); }
//-----------------------------------------------------------------------------
// Purpose: Static method to initialize all needed converters
//-----------------------------------------------------------------------------
void Panel::InitPropertyConverters( void ) { static bool initialized = false; if ( initialized ) return; initialized = true;
AddPropertyConverter( "float", &floatconverter ); AddPropertyConverter( "int", &intconverter ); AddPropertyConverter( "Color", &colorconverter ); // AddPropertyConverter( "vgui::Color", &colorconverter );
AddPropertyConverter( "bool", &boolconverter ); AddPropertyConverter( "char", &stringconverter ); AddPropertyConverter( "string", &stringconverter ); AddPropertyConverter( "HFont", &fontconverter ); AddPropertyConverter( "vgui::HFont", &fontconverter );
// This is an aliased type for proportional float
AddPropertyConverter( "proportional_float", &p_floatconverter ); AddPropertyConverter( "proportional_int", &p_intconverter );
AddPropertyConverter( "proportional_xpos", &xposconverter ); AddPropertyConverter( "proportional_ypos", &yposconverter );
AddPropertyConverter( "textureid", &textureidconverter ); }
bool Panel::InternalRequestInfo( PanelAnimationMap *map, KeyValues *outputData ) { if ( !map ) return false;
Assert( outputData );
char const *name = outputData->GetName();
PanelAnimationMapEntry *e = FindPanelAnimationEntry( name, map ); if ( e ) { IPanelAnimationPropertyConverter *converter = FindConverter( e->type() ); if ( converter ) { converter->GetData( this, outputData, e ); return true; } }
return false; }
bool Panel::InternalSetInfo( PanelAnimationMap *map, KeyValues *inputData ) { if ( !map ) return false;
Assert( inputData );
char const *name = inputData->GetName();
PanelAnimationMapEntry *e = FindPanelAnimationEntry( name, map ); if ( e ) { IPanelAnimationPropertyConverter *converter = FindConverter( e->type() ); if ( converter ) { converter->SetData( this, inputData, e ); return true; } }
return false; }
PanelAnimationMapEntry *Panel::FindPanelAnimationEntry( char const *scriptname, PanelAnimationMap *map ) { if ( !map ) return NULL;
Assert( scriptname );
// Look through mapping for entry
int c = map->entries.Count(); for ( int i = 0; i < c; i++ ) { PanelAnimationMapEntry *e = &map->entries[ i ];
if ( !stricmp( e->name(), scriptname ) ) { return e; } }
// Recurse
if ( map->baseMap ) { return FindPanelAnimationEntry( scriptname, map->baseMap ); }
return NULL; }
// Recursively invoke settings for PanelAnimationVars
void Panel::InternalApplySettings( PanelAnimationMap *map, KeyValues *inResourceData) { // Loop through keys
KeyValues *kv;
for ( kv = inResourceData->GetFirstSubKey(); kv; kv = kv->GetNextKey() ) { char const *varname = kv->GetName();
PanelAnimationMapEntry *entry = FindPanelAnimationEntry( varname, GetAnimMap() ); if ( entry ) { // Set value to value from script
IPanelAnimationPropertyConverter *converter = FindConverter( entry->type() ); if ( converter ) { converter->SetData( this, inResourceData, entry ); } } } }
//-----------------------------------------------------------------------------
// Purpose: sets the default values of all CPanelAnimationVars
//-----------------------------------------------------------------------------
void Panel::InternalInitDefaultValues( PanelAnimationMap *map ) { _flags.ClearFlag( NEEDS_DEFAULT_SETTINGS_APPLIED );
// Look through mapping for entry
int c = map->entries.Count(); for ( int i = 0; i < c; i++ ) { PanelAnimationMapEntry *e = &map->entries[ i ]; Assert( e ); IPanelAnimationPropertyConverter *converter = FindConverter( e->type() ); if ( !converter ) continue;
converter->InitFromDefault( this, e ); }
if ( map->baseMap ) { InternalInitDefaultValues( map->baseMap ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
int Panel::GetPaintBackgroundType() { return m_nPaintBackgroundType; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : w -
// h -
//-----------------------------------------------------------------------------
void Panel::GetCornerTextureSize( int& w, int& h ) { if ( m_nBgTextureId1 == -1 ) { w = h = 0; return; } surface()->DrawGetTextureSize(m_nBgTextureId1, w, h); }
//-----------------------------------------------------------------------------
// Purpose: draws a selection box
//-----------------------------------------------------------------------------
void Panel::DrawBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha, bool hollow /*=false*/ ) { if ( m_nBgTextureId1 == -1 || m_nBgTextureId2 == -1 || m_nBgTextureId3 == -1 || m_nBgTextureId4 == -1 ) { return; }
color[3] *= normalizedAlpha;
// work out our bounds
int cornerWide, cornerTall; GetCornerTextureSize( cornerWide, cornerTall );
// draw the background in the areas not occupied by the corners
// draw it in three horizontal strips
surface()->DrawSetColor(color); surface()->DrawFilledRect(x + cornerWide, y, x + wide - cornerWide, y + cornerTall); if ( !hollow ) { surface()->DrawFilledRect(x, y + cornerTall, x + wide, y + tall - cornerTall); } else { surface()->DrawFilledRect(x, y + cornerTall, x + cornerWide, y + tall - cornerTall); surface()->DrawFilledRect(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall); } surface()->DrawFilledRect(x + cornerWide, y + tall - cornerTall, x + wide - cornerWide, y + tall);
// draw the corners
//=============================================================================
// HPE_BEGIN:
// [tj] We now check each individual corner and decide whether to draw it straight or rounded
//=============================================================================
//TOP-LEFT
if (ShouldDrawTopLeftCornerRounded()) { surface()->DrawSetTexture(m_nBgTextureId1); surface()->DrawTexturedRect(x, y, x + cornerWide, y + cornerTall); } else { surface()->DrawFilledRect(x, y, x + cornerWide, y + cornerTall); }
//TOP-RIGHT
if (ShouldDrawTopRightCornerRounded()) { surface()->DrawSetTexture(m_nBgTextureId2); surface()->DrawTexturedRect(x + wide - cornerWide, y, x + wide, y + cornerTall); } else { surface()->DrawFilledRect(x + wide - cornerWide, y, x + wide, y + cornerTall); }
//BOTTOM-LEFT
if (ShouldDrawBottomLeftCornerRounded()) { surface()->DrawSetTexture(m_nBgTextureId4); surface()->DrawTexturedRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall); } else { surface()->DrawFilledRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall); }
//BOTTOM-RIGHT
if (ShouldDrawBottomRightCornerRounded()) { surface()->DrawSetTexture(m_nBgTextureId3); surface()->DrawTexturedRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall); } else { surface()->DrawFilledRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall); } //=============================================================================
// HPE_END
//=============================================================================
}
void Panel::DrawBoxFade(int x, int y, int wide, int tall, Color color, float normalizedAlpha, unsigned int alpha0, unsigned int alpha1, bool bHorizontal, bool hollow /*=false*/ ) { if ( m_nBgTextureId1 == -1 || m_nBgTextureId2 == -1 || m_nBgTextureId3 == -1 || m_nBgTextureId4 == -1 || surface()->DrawGetAlphaMultiplier() == 0 ) { return; }
color[3] *= normalizedAlpha;
// work out our bounds
int cornerWide, cornerTall; GetCornerTextureSize( cornerWide, cornerTall );
if ( !bHorizontal ) { // draw the background in the areas not occupied by the corners
// draw it in three horizontal strips
surface()->DrawSetColor(color); surface()->DrawFilledRectFade(x + cornerWide, y, x + wide - cornerWide, y + cornerTall, alpha0, alpha0, bHorizontal ); if ( !hollow ) { surface()->DrawFilledRectFade(x, y + cornerTall, x + wide, y + tall - cornerTall, alpha0, alpha1, bHorizontal); } else { surface()->DrawFilledRectFade(x, y + cornerTall, x + cornerWide, y + tall - cornerTall, alpha0, alpha1, bHorizontal); surface()->DrawFilledRectFade(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall, alpha0, alpha1, bHorizontal); } surface()->DrawFilledRectFade(x + cornerWide, y + tall - cornerTall, x + wide - cornerWide, y + tall, alpha1, alpha1, bHorizontal); } else { // draw the background in the areas not occupied by the corners
// draw it in three horizontal strips
surface()->DrawSetColor(color); surface()->DrawFilledRectFade(x, y + cornerTall, x + cornerWide, y + tall - cornerTall, alpha0, alpha0, bHorizontal ); if ( !hollow ) { surface()->DrawFilledRectFade(x + cornerWide, y, x + wide - cornerWide, y + tall, alpha0, alpha1, bHorizontal); } else { // FIXME: Hollow horz version not implemented
//surface()->DrawFilledRectFade(x, y + cornerTall, x + cornerWide, y + tall - cornerTall, alpha0, alpha1, bHorizontal);
//surface()->DrawFilledRectFade(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall, alpha0, alpha1, bHorizontal);
} surface()->DrawFilledRectFade(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall, alpha1, alpha1, bHorizontal); }
float fOldAlpha = color[ 3 ]; int iAlpha0 = fOldAlpha * ( static_cast<float>( alpha0 ) / 255.0f ); int iAlpha1 = fOldAlpha * ( static_cast<float>( alpha1 ) / 255.0f );
// draw the corners
if ( !bHorizontal ) { color[ 3 ] = iAlpha0; surface()->DrawSetColor( color ); surface()->DrawSetTexture(m_nBgTextureId1); surface()->DrawTexturedRect(x, y, x + cornerWide, y + cornerTall); surface()->DrawSetTexture(m_nBgTextureId2); surface()->DrawTexturedRect(x + wide - cornerWide, y, x + wide, y + cornerTall);
color[ 3 ] = iAlpha1; surface()->DrawSetColor( color ); surface()->DrawSetTexture(m_nBgTextureId3); surface()->DrawTexturedRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall); surface()->DrawSetTexture(m_nBgTextureId4); surface()->DrawTexturedRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall); } else { color[ 3 ] = iAlpha0; surface()->DrawSetColor( color ); surface()->DrawSetTexture(m_nBgTextureId1); surface()->DrawTexturedRect(x, y, x + cornerWide, y + cornerTall); surface()->DrawSetTexture(m_nBgTextureId4); surface()->DrawTexturedRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall);
color[ 3 ] = iAlpha1; surface()->DrawSetColor( color ); surface()->DrawSetTexture(m_nBgTextureId2); surface()->DrawTexturedRect(x + wide - cornerWide, y, x + wide, y + cornerTall); surface()->DrawSetTexture(m_nBgTextureId3); surface()->DrawTexturedRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : x -
// y -
// wide -
// tall -
// color -
// normalizedAlpha -
//-----------------------------------------------------------------------------
void Panel::DrawHollowBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha ) { DrawBox( x, y, wide, tall, color, normalizedAlpha, true ); }
//=============================================================================
// HPE_BEGIN:
// [menglish] Draws a hollow box similar to the already existing draw hollow box function, but takes the indents as params
//=============================================================================
void Panel::DrawHollowBox( int x, int y, int wide, int tall, Color color, float normalizedAlpha, int cornerWide, int cornerTall ) { if ( m_nBgTextureId1 == -1 || m_nBgTextureId2 == -1 || m_nBgTextureId3 == -1 || m_nBgTextureId4 == -1 ) { return; }
color[3] *= normalizedAlpha;
// draw the background in the areas not occupied by the corners
// draw it in three horizontal strips
surface()->DrawSetColor(color); surface()->DrawFilledRect(x + cornerWide, y, x + wide - cornerWide, y + cornerTall); surface()->DrawFilledRect(x, y + cornerTall, x + cornerWide, y + tall - cornerTall); surface()->DrawFilledRect(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall); surface()->DrawFilledRect(x + cornerWide, y + tall - cornerTall, x + wide - cornerWide, y + tall);
// draw the corners
surface()->DrawSetTexture(m_nBgTextureId1); surface()->DrawTexturedRect(x, y, x + cornerWide, y + cornerTall); surface()->DrawSetTexture(m_nBgTextureId2); surface()->DrawTexturedRect(x + wide - cornerWide, y, x + wide, y + cornerTall); surface()->DrawSetTexture(m_nBgTextureId3); surface()->DrawTexturedRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall); surface()->DrawSetTexture(m_nBgTextureId4); surface()->DrawTexturedRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall); }
//=============================================================================
// HPE_END
//=============================================================================
//-----------------------------------------------------------------------------
// Purpose: draws a selection box
//-----------------------------------------------------------------------------
void Panel::DrawTexturedBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha ) { if ( m_nBgTextureId1 == -1 ) return;
color[3] *= normalizedAlpha;
surface()->DrawSetColor( color ); surface()->DrawSetTexture(m_nBgTextureId1); surface()->DrawTexturedRect(x, y, x + wide, y + tall); }
//-----------------------------------------------------------------------------
// Purpose: Marks this panel as draggable (note that children will chain to their parents to see if any parent is draggable)
// Input : enabled -
//-----------------------------------------------------------------------------
void Panel::SetDragEnabled( bool enabled ) { #if defined( VGUI_USEDRAGDROP )
// If turning it off, quit dragging if mid-drag
if ( !enabled && m_pDragDrop->m_bDragging ) { OnFinishDragging( false, (MouseCode)-1 ); } m_pDragDrop->m_bDragEnabled = enabled; #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsDragEnabled() const { #if defined( VGUI_USEDRAGDROP )
return m_pDragDrop->m_bDragEnabled; #endif
return false; }
void Panel::SetShowDragHelper( bool enabled ) { #if defined( VGUI_USEDRAGDROP )
m_pDragDrop->m_bShowDragHelper = enabled; #endif
}
// Use this to prevent chaining up from a parent which can mess with mouse functionality if you don't want to chain up from a child panel to the best
// draggable parent.
void Panel::SetBlockDragChaining( bool block ) { #if defined( VGUI_USEDRAGDROP )
m_pDragDrop->m_bPreventChaining = block; #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsBlockingDragChaining() const { #if defined( VGUI_USEDRAGDROP )
return m_pDragDrop->m_bPreventChaining; #endif
return true; }
//-----------------------------------------------------------------------------
// accessors for m_nDragStartTolerance
//-----------------------------------------------------------------------------
int Panel::GetDragStartTolerance() const { #if defined( VGUI_USEDRAGDROP )
return m_pDragDrop->m_nDragStartTolerance; #endif
return 0; }
void Panel::SetDragSTartTolerance( int nTolerance ) { #if defined( VGUI_USEDRAGDROP )
m_pDragDrop->m_nDragStartTolerance = nTolerance; #endif
}
//-----------------------------------------------------------------------------
// Purpose: Marks this panel as droppable ( note that children will chain to their parents to see if any parent is droppable)
// Input : enabled -
//-----------------------------------------------------------------------------
void Panel::SetDropEnabled( bool enabled, float flHoverContextTime /* = 0.0f */ ) { #if defined( VGUI_USEDRAGDROP )
m_pDragDrop->m_bDropEnabled = enabled; m_pDragDrop->m_flHoverContextTime = flHoverContextTime; #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsDropEnabled() const { #if defined( VGUI_USEDRAGDROP )
return m_pDragDrop->m_bDropEnabled; #endif
return false; }
//-----------------------------------------------------------------------------
// Purpose: Chains up to any parent
// 1) marked DropEnabled; and
// 2) willing to accept the drop payload
// Input : -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *Panel::GetDropTarget( CUtlVector< KeyValues * >& msglist ) { #if defined( VGUI_USEDRAGDROP )
// Found one
if ( m_pDragDrop->m_bDropEnabled && IsDroppable( msglist ) ) { return this; }
// Chain up
if ( GetParent() ) { return GetParent()->GetDropTarget( msglist ); } #endif
// No luck
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Chains up to first parent marked DragEnabled
// Input : -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *Panel::GetDragPanel() { #if defined( VGUI_USEDRAGDROP )
// If we encounter a blocker, stop chaining
if ( m_pDragDrop->m_bPreventChaining ) return NULL;
if ( m_pDragDrop->m_bDragEnabled ) return this;
// Chain up
if ( GetParent() ) { return GetParent()->GetDragPanel(); } #endif
// No luck
return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnStartDragging() { #if defined( VGUI_USEDRAGDROP )
// Only left mouse initiates drag/drop.
// FIXME: Revisit?
if ( !input()->IsMouseDown( MOUSE_LEFT ) ) return;
if ( !m_pDragDrop->m_bDragEnabled ) return;
if ( m_pDragDrop->m_bDragging ) return;
g_DragDropCapture = this;
m_pDragDrop->m_bDragStarted = false; m_pDragDrop->m_bDragging = true; input()->GetCursorPos( m_pDragDrop->m_nStartPos[ 0 ], m_pDragDrop->m_nStartPos[ 1 ] ); m_pDragDrop->m_nLastPos[ 0 ] = m_pDragDrop->m_nStartPos[ 0 ]; m_pDragDrop->m_nLastPos[ 1 ] = m_pDragDrop->m_nStartPos[ 1 ];
OnContinueDragging(); #endif
}
//-----------------------------------------------------------------------------
// Purpose: Called if drag drop is started but not dropped on top of droppable panel...
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnDragFailed( CUtlVector< KeyValues * >& msglist ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnFinishDragging( bool mousereleased, MouseCode code, bool abort /*= false*/ ) { #if defined( VGUI_USEDRAGDROP )
g_DragDropCapture = NULL;
if ( !m_pDragDrop->m_bDragEnabled ) return;
Assert( m_pDragDrop->m_bDragging );
if ( !m_pDragDrop->m_bDragging ) return;
int x, y; input()->GetCursorPos( x, y );
m_pDragDrop->m_nLastPos[ 0 ] = x; m_pDragDrop->m_nLastPos[ 1 ] = y;
if ( s_DragDropHelper.Get() ) { s_DragDropHelper->RemovePanel( this ); }
m_pDragDrop->m_bDragging = false;
CUtlVector< KeyValues * >& data = m_pDragDrop->m_DragData; int c = data.Count();
Panel *target = NULL; bool shouldDrop = false;
if ( m_pDragDrop->m_bDragStarted ) { char cmd[ 256 ]; Q_strncpy( cmd, "default", sizeof( cmd ) );
if ( mousereleased && m_pDragDrop->m_hCurrentDrop != NULL && m_pDragDrop->m_hDropContextMenu.Get() ) { Menu *menu = m_pDragDrop->m_hDropContextMenu;
VPANEL hover = menu->IsWithinTraverse( x, y, false ); if ( hover ) { Panel *pHover = ipanel()->GetPanel( hover, GetModuleName() ); if ( pHover ) { // Figure out if it's a menu item...
int c = menu->GetItemCount(); for ( int i = 0; i < c; ++i ) { int id = menu->GetMenuID( i ); MenuItem *item = menu->GetMenuItem( id ); if ( item == pHover ) { KeyValues *command = item->GetCommand(); if ( command ) { char const *p = command->GetString( "command", "" ); if ( p && p[ 0 ] ) { Q_strncpy( cmd, p, sizeof( cmd ) ); } } } } } }
delete menu; m_pDragDrop->m_hDropContextMenu = NULL; }
for ( int i = 0 ; i < c; ++i ) { KeyValues *msg = data[ i ];
msg->SetString( "command", cmd );
msg->SetInt( "screenx", x ); msg->SetInt( "screeny", y ); }
target = m_pDragDrop->m_hCurrentDrop.Get(); if ( target && !abort ) { int localmousex = x, localmousey = y; // Convert screen space coordintes to coordinates relative to drop window
target->ScreenToLocal( localmousex, localmousey );
for ( int i = 0 ; i < c; ++i ) { KeyValues *msg = data[ i ];
msg->SetInt( "x", localmousex ); msg->SetInt( "y", localmousey ); }
shouldDrop = true; }
if ( !shouldDrop ) { OnDragFailed( data ); } }
m_pDragDrop->m_bDragStarted = false; m_pDragDrop->m_DragPanels.RemoveAll(); m_pDragDrop->m_hCurrentDrop = NULL;
// Copy data ptrs out of data because OnPanelDropped might cause this panel to be deleted
// and our this ptr will be hosed...
CUtlVector< KeyValues * > temp; for ( int i = 0 ; i < c; ++i ) { temp.AddToTail( data[ i ] ); } data.RemoveAll();
if ( shouldDrop && target ) { target->OnPanelDropped( temp ); } for ( int i = 0 ; i < c ; ++i ) { temp[ i ]->deleteThis(); } #endif
}
void Panel::OnDropContextHoverShow( CUtlVector< KeyValues * >& msglist ) { }
void Panel::OnDropContextHoverHide( CUtlVector< KeyValues * >& msglist ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *msg -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsDroppable( CUtlVector< KeyValues * >& msglist ) { return false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : startx -
// starty -
// mx -
// my -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::CanStartDragging( int startx, int starty, int mx, int my ) { #if defined( VGUI_USEDRAGDROP )
if ( IsStartDragWhenMouseExitsPanel() ) { ScreenToLocal( mx, my ); if ( mx < 0 || my < 0 ) return true; if ( mx > GetWide() || my > GetTall() ) return true;
return false; }
int deltax = abs( mx - startx ); int deltay = abs( my - starty ); if ( deltax > m_pDragDrop->m_nDragStartTolerance || deltay > m_pDragDrop->m_nDragStartTolerance ) { return true; } #endif
return false; }
HCursor Panel::GetDropCursor( CUtlVector< KeyValues * >& msglist ) { return dc_arrow; }
bool IsSelfDroppable( CUtlVector< KeyValues * > &dragData ) { if ( dragData.Count() == 0 ) return false;
KeyValues *pKeyValues( dragData[ 0 ] ); if ( !pKeyValues ) return false;
return pKeyValues->GetInt( "selfDroppable" ) != 0; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnContinueDragging() { #if defined( VGUI_USEDRAGDROP )
if ( !m_pDragDrop->m_bDragEnabled ) return;
if ( !m_pDragDrop->m_bDragging ) return;
int x, y; input()->GetCursorPos( x, y );
// Update last position
m_pDragDrop->m_nLastPos[ 0 ] = x; m_pDragDrop->m_nLastPos[ 1 ] = y;
if ( !m_pDragDrop->m_bDragStarted ) { if ( CanStartDragging( m_pDragDrop->m_nStartPos[ 0 ], m_pDragDrop->m_nStartPos[ 1 ], x, y ) ) { m_pDragDrop->m_bDragStarted = true; CreateDragData(); } else { return; } }
if ( !s_DragDropHelper.Get() && m_pDragDrop->m_bShowDragHelper ) { s_DragDropHelper = new CDragDropHelperPanel(); s_DragDropHelper->SetKeyBoardInputEnabled( false ); s_DragDropHelper->SetMouseInputEnabled( false ); Assert( s_DragDropHelper.Get() ); }
if ( !s_DragDropHelper.Get() ) return;
s_DragDropHelper->AddPanel( this );
Assert( m_pDragDrop->m_DragData.Count() );
vgui::PHandle oldDrop = m_pDragDrop->m_hCurrentDrop;
// See what's under that
m_pDragDrop->m_hCurrentDrop = NULL;
// Search under mouse pos...
Panel *dropTarget = FindDropTargetPanel(); if ( dropTarget ) { dropTarget = dropTarget->GetDropTarget( m_pDragDrop->m_DragData ); }
// it's not okay until we find a droppable panel
surface()->SetCursor( GetDragFailCursor( m_pDragDrop->m_DragData ) );
if ( dropTarget ) { if ( dropTarget != this || IsSelfDroppable( m_pDragDrop->m_DragData ) ) { m_pDragDrop->m_hCurrentDrop = dropTarget; surface()->SetCursor( dropTarget->GetDropCursor( m_pDragDrop->m_DragData ) ); } }
if ( m_pDragDrop->m_hCurrentDrop.Get() != oldDrop.Get() ) { if ( oldDrop.Get() ) { oldDrop->OnPanelExitedDroppablePanel( m_pDragDrop->m_DragData ); }
if ( m_pDragDrop->m_hCurrentDrop.Get() ) { m_pDragDrop->m_hCurrentDrop->OnPanelEnteredDroppablePanel( m_pDragDrop->m_DragData ); m_pDragDrop->m_hCurrentDrop->OnDropContextHoverHide( m_pDragDrop->m_DragData );
// Reset hover time
m_pDragDrop->m_lDropHoverTime = system()->GetTimeMillis(); m_pDragDrop->m_bDropMenuShown = false; }
// Discard any stale context menu...
if ( m_pDragDrop->m_hDropContextMenu.Get() ) { delete m_pDragDrop->m_hDropContextMenu.Get(); } }
if ( m_pDragDrop->m_hCurrentDrop != NULL && m_pDragDrop->m_hDropContextMenu.Get() ) { Menu *menu = m_pDragDrop->m_hDropContextMenu;
VPANEL hover = menu->IsWithinTraverse( x, y, false ); if ( hover ) { Panel *pHover = ipanel()->GetPanel( hover, GetModuleName() ); if ( pHover ) { // Figure out if it's a menu item...
int c = menu->GetItemCount(); for ( int i = 0; i < c; ++i ) { int id = menu->GetMenuID( i ); MenuItem *item = menu->GetMenuItem( id ); if ( item == pHover ) { menu->SetCurrentlyHighlightedItem( id ); } } } } else { menu->ClearCurrentlyHighlightedItem(); } } #endif
}
#if defined( VGUI_USEDRAGDROP )
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : DragDrop_t
//-----------------------------------------------------------------------------
DragDrop_t *Panel::GetDragDropInfo() { Assert( m_pDragDrop ); return m_pDragDrop; } #endif
void Panel::OnGetAdditionalDragPanels( CUtlVector< Panel * >& dragabbles ) { // Nothing here
}
//-----------------------------------------------------------------------------
// Purpose: Virtual method to allow panels to add to the default values
// Input : *msg -
//-----------------------------------------------------------------------------
void Panel::OnCreateDragData( KeyValues *msg ) { // These values are filled in for you:
// "panel" ptr to panel being dropped
// "screenx", "screeny" - drop cursor pos in screen space
// "x", "y" - drop coordinates relative to this window (the window being dropped upon)
}
// Called if m_flHoverContextTime was non-zero, allows droppee to preview the drop data and show an appropriate menu
bool Panel::GetDropContextMenu( Menu *menu, CUtlVector< KeyValues * >& msglist ) { return false; }
void Panel::CreateDragData() { #if defined( VGUI_USEDRAGDROP )
int i, c;
if ( m_pDragDrop->m_DragData.Count() ) { return; }
PHandle h; h = this; m_pDragDrop->m_DragPanels.AddToTail( h );
CUtlVector< Panel * > temp; OnGetAdditionalDragPanels( temp ); c = temp.Count(); for ( i = 0; i < c; ++i ) { if ( temp[ i ] == this ) continue;
h = temp[ i ]; m_pDragDrop->m_DragPanels.AddToTail( h ); }
c = m_pDragDrop->m_DragPanels.Count(); for ( i = 0 ; i < c; ++i ) { Panel *sibling = m_pDragDrop->m_DragPanels[ i ].Get(); if ( !sibling ) { continue; }
KeyValues *msg = new KeyValues( "DragDrop" ); msg->SetPtr( "panel", sibling );
sibling->OnCreateDragData( msg );
m_pDragDrop->m_DragData.AddToTail( msg ); } #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : KeyValues
//-----------------------------------------------------------------------------
void Panel::GetDragData( CUtlVector< KeyValues * >& list ) { #if defined( VGUI_USEDRAGDROP )
int i, c;
list.RemoveAll();
c = m_pDragDrop->m_DragData.Count(); for ( i = 0 ; i < c; ++i ) { list.AddToTail( m_pDragDrop->m_DragData[ i ] ); } #endif
}
#if defined( VGUI_USEDRAGDROP )
CDragDropHelperPanel::CDragDropHelperPanel() : BaseClass( NULL, "DragDropHelper" ) { SetVisible( true ); SetPaintEnabled( false ); SetPaintBackgroundEnabled( false ); SetMouseInputEnabled( false ); SetKeyBoardInputEnabled( false ); // SetCursor( dc_none );
ipanel()->SetTopmostPopup( GetVPanel(), true ); int w, h; surface()->GetScreenSize( w, h ); SetBounds( 0, 0, w, h );
SetPostChildPaintEnabled( true );
MakePopup( false ); }
VPANEL CDragDropHelperPanel::IsWithinTraverse(int x, int y, bool traversePopups) { return (VPANEL)0; }
void CDragDropHelperPanel::PostChildPaint() { int c = m_PaintList.Count(); for ( int i = c - 1; i >= 0 ; --i ) { DragHelperPanel_t& data = m_PaintList[ i ];
Panel *panel = data.m_hPanel.Get(); if ( !panel ) { m_PaintList.Remove( i ); continue; }
Panel *dropPanel = panel->GetDragDropInfo()->m_hCurrentDrop.Get(); if ( panel ) { if ( !dropPanel ) { panel->OnDraggablePanelPaint(); } else { CUtlVector< Panel * > temp; CUtlVector< PHandle >& data = panel->GetDragDropInfo()->m_DragPanels; CUtlVector< KeyValues * >& msglist = panel->GetDragDropInfo()->m_DragData; int i, c; c = data.Count(); for ( i = 0; i < c ; ++i ) { Panel *pPanel = data[ i ].Get(); if ( pPanel ) { temp.AddToTail( pPanel ); } }
dropPanel->OnDroppablePanelPaint( msglist, temp ); } } }
if ( c == 0 ) { MarkForDeletion(); } }
void CDragDropHelperPanel::AddPanel( Panel *current ) { if ( !current ) return;
Menu *hover = current->GetDragDropInfo()->m_hDropContextMenu.Get();
surface()->MovePopupToFront( GetVPanel() ); if ( hover && hover->IsPopup() ) { surface()->MovePopupToFront( hover->GetVPanel() ); }
int c = m_PaintList.Count(); for ( int i = 0; i < c; ++i ) { if ( m_PaintList[ i ].m_hPanel.Get() == current ) return; }
DragHelperPanel_t data; data.m_hPanel = current; m_PaintList.AddToTail( data ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *search -
//-----------------------------------------------------------------------------
void CDragDropHelperPanel::RemovePanel( Panel *search ) { int c = m_PaintList.Count(); for ( int i = c - 1 ; i >= 0; --i ) { if ( m_PaintList[ i ].m_hPanel.Get() == search ) { m_PaintList.Remove( i ); return; } } } #endif
//-----------------------------------------------------------------------------
// Purpose: Enumerates panels under mouse x,y
// Input : panelList -
// x -
// y -
// check -
//-----------------------------------------------------------------------------
void Panel::FindDropTargetPanel_R( CUtlVector< VPANEL >& panelList, int x, int y, VPANEL check ) { #if defined( VGUI_USEDRAGDROP )
if ( !ipanel()->IsFullyVisible( check ) ) return;
if ( ::ShouldHandleInputMessage( check ) && ipanel()->IsWithinTraverse( check, x, y, false ) ) { panelList.AddToTail( check ); }
CUtlVector< VPANEL > &children = ipanel()->GetChildren( check ); int childCount = children.Count(); for ( int i = 0; i < childCount; i++ ) { VPANEL child = children[ i ]; FindDropTargetPanel_R( panelList, x, y, child ); } #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *Panel::FindDropTargetPanel() { #if defined( VGUI_USEDRAGDROP )
if ( !s_DragDropHelper.Get() ) return NULL;
CUtlVector< VPANEL > hits;
int x, y; input()->GetCursorPos( x, y );
VPANEL embedded = surface()->GetEmbeddedPanel(); VPANEL helper = s_DragDropHelper.Get()->GetVPanel();
if ( surface()->IsCursorVisible() && surface()->IsWithin(x, y) ) { // faster version of code below
// checks through each popup in order, top to bottom windows
int c = surface()->GetPopupCount(); for (int i = c - 1; i >= 0 && hits.Count() == 0; i--) { VPANEL popup = surface()->GetPopup(i); if ( popup == embedded ) continue;
// Don't return helper panel!!!
if ( popup == helper ) continue;
if ( !ipanel()->IsFullyVisible( popup ) ) continue;
FindDropTargetPanel_R( hits, x, y, popup ); }
// Check embedded
if ( !hits.Count() ) { FindDropTargetPanel_R( hits, x, y, embedded ); } }
// Nothing under mouse...
if ( !hits.Count() ) return NULL;
// Return topmost panel under mouse, if it's visible to this .dll
Panel *panel = NULL; int nCount = hits.Count(); while ( --nCount >= 0 ) { panel = ipanel()->GetPanel( hits[ nCount ], GetModuleName() ); if ( panel ) return panel; } #endif
return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Mouse is on draggable panel and has started moving, but is not over a droppable panel yet
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnDraggablePanelPaint() { #if defined( VGUI_USEDRAGDROP )
int sw, sh; GetSize( sw, sh );
int x, y; input()->GetCursorPos( x, y ); int w, h;
w = MIN( sw, 80 ); h = MIN( sh, 80 ); x -= ( w >> 1 ); y -= ( h >> 1 );
surface()->DrawSetColor( m_clrDragFrame ); surface()->DrawOutlinedRect( x, y, x + w, y + h );
if ( m_pDragDrop->m_DragPanels.Count() > 1 ) { surface()->DrawSetTextColor( m_clrDragFrame ); surface()->DrawSetTextFont( m_infoFont ); surface()->DrawSetTextPos( x + 5, y + 2 );
wchar_t sz[ 64 ]; Q_snwprintf( sz, 64, L"[ %i ]", m_pDragDrop->m_DragPanels.Count() );
surface()->DrawPrintText( sz, wcslen( sz ) ); } #endif
}
//-----------------------------------------------------------------------------
// Purpose: Mouse is now over a droppable panel
// Input : *dragPanel -
//-----------------------------------------------------------------------------
void Panel::OnDroppablePanelPaint( CUtlVector< KeyValues * >& msglist, CUtlVector< Panel * >& dragPanels ) { #if defined( VGUI_USEDRAGDROP )
if ( !dragPanels.Count() ) return;
// Convert this panel's bounds to screen space
int w, h; GetSize( w, h );
int x, y; x = y = 0; LocalToScreen( x, y );
surface()->DrawSetColor( m_clrDropFrame ); // Draw 2 pixel frame
surface()->DrawOutlinedRect( x, y, x + w, y + h ); surface()->DrawOutlinedRect( x+1, y+1, x + w-1, y + h-1 ); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Color
//-----------------------------------------------------------------------------
Color Panel::GetDropFrameColor() { #if defined( VGUI_USEDRAGDROP )
return m_clrDropFrame; #endif
return Color(0, 0, 0, 0); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Color
//-----------------------------------------------------------------------------
Color Panel::GetDragFrameColor() { #if defined( VGUI_USEDRAGDROP )
return m_clrDragFrame; #endif
return Color(0, 0, 0, 0); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *data -
//-----------------------------------------------------------------------------
void Panel::OnPanelDropped( CUtlVector< KeyValues * >& data ) { // Empty. Derived classes would implement handlers here
}
//-----------------------------------------------------------------------------
// called on droptarget when draggable panel enters droptarget
//-----------------------------------------------------------------------------
void Panel::OnPanelEnteredDroppablePanel( CUtlVector< KeyValues * >& msglist ) { // Empty. Derived classes would implement handlers here
}
//-----------------------------------------------------------------------------
// called on droptarget when draggable panel exits droptarget
//-----------------------------------------------------------------------------
void Panel::OnPanelExitedDroppablePanel ( CUtlVector< KeyValues * >& msglist ) { // Empty. Derived classes would implement handlers here
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::DragDropStartDragging() { #if defined( VGUI_USEDRAGDROP )
// We somehow missed a mouse release, cancel the previous drag
if ( g_DragDropCapture.Get() ) { if ( HasParent( g_DragDropCapture.Get()->GetVPanel() ) ) return;
bool started = g_DragDropCapture->GetDragDropInfo()->m_bDragStarted; g_DragDropCapture->OnFinishDragging( true, (MouseCode)-1 ); if ( started ) { return; } }
// Find actual target panel
Panel *panel = GetDragPanel(); if ( !panel ) return;
DragDrop_t *data = panel->GetDragDropInfo(); if ( !data ) return;
if ( !panel->IsDragEnabled() ) return;
if ( data->m_bDragging ) return;
panel->OnStartDragging(); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsBeingDragged() { #if defined( VGUI_USEDRAGDROP )
if ( !g_DragDropCapture.Get() ) return false;
if ( g_DragDropCapture.Get() == this ) return true;
// If we encounter a blocker, stop chaining
if ( m_pDragDrop->m_bPreventChaining ) return false;
// Chain up
if ( GetParent() ) { return GetParent()->IsBeingDragged(); } #endif
// No luck
return false; }
struct srect_t { int x0, y0; int x1, y1;
bool IsDegenerate() { if ( x1 - x0 <= 0 ) return true; if ( y1 - y0 <= 0 ) return true; return false; } };
// Draws a filled rect of specified bounds, but omits the bounds of the skip panel from those bounds
void Panel::FillRectSkippingPanel( const Color clr, int x, int y, int w, int h, Panel *skipPanel ) { int sx = 0, sy = 0, sw, sh; skipPanel->GetSize( sw, sh ); skipPanel->LocalToScreen( sx, sy ); ScreenToLocal( sx, sy );
surface()->DrawSetColor( clr );
srect_t r1; r1.x0 = x; r1.y0 = y; r1.x1 = x + w; r1.y1 = y + h;
srect_t r2; r2.x0 = sx; r2.y0 = sy; r2.x1 = sx + sw; r2.y1 = sy + sh;
int topy = r1.y0; int bottomy = r1.y1;
// We'll descend vertically and draw:
// 1 a possible bar across the top
// 2 a possible bar across the bottom
// 3 possible left bar
// 4 possible right bar
// Room at top?
if ( r2.y0 > r1.y0 ) { topy = r2.y0;
surface()->DrawFilledRect( r1.x0, r1.y0, r1.x1, topy ); }
// Room at bottom?
if ( r2.y1 < r1.y1 ) { bottomy = r2.y1;
surface()->DrawFilledRect( r1.x0, bottomy, r1.x1, r1.y1 ); }
// Room on left side?
if ( r2.x0 > r1.x0 ) { int left = r2.x0;
surface()->DrawFilledRect( r1.x0, topy, left, bottomy ); }
// Room on right side
if ( r2.x1 < r1.x1 ) { int right = r2.x1;
surface()->DrawFilledRect( right, topy, r1.x1, bottomy ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *child -
//-----------------------------------------------------------------------------
void Panel::SetSkipChildDuringPainting( Panel *child ) { m_SkipChild = child; }
HPanel Panel::ToHandle() const { return ivgui()->PanelToHandle( _vpanel ); } //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::NavigateUp() { Panel *target = GetNavUp(); if ( target ) { NavigateFrom(); target->m_LastNavDirection = ND_UP; target->NavigateTo(); }
return target; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::NavigateDown() { Panel *target = GetNavDown(); if ( target ) { NavigateFrom(); target->m_LastNavDirection = ND_DOWN; target->NavigateTo(); }
return target; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::NavigateLeft() { Panel *target = GetNavLeft(); if ( target ) { NavigateFrom(); target->m_LastNavDirection = ND_LEFT; target->NavigateTo(); } return target; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::NavigateRight() { Panel *target = GetNavRight(); if ( target ) { NavigateFrom(); target->m_LastNavDirection = ND_RIGHT; target->NavigateTo(); } return target; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::NavigateTo() { if ( IsGameConsole() ) { RequestFocus( 0 ); } CallParentFunction( new KeyValues( "OnNavigateTo", "panelName", GetName() ) );
/*
if( m_pTooltips ) { m_pTooltips->ResetDelay(); m_pTooltips->ShowTooltip( this ); } */ }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::NavigateFrom() { for ( int i = 0; i < GetChildCount(); ++i ) { Panel* currentNav = GetChild(i); if ( currentNav != 0 ) { currentNav->NavigateFrom(); } }
CallParentFunction( new KeyValues( "OnNavigateFrom", "panelName", GetName() ) );
if ( m_pTooltips ) { m_pTooltips->HideTooltip(); }
m_LastNavDirection = ND_NONE; }
void Panel::NavigateToChild( Panel *pNavigateTo ) { for( int i = 0; i != GetChildCount(); ++i ) { vgui::Panel *pChild = GetChild(i); if( pChild ) pChild->NavigateFrom(); } pNavigateTo->NavigateTo(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::SetNavUp( Panel* navUp ) { Panel* lastNav = m_NavUp; m_NavUp = navUp;
return lastNav; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::SetNavDown( Panel* navDown ) { Panel* lastNav = m_NavDown; m_NavDown = navDown;
return lastNav; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::SetNavLeft( Panel* navLeft ) { Panel* lastNav = m_NavLeft; m_NavLeft = navLeft;
return lastNav; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::SetNavRight( Panel* navRight ) { Panel* lastNav = m_NavRight; m_NavRight = navRight;
return lastNav; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel::NAV_DIRECTION Panel::GetLastNavDirection() { return m_LastNavDirection; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::OnNavigateTo( const char* panelName ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::OnNavigateFrom( const char* panelName ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetNavUp( const char* controlName ) { if ( controlName && 0 < Q_strlen( controlName ) && GetParent() != 0 ) { m_NavUp = NULL; m_sNavUpName = controlName; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetNavDown( const char* controlName ) { if ( controlName && 0 < Q_strlen( controlName ) && GetParent() != 0 ) { m_NavDown = NULL; m_sNavDownName = controlName; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetNavLeft( const char* controlName ) { if ( controlName && 0 < Q_strlen( controlName ) && GetParent() != 0 ) { m_NavLeft = NULL; m_sNavLeftName = controlName; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetNavRight( const char* controlName ) { if ( controlName && 0 < Q_strlen( controlName ) && GetParent() != 0 ) { m_NavRight = NULL; m_sNavRightName = controlName; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
vgui::Panel* Panel::GetNavUp( Panel *first ) { if ( !m_NavUp && m_sNavUpName.Length() > 0 ) { Panel* foundPanel = GetParent()->FindChildByName( m_sNavUpName , true ); if ( foundPanel != 0 ) { m_NavUp = foundPanel; } }
vgui::Panel* nextPanel = m_NavUp; if( m_NavUp && m_NavUp != first && !m_NavUp->IsVisible() ) { Panel *firstPanel = first == NULL ? this : first; nextPanel = nextPanel->GetNavUp( firstPanel ); }
return nextPanel; }
vgui::Panel* Panel::GetNavDown( Panel *first ) { if ( !m_NavDown && m_sNavDownName.Length() > 0 ) { Panel* foundPanel = GetParent()->FindChildByName( m_sNavDownName , true ); if ( foundPanel != 0 ) { m_NavDown = foundPanel->GetPanel(); } }
vgui::Panel* nextPanel = m_NavDown; if( m_NavDown && m_NavDown != first && !m_NavDown->IsVisible() ) { Panel *firstPanel = first == NULL ? this : first; nextPanel = nextPanel->GetNavDown( firstPanel ); }
return nextPanel; }
vgui::Panel* Panel::GetNavLeft( Panel *first ) { if ( !m_NavLeft && m_sNavLeftName.Length() > 0 ) { Panel* foundPanel = GetParent()->FindChildByName( m_sNavLeftName , true ); if ( foundPanel != 0 ) { m_NavLeft = foundPanel->GetPanel(); } }
vgui::Panel* nextPanel = m_NavLeft; if( m_NavLeft && m_NavLeft != first && !m_NavLeft->IsVisible() ) { Panel *firstPanel = first == NULL ? this : first; nextPanel = nextPanel->GetNavLeft( firstPanel ); }
return nextPanel; }
vgui::Panel* Panel::GetNavRight( Panel *first ) { if ( !m_NavRight && m_sNavRightName.Length() > 0 ) { Panel* foundPanel = GetParent()->FindChildByName( m_sNavRightName , true ); if ( foundPanel != 0 ) { m_NavRight = foundPanel->GetPanel(); } }
vgui::Panel* nextPanel = m_NavRight; if( m_NavRight && m_NavRight != first && !m_NavRight->IsVisible() ) { Panel *firstPanel = first == NULL ? this : first; nextPanel = nextPanel->GetNavRight( firstPanel ); }
return nextPanel; }
vgui::Panel* Panel::GetNavUpPanel() { return m_NavUp; }
vgui::Panel* Panel::GetNavDownPanel() { return m_NavDown; }
vgui::Panel* Panel::GetNavLeftPanel() { return m_NavLeft; }
vgui::Panel* Panel::GetNavRightPanel() { return m_NavRight; }
void Panel::SetConsoleStylePanel( bool bConsoleStyle ) { m_bIsConsoleStylePanel = bConsoleStyle; }
bool Panel::IsConsoleStylePanel() const { return m_bIsConsoleStylePanel; }
//-----------------------------------------------------------------------------
// Purpose: Utility class for handling message map allocation
//-----------------------------------------------------------------------------
class CPanelMessageMapDictionary { public: CPanelMessageMapDictionary() : m_PanelMessageMapPool( sizeof(PanelMessageMap), 32, CUtlMemoryPool::GROW_FAST, "CPanelMessageMapDictionary::m_PanelMessageMapPool" ) { m_MessageMaps.RemoveAll(); }
PanelMessageMap *FindOrAddPanelMessageMap( char const *className ); PanelMessageMap *FindPanelMessageMap( char const *className ); private:
struct PanelMessageMapDictionaryEntry { PanelMessageMap *map; };
char const *StripNamespace( char const *className );
CUtlDict< PanelMessageMapDictionaryEntry, int > m_MessageMaps; CUtlMemoryPool m_PanelMessageMapPool; };
char const *CPanelMessageMapDictionary::StripNamespace( char const *className ) { if ( !strnicmp( className, "vgui::", 6 ) ) { return className + 6; } return className; }
//-----------------------------------------------------------------------------
// Purpose: Find but don't add mapping
//-----------------------------------------------------------------------------
PanelMessageMap *CPanelMessageMapDictionary::FindPanelMessageMap( char const *className ) { int lookup = m_MessageMaps.Find( StripNamespace( className ) ); if ( lookup != m_MessageMaps.InvalidIndex() ) { return m_MessageMaps[ lookup ].map; } return NULL; }
#include <tier0/memdbgoff.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelMessageMap *CPanelMessageMapDictionary::FindOrAddPanelMessageMap( char const *className ) { PanelMessageMap *map = FindPanelMessageMap( className ); if ( map ) return map;
PanelMessageMapDictionaryEntry entry; // use the alloc in place method of new
entry.map = new (m_PanelMessageMapPool.Alloc(sizeof(PanelMessageMap))) PanelMessageMap; Construct(entry.map); m_MessageMaps.Insert( StripNamespace( className ), entry ); return entry.map; } #include <tier0/memdbgon.h>
#if defined( VGUI_USEKEYBINDINGMAPS )
//-----------------------------------------------------------------------------
// Purpose: Utility class for handling keybinding map allocation
//-----------------------------------------------------------------------------
class CPanelKeyBindingMapDictionary { public: CPanelKeyBindingMapDictionary() : m_PanelKeyBindingMapPool( sizeof(PanelKeyBindingMap), 32, CUtlMemoryPool::GROW_FAST, "CPanelKeyBindingMapDictionary::m_PanelKeyBindingMapPool" ) { m_MessageMaps.RemoveAll(); }
PanelKeyBindingMap *FindOrAddPanelKeyBindingMap( char const *className ); PanelKeyBindingMap *FindPanelKeyBindingMap( char const *className ); private:
struct PanelKeyBindingMapDictionaryEntry { PanelKeyBindingMap *map; };
char const *StripNamespace( char const *className );
CUtlDict< PanelKeyBindingMapDictionaryEntry, int > m_MessageMaps; CUtlMemoryPool m_PanelKeyBindingMapPool; };
char const *CPanelKeyBindingMapDictionary::StripNamespace( char const *className ) { if ( !strnicmp( className, "vgui::", 6 ) ) { return className + 6; } return className; }
//-----------------------------------------------------------------------------
// Purpose: Find but don't add mapping
//-----------------------------------------------------------------------------
PanelKeyBindingMap *CPanelKeyBindingMapDictionary::FindPanelKeyBindingMap( char const *className ) { int lookup = m_MessageMaps.Find( StripNamespace( className ) ); if ( lookup != m_MessageMaps.InvalidIndex() ) { return m_MessageMaps[ lookup ].map; } return NULL; }
#include <tier0/memdbgoff.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelKeyBindingMap *CPanelKeyBindingMapDictionary::FindOrAddPanelKeyBindingMap( char const *className ) { PanelKeyBindingMap *map = FindPanelKeyBindingMap( className ); if ( map ) return map;
PanelKeyBindingMapDictionaryEntry entry; // use the alloc in place method of new
entry.map = new (m_PanelKeyBindingMapPool.Alloc(sizeof(PanelKeyBindingMap))) PanelKeyBindingMap; Construct(entry.map); m_MessageMaps.Insert( StripNamespace( className ), entry ); return entry.map; }
#include <tier0/memdbgon.h>
CPanelKeyBindingMapDictionary& GetPanelKeyBindingMapDictionary() { static CPanelKeyBindingMapDictionary dictionary; return dictionary; }
#endif // VGUI_USEKEYBINDINGMAPS
CPanelMessageMapDictionary& GetPanelMessageMapDictionary() { static CPanelMessageMapDictionary dictionary; return dictionary; }
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelMessageMap *FindOrAddPanelMessageMap( char const *className ) { return GetPanelMessageMapDictionary().FindOrAddPanelMessageMap( className ); }
//-----------------------------------------------------------------------------
// Purpose: Find but don't add mapping
//-----------------------------------------------------------------------------
PanelMessageMap *FindPanelMessageMap( char const *className ) { return GetPanelMessageMapDictionary().FindPanelMessageMap( className ); }
#if defined( VGUI_USEKEYBINDINGMAPS )
CPanelKeyBindingMapDictionary& GetPanelKeyBindingMapDictionary() { static CPanelKeyBindingMapDictionary dictionary; return dictionary; } //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelKeyBindingMap *FindOrAddPanelKeyBindingMap( char const *className ) { return GetPanelKeyBindingMapDictionary().FindOrAddPanelKeyBindingMap( className ); }
//-----------------------------------------------------------------------------
// Purpose: Find but don't add mapping
//-----------------------------------------------------------------------------
PanelKeyBindingMap *FindPanelKeyBindingMap( char const *className ) { return GetPanelKeyBindingMapDictionary().FindPanelKeyBindingMap( className ); } #endif // VGUI_USEKEYBINDINGMAPS
}
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