Counter Strike : Global Offensive Source Code
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <assert.h>
#include <utlvector.h>
#include <vstdlib/ikeyvaluessystem.h>
#include <vgui/IBorder.h>
#include <vgui/IInput.h>
#include <vgui/IPanel.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui/ILocalize.h>
#include <vgui/IVGui.h>
#include <keyvalues.h>
#include <vgui/MouseCode.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/Tooltip.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/Controls.h>
#include "vgui_controls/Menu.h"
#include "vgui_controls/MenuItem.h"
#include "utldict.h"
#include "utlbuffer.h"
#include "mempool.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
// DMX serializer fields.
BEGIN_DMXELEMENT_UNPACK_NAMESPACE_SIMPLE_NO_BASE( vgui, Panel )
DMXELEMENT_UNPACK_FIELD_UTLSTRING( "panel name", "NONE", _panelName )
DMXELEMENT_UNPACK_FIELD( "foreground color", "255 255 255 255", Color, _fgColor )
DMXELEMENT_UNPACK_FIELD( "background color", "255 255 255 255", Color, _bgColor )
DMXELEMENT_UNPACK_SHORT( "pin delta x", "0", m_nPinDeltaX )
DMXELEMENT_UNPACK_SHORT( "pin delta y", "0", m_nPinDeltaY )
DMXELEMENT_UNPACK_SHORT( "resize delta x", "0", m_nResizeDeltaX )
DMXELEMENT_UNPACK_SHORT( "resize delta y", "0", m_nResizeDeltaY )
DMXELEMENT_UNPACK_SHORT( "build mode flags", "0", _buildModeFlags )
DMXELEMENT_UNPACK_BITFIELD( "pin corner", "4", BITFIELD_TYPE_BYTE, _pinCorner )
DMXELEMENT_UNPACK_BITFIELD( "auto resize direction", "0", BITFIELD_TYPE_BYTE, _autoResizeDirection )
DMXELEMENT_UNPACK_CHAR( "tab position", "0", _tabPosition )
DMXELEMENT_UNPACK_BITFIELD( "use scheme colors", "0", BITFIELD_TYPE_BOOL, m_bUseSchemeColors )
DMXELEMENT_UNPACK_BITFIELD( "should PostActionSignals", "0", BITFIELD_TYPE_BOOL, m_bIsSilent )
END_DMXELEMENT_UNPACK_NAMESPACE( vgui, Panel, s_pUnpackParams )
#define TRIPLE_PRESS_MSEC 300
static CUtlSymbolTable g_OverridenColorSymbols(0, 128, true); // symbol table for caching scheme color names
int vgui::Panel::s_NavLock = 0;
extern int GetBuildModeDialogCount();
static char *CopyString( const char *in )
{
if ( !in )
return NULL;
int len = strlen( in );
char *n = new char[ len + 1 ];
Q_strncpy( n, in, len + 1 );
return n;
}
#define SAFE_DELETE( x ) if ( (x) != NULL ) { delete (x); }
#if defined( VGUI_USEDRAGDROP )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct vgui::DragDrop_t
{
DragDrop_t() :
m_bDragEnabled( false ),
m_bShowDragHelper( true ),
m_bDropEnabled( false ),
m_bDragStarted( false ),
m_nDragStartTolerance( 8 ),
m_bDragging( false ),
m_lDropHoverTime( 0 ),
m_bDropMenuShown( false ),
m_bPreventChaining( false )
{
m_nStartPos[ 0 ] = m_nStartPos[ 1 ] = 0;
m_nLastPos[ 0 ] = m_nLastPos[ 1 ] = 0;
}
// Drag related data
bool m_bDragEnabled;
bool m_bShowDragHelper;
bool m_bDragging;
bool m_bDragStarted;
// How many pixels the dragged box must move before showing the outline rect...
int m_nDragStartTolerance;
int m_nStartPos[ 2 ];
int m_nLastPos[ 2 ];
CUtlVector< KeyValues * > m_DragData;
CUtlVector< PHandle > m_DragPanels;
// Drop related data
bool m_bDropEnabled;
// A droppable panel can have a hover context menu, which will show up after m_flHoverContextTime of hovering
float m_flHoverContextTime;
PHandle m_hCurrentDrop;
// Amount of time hovering over current drop target
long m_lDropHoverTime;
bool m_bDropMenuShown;
DHANDLE< Menu > m_hDropContextMenu;
// Misc data
bool m_bPreventChaining;
};
//-----------------------------------------------------------------------------
// Purpose: Helper for painting to the full screen...
//-----------------------------------------------------------------------------
class CDragDropHelperPanel : public Panel
{
DECLARE_CLASS_SIMPLE( CDragDropHelperPanel, Panel );
public:
CDragDropHelperPanel();
virtual VPANEL IsWithinTraverse(int x, int y, bool traversePopups);
virtual void PostChildPaint();
void AddPanel( Panel *current );
void RemovePanel( Panel *search );
private:
struct DragHelperPanel_t
{
PHandle m_hPanel;
};
CUtlVector< DragHelperPanel_t > m_PaintList;
};
vgui::DHANDLE< CDragDropHelperPanel > s_DragDropHelper;
#endif
#if defined( VGUI_USEKEYBINDINGMAPS )
BoundKey_t::BoundKey_t():
isbuiltin( true ),
bindingname( 0 ),
keycode( KEY_NONE ),
modifiers( 0 )
{
}
BoundKey_t::BoundKey_t( const BoundKey_t& src )
{
isbuiltin = src.isbuiltin;
bindingname = isbuiltin ? src.bindingname : CopyString( src.bindingname );
keycode = src.keycode;
modifiers = src.modifiers;
}
BoundKey_t& BoundKey_t::operator =( const BoundKey_t& src )
{
if ( this == &src )
return *this;
isbuiltin = src.isbuiltin;
bindingname = isbuiltin ? src.bindingname : CopyString( src.bindingname );
keycode = src.keycode;
modifiers = src.modifiers;
return *this;
}
BoundKey_t::~BoundKey_t()
{
if ( !isbuiltin )
{
delete[] bindingname;
}
}
KeyBindingMap_t::KeyBindingMap_t() :
bindingname( 0 ),
func( 0 ),
helpstring( 0 ),
docstring( 0 ),
passive( false )
{
}
KeyBindingMap_t::KeyBindingMap_t( const KeyBindingMap_t& src )
{
bindingname = src.bindingname;
helpstring = src.helpstring;
docstring = src.docstring;
func = src.func;
passive = src.passive;
}
KeyBindingMap_t::~KeyBindingMap_t()
{
}
class CKeyBindingsMgr
{
public:
CKeyBindingsMgr() :
m_Bindings( 0, 0, KeyBindingContextHandleLessFunc ),
m_nKeyBindingContexts( 0 )
{
}
struct KBContext_t
{
KBContext_t() :
m_KeyBindingsFile( UTL_INVAL_SYMBOL ),
m_KeyBindingsPathID( UTL_INVAL_SYMBOL )
{
m_Handle = INVALID_KEYBINDINGCONTEXT_HANDLE;
}
KBContext_t( const KBContext_t& src )
{
m_Handle = src.m_Handle;
m_KeyBindingsFile = src.m_KeyBindingsFile;
m_KeyBindingsPathID = src.m_KeyBindingsPathID;
int c = src.m_Panels.Count();
for ( int i = 0; i < c; ++i )
{
m_Panels.AddToTail( src.m_Panels[ i ] );
}
}
KeyBindingContextHandle_t m_Handle;
CUtlSymbol m_KeyBindingsFile;
CUtlSymbol m_KeyBindingsPathID;
CUtlVector< Panel * > m_Panels;
};
static bool KeyBindingContextHandleLessFunc( const KBContext_t& lhs, const KBContext_t& rhs )
{
return lhs.m_Handle < rhs.m_Handle;
}
KeyBindingContextHandle_t CreateContext( char const *filename, char const *pathID )
{
KBContext_t entry;
entry.m_Handle = (KeyBindingContextHandle_t)++m_nKeyBindingContexts;
entry.m_KeyBindingsFile = filename;
if ( pathID )
{
entry.m_KeyBindingsPathID = pathID;
}
else
{
entry.m_KeyBindingsPathID = UTL_INVAL_SYMBOL;
}
m_Bindings.Insert( entry );
return entry.m_Handle;
}
void AddPanelToContext( KeyBindingContextHandle_t handle, Panel *panel )
{
if ( !panel->GetName() || !panel->GetName()[ 0 ] )
{
Warning( "Can't add Keybindings Context for unnamed panels\n" );
return;
}
KBContext_t *entry = Find( handle );
Assert( entry );
if ( entry )
{
int idx = entry->m_Panels.Find( panel );
if ( idx == entry->m_Panels.InvalidIndex() )
{
entry->m_Panels.AddToTail( panel );
}
}
}
void OnPanelDeleted( KeyBindingContextHandle_t handle, Panel *panel )
{
KBContext_t *kb = Find( handle );
if ( kb )
{
kb->m_Panels.FindAndRemove( panel );
}
}
KBContext_t *Find( KeyBindingContextHandle_t handle )
{
KBContext_t search;
search.m_Handle = handle;
int idx = m_Bindings.Find( search );
if ( idx == m_Bindings.InvalidIndex() )
{
return NULL;
}
return &m_Bindings[ idx ];
}
char const *GetKeyBindingsFile( KeyBindingContextHandle_t handle )
{
KBContext_t *kb = Find( handle );
if ( kb )
{
return kb->m_KeyBindingsFile.String();
}
Assert( 0 );
return "";
}
char const *GetKeyBindingsFilePathID( KeyBindingContextHandle_t handle )
{
KBContext_t *kb = Find( handle );
if ( kb )
{
return kb->m_KeyBindingsPathID.String();
}
Assert( 0 );
return NULL;
}
int GetPanelsWithKeyBindingsCount( KeyBindingContextHandle_t handle )
{
KBContext_t *kb = Find( handle );
if ( kb )
{
return kb->m_Panels.Count();
}
Assert( 0 );
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: static method
// Input : index -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *GetPanelWithKeyBindings( KeyBindingContextHandle_t handle, int index )
{
KBContext_t *kb = Find( handle );
if ( kb )
{
Assert( index >= 0 && index < kb->m_Panels.Count() );
return kb->m_Panels[ index ];
}
Assert( 0 );
return 0;
}
CUtlRBTree< KBContext_t, int > m_Bindings;
int m_nKeyBindingContexts;
};
static CKeyBindingsMgr g_KBMgr;
//-----------------------------------------------------------------------------
// Purpose: Static method to allocate a context
// Input : -
// Output : KeyBindingContextHandle_t
//-----------------------------------------------------------------------------
KeyBindingContextHandle_t Panel::CreateKeyBindingsContext( char const *filename, char const *pathID /*=0*/ )
{
return g_KBMgr.CreateContext( filename, pathID );
}
//-----------------------------------------------------------------------------
// Purpose: static method
// Input : -
// Output : int
//-----------------------------------------------------------------------------
int Panel::GetPanelsWithKeyBindingsCount( KeyBindingContextHandle_t handle )
{
return g_KBMgr.GetPanelsWithKeyBindingsCount( handle );
}
//-----------------------------------------------------------------------------
// Purpose: static method
// Input : index -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *Panel::GetPanelWithKeyBindings( KeyBindingContextHandle_t handle, int index )
{
return g_KBMgr.GetPanelWithKeyBindings( handle, index );
}
//-----------------------------------------------------------------------------
// Returns the number of keybindings
//-----------------------------------------------------------------------------
int Panel::GetKeyMappingCount( )
{
int nCount = 0;
PanelKeyBindingMap *map = GetKBMap();
while ( map )
{
nCount += map->entries.Count();
map = map->baseMap;
}
return nCount;
}
//-----------------------------------------------------------------------------
// Purpose: static method. Reverts key bindings for all registered panels (panels with keybindings actually
// loaded from file
// Input : -
//-----------------------------------------------------------------------------
void Panel::RevertKeyBindings( KeyBindingContextHandle_t handle )
{
int c = GetPanelsWithKeyBindingsCount( handle );
for ( int i = 0; i < c; ++i )
{
Panel *kbPanel = GetPanelWithKeyBindings( handle, i );
Assert( kbPanel );
kbPanel->RevertKeyBindingsToDefault();
}
}
static void BufPrint( CUtlBuffer& buf, int level, char const *fmt, ... )
{
char string[ 2048 ];
va_list argptr;
va_start( argptr, fmt );
_vsnprintf( string, sizeof( string ) - 1, fmt, argptr );
va_end( argptr );
string[ sizeof( string ) - 1 ] = 0;
while ( --level >= 0 )
{
buf.Printf( " " );
}
buf.Printf( "%s", string );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle -
//-----------------------------------------------------------------------------
void Panel::SaveKeyBindings( KeyBindingContextHandle_t handle )
{
char const *filename = g_KBMgr.GetKeyBindingsFile( handle );
char const *pathID = g_KBMgr.GetKeyBindingsFilePathID( handle );
SaveKeyBindingsToFile( handle, filename, pathID );
}
//-----------------------------------------------------------------------------
// Purpose: static method. Saves key binding files out for all keybindings
// Input : -
//-----------------------------------------------------------------------------
void Panel::SaveKeyBindingsToFile( KeyBindingContextHandle_t handle, char const *filename, char const *pathID /*= 0*/ )
{
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
BufPrint( buf, 0, "keybindings\n" );
BufPrint( buf, 0, "{\n" );
int c = GetPanelsWithKeyBindingsCount( handle );
for ( int i = 0; i < c; ++i )
{
Panel *kbPanel = GetPanelWithKeyBindings( handle, i );
Assert( kbPanel );
if ( !kbPanel )
continue;
Assert( kbPanel->GetName() );
Assert( kbPanel->GetName()[ 0 ] );
if ( !kbPanel->GetName() || !kbPanel->GetName()[ 0 ] )
continue;
BufPrint( buf, 1, "\"%s\"\n", kbPanel->GetName() );
BufPrint( buf, 1, "{\n" );
kbPanel->SaveKeyBindingsToBuffer( 2, buf );
BufPrint( buf, 1, "}\n" );
}
BufPrint( buf, 0, "}\n" );
if ( g_pFullFileSystem->FileExists( filename, pathID ) &&
!g_pFullFileSystem->IsFileWritable( filename, pathID ) )
{
Warning( "Panel::SaveKeyBindings '%s' is read-only!!!\n", filename );
}
FileHandle_t h = g_pFullFileSystem->Open( filename, "wb", pathID );
if ( FILESYSTEM_INVALID_HANDLE != h )
{
g_pFullFileSystem->Write( buf.Base(), buf.TellPut(), h );
g_pFullFileSystem->Close( h );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle -
// *panelOfInterest -
//-----------------------------------------------------------------------------
void Panel::LoadKeyBindingsForOnePanel( KeyBindingContextHandle_t handle, Panel *panelOfInterest )
{
if ( !panelOfInterest )
return;
if ( !panelOfInterest->GetName() )
return;
if ( !panelOfInterest->GetName()[ 0 ] )
return;
char const *filename = g_KBMgr.GetKeyBindingsFile( handle );
char const *pathID = g_KBMgr.GetKeyBindingsFilePathID( handle );
KeyValues *kv = new KeyValues( "keybindings" );
if ( kv->LoadFromFile( g_pFullFileSystem, filename, pathID ) )
{
int c = GetPanelsWithKeyBindingsCount( handle );
for ( int i = 0; i < c; ++i )
{
Panel *kbPanel = GetPanelWithKeyBindings( handle, i );
Assert( kbPanel );
char const *panelName = kbPanel->GetName();
if ( !panelName )
{
continue;
}
if ( Q_stricmp( panelOfInterest->GetName(), panelName ) )
continue;
KeyValues *subKey = kv->FindKey( panelName, false );
if ( !subKey )
{
Warning( "Panel::ReloadKeyBindings: Can't find entry for panel '%s'\n", panelName );
continue;
}
kbPanel->ParseKeyBindings( subKey );
}
}
kv->deleteThis();
}
//-----------------------------------------------------------------------------
// Purpose: static method. Loads all key bindings again
// Input : -
//-----------------------------------------------------------------------------
void Panel::ReloadKeyBindings( KeyBindingContextHandle_t handle )
{
char const *filename = g_KBMgr.GetKeyBindingsFile( handle );
char const *pathID = g_KBMgr.GetKeyBindingsFilePathID( handle );
KeyValues *kv = new KeyValues( "keybindings" );
if ( kv->LoadFromFile( g_pFullFileSystem, filename, pathID ) )
{
int c = GetPanelsWithKeyBindingsCount( handle );
for ( int i = 0; i < c; ++i )
{
Panel *kbPanel = GetPanelWithKeyBindings( handle, i );
Assert( kbPanel );
char const *panelName = kbPanel->GetName();
if ( !panelName )
{
continue;
}
KeyValues *subKey = kv->FindKey( panelName, false );
if ( !subKey )
{
Warning( "Panel::ReloadKeyBindings: Can't find entry for panel '%s'\n", panelName );
continue;
}
kbPanel->ParseKeyBindings( subKey );
}
}
kv->deleteThis();
}
#endif // VGUI_USEKEYBINDINGMAPS
DECLARE_BUILD_FACTORY( Panel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Panel::Panel()
{
Init(0, 0, 64, 24);
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Panel::Panel(Panel *parent)
{
Init(0, 0, 64, 24);
SetParent(parent);
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Panel::Panel(Panel *parent, const char *panelName)
{
Init(0, 0, 64, 24);
SetName(panelName);
SetParent(parent);
SetBuildModeEditable(true);
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Panel::Panel( Panel *parent, const char *panelName, HScheme scheme )
{
Init(0, 0, 64, 24);
SetName(panelName);
SetParent(parent);
SetBuildModeEditable(true);
SetScheme( scheme );
}
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void Panel::Init( int x, int y, int wide, int tall )
{
SetName("");
_tooltipText = NULL;
_pinToSibling = NULL;
_pinCornerToSibling = PIN_TOPLEFT;
_pinToSiblingCorner = PIN_TOPLEFT;
// get ourselves an internal panel
_vpanel = ivgui()->AllocPanel();
ipanel()->Init(_vpanel, this);
SetPos(x, y);
SetSize(wide, tall);
_flags.SetFlag( NEEDS_LAYOUT | NEEDS_SCHEME_UPDATE | NEEDS_DEFAULT_SETTINGS_APPLIED );
_flags.SetFlag( AUTODELETE_ENABLED | PAINT_BORDER_ENABLED | PAINT_BACKGROUND_ENABLED | PAINT_ENABLED );
#if defined( VGUI_USEKEYBINDINGMAPS )
_flags.SetFlag( ALLOW_CHAIN_KEYBINDING_TO_PARENT );
#endif
m_nPinDeltaX = m_nPinDeltaY = 0;
m_nResizeDeltaX = m_nResizeDeltaY = 0;
_autoResizeDirection = AUTORESIZE_NO;
_pinCorner = PIN_NO;
_cursor = dc_arrow;
_border = NULL;
_buildGroup = UTLHANDLE_INVALID;
_tabPosition = 0;
m_iScheme = 0;
m_bIsSilent = false;
_buildModeFlags = 0; // not editable or deletable in buildmode dialog by default
m_pTooltips = NULL;
m_bToolTipOverridden = false;
m_flAlpha = 255.0f;
m_nPaintBackgroundType = 0;
//=============================================================================
// HPE_BEGIN:
// [tj] Default to rounding all corners (for draw style 2)
//=============================================================================
m_roundedCorners = PANEL_ROUND_CORNER_ALL;
//=============================================================================
// HPE_END
//=============================================================================
m_nBgTextureId1 = -1;
m_nBgTextureId2 = -1;
m_nBgTextureId3 = -1;
m_nBgTextureId4 = -1;
#if defined( VGUI_USEDRAGDROP )
m_pDragDrop = new DragDrop_t;
#endif
m_lLastDoublePressTime = 0L;
#if defined( VGUI_USEKEYBINDINGMAPS )
m_hKeyBindingsContext = INVALID_KEYBINDINGCONTEXT_HANDLE;
#endif
m_bUseSchemeColors = true;
m_bIsDMXSerialized = false;
REGISTER_COLOR_AS_OVERRIDABLE( _fgColor, "fgcolor_override" );
REGISTER_COLOR_AS_OVERRIDABLE( _bgColor, "bgcolor_override" );
m_bIsConsoleStylePanel = false;
m_NavUp = NULL;
m_NavDown = NULL;
m_NavLeft = NULL;
m_NavRight = NULL;
m_sNavUpName = NULL;
m_sNavDownName = NULL;
m_sNavLeftName = NULL;
m_sNavRightName = NULL;
m_PassUnhandledInput = true;
m_LastNavDirection = ND_NONE;
m_pSizer = NULL;
m_bWorldPositionCurrentFrame = false;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
Panel::~Panel()
{
// @note Tom Bui: can only delete this if we haven't overridden it
if ( !m_bToolTipOverridden )
{
delete m_pTooltips;
m_pTooltips = NULL;
}
#if defined( VGUI_USEKEYBINDINGMAPS )
if ( IsValidKeyBindingsContext() )
{
g_KBMgr.OnPanelDeleted( m_hKeyBindingsContext, this );
}
#endif // VGUI_USEKEYBINDINGMAPS
#if defined( VGUI_USEDRAGDROP )
if ( m_pDragDrop->m_bDragging )
{
OnFinishDragging( false, (MouseCode)-1 );
}
#endif // VGUI_USEDRAGDROP
_flags.ClearFlag( AUTODELETE_ENABLED );
_flags.SetFlag( MARKED_FOR_DELETION );
// remove panel from any list
SetParent((VPANEL)NULL);
// Stop our children from pointing at us, and delete them if possible
while (ipanel()->GetChildCount(GetVPanel()))
{
VPANEL child = ipanel()->GetChild(GetVPanel(), 0);
if (ipanel()->IsAutoDeleteSet(child))
{
ipanel()->DeletePanel(child);
}
else
{
ipanel()->SetParent(child, NULL);
}
}
// delete VPanel
ivgui()->FreePanel(_vpanel);
delete [] _pinToSibling;
_vpanel = NULL;
#if defined( VGUI_USEDRAGDROP )
delete m_pDragDrop;
#endif // VGUI_USEDRAGDROP
delete m_pSizer;
}
//-----------------------------------------------------------------------------
// Purpose: fully construct this panel so its ready for use right now (i.e fonts loaded, colors set, default label text set, ...)
//-----------------------------------------------------------------------------
void Panel::MakeReadyForUse()
{
// PerformApplySchemeSettings();
UpdateSiblingPin();
surface()->SolveTraverse( GetVPanel(), true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetName( const char *panelName )
{
_panelName = panelName;
}
//-----------------------------------------------------------------------------
// Purpose: returns the given name of the panel
//-----------------------------------------------------------------------------
const char *Panel::GetName()
{
return _panelName.Get();
}
//-----------------------------------------------------------------------------
// Purpose: returns the name of the module that this instance of panel was compiled into
//-----------------------------------------------------------------------------
const char *Panel::GetModuleName()
{
return vgui::GetControlsModuleName();
}
//-----------------------------------------------------------------------------
// Purpose: returns the classname of the panel (as specified in the panelmaps)
//-----------------------------------------------------------------------------
const char *Panel::GetClassName()
{
// loop up the panel map name
PanelMessageMap *panelMap = GetMessageMap();
if ( panelMap )
{
return panelMap->pfnClassName();
}
return "Panel";
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetPos(int x, int y)
{
Assert( abs(x) < 32768 && abs(y) < 32768 );
ipanel()->SetPos(GetVPanel(), x, y);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::GetPos(int &x, int &y)
{
ipanel()->GetPos(GetVPanel(), x, y);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetSize(int wide, int tall)
{
Assert( abs(wide) < 32768 && abs(tall) < 32768 );
ipanel()->SetSize(GetVPanel(), wide, tall);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::GetSize(int &wide, int &tall)
{
ipanel()->GetSize(GetVPanel(), wide, tall);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetBounds(int x, int y, int wide, int tall)
{
SetPos(x,y);
SetSize(wide,tall);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::GetBounds(int &x, int &y, int &wide, int &tall)
{
GetPos(x, y);
GetSize(wide, tall);
}
//-----------------------------------------------------------------------------
// Purpose: returns safe handle to parent
//-----------------------------------------------------------------------------
VPANEL Panel::GetVParent()
{
if ( ipanel() )
{
return ipanel()->GetParent(GetVPanel());
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to a controls version of a Panel pointer
//-----------------------------------------------------------------------------
Panel *Panel::GetParent()
{
// get the parent and convert it to a Panel *
// this is OK, the hierarchy is guaranteed to be all from the same module, except for the root node
// the root node always returns NULL when a GetParent() is done so everything is OK
if ( ipanel() )
{
VPANEL parent = ipanel()->GetParent(GetVPanel());
if (parent)
{
Panel *pParent = ipanel()->GetPanel(parent, GetControlsModuleName());
Assert(!pParent || !strcmp(pParent->GetModuleName(), GetControlsModuleName()));
return pParent;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Screen size change notification handler
//-----------------------------------------------------------------------------
void Panel::OnScreenSizeChanged(int nOldWide, int nOldTall)
{
// post to all children
for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++)
{
VPANEL child = ipanel()->GetChild(GetVPanel(), i);
PostMessage(child, new KeyValues("OnScreenSizeChanged", "oldwide", nOldWide, "oldtall", nOldTall), NULL);
}
// make any currently fullsize window stay fullsize
int x, y, wide, tall;
GetBounds(x, y, wide, tall);
int screenWide, screenTall;
surface()->GetScreenSize(screenWide, screenTall);
if (x == 0 && y == 0 && nOldWide == wide && tall == nOldTall)
{
// fullsize
surface()->GetScreenSize(wide, tall);
SetBounds(0, 0, wide, tall);
}
// panel needs to re-get it's scheme settings
_flags.SetFlag( NEEDS_SCHEME_UPDATE );
// invalidate our settings
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetVisible(bool state)
{
ipanel()->SetVisible(GetVPanel(), state);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsVisible()
{
if (ipanel())
{
return ipanel()->IsVisible(GetVPanel());
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsFullyVisible()
{
return ipanel()->IsFullyVisible(GetVPanel());
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetEnabled(bool state)
{
if (state != ipanel()->IsEnabled( GetVPanel()))
{
ipanel()->SetEnabled(GetVPanel(), state);
InvalidateLayout(false);
Repaint();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsEnabled()
{
return ipanel()->IsEnabled(GetVPanel());
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsPopup()
{
return ipanel()->IsPopup(GetVPanel());
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::Repaint()
{
_flags.SetFlag( NEEDS_REPAINT );
if (surface())
{
surface()->Invalidate(GetVPanel());
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::Think()
{
if (IsVisible())
{
// update any tooltips
if (m_pTooltips)
{
m_pTooltips->PerformLayout();
}
if ( _flags.IsFlagSet( NEEDS_LAYOUT ) )
{
InternalPerformLayout();
}
}
OnThink();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::PaintTraverse( bool repaint, bool allowForce )
{
if ( m_bWorldPositionCurrentFrame )
{
surface()->SolveTraverse( GetVPanel() );
}
if ( !IsVisible() )
{
return;
}
float oldAlphaMultiplier = surface()->DrawGetAlphaMultiplier();
float newAlphaMultiplier = oldAlphaMultiplier * m_flAlpha * 1.0f/255.0f;
if ( !repaint &&
allowForce &&
_flags.IsFlagSet( NEEDS_REPAINT ) )
{
repaint = true;
_flags.ClearFlag( NEEDS_REPAINT );
}
VPANEL vpanel = GetVPanel();
int clipRect[4];
ipanel()->GetClipRect( vpanel, clipRect[0], clipRect[1], clipRect[2], clipRect[3] );
if ( ( clipRect[2] <= clipRect[0] ) || ( clipRect[3] <= clipRect[1] ) )
{
repaint = false;
}
// set global alpha
surface()->DrawSetAlphaMultiplier( newAlphaMultiplier );
bool bBorderPaintFirst = _border ? _border->PaintFirst() : false;
// draw the border first if requested to
if ( bBorderPaintFirst && repaint && _flags.IsFlagSet( PAINT_BORDER_ENABLED ) && ( _border != 0 ) )
{
// Paint the border over the background with no inset
surface()->PushMakeCurrent( vpanel, false );
PaintBorder();
surface()->PopMakeCurrent( vpanel );
}
if ( repaint )
{
// draw the background with no inset
if ( _flags.IsFlagSet( PAINT_BACKGROUND_ENABLED ) )
{
surface()->PushMakeCurrent( vpanel, false );
PaintBackground();
surface()->PopMakeCurrent( vpanel );
}
// draw the front of the panel with the inset
if ( _flags.IsFlagSet( PAINT_ENABLED ) )
{
surface()->PushMakeCurrent( vpanel, true );
Paint();
surface()->PopMakeCurrent( vpanel );
}
}
// traverse and paint all our children
CUtlVector< VPANEL > &children = ipanel()->GetChildren( vpanel );
int childCount = children.Count();
for (int i = 0; i < childCount; i++)
{
VPANEL child = children[ i ];
bool bVisible = ipanel()->IsVisible( child );
if ( bVisible && surface()->ShouldPaintChildPanel( child ) )
{
ipanel()->PaintTraverse( child, repaint, allowForce );
}
else
{
// Invalidate the child panel so that it gets redrawn
surface()->Invalidate( child );
// keep traversing the tree, just don't allow anyone to paint after here
if ( bVisible )
{
ipanel()->PaintTraverse( child, false, false );
}
}
}
// draw the border last
if ( repaint )
{
if ( !bBorderPaintFirst && _flags.IsFlagSet( PAINT_BORDER_ENABLED ) && ( _border != 0 ) )
{
// Paint the border over the background with no inset
surface()->PushMakeCurrent( vpanel, false );
PaintBorder();
surface()->PopMakeCurrent( vpanel );
}
#ifdef _DEBUG
// IsBuildGroupEnabled() is a recursive call up the parent chain, so don't do this in release
if ( GetBuildModeDialogCount() && IsBuildGroupEnabled() )
{
// outline all selected panels
CUtlVector<PHandle> *controlGroup = _buildGroup->GetControlGroup();
for (int i=0; i < controlGroup->Count(); ++i)
{
surface()->PushMakeCurrent( ((*controlGroup)[i].Get())->GetVPanel(), false );
((*controlGroup)[i].Get())->PaintBuildOverlay();
surface()->PopMakeCurrent( ((*controlGroup)[i].Get())->GetVPanel() );
}
_buildGroup->DrawRulers();
}
#endif
// All of our children have painted, etc, now allow painting in top of them
if ( _flags.IsFlagSet( POST_CHILD_PAINT_ENABLED ) )
{
surface()->PushMakeCurrent( vpanel, false );
PostChildPaint();
surface()->PopMakeCurrent( vpanel );
}
}
surface()->DrawSetAlphaMultiplier( oldAlphaMultiplier );
surface()->SwapBuffers( vpanel );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::PaintBorder()
{
_border->Paint(GetVPanel());
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::PaintBackground()
{
int wide, tall;
GetSize( wide, tall );
if ( m_SkipChild.Get() && m_SkipChild->IsVisible() )
{
if ( GetPaintBackgroundType() == 2 )
{
int cornerWide, cornerTall;
GetCornerTextureSize( cornerWide, cornerTall );
Color col = GetBgColor();
DrawHollowBox( 0, 0, wide, tall, col, 1.0f );
wide -= 2 * cornerWide;
tall -= 2 * cornerTall;
FillRectSkippingPanel( GetBgColor(), cornerWide, cornerTall, wide, tall, m_SkipChild.Get() );
}
else
{
FillRectSkippingPanel( GetBgColor(), 0, 0, wide, tall, m_SkipChild.Get() );
}
}
else
{
Color col = GetBgColor();
switch ( m_nPaintBackgroundType )
{
default:
case 0:
{
surface()->DrawSetColor(col);
surface()->DrawFilledRect(0, 0, wide, tall);
}
break;
case 1:
{
DrawTexturedBox( 0, 0, wide, tall, col, 1.0f );
}
break;
case 2:
{
DrawBox( 0, 0, wide, tall, col, 1.0f );
}
break;
case 3:
{
DrawBoxFade( 0, 0, wide, tall, col, 1.0f, 255, 0, true );
}
break;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::Paint()
{
// empty on purpose
// PaintBackground is painted and default behavior is for Paint to do nothing
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::PostChildPaint()
{
// Empty on purpose
// This is called if _postChildPaintEnabled is true and allows painting to
// continue on the surface after all of the panel's children have painted
// themselves. Allows drawing an overlay on top of the children, etc.
}
//-----------------------------------------------------------------------------
// Purpose: Draws a black rectangle around the panel.
//-----------------------------------------------------------------------------
void Panel::PaintBuildOverlay()
{
int wide,tall;
GetSize(wide,tall);
surface()->DrawSetColor(0, 0, 0, 255);
surface()->DrawFilledRect(0,0,wide,2); //top
surface()->DrawFilledRect(0,tall-2,wide,tall); //bottom
surface()->DrawFilledRect(0,2,2,tall-2); //left
surface()->DrawFilledRect(wide-2,2,wide,tall-2); //right
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if the panel's draw code will fully cover it's area
//-----------------------------------------------------------------------------
bool Panel::IsOpaque()
{
// FIXME: Add code to account for the 'SkipChild' functionality in Frame
if ( IsVisible() && _flags.IsFlagSet( PAINT_BACKGROUND_ENABLED ) && ( _bgColor[3] == 255 ) )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the settings are aligned to the right of the screen
//-----------------------------------------------------------------------------
bool Panel::IsRightAligned()
{
return (_buildModeFlags & BUILDMODE_SAVE_XPOS_RIGHTALIGNED) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the settings are aligned to the bottom of the screen
//-----------------------------------------------------------------------------
bool Panel::IsBottomAligned()
{
return (_buildModeFlags & BUILDMODE_SAVE_YPOS_BOTTOMALIGNED) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the settings are a percentage of screen size
//-----------------------------------------------------------------------------
bool Panel::IsPercentage()
{
return ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose: sets the parent
//-----------------------------------------------------------------------------
void Panel::SetParent(Panel *newParent)
{
// Assert that the parent is from the same module as the child
// FIXME: !!! work out how to handle this properly!
// Assert(!newParent || !strcmp(newParent->GetModuleName(), GetControlsModuleName()));
if (newParent)
{
SetParent(newParent->GetVPanel());
}
else
{
SetParent((VPANEL)NULL);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetParent(VPANEL newParent)
{
if (newParent)
{
ipanel()->SetParent(GetVPanel(), newParent);
}
else
{
ipanel()->SetParent(GetVPanel(), NULL);
}
if (GetVParent() && !IsPopup())
{
SetProportional(ipanel()->IsProportional(GetVParent()));
// most of the time KBInput == parents kbinput
if (ipanel()->IsKeyBoardInputEnabled(GetVParent()) != IsKeyBoardInputEnabled())
{
SetKeyBoardInputEnabled(ipanel()->IsKeyBoardInputEnabled(GetVParent()));
}
if (ipanel()->IsMouseInputEnabled(GetVParent()) != IsMouseInputEnabled())
{
SetMouseInputEnabled(ipanel()->IsMouseInputEnabled(GetVParent()));
}
}
// Our children inherit our context ID marker
if ( GetVParent() )
{
SetMessageContextId_R( ipanel()->GetMessageContextId( GetVParent() ) );
}
UpdateSiblingPin();
}
// Forces context ID for this panel and all children below it
void Panel::SetMessageContextId_R( int nContextID )
{
ipanel()->SetMessageContextId( GetVPanel(), nContextID );
for ( int i = 0; i < GetChildCount(); ++i )
{
Panel *child = GetChild( i );
if ( child )
{
child->SetMessageContextId_R( nContextID );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::OnChildAdded(VPANEL child)
{
Assert( !_flags.IsFlagSet( IN_PERFORM_LAYOUT ) );
}
//-----------------------------------------------------------------------------
// Purpose: default message handler
//-----------------------------------------------------------------------------
void Panel::OnSizeChanged(int newWide, int newTall)
{
InvalidateLayout(); // our size changed so force us to layout again
}
//-----------------------------------------------------------------------------
// Purpose: sets Z ordering - lower numbers are always behind higher z's
//-----------------------------------------------------------------------------
void Panel::SetZPos(int z)
{
ipanel()->SetZPos(GetVPanel(), z);
}
//-----------------------------------------------------------------------------
// Purpose: sets Z ordering - lower numbers are always behind higher z's
//-----------------------------------------------------------------------------
int Panel::GetZPos()
{
return ( ipanel()->GetZPos( GetVPanel() ) );
}
//-----------------------------------------------------------------------------
// Purpose: sets alpha modifier for panel and all child panels [0..255]
//-----------------------------------------------------------------------------
void Panel::SetAlpha(int alpha)
{
m_flAlpha = alpha;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
int Panel::GetAlpha()
{
return (int)m_flAlpha;
}
//-----------------------------------------------------------------------------
// Purpose: Moves the panel to the front of the z-order
//-----------------------------------------------------------------------------
void Panel::MoveToFront(void)
{
// FIXME: only use ipanel() as per src branch?
if (IsPopup())
{
surface()->BringToFront(GetVPanel());
}
else
{
ipanel()->MoveToFront(GetVPanel());
}
}
//-----------------------------------------------------------------------------
// Purpose: Iterates up the hierarchy looking for a particular parent
//-----------------------------------------------------------------------------
bool Panel::HasParent(VPANEL potentialParent)
{
if (!potentialParent)
return false;
return ipanel()->HasParent(GetVPanel(), potentialParent);
}
//-----------------------------------------------------------------------------
// Purpose: Finds the index of a child panel by string name
// Output : int - -1 if no panel of that name is found
//-----------------------------------------------------------------------------
int Panel::FindChildIndexByName(const char *childName)
{
for (int i = 0; i < GetChildCount(); i++)
{
Panel *pChild = GetChild(i);
if (!pChild)
continue;
if (!stricmp(pChild->GetName(), childName))
{
return i;
}
}
return -1;
}
//-----------------------------------------------------------------------------
// Purpose: Finds a child panel by string name
// Output : Panel * - NULL if no panel of that name is found
//-----------------------------------------------------------------------------
Panel *Panel::FindChildByName(const char *childName, bool recurseDown)
{
for (int i = 0; i < GetChildCount(); i++)
{
Panel *pChild = GetChild(i);
if (!pChild)
continue;
if (!stricmp(pChild->GetName(), childName))
{
return pChild;
}
if (recurseDown)
{
Panel *panel = pChild->FindChildByName(childName, recurseDown);
if ( panel )
{
return panel;
}
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Finds a sibling panel by name
//-----------------------------------------------------------------------------
Panel *Panel::FindSiblingByName(const char *siblingName)
{
if ( !GetVParent() )
return NULL;
int siblingCount = ipanel()->GetChildCount(GetVParent());
for (int i = 0; i < siblingCount; i++)
{
VPANEL sibling = ipanel()->GetChild(GetVParent(), i);
Panel *panel = ipanel()->GetPanel(sibling, GetControlsModuleName());
if (!stricmp(panel->GetName(), siblingName))
{
return panel;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Dispatches immediately a message to the parent
//-----------------------------------------------------------------------------
void Panel::CallParentFunction(KeyValues *message)
{
if (GetVParent())
{
ipanel()->SendMessage(GetVParent(), message, GetVPanel());
}
if (message)
{
message->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose: if set to true, panel automatically frees itself when parent is deleted
//-----------------------------------------------------------------------------
void Panel::SetAutoDelete( bool state )
{
_flags.SetFlag( AUTODELETE_ENABLED, state );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsAutoDeleteSet()
{
return _flags.IsFlagSet( AUTODELETE_ENABLED );
}
//-----------------------------------------------------------------------------
// Purpose: Just calls 'delete this'
//-----------------------------------------------------------------------------
void Panel::DeletePanel()
{
// Avoid re-entrancy
_flags.SetFlag( MARKED_FOR_DELETION );
_flags.ClearFlag( AUTODELETE_ENABLED );
delete this;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
HScheme Panel::GetScheme()
{
if (m_iScheme)
{
return m_iScheme; // return our internal scheme
}
if (GetVParent()) // recurse down the heirarchy
{
return ipanel()->GetScheme(GetVParent());
}
return scheme()->GetDefaultScheme();
}
//-----------------------------------------------------------------------------
// Purpose: set the scheme to render this panel with by name
//-----------------------------------------------------------------------------
void Panel::SetScheme(const char *tag)
{
if (strlen(tag) > 0 && scheme()->GetScheme(tag)) // check the scheme exists
{
SetScheme(scheme()->GetScheme(tag));
}
}
//-----------------------------------------------------------------------------
// Purpose: set the scheme to render this panel with
//-----------------------------------------------------------------------------
void Panel::SetScheme(HScheme scheme)
{
if (scheme != m_iScheme)
{
m_iScheme = scheme;
// This will cause the new scheme to be applied at a later point
// InvalidateLayout( false, true );
}
}
//-----------------------------------------------------------------------------
// Purpose: returns the char of this panels hotkey
//-----------------------------------------------------------------------------
Panel *Panel::HasHotkey(wchar_t key)
{
return NULL;
}
#if defined( VGUI_USEDRAGDROP )
static vgui::PHandle g_DragDropCapture;
#endif // VGUI_USEDRAGDROP
void Panel::InternalCursorMoved(int x, int y)
{
#if defined( VGUI_USEDRAGDROP )
if ( g_DragDropCapture.Get() )
{
bool started = g_DragDropCapture->GetDragDropInfo()->m_bDragStarted;
g_DragDropCapture->OnContinueDragging();
if ( started )
{
bool isEscapeKeyDown = input()->IsKeyDown( KEY_ESCAPE );
if ( isEscapeKeyDown )
{
g_DragDropCapture->OnFinishDragging( true, (MouseCode)-1, true );
}
return;
}
}
#endif // VGUI_USEDRAGDROP
if ( !ShouldHandleInputMessage() )
return;
if ( IsCursorNone() )
return;
if ( !IsMouseInputEnabled() )
{
return;
}
if (IsBuildGroupEnabled())
{
if ( _buildGroup->CursorMoved(x, y, this) )
{
return;
}
}
if (m_pTooltips)
{
if ( _tooltipText )
{
m_pTooltips->SetText( _tooltipText );
}
m_pTooltips->ShowTooltip(this);
}
ScreenToLocal(x, y);
OnCursorMoved(x, y);
}
void Panel::InternalCursorEntered()
{
if (IsCursorNone() || !IsMouseInputEnabled())
return;
if (IsBuildGroupEnabled())
return;
if (m_pTooltips)
{
m_pTooltips->ResetDelay();
if ( _tooltipText )
{
m_pTooltips->SetText( _tooltipText );
}
m_pTooltips->ShowTooltip(this);
}
OnCursorEntered();
}
void Panel::InternalCursorExited()
{
if (IsCursorNone() || !IsMouseInputEnabled())
return;
if (IsBuildGroupEnabled())
return;
if (m_pTooltips)
{
m_pTooltips->HideTooltip();
}
OnCursorExited();
}
bool Panel::IsChildOfSurfaceModalPanel()
{
VPANEL appModalPanel = input()->GetAppModalSurface();
if ( !appModalPanel )
return true;
if ( ipanel()->HasParent( GetVPanel(), appModalPanel ) )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsChildOfModalSubTree()
{
VPANEL subTree = input()->GetModalSubTree();
if ( !subTree )
return true;
if ( HasParent( subTree ) )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Checks to see if message is being subverted due to modal subtree logic
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
static bool ShouldHandleInputMessage( VPANEL p )
{
// If there is not modal subtree, then always handle the msg
if ( !input()->GetModalSubTree() )
return true;
// What state are we in?
bool bChildOfModal = false;
VPANEL subTree = input()->GetModalSubTree();
if ( !subTree )
{
bChildOfModal = true;
}
else if ( ipanel()->HasParent( p, subTree ) )
{
bChildOfModal = true;
}
if ( input()->ShouldModalSubTreeReceiveMessages() )
return bChildOfModal;
return !bChildOfModal;
}
bool Panel::ShouldHandleInputMessage()
{
return ::ShouldHandleInputMessage( GetVPanel() );
}
void Panel::InternalMousePressed(int code)
{
long curtime = system()->GetTimeMillis();
if ( IsTriplePressAllowed() )
{
long elapsed = curtime - m_lLastDoublePressTime;
if ( elapsed < TRIPLE_PRESS_MSEC )
{
InternalMouseTriplePressed( code );
return;
}
}
// The menu system passively watches for mouse released messages so it
// can clear any open menus if the release is somewhere other than on a menu
Menu::OnInternalMousePressed( this, (MouseCode)code );
if ( !ShouldHandleInputMessage() )
return;
if ( IsCursorNone() )
return;
if ( IsKeyBoardInputEnabled() )
{
RequestFocus();
}
if ( !IsMouseInputEnabled())
{
#if defined( VGUI_USEDRAGDROP )
DragDropStartDragging();
#endif
return;
}
if (IsBuildGroupEnabled())
{
if ( _buildGroup->MousePressed((MouseCode)code, this) )
{
return;
}
}
OnMousePressed((MouseCode)code);
#if defined( VGUI_USEDRAGDROP )
DragDropStartDragging();
#endif
}
void Panel::InternalMouseDoublePressed(int code)
{
m_lLastDoublePressTime = system()->GetTimeMillis();
if ( !ShouldHandleInputMessage() )
return;
if ( IsCursorNone() )
return;
if ( !IsMouseInputEnabled())
{
return;
}
if (IsBuildGroupEnabled())
{
if ( _buildGroup->MouseDoublePressed((MouseCode)code, this) )
{
return;
}
}
Panel *pMouseHandler = m_hMouseEventHandler.Get();
if ( pMouseHandler )
{
pMouseHandler->OnMouseDoublePressed( (MouseCode)code );
}
else
{
OnMouseDoublePressed( (MouseCode)code );
}
}
#if defined( VGUI_USEDRAGDROP )
void Panel::SetStartDragWhenMouseExitsPanel( bool state )
{
_flags.SetFlag( DRAG_REQUIRES_PANEL_EXIT, state );
}
bool Panel::IsStartDragWhenMouseExitsPanel() const
{
return _flags.IsFlagSet( DRAG_REQUIRES_PANEL_EXIT );
}
#endif // VGUI_USEDRAGDROP
void Panel::SetTriplePressAllowed( bool state )
{
_flags.SetFlag( TRIPLE_PRESS_ALLOWED, state );
}
bool Panel::IsTriplePressAllowed() const
{
return _flags.IsFlagSet( TRIPLE_PRESS_ALLOWED );
}
void Panel::InternalMouseTriplePressed( int code )
{
Assert( IsTriplePressAllowed() );
m_lLastDoublePressTime = 0L;
if ( !ShouldHandleInputMessage() )
return;
if ( IsCursorNone() )
return;
if ( !IsMouseInputEnabled())
{
#if defined( VGUI_USEDRAGDROP )
DragDropStartDragging();
#endif
return;
}
if (IsBuildGroupEnabled())
{
return;
}
OnMouseTriplePressed((MouseCode)code);
#if defined( VGUI_USEDRAGDROP )
DragDropStartDragging();
#endif
}
void Panel::InternalMouseReleased(int code)
{
#if defined( VGUI_USEDRAGDROP )
if ( g_DragDropCapture.Get() )
{
bool started = g_DragDropCapture->GetDragDropInfo()->m_bDragStarted;
g_DragDropCapture->OnFinishDragging( true, (MouseCode)code );
if ( started )
{
return;
}
}
#endif
if ( !ShouldHandleInputMessage() )
return;
if ( IsCursorNone() )
return;
if ( !IsMouseInputEnabled())
{
return;
}
if (IsBuildGroupEnabled())
{
if ( _buildGroup->MouseReleased((MouseCode)code, this) )
{
return;
}
}
OnMouseReleased((MouseCode)code);
}
void Panel::InternalMouseWheeled(int delta)
{
if (IsBuildGroupEnabled() || !IsMouseInputEnabled())
{
return;
}
if ( !ShouldHandleInputMessage() )
return;
OnMouseWheeled(delta);
}
void Panel::InternalKeyCodePressed(int code)
{
if ( !ShouldHandleInputMessage() )
return;
if (IsKeyBoardInputEnabled())
{
OnKeyCodePressed((KeyCode)code);
}
else
{
CallParentFunction(new KeyValues("KeyCodePressed", "code", code));
}
}
#if defined( VGUI_USEKEYBINDINGMAPS )
//-----------------------------------------------------------------------------
// Purpose:
// Input : *bindingName -
// keycode -
// modifiers -
//-----------------------------------------------------------------------------
void Panel::AddKeyBinding( char const *bindingName, int keycode, int modifiers )
{
PanelKeyBindingMap *map = LookupMapForBinding( bindingName );
if ( !map )
{
Assert( 0 );
return;
}
BoundKey_t kb;
kb.isbuiltin = false;
kb.bindingname = CopyString( bindingName );
kb.keycode = keycode;
kb.modifiers = modifiers;
map->boundkeys.AddToTail( kb );
}
KeyBindingMap_t *Panel::LookupBinding( char const *bindingName )
{
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
int c = map->entries.Count();
for( int i = 0; i < c ; ++i )
{
KeyBindingMap_t *binding = &map->entries[ i ];
if ( !Q_stricmp( binding->bindingname, bindingName ) )
return binding;
}
map = map->baseMap;
}
return NULL;
}
PanelKeyBindingMap *Panel::LookupMapForBinding( char const *bindingName )
{
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
int c = map->entries.Count();
for( int i = 0; i < c ; ++i )
{
KeyBindingMap_t *binding = &map->entries[ i ];
if ( !Q_stricmp( binding->bindingname, bindingName ) )
return map;
}
map = map->baseMap;
}
return NULL;
}
KeyBindingMap_t *Panel::LookupBindingByKeyCode( KeyCode code, int modifiers )
{
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
int c = map->boundkeys.Count();
for( int i = 0; i < c ; ++i )
{
BoundKey_t *kb = &map->boundkeys[ i ];
if ( kb->keycode == code && kb->modifiers == modifiers )
{
KeyBindingMap_t *binding = LookupBinding( kb->bindingname );
Assert( binding );
if ( binding )
{
return binding;
}
}
}
map = map->baseMap;
}
return NULL;
}
BoundKey_t *Panel::LookupDefaultKey( char const *bindingName )
{
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
int c = map->defaultkeys.Count();
for( int i = 0; i < c ; ++i )
{
BoundKey_t *kb = &map->defaultkeys[ i ];
if ( !Q_stricmp( kb->bindingname, bindingName ) )
{
return kb;
}
}
map = map->baseMap;
}
return NULL;
}
void Panel::LookupBoundKeys( char const *bindingName, CUtlVector< BoundKey_t * >& list )
{
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
int c = map->boundkeys.Count();
for( int i = 0; i < c ; ++i )
{
BoundKey_t *kb = &map->boundkeys[ i ];
if ( !Q_stricmp( kb->bindingname, bindingName ) )
{
list.AddToTail( kb );
}
}
map = map->baseMap;
}
}
void Panel::RevertKeyBindingsToDefault()
{
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
map->boundkeys.RemoveAll();
map->boundkeys = map->defaultkeys;
map = map->baseMap;
}
}
void Panel::RemoveAllKeyBindings()
{
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
map->boundkeys.RemoveAll();
map = map->baseMap;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::ReloadKeyBindings()
{
RevertKeyBindingsToDefault();
LoadKeyBindingsForOnePanel( GetKeyBindingsContext(), this );
}
#define MAKE_STRING( x ) #x
#define KEY_NAME( str, disp ) { KEY_##str, MAKE_STRING( KEY_##str ), disp }
struct KeyNames_t
{
KeyCode code;
char const *string;
char const *displaystring;
};
static KeyNames_t g_KeyNames[] =
{
KEY_NAME( NONE, "None" ),
KEY_NAME( 0, "0" ),
KEY_NAME( 1, "1" ),
KEY_NAME( 2, "2" ),
KEY_NAME( 3, "3" ),
KEY_NAME( 4, "4" ),
KEY_NAME( 5, "5" ),
KEY_NAME( 6, "6" ),
KEY_NAME( 7, "7" ),
KEY_NAME( 8, "8" ),
KEY_NAME( 9, "9" ),
KEY_NAME( A, "A" ),
KEY_NAME( B, "B" ),
KEY_NAME( C, "C" ),
KEY_NAME( D, "D" ),
KEY_NAME( E, "E" ),
KEY_NAME( F, "F" ),
KEY_NAME( G, "G" ),
KEY_NAME( H, "H" ),
KEY_NAME( I, "I" ),
KEY_NAME( J, "J" ),
KEY_NAME( K, "K" ),
KEY_NAME( L, "L" ),
KEY_NAME( M, "M" ),
KEY_NAME( N, "N" ),
KEY_NAME( O, "O" ),
KEY_NAME( P, "P" ),
KEY_NAME( Q, "Q" ),
KEY_NAME( R, "R" ),
KEY_NAME( S, "S" ),
KEY_NAME( T, "T" ),
KEY_NAME( U, "U" ),
KEY_NAME( V, "V" ),
KEY_NAME( W, "W" ),
KEY_NAME( X, "X" ),
KEY_NAME( Y, "Y" ),
KEY_NAME( Z, "Z" ),
KEY_NAME( PAD_0, "Key Pad 0" ),
KEY_NAME( PAD_1, "Key Pad 1" ),
KEY_NAME( PAD_2, "Key Pad 2" ),
KEY_NAME( PAD_3, "Key Pad 3" ),
KEY_NAME( PAD_4, "Key Pad 4" ),
KEY_NAME( PAD_5, "Key Pad 5" ),
KEY_NAME( PAD_6, "Key Pad 6" ),
KEY_NAME( PAD_7, "Key Pad 7" ),
KEY_NAME( PAD_8, "Key Pad 8" ),
KEY_NAME( PAD_9, "Key Pad 9" ),
KEY_NAME( PAD_DIVIDE, "Key Pad /" ),
KEY_NAME( PAD_MULTIPLY, "Key Pad *" ),
KEY_NAME( PAD_MINUS, "Key Pad -" ),
KEY_NAME( PAD_PLUS, "Key Pad +" ),
KEY_NAME( PAD_ENTER, "Key Pad Enter" ),
KEY_NAME( PAD_DECIMAL, "Key Pad ." ),
KEY_NAME( LBRACKET, "[" ),
KEY_NAME( RBRACKET, "]" ),
KEY_NAME( SEMICOLON, "," ),
KEY_NAME( APOSTROPHE, "'" ),
KEY_NAME( BACKQUOTE, "`" ),
KEY_NAME( COMMA, "," ),
KEY_NAME( PERIOD, "." ),
KEY_NAME( SLASH, "/" ),
KEY_NAME( BACKSLASH, "\\" ),
KEY_NAME( MINUS, "-" ),
KEY_NAME( EQUAL, "=" ),
KEY_NAME( ENTER, "Enter" ),
KEY_NAME( SPACE, "Space" ),
KEY_NAME( BACKSPACE, "Backspace" ),
KEY_NAME( TAB, "Tab" ),
KEY_NAME( CAPSLOCK, "Caps Lock" ),
KEY_NAME( NUMLOCK, "Num Lock" ),
KEY_NAME( ESCAPE, "Escape" ),
KEY_NAME( SCROLLLOCK, "Scroll Lock" ),
KEY_NAME( INSERT, "Ins" ),
KEY_NAME( DELETE, "Del" ),
KEY_NAME( HOME, "Home" ),
KEY_NAME( END, "End" ),
KEY_NAME( PAGEUP, "PgUp" ),
KEY_NAME( PAGEDOWN, "PgDn" ),
KEY_NAME( BREAK, "Break" ),
KEY_NAME( LSHIFT, "Shift" ),
KEY_NAME( RSHIFT, "Shift" ),
KEY_NAME( LALT, "Alt" ),
KEY_NAME( RALT, "Alt" ),
KEY_NAME( LCONTROL, "Ctrl" ),
KEY_NAME( RCONTROL, "Ctrl" ),
KEY_NAME( LWIN, "Windows" ),
KEY_NAME( RWIN, "Windows" ),
KEY_NAME( APP, "App" ),
KEY_NAME( UP, "Up" ),
KEY_NAME( LEFT, "Left" ),
KEY_NAME( DOWN, "Down" ),
KEY_NAME( RIGHT, "Right" ),
KEY_NAME( F1, "F1" ),
KEY_NAME( F2, "F2" ),
KEY_NAME( F3, "F3" ),
KEY_NAME( F4, "F4" ),
KEY_NAME( F5, "F5" ),
KEY_NAME( F6, "F6" ),
KEY_NAME( F7, "F7" ),
KEY_NAME( F8, "F8" ),
KEY_NAME( F9, "F9" ),
KEY_NAME( F10, "F10" ),
KEY_NAME( F11, "F11" ),
KEY_NAME( F12, "F12" ),
KEY_NAME( CAPSLOCKTOGGLE, "Caps Lock Toggle" ),
KEY_NAME( NUMLOCKTOGGLE, "Num Lock Toggle" ),
KEY_NAME( SCROLLLOCKTOGGLE, "Scroll Lock Toggle" ),
};
char const *Panel::KeyCodeToString( KeyCode code )
{
int c = ARRAYSIZE( g_KeyNames );
for ( int i = 0; i < c ; ++i )
{
if ( g_KeyNames[ i ].code == code )
return g_KeyNames[ i ].string;
}
return "";
}
wchar_t const *Panel::KeyCodeToDisplayString( KeyCode code )
{
int c = ARRAYSIZE( g_KeyNames );
for ( int i = 0; i < c ; ++i )
{
if ( g_KeyNames[ i ].code == code )
{
char const *str = g_KeyNames[ i ].displaystring;
wchar_t *wstr = g_pVGuiLocalize->Find( str );
if ( wstr )
{
return wstr;
}
static wchar_t buf[ 64 ];
g_pVGuiLocalize->ConvertANSIToUnicode( str, buf, sizeof( buf ) );
return buf;
}
}
return L"";
}
static void AddModifierToString( char const *modifiername, char *buf, size_t bufsize )
{
char add[ 32 ];
if ( Q_strlen( buf ) > 0 )
{
Q_snprintf( add, sizeof( add ), "+%s", modifiername );
}
else
{
Q_strncpy( add, modifiername, sizeof( add ) );
}
Q_strncat( buf, add, bufsize, COPY_ALL_CHARACTERS );
}
wchar_t const *Panel::KeyCodeModifiersToDisplayString( KeyCode code, int modifiers )
{
char sz[ 256 ];
sz[ 0 ] = 0;
if ( modifiers & MODIFIER_SHIFT )
{
AddModifierToString( "Shift", sz, sizeof( sz ) );
}
if ( modifiers & MODIFIER_CONTROL )
{
AddModifierToString( "Ctrl", sz, sizeof( sz ) );
}
if ( modifiers & MODIFIER_ALT )
{
AddModifierToString( "Alt", sz, sizeof( sz ) );
}
if ( Q_strlen( sz ) > 0 )
{
Q_strncat( sz, "+", sizeof( sz ), COPY_ALL_CHARACTERS );
}
static wchar_t unicode[ 256 ];
#ifdef WIN32
V_snwprintf( unicode, 255, L"%S%s", sz, Panel::KeyCodeToDisplayString( (KeyCode)code ) );
#else
V_snwprintf( unicode, 255, L"%s%S", sz, Panel::KeyCodeToDisplayString( (KeyCode)code ) );
#endif
return unicode;
}
KeyCode Panel::StringToKeyCode( char const *str )
{
int c = ARRAYSIZE( g_KeyNames );
for ( int i = 0; i < c ; ++i )
{
if ( !Q_stricmp( str, g_KeyNames[ i ].string ) )
return g_KeyNames[ i ].code;
}
return KEY_NONE;
}
static void WriteKeyBindingToBuffer( CUtlBuffer& buf, int level, const BoundKey_t& binding )
{
BufPrint( buf, level, "\"keycode\"\t\"%s\"\n", Panel::KeyCodeToString( (KeyCode)binding.keycode ) );
if ( binding.modifiers & MODIFIER_SHIFT )
{
BufPrint( buf, level, "\"shift\"\t\"1\"\n" );
}
if ( binding.modifiers & MODIFIER_CONTROL )
{
BufPrint( buf, level, "\"ctrl\"\t\"1\"\n" );
}
if ( binding.modifiers & MODIFIER_ALT )
{
BufPrint( buf, level, "\"alt\"\t\"1\"\n" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *filename -
// *pathID -
//-----------------------------------------------------------------------------
void Panel::SaveKeyBindingsToBuffer( int level, CUtlBuffer& buf )
{
Assert( IsValidKeyBindingsContext() );
Assert( buf.IsText() );
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
int c = map->boundkeys.Count();
for( int i = 0; i < c ; ++i )
{
const BoundKey_t& binding = map->boundkeys[ i ];
// Spew to file
BufPrint( buf, level, "\"%s\"\n", binding.bindingname );
BufPrint( buf, level, "{\n" );
WriteKeyBindingToBuffer( buf, level + 1, binding );
BufPrint( buf, level, "}\n" );
}
map = map->baseMap;
}
}
bool Panel::ParseKeyBindings( KeyValues *kv )
{
Assert( IsValidKeyBindingsContext() );
if ( !IsValidKeyBindingsContext() )
return false;
// To have KB the panel must have a name
Assert( GetName() && GetName()[ 0 ] );
if ( !GetName() || !GetName()[ 0 ] )
return false;
bool success = false;
g_KBMgr.AddPanelToContext( GetKeyBindingsContext(), this );
RemoveAllKeyBindings();
// Walk through bindings
for ( KeyValues *binding = kv->GetFirstSubKey(); binding != NULL; binding = binding->GetNextKey() )
{
char const *bindingName = binding->GetName();
if ( !bindingName || !bindingName[ 0 ] )
continue;
KeyBindingMap_t *b = LookupBinding( bindingName );
if ( b )
{
success = true;
const char *keycode = binding->GetString( "keycode", "" );
int modifiers = 0;
if ( binding->GetInt( "shift", 0 ) != 0 )
{
modifiers |= MODIFIER_SHIFT;
}
if ( binding->GetInt( "ctrl", 0 ) != 0 )
{
modifiers |= MODIFIER_CONTROL;
}
if ( binding->GetInt( "alt", 0 ) != 0 )
{
modifiers |= MODIFIER_ALT;
}
KeyBindingMap_t *bound = LookupBindingByKeyCode( StringToKeyCode( keycode ), modifiers );
if ( !bound )
{
AddKeyBinding( bindingName, StringToKeyCode( keycode ), modifiers );
}
}
else
{
Warning( "KeyBinding for panel '%s' contained unknown binding '%s'\n", GetName() ? GetName() : "???", bindingName );
}
}
// Now for each binding which is currently "unbound" to any key, use the default binding
PanelKeyBindingMap *map = GetKBMap();
while( map )
{
int c = map->entries.Count();
for( int i = 0; i < c ; ++i )
{
KeyBindingMap_t *binding = &map->entries[ i ];
// See if there is a bound key
CUtlVector< BoundKey_t * > list;
LookupBoundKeys( binding->bindingname, list );
if ( list.Count() == 0 )
{
// Assign the default binding to this key
BoundKey_t *defaultKey = LookupDefaultKey( binding->bindingname );
if ( defaultKey )
{
KeyBindingMap_t *alreadyBound = LookupBindingByKeyCode( (KeyCode)defaultKey->keycode, defaultKey->modifiers );
if ( alreadyBound )
{
Warning( "No binding for '%s', defautl key already bound to '%s'\n", binding->bindingname, alreadyBound->bindingname );
}
else
{
AddKeyBinding( defaultKey->bindingname, defaultKey->keycode, defaultKey->modifiers );
}
}
}
}
map = map->baseMap;
}
return success;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : handle -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
void Panel::SetKeyBindingsContext( KeyBindingContextHandle_t handle )
{
Assert( !IsValidKeyBindingsContext() || handle == GetKeyBindingsContext() );
g_KBMgr.AddPanelToContext( handle, this );
m_hKeyBindingsContext = handle;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : KeyBindingContextHandle_t
//-----------------------------------------------------------------------------
KeyBindingContextHandle_t Panel::GetKeyBindingsContext() const
{
return m_hKeyBindingsContext;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsValidKeyBindingsContext() const
{
return GetKeyBindingsContext() != INVALID_KEYBINDINGCONTEXT_HANDLE;
}
char const *Panel::GetKeyBindingsFile() const
{
Assert( IsValidKeyBindingsContext() );
return g_KBMgr.GetKeyBindingsFile( GetKeyBindingsContext() );
}
char const *Panel::GetKeyBindingsFilePathID() const
{
Assert( IsValidKeyBindingsContext() );
return g_KBMgr.GetKeyBindingsFilePathID( GetKeyBindingsContext() );
}
void Panel::EditKeyBindings()
{
Assert( 0 );
}
//-----------------------------------------------------------------------------
// Purpose: Set this to false to disallow IsKeyRebound chaining to GetParent() Panels...
// Input : state -
//-----------------------------------------------------------------------------
void Panel::SetAllowKeyBindingChainToParent( bool state )
{
_flags.SetFlag( ALLOW_CHAIN_KEYBINDING_TO_PARENT, state );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsKeyBindingChainToParentAllowed() const
{
return _flags.IsFlagSet( ALLOW_CHAIN_KEYBINDING_TO_PARENT );
}
bool Panel::IsKeyOverridden( KeyCode code, int modifiers )
{
// By default assume all keys should pass through binding system
return false;
}
bool Panel::IsKeyRebound( KeyCode code, int modifiers )
{
if ( IsKeyBoardInputEnabled() )
{
KeyBindingMap_t* binding = LookupBindingByKeyCode( code, modifiers );
// Only dispatch if we're part of the current modal subtree
if ( binding && IsChildOfSurfaceModalPanel() )
{
// Found match, post message to panel
if ( binding->func )
{
// dispatch the func
(this->*binding->func)();
}
else
{
Assert( 0 );
}
if ( !binding->passive )
{
// Exit this function...
return true;
}
}
}
// Chain to parent
Panel* pParent = GetParent();
if ( IsKeyBindingChainToParentAllowed() && pParent && !IsKeyOverridden( code, modifiers ) )
return pParent->IsKeyRebound( code, modifiers );
// No suitable binding found
return false;
}
static bool s_bSuppressRebindChecks = false;
#endif // VGUI_USEKEYBINDINGMAPS
void Panel::InternalKeyCodeTyped( int code )
{
if ( !ShouldHandleInputMessage() )
{
input()->OnKeyCodeUnhandled( code );
return;
}
if (IsKeyBoardInputEnabled())
{
bool shift = (input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT));
bool ctrl = (input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL));
bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
int modifiers = 0;
if ( shift )
{
modifiers |= MODIFIER_SHIFT;
}
if ( ctrl )
{
modifiers |= MODIFIER_CONTROL;
}
if ( alt )
{
modifiers |= MODIFIER_ALT;
}
// Things in build mode don't have accelerators
if (IsBuildGroupEnabled())
{
_buildGroup->KeyCodeTyped((KeyCode)code, this);
return;
}
if ( !s_bSuppressRebindChecks && IsKeyRebound( (KeyCode)code, modifiers ) )
{
return;
}
bool oldVal = s_bSuppressRebindChecks;
s_bSuppressRebindChecks = true;
OnKeyCodeTyped((KeyCode)code);
s_bSuppressRebindChecks = oldVal;
}
else
{
if ( GetVPanel() == surface()->GetEmbeddedPanel() )
{
input()->OnKeyCodeUnhandled( code );
}
CallParentFunction(new KeyValues("KeyCodeTyped", "code", code));
}
}
void Panel::InternalKeyTyped(int unichar)
{
if ( !ShouldHandleInputMessage() )
return;
if (IsKeyBoardInputEnabled())
{
if ( IsBuildGroupEnabled() )
{
if ( _buildGroup->KeyTyped( (wchar_t)unichar, this ) )
{
return;
}
}
OnKeyTyped((wchar_t)unichar);
}
else
{
CallParentFunction(new KeyValues("KeyTyped", "unichar", unichar));
}
}
void Panel::InternalKeyCodeReleased(int code)
{
if ( !ShouldHandleInputMessage() )
return;
if (IsKeyBoardInputEnabled())
{
if (IsBuildGroupEnabled())
{
if ( _buildGroup->KeyCodeReleased((KeyCode)code, this) )
{
return;
}
}
OnKeyCodeReleased((KeyCode)code);
}
else
{
CallParentFunction(new KeyValues("KeyCodeReleased", "code", code));
}
}
void Panel::InternalKeyFocusTicked()
{
if (IsBuildGroupEnabled())
return;
OnKeyFocusTicked();
}
void Panel::InternalMouseFocusTicked()
{
if (IsBuildGroupEnabled())
{
// must repaint so the numbers will be accurate
if (_buildGroup->HasRulersOn())
{
PaintTraverse(true);
}
return;
}
// update cursor
InternalSetCursor();
OnMouseFocusTicked();
}
void Panel::InternalSetCursor()
{
bool visible = IsVisible();
if (visible)
{
#if defined( VGUI_USEDRAGDROP )
// Drag drop is overriding cursor?
if ( m_pDragDrop->m_bDragging ||
g_DragDropCapture.Get() != NULL )
return;
#endif
// chain up and make sure all our parents are also visible
VPANEL p = GetVParent();
while (p)
{
visible &= ipanel()->IsVisible(p);
p = ipanel()->GetParent(p);
}
// only change the cursor if this panel is visible, and if its part of the main VGUI tree
if (visible && HasParent(surface()->GetEmbeddedPanel()))
{
HCursor cursor = GetCursor();
if (IsBuildGroupEnabled())
{
cursor = _buildGroup->GetCursor(this);
}
if (input()->GetCursorOveride())
{
cursor = input()->GetCursorOveride();
}
surface()->SetCursor(cursor);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Called every frame the panel is visible, designed to be overridden
//-----------------------------------------------------------------------------
void Panel::OnThink()
{
#if defined( VGUI_USEDRAGDROP )
if ( IsPC() &&
m_pDragDrop->m_bDragEnabled &&
m_pDragDrop->m_bDragging &&
m_pDragDrop->m_bDragStarted )
{
bool isEscapeKeyDown = input()->IsKeyDown( KEY_ESCAPE );
if ( isEscapeKeyDown )
{
OnContinueDragging();
OnFinishDragging( true, (MouseCode)-1, true );
return;
}
if ( m_pDragDrop->m_hCurrentDrop != NULL )
{
if ( !input()->IsMouseDown( MOUSE_LEFT ) )
{
OnContinueDragging();
OnFinishDragging( true, (MouseCode)-1 );
return;
}
// allow the cursor to change based upon things like changing keystate, etc.
surface()->SetCursor( m_pDragDrop->m_hCurrentDrop->GetDropCursor( m_pDragDrop->m_DragData ) );
if ( !m_pDragDrop->m_bDropMenuShown )
{
// See if the hover time has gotten larger
float hoverSeconds = ( system()->GetTimeMillis() - m_pDragDrop->m_lDropHoverTime ) * 0.001f;
DragDrop_t *dropInfo = m_pDragDrop->m_hCurrentDrop->GetDragDropInfo();
if ( dropInfo->m_flHoverContextTime != 0.0f )
{
if ( hoverSeconds >= dropInfo->m_flHoverContextTime )
{
m_pDragDrop->m_bDropMenuShown = true;
CUtlVector< KeyValues * > data;
GetDragData( data );
int x, y;
input()->GetCursorPos( x, y );
if ( m_pDragDrop->m_hDropContextMenu.Get() )
{
delete m_pDragDrop->m_hDropContextMenu.Get();
}
Menu *menu = new Menu( m_pDragDrop->m_hCurrentDrop.Get(), "DropContext" );
bool useMenu = m_pDragDrop->m_hCurrentDrop->GetDropContextMenu( menu, data );
if ( useMenu )
{
m_pDragDrop->m_hDropContextMenu = menu;
menu->SetPos( x, y );
menu->SetVisible( true );
menu->MakePopup();
surface()->MovePopupToFront( menu->GetVPanel() );
if ( menu->GetItemCount() > 0 )
{
int id = menu->GetMenuID( 0 );
menu->SetCurrentlyHighlightedItem( id );
MenuItem *item = menu->GetMenuItem( id );
item->SetArmed( true );
}
}
else
{
delete menu;
}
m_pDragDrop->m_hCurrentDrop->OnDropContextHoverShow( data );
}
}
}
}
}
#endif
}
// input messages handlers (designed for override)
void Panel::OnCursorMoved(int x, int y)
{
}
void Panel::OnCursorEntered()
{
}
void Panel::OnCursorExited()
{
}
void Panel::OnMousePressed(MouseCode code)
{
}
void Panel::OnMouseDoublePressed(MouseCode code)
{
}
void Panel::OnMouseTriplePressed(MouseCode code)
{
}
void Panel::OnMouseReleased(MouseCode code)
{
}
void Panel::OnMouseWheeled(int delta)
{
CallParentFunction(new KeyValues("MouseWheeled", "delta", delta));
}
// base implementation forwards Key messages to the Panel's parent - override to 'swallow' the input
void Panel::OnKeyCodePressed(KeyCode code)
{
bool ctrl = (input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL));
ctrl; // needed for X360 warning C4189: 'ctrl' : local variable is initialized but not referenced
if ( IsGameConsole() || ( IsConsoleStylePanel() && !ctrl ) )
{
bool handled = false;
switch( GetBaseButtonCode( code ) )
{
case KEY_XBUTTON_UP:
case KEY_XSTICK1_UP:
case KEY_XSTICK2_UP:
case KEY_UP:
if ( !s_NavLock && NavigateUp() )
{
s_NavLock = 1;
vgui::surface()->PlaySound( "UI/menu_focus.wav" );
handled = true;
}
break;
case KEY_XBUTTON_DOWN:
case KEY_XSTICK1_DOWN:
case KEY_XSTICK2_DOWN:
case KEY_DOWN:
if ( !s_NavLock && NavigateDown() )
{
s_NavLock = 1;
vgui::surface()->PlaySound( "UI/menu_focus.wav" );
handled = true;
}
break;
case KEY_XBUTTON_LEFT:
case KEY_XSTICK1_LEFT:
case KEY_XSTICK2_LEFT:
case KEY_LEFT:
if ( !s_NavLock && NavigateLeft() )
{
s_NavLock = 1;
vgui::surface()->PlaySound( "UI/menu_focus.wav" );
handled = true;
}
break;
case KEY_XBUTTON_RIGHT:
case KEY_XSTICK1_RIGHT:
case KEY_XSTICK2_RIGHT:
case KEY_RIGHT:
if ( !s_NavLock && NavigateRight() )
{
s_NavLock = 1;
vgui::surface()->PlaySound( "UI/menu_focus.wav" );
handled = true;
}
break;
}
if( !handled && !m_PassUnhandledInput )
return;
}
CallParentFunction(new KeyValues("KeyCodePressed", "code", code));
}
void Panel::OnKeyCodeTyped(KeyCode keycode)
{
vgui::KeyCode code = GetBaseButtonCode( keycode );
// handle focus change
if ( IsGameConsole() || IsConsoleStylePanel() )
{
// eat these typed codes, will get handled in OnKeyCodePressed
if ( IsJoystickCode( keycode ) )
return;
switch ( code )
{
case KEY_UP:
case KEY_DOWN:
case KEY_LEFT:
case KEY_RIGHT:
return;
}
// legacy handling - need to re-enable for older apps?
/*
if ( code == KEY_XSTICK1_RIGHT || code == KEY_XBUTTON_RIGHT )
{
RequestFocusNext();
return;
}
else if ( code == KEY_XSTICK1_LEFT || code == KEY_XBUTTON_LEFT )
{
RequestFocusPrev();
return;
}
*/
}
if (code == KEY_TAB)
{
bool bShiftDown = input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT);
if ( IsConsoleStylePanel() )
{
if ( bShiftDown )
{
NavigateUp();
}
else
{
NavigateDown();
}
}
else
{
// if shift is down goto previous tab position, otherwise goto next
if ( bShiftDown )
{
RequestFocusPrev();
}
else
{
RequestFocusNext();
}
}
}
else
{
// forward up
if ( GetVPanel() == surface()->GetEmbeddedPanel() )
{
input()->OnKeyCodeUnhandled( keycode );
}
CallParentFunction(new KeyValues("KeyCodeTyped", "code", keycode));
}
}
void Panel::OnKeyTyped(wchar_t unichar)
{
CallParentFunction(new KeyValues("KeyTyped", "unichar", unichar));
}
void Panel::OnKeyCodeReleased(KeyCode code)
{
CallParentFunction(new KeyValues("KeyCodeReleased", "code", code));
}
void Panel::OnKeyFocusTicked()
{
CallParentFunction(new KeyValues("KeyFocusTicked"));
}
void Panel::OnMouseFocusTicked()
{
CallParentFunction(new KeyValues("OnMouseFocusTicked"));
}
bool Panel::IsWithin(int x,int y)
{
// check against our clip rect
int clipRect[4];
ipanel()->GetClipRect(GetVPanel(), clipRect[0], clipRect[1], clipRect[2], clipRect[3]);
if (x < clipRect[0])
{
return false;
}
if (y < clipRect[1])
{
return false;
}
if (x >= clipRect[2])
{
return false;
}
if (y >= clipRect[3])
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: determines which is the topmost panel under the coordinates (x, y)
//-----------------------------------------------------------------------------
VPANEL Panel::IsWithinTraverse(int x, int y, bool traversePopups)
{
// if this one is not visible, its children won't be either
// also if it doesn't want mouse input its children can't get it either
if (!IsVisible() || !IsMouseInputEnabled())
return NULL;
if (traversePopups)
{
// check popups first
int i;
CUtlVector< VPANEL > &children = ipanel()->GetChildren( GetVPanel() );
int childCount = children.Count();
for (i = childCount - 1; i >= 0; i--)
{
VPANEL panel = children[ i ];
if (ipanel()->IsPopup(panel))
{
panel = ipanel()->IsWithinTraverse(panel, x, y, true);
if (panel != 0)
{
return panel;
}
}
}
// check children recursive, if you find one, just return first one
// this checks in backwards order so the last child drawn for this panel is chosen which
// coincides to how it would be visibly displayed
for (i = childCount - 1; i >= 0; i--)
{
VPANEL panel = children[ i ];
// we've already checked popups so ignore
if (!ipanel()->IsPopup(panel))
{
panel = ipanel()->IsWithinTraverse(panel, x, y, true);
if (panel != NULL)
{
return panel;
}
}
}
// check ourself
if ( !IsMouseInputDisabledForThisPanel() && IsWithin(x, y) )
{
return GetVPanel();
}
}
else
{
// since we're not checking popups, it must be within us, so we can check ourself first
if (IsWithin(x, y))
{
// check children recursive, if you find one, just return first one
// this checks in backwards order so the last child drawn for this panel is chosen which
// coincides to how it would be visibly displayed
CUtlVector< VPANEL > &children = ipanel()->GetChildren( GetVPanel() );
int childCount = children.Count();
for (int i = childCount - 1; i >= 0; i--)
{
VPANEL panel = children[ i ];
// ignore popups
if (!ipanel()->IsPopup(panel))
{
panel = ipanel()->IsWithinTraverse(panel, x, y, false);
if (panel != NULL)
{
return panel;
}
}
}
// not a child, must be us
if ( !IsMouseInputDisabledForThisPanel() )
return GetVPanel();
}
}
return NULL;
}
void Panel::LocalToScreen(int& x,int& y)
{
int px, py;
ipanel()->GetAbsPos(GetVPanel(), px, py);
x = x + px;
y = y + py;
}
void Panel::ScreenToLocal(int& x,int& y)
{
int px, py;
ipanel()->GetAbsPos(GetVPanel(), px, py);
x = x - px;
y = y - py;
}
void Panel::ParentLocalToScreen(int &x, int &y)
{
int px, py;
ipanel()->GetAbsPos(GetVParent(), px, py);
x = x + px;
y = y + py;
}
void Panel::MakePopup(bool showTaskbarIcon,bool disabled)
{
surface()->CreatePopup(GetVPanel(), false, showTaskbarIcon,disabled);
}
void Panel::SetCursor(HCursor cursor)
{
_cursor = cursor;
}
HCursor Panel::GetCursor()
{
return _cursor;
}
void Panel::SetMinimumSize(int wide,int tall)
{
ipanel()->SetMinimumSize(GetVPanel(), wide, tall);
}
void Panel::GetMinimumSize(int& wide,int &tall)
{
ipanel()->GetMinimumSize(GetVPanel(), wide, tall);
}
bool Panel::IsBuildModeEditable()
{
return true;
}
void Panel::SetBuildModeEditable(bool state)
{
if (state)
{
_buildModeFlags |= BUILDMODE_EDITABLE;
}
else
{
_buildModeFlags &= ~BUILDMODE_EDITABLE;
}
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool Panel::IsBuildModeDeletable()
{
return (_buildModeFlags & BUILDMODE_DELETABLE) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void Panel::SetBuildModeDeletable(bool state)
{
if (state)
{
_buildModeFlags |= BUILDMODE_DELETABLE;
}
else
{
_buildModeFlags &= ~BUILDMODE_DELETABLE;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::IsBuildModeActive()
{
return _buildGroup ? _buildGroup->IsEnabled() : false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::GetClipRect(int& x0,int& y0,int& x1,int& y1)
{
ipanel()->GetClipRect(GetVPanel(), x0, y0, x1, y1);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int Panel::GetChildCount()
{
if (ipanel())
{
return ipanel()->GetChildCount(GetVPanel());
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: returns a child by the specified index
//-----------------------------------------------------------------------------
Panel *Panel::GetChild(int index)
{
// get the child and cast it to a panel
// this assumes that the child is from the same module as the this (precondition)
return ipanel()->GetPanel(ipanel()->GetChild(GetVPanel(), index), GetControlsModuleName());
}
//-----------------------------------------------------------------------------
// Purpose: moves the key focus back
//-----------------------------------------------------------------------------
bool Panel::RequestFocusPrev(VPANEL panel)
{
// chain to parent
if (GetVParent())
{
return ipanel()->RequestFocusPrev(GetVParent(), GetVPanel());
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool Panel::RequestFocusNext(VPANEL panel)
{
// chain to parent
if (GetVParent())
{
return ipanel()->RequestFocusNext(GetVParent(), GetVPanel());
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Sets the panel to have the current sub focus
// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
//-----------------------------------------------------------------------------
void Panel::RequestFocus(int direction)
{
// NOTE: This doesn't make any sense if we don't have keyboard input enabled
Assert( ( IsGameConsole() || IsConsoleStylePanel() ) || IsKeyBoardInputEnabled() );
// ivgui()->DPrintf2("RequestFocus(%s, %s)\n", GetName(), GetClassName());
OnRequestFocus(GetVPanel(), NULL);
}
//-----------------------------------------------------------------------------
// Purpose: Called after a panel requests focus to fix up the whole chain
//-----------------------------------------------------------------------------
void Panel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel)
{
KeyValues* p = new KeyValues("OnRequestFocus");
p->SetPtr("subFocus", (void*)subFocus);
p->SetPtr("defaultPanel", (void*)defaultPanel);
CallParentFunction(p);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
VPANEL Panel::GetCurrentKeyFocus()
{
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the panel has focus
//-----------------------------------------------------------------------------
bool Panel::HasFocus()
{
if (input()->GetFocus() == GetVPanel())
{
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetTabPosition(int position)
{
_tabPosition = position;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int Panel::GetTabPosition()
{
return _tabPosition;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::InternalFocusChanged(bool lost)
{
/*
//if focus is gained tell the focusNavGroup about it so its current can be correct
if( (!lost) && (_focusNavGroup!=0) )
{
_focusNavGroup->setCurrentPanel(this);
}
*/
}
//-----------------------------------------------------------------------------
// Purpose: Called when a panel loses it's mouse capture
//-----------------------------------------------------------------------------
void Panel::OnMouseCaptureLost()
{
if (m_pTooltips)
{
m_pTooltips->ResetDelay();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::AddActionSignalTarget(Panel *messageTarget)
{
HPanel target = ivgui()->PanelToHandle(messageTarget->GetVPanel());
if (!_actionSignalTargetDar.HasElement(target))
{
_actionSignalTargetDar.AddElement(target);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::AddActionSignalTarget(VPANEL messageTarget)
{
HPanel target = ivgui()->PanelToHandle(messageTarget);
if (!_actionSignalTargetDar.HasElement(target))
{
_actionSignalTargetDar.AddElement(target);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::RemoveActionSignalTarget(Panel *oldTarget)
{
_actionSignalTargetDar.RemoveElement(ivgui()->PanelToHandle(oldTarget->GetVPanel()));
}
//-----------------------------------------------------------------------------
// Purpose: Sends a message to all the panels that have requested action signals
//-----------------------------------------------------------------------------
void Panel::PostActionSignal( KeyValues *message )
{
if ( m_bIsSilent != true )
{
// add who it was from the message
message->SetPtr("panel", this);
int i;
for (i = _actionSignalTargetDar.GetCount() - 1; i > 0; i--)
{
VPANEL panel = ivgui()->HandleToPanel(_actionSignalTargetDar[i]);
if (panel)
{
ivgui()->PostMessage(panel, message->MakeCopy(), GetVPanel());
}
}
// do this so we can save on one MakeCopy() call
if (i == 0)
{
VPANEL panel = ivgui()->HandleToPanel(_actionSignalTargetDar[i]);
if (panel)
{
ivgui()->PostMessage(panel, message, GetVPanel());
return;
}
}
}
message->deleteThis();
}
void Panel::SetBorder(IBorder *border)
{
_border = border;
if (border)
{
m_sBorderName = border->GetName();
int x, y, x2, y2;
border->GetInset(x, y, x2, y2);
ipanel()->SetInset(GetVPanel(), x, y, x2, y2);
// update our background type based on the bord
SetPaintBackgroundType(border->GetBackgroundType());
}
else
{
m_sBorderName = UTL_INVAL_SYMBOL;
ipanel()->SetInset(GetVPanel(), 0, 0, 0, 0);
}
}
IBorder *Panel::GetBorder()
{
return _border;
}
void Panel::SetPaintBorderEnabled(bool state)
{
_flags.SetFlag( PAINT_BORDER_ENABLED, state );
}
void Panel::SetPaintBackgroundEnabled(bool state)
{
_flags.SetFlag( PAINT_BACKGROUND_ENABLED, state );
}
void Panel::SetPaintBackgroundType( int type )
{
// HACK only 0 through 2 supported for now
m_nPaintBackgroundType = clamp( type, 0, 2 );
}
void Panel::SetPaintEnabled(bool state)
{
_flags.SetFlag( PAINT_ENABLED, state );
}
void Panel::SetPostChildPaintEnabled(bool state)
{
_flags.SetFlag( POST_CHILD_PAINT_ENABLED, state );
}
void Panel::GetInset(int& left,int& top,int& right,int& bottom)
{
ipanel()->GetInset(GetVPanel(), left, top, right, bottom);
}
void Panel::GetPaintSize(int& wide,int& tall)
{
GetSize(wide, tall);
if (_border != NULL )
{
int left,top,right,bottom;
_border->GetInset(left,top,right,bottom);
wide -= (left+right);
tall -= (top+bottom);
}
}
int Panel::GetWide()
{
int wide, tall;
ipanel()->GetSize(GetVPanel(), wide, tall);
return wide;
}
void Panel::SetWide(int wide)
{
ipanel()->SetSize(GetVPanel(), wide, GetTall());
}
int Panel::GetTall()
{
int wide, tall;
ipanel()->GetSize(GetVPanel(), wide, tall);
return tall;
}
void Panel::SetTall(int tall)
{
ipanel()->SetSize(GetVPanel(), GetWide(), tall);
}
void Panel::GetSizerClientArea(int &x, int &y, int &wide, int &tall)
{
x = 0;
y = 0;
wide = GetWide();
tall = GetTall();
}
void Panel::GetSizerMinimumSize(int &wide, int &tall)
{
if( m_pSizer )
{
m_pSizer->GetMinSize(wide,tall);
}
else
{
wide = 5;
tall = 5;
}
}
CSizerBase* Panel::GetSizer()
{
return m_pSizer;
}
void Panel::SetSizer( CSizerBase* pSizer )
{
delete m_pSizer;
m_pSizer = pSizer;
}
CSizerBase::CSizerBase( )
{
m_nMinXSize = -1;
m_nMinYSize = -1;
}
CSizerBase::~CSizerBase( )
{
for( int i = 0; i < m_Members.Count(); ++i )
{
CSizerMember &member = m_Members[i];
member.DiscardOwnedSizer();
}
}
SizerElementType_t CSizerBase::GetElementType( int i )
{
return m_Members[i].GetElementType();
}
Panel *CSizerBase::GetPanel( int i )
{
Assert( m_Members[i].GetElementType() == ESET_PANEL );
return m_Members[i].GetPanel();
}
void CSizerBase::InsertPanel( int nIndex, Panel *pPanel, const SizerAddArgs_t& args )
{
CSizerMember sizerMember;
sizerMember.m_pPanel = pPanel;
sizerMember.m_pSizer = NULL;
sizerMember.Fill( args );
m_Members.InsertBefore( nIndex, sizerMember );
RecursiveInvalidateCachedSize();
}
void CSizerBase::InsertSizer( int nIndex, CSizerBase *pSizer, const SizerAddArgs_t& args )
{
CSizerMember sizerMember;
sizerMember.m_pPanel = NULL;
sizerMember.m_pSizer = pSizer;
sizerMember.Fill( args );
m_Members.InsertBefore( nIndex, sizerMember );
RecursiveInvalidateCachedSize();
}
void CSizerBase::InsertSpacer( int nIndex, const SizerAddArgs_t& args )
{
CSizerMember sizerMember;
sizerMember.m_pPanel = NULL;
sizerMember.m_pSizer = NULL;
sizerMember.Fill( args );
m_Members.InsertBefore( nIndex, sizerMember );
RecursiveInvalidateCachedSize();
}
void CSizerBase::RemoveAllMembers( bool bDelete )
{
for ( int i = 0; i < m_Members.Count(); ++i )
{
m_Members[i].RecursiveRemove( bDelete );
}
m_Members.RemoveAll();
m_nMinXSize = -1;
m_nMinYSize = -1;
}
void CSizerBase::GetMinSize( int &OutX, int &OutY )
{
if( m_nMinXSize == -1 || m_nMinYSize == -1 )
{
CalculateSize();
}
OutX = m_nMinXSize;
OutY = m_nMinYSize;
}
void CSizerBase::RecursiveInvalidateCachedSize()
{
m_nMinXSize = -1;
m_nMinYSize = -1;
for ( int i = 0; i < m_Members.Count(); ++ i )
{
m_Members[i].RecursiveInvalidateCachedSize();
}
}
SizerElementType_t CSizerBase::CSizerMember::GetElementType() const
{
if ( m_pPanel != NULL )
{
return ESET_PANEL;
}
else if ( m_pSizer != NULL )
{
return ESET_SIZER;
}
else
{
return ESET_SPACER;
}
}
Panel *CSizerBase::CSizerMember::GetPanel() const
{
return m_pPanel;
}
void CSizerBase::CSizerMember::Fill( const SizerAddArgs_t& args )
{
m_nPadding = args.m_nPadding;
m_flExpandFactor = args.m_flExpandFactor;
m_bMinorExpand = args.m_bMinorExpand;
m_nMinX = args.m_nMinX;
m_nMinY = args.m_nMinY;
m_bIgnoreMemberMin = args.m_bIgnoreMemberMin;
}
void CSizerBase::CSizerMember::RecursiveRemove( bool bDelete )
{
if ( m_pSizer )
{
m_pSizer->RemoveAllMembers(bDelete);
delete m_pSizer;
m_pSizer = NULL;
}
if ( m_pPanel )
{
if ( bDelete )
{
delete m_pPanel;
}
m_pPanel = NULL;
}
}
void CSizerBase::CSizerMember::DiscardOwnedSizer( )
{
if( m_pSizer )
{
// this is a sizer that is owned by the containing sizer, not another panel somewhere
delete m_pSizer;
m_pSizer = NULL;
}
}
void CSizerBase::CSizerMember::GetMemberMinSize( int &OutX, int &OutY )
{
int x = 0;
int y = 0;
if( m_pSizer )
{
m_pSizer->GetMinSize(x,y);
}
else if( m_pPanel )
{
m_pPanel->GetSizerMinimumSize(x,y);
}
else
{
// special case for spacers
OutX = MAX( m_nMinX, m_nPadding );
OutY = MAX( m_nMinY, m_nPadding );
return;
}
if ( m_bIgnoreMemberMin )
{
OutX = ( m_nMinX != -1 ? m_nMinX : x ) + m_nPadding*2;
OutY = ( m_nMinY != -1 ? m_nMinY : y ) + m_nPadding*2;
}
else
{
OutX = MAX( m_nMinX, x ) + m_nPadding*2;
OutY = MAX( m_nMinY, y ) + m_nPadding*2;
}
}
void CSizerBase::CSizerMember::RecursiveInvalidateCachedSize()
{
if ( m_pSizer )
{
m_pSizer->RecursiveInvalidateCachedSize();
}
else if ( m_pPanel && m_pPanel->GetSizer() )
{
m_pPanel->GetSizer()->RecursiveInvalidateCachedSize();
}
}
void CSizerBase::CSizerMember::Place( int BaseX, int BaseY, int SizeX, int SizeY )
{
if( m_pSizer )
{
m_pSizer->DoLayout( BaseX+m_nPadding, BaseY+m_nPadding, SizeX-m_nPadding*2, SizeY-m_nPadding*2 );
}
else if( m_pPanel )
{
m_pPanel->SetPos( BaseX+m_nPadding, BaseY+m_nPadding );
m_pPanel->SetSize( SizeX-m_nPadding*2, SizeY-m_nPadding*2 );
m_pPanel->InvalidateLayout();
}
else
{
// nothing to do for a spacer
}
}
bool CSizerBase::CSizerMember::IsVisible( )
{
if( m_pPanel )
{
return m_pPanel->IsVisible();
}
else
{
// sub-sizers and spacers are always visible
return true;
}
}
CBoxSizer::CBoxSizer( SizerLayoutDirection_t LayoutDirection )
{
m_LayoutDirection = LayoutDirection;
}
void CBoxSizer::CalculateSize()
{
int sumMajor = 0;
int maxMinor = 0;
for( int i = 0; i < m_Members.Count(); ++i )
{
CSizerMember &member = m_Members[i];
if ( !member.IsVisible() )
continue;
int x = 0;
int y = 0;
member.GetMemberMinSize(x,y);
maxMinor = MAX( maxMinor, SizerMinorAxis(m_LayoutDirection,x,y) );
sumMajor += SizerMajorAxis(m_LayoutDirection,x,y);
}
m_nMinXSize = SizerXAxis( m_LayoutDirection, sumMajor, maxMinor );
m_nMinYSize = SizerYAxis( m_LayoutDirection, sumMajor, maxMinor );
}
void CBoxSizer::DoLayout( int BaseX, int BaseY, int SizeX, int SizeY )
{
int nMinX = 0;
int nMinY = 0;
GetMinSize(nMinX,nMinY);
int nMajorRemainder = SizerMajorAxis(m_LayoutDirection,SizeX,SizeY) - SizerMajorAxis(m_LayoutDirection,nMinX,nMinY);
int nMinorSize = SizerMinorAxis(m_LayoutDirection,SizeX,SizeY);
float flExpandSum = 0;
for( int i = 0; i < m_Members.Count(); ++i )
{
CSizerMember &member = m_Members[i];
if ( !member.IsVisible() )
continue;
flExpandSum += member.GetExpandFactor();
}
int nCurrentX = BaseX;
int nCurrentY = BaseY;
for( int i = 0; i < m_Members.Count(); ++i )
{
CSizerMember &member = m_Members[i];
if ( !member.IsVisible() )
continue;
float flMemberExpand = member.GetExpandFactor();
int nExpansion = 0;
if( flMemberExpand > 0.f )
{
nExpansion = MAX( 0, (flMemberExpand/flExpandSum) * nMajorRemainder );
}
int nMemberXSize = 0;
int nMemberYSize = 0;
member.GetMemberMinSize(nMemberXSize,nMemberYSize);
int nMemberMajor = SizerMajorAxis(m_LayoutDirection,nMemberXSize,nMemberYSize);
int nMemberMinor = SizerMinorAxis(m_LayoutDirection,nMemberXSize,nMemberYSize);
nMemberMajor += nExpansion;
if( member.GetMinorExpand() )
{
nMemberMinor = nMinorSize;
}
nMemberXSize = SizerXAxis(m_LayoutDirection,nMemberMajor,nMemberMinor);
nMemberYSize = SizerYAxis(m_LayoutDirection,nMemberMajor,nMemberMinor);
member.Place( nCurrentX, nCurrentY, nMemberXSize, nMemberYSize );
// TODO: Padding
if( m_LayoutDirection == ESLD_HORIZONTAL )
{
nCurrentX += nMemberXSize;
}
else
{
nCurrentY += nMemberYSize;
}
nMajorRemainder -= nExpansion;
flExpandSum -= flMemberExpand;
}
}
void Panel::SetBuildGroup(BuildGroup* buildGroup)
{
if ( _buildGroup == buildGroup )
return;
if ( _buildGroup.Get() )
{
_buildGroup->PanelRemoved( this );
}
_buildGroup = buildGroup;
if ( _buildGroup.Get() )
{
_buildGroup->PanelAdded(this);
}
}
bool Panel::IsBuildGroupEnabled()
{
if ( !_buildGroup.IsValid() )
return false;
bool enabled = _buildGroup->IsEnabled();
if ( enabled )
return enabled;
if ( GetParent() && GetParent()->IsBuildGroupEnabled() )
return true;
return false;
}
void Panel::SetBgColor(Color color)
{
_bgColor = color;
}
void Panel::SetFgColor(Color color)
{
_fgColor = color;
}
Color Panel::GetBgColor()
{
return _bgColor;
}
Color Panel::GetFgColor()
{
return _fgColor;
}
void Panel::InternalPerformLayout()
{
_flags.SetFlag( IN_PERFORM_LAYOUT );
// make sure the scheme has been applied
_flags.ClearFlag( NEEDS_LAYOUT );
PerformLayout();
_flags.ClearFlag( IN_PERFORM_LAYOUT );
}
void Panel::PerformLayout()
{
// this should be overridden to relayout controls
if( m_pSizer )
{
// Re-layout all child panels
m_pSizer->RecursiveInvalidateCachedSize();
int x, y, wide, tall;
GetSizerClientArea( x, y, wide, tall );
m_pSizer->DoLayout( x, y, wide, tall );
int min_wide, min_tall;
m_pSizer->GetMinSize(min_wide,min_tall);
}
}
void Panel::InvalidateLayout( bool layoutNow, bool reloadScheme )
{
_flags.SetFlag( NEEDS_LAYOUT );
if (reloadScheme)
{
// make all our children reload the scheme
_flags.SetFlag( NEEDS_SCHEME_UPDATE );
for (int i = 0; i < GetChildCount(); i++)
{
vgui::Panel* panel = GetChild(i);
if( panel )
{
panel->InvalidateLayout(layoutNow, true);
}
}
PerformApplySchemeSettings();
}
if (layoutNow)
{
InternalPerformLayout();
Repaint();
}
}
bool Panel::IsCursorNone()
{
HCursor cursor = GetCursor();
if (!cursor)
{
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the cursor is currently over the panel
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsCursorOver(void)
{
int x, y;
input()->GetCursorPos(x, y);
return IsWithin(x, y);
}
//-----------------------------------------------------------------------------
// Purpose: Called when a panel receives a command message from another panel
//-----------------------------------------------------------------------------
void Panel::OnCommand(const char *command)
{
// if noone else caught this, pass along to the listeners
// (this is useful for generic dialogs - otherwise, commands just get ignored)
KeyValues *msg = new KeyValues( command );
PostActionSignal( msg );
}
//-----------------------------------------------------------------------------
// Purpose: panel gained focus message
//-----------------------------------------------------------------------------
void Panel::OnSetFocus()
{
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: panel lost focus message
//-----------------------------------------------------------------------------
void Panel::OnKillFocus()
{
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the object up to be deleted next frame
//-----------------------------------------------------------------------------
void Panel::MarkForDeletion()
{
if ( _flags.IsFlagSet( MARKED_FOR_DELETION ) )
return;
_flags.SetFlag( MARKED_FOR_DELETION );
_flags.ClearFlag( AUTODELETE_ENABLED );
if (ivgui()->IsRunning())
{
ivgui()->MarkPanelForDeletion(GetVPanel());
}
else
{
delete this;
}
}
//-----------------------------------------------------------------------------
// Purpose: return true if this object require a perform layout
//-----------------------------------------------------------------------------
bool Panel::IsLayoutInvalid()
{
return _flags.IsFlagSet( NEEDS_LAYOUT );
}
//-----------------------------------------------------------------------------
// Sets the pin corner + resize mode for resizing panels
//-----------------------------------------------------------------------------
void Panel::SetAutoResize( PinCorner_e pinCorner, AutoResize_e resizeDir,
int nPinOffsetX, int nPinOffsetY, int nUnpinnedCornerOffsetX, int nUnpinnedCornerOffsetY )
{
_pinCorner = pinCorner;
_autoResizeDirection = resizeDir;
m_nPinDeltaX = nPinOffsetX;
m_nPinDeltaY = nPinOffsetY;
m_nResizeDeltaX = nUnpinnedCornerOffsetX;
m_nResizeDeltaY = nUnpinnedCornerOffsetY;
}
//-----------------------------------------------------------------------------
// Sets the pin corner for non-resizing panels
//-----------------------------------------------------------------------------
void Panel::SetPinCorner( PinCorner_e pinCorner, int nOffsetX, int nOffsetY )
{
_pinCorner = pinCorner;
_autoResizeDirection = AUTORESIZE_NO;
m_nPinDeltaX = nOffsetX;
m_nPinDeltaY = nOffsetY;
m_nResizeDeltaX = 0;
m_nResizeDeltaY = 0;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
Panel::PinCorner_e Panel::GetPinCorner()
{
return (PinCorner_e)_pinCorner;
}
//-----------------------------------------------------------------------------
// Gets the relative offset of the control from the pin corner
//-----------------------------------------------------------------------------
void Panel::GetPinOffset( int &dx, int &dy )
{
dx = m_nPinDeltaX;
dy = m_nPinDeltaY;
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
Panel::AutoResize_e Panel::GetAutoResize()
{
return (AutoResize_e)_autoResizeDirection;
}
//-----------------------------------------------------------------------------
// Gets the relative offset of the control from the pin corner
//-----------------------------------------------------------------------------
void Panel::GetResizeOffset( int &dx, int &dy )
{
dx = m_nResizeDeltaX;
dy = m_nResizeDeltaY;
}
//-----------------------------------------------------------------------------
// Tells this panel that it should pin itself to the corner of a specified sibling panel
//-----------------------------------------------------------------------------
void Panel::PinToSibling( const char *pszSibling, PinCorner_e pinOurCorner, PinCorner_e pinSibling )
{
_pinCornerToSibling = pinOurCorner;
_pinToSiblingCorner = pinSibling;
if ( _pinToSibling && pszSibling && !Q_strcmp( _pinToSibling, pszSibling ) )
return;
if (_pinToSibling)
{
delete [] _pinToSibling;
_pinToSibling = NULL;
}
if (pszSibling)
{
int len = Q_strlen(pszSibling) + 1;
_pinToSibling = new char[ len ];
Q_strncpy( _pinToSibling, pszSibling, len );
}
m_pinSibling = NULL;
UpdateSiblingPin();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::UpdateSiblingPin( void )
{
if ( !_pinToSibling )
{
ipanel()->SetSiblingPin(GetVPanel(), NULL);
return;
}
if ( !m_pinSibling.Get() )
{
// Resolve our sibling now
m_pinSibling = FindSiblingByName( _pinToSibling );
}
if ( m_pinSibling.Get() )
{
ipanel()->SetSiblingPin( GetVPanel(), m_pinSibling->GetVPanel(), _pinCornerToSibling, _pinToSiblingCorner );
}
else
{
ipanel()->SetSiblingPin(GetVPanel(), NULL);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::ApplySchemeSettings(IScheme *pScheme)
{
if ( m_bUseSchemeColors )
{
// get colors
SetFgColor(GetSchemeColor("Panel.FgColor", pScheme));
SetBgColor(GetSchemeColor("Panel.BgColor", pScheme));
}
#if defined( VGUI_USEDRAGDROP )
m_clrDragFrame = pScheme->GetColor("DragDrop.DragFrame", Color(255, 255, 255, 192));
m_clrDropFrame = pScheme->GetColor("DragDrop.DropFrame", Color(150, 255, 150, 255));
m_infoFont = pScheme->GetFont( "DefaultVerySmall" );
#endif
if ( m_sBorderName.IsValid() )
{
// re-get the border pointer in case the scheme reloaded underneath us
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
SetBorder( pScheme->GetBorder( m_sBorderName.String() ) );
}
// mark us as no longer needing scheme settings applied
_flags.ClearFlag( NEEDS_SCHEME_UPDATE );
if ( IsBuildGroupEnabled() )
{
_buildGroup->ApplySchemeSettings(pScheme);
return;
}
}
//-----------------------------------------------------------------------------
// Purpose: Checks to see if the panel needs it's scheme info setup
//-----------------------------------------------------------------------------
void Panel::PerformApplySchemeSettings()
{
if ( _flags.IsFlagSet( NEEDS_DEFAULT_SETTINGS_APPLIED ) )
{
InternalInitDefaultValues( GetAnimMap() );
}
if ( _flags.IsFlagSet( NEEDS_SCHEME_UPDATE ) )
{
VPROF( "ApplySchemeSettings" );
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
AssertOnce( pScheme );
if ( pScheme ) // this should NEVER be null, but if it is bad things would happen in ApplySchemeSettings...
{
// Save any overridden colors before the scheme has been loaded
CUtlVector< Color > savedColors;
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ )
{
savedColors.AddToTail( *m_OverridableColorEntries[i].m_pColor );
}
ApplySchemeSettings( pScheme );
//_needsSchemeUpdate = false;
// Re-apply any overridden colors after the scheme has been loaded
ApplyOverridableColors( pScheme );
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ )
{
if ( m_OverridableColorEntries[i].m_bOverridden )
{
*m_OverridableColorEntries[i].m_pColor = savedColors[i];
}
}
UpdateSiblingPin();
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Loads panel details related to autoresize from the resource info
//-----------------------------------------------------------------------------
#if defined( _DEBUG )
static Panel *lastWarningParent = 0;
#endif
void Panel::ApplyAutoResizeSettings(KeyValues *inResourceData)
{
int x, y;
GetPos(x, y);
int wide, tall;
GetSize( wide, tall );
AutoResize_e autoResize = (AutoResize_e)inResourceData->GetInt( "AutoResize", AUTORESIZE_NO );
PinCorner_e pinCorner = (PinCorner_e)inResourceData->GetInt( "PinCorner", PIN_NO );
// By default, measure unpinned corner for the offset
int pw = wide, pt = tall;
if ( GetParent() )
{
GetParent()->GetSize( pw, pt );
#if defined( _DEBUG )
if ( pw == 64 && pt == 24 )
{
if ( GetParent() != lastWarningParent )
{
lastWarningParent = GetParent();
Warning( "Resize parent (panel(%s) -> parent(%s)) not sized yet!!!\n", GetName(), GetParent()->GetName() );
}
}
#endif
}
int nPinnedCornerOffsetX = 0, nPinnedCornerOffsetY = 0;
int nUnpinnedCornerOffsetX = 0, nUnpinnedCornerOffsetY = 0;
switch( pinCorner )
{
case PIN_TOPLEFT:
nPinnedCornerOffsetX = x;
nPinnedCornerOffsetY = y;
nUnpinnedCornerOffsetX = (x + wide) - pw;
nUnpinnedCornerOffsetY = (y + tall) - pt;
break;
case PIN_TOPRIGHT:
nPinnedCornerOffsetX = (x + wide) - pw;
nPinnedCornerOffsetY = y;
nUnpinnedCornerOffsetX = x;
nUnpinnedCornerOffsetY = (y + tall) - pt;
break;
case PIN_BOTTOMLEFT:
nPinnedCornerOffsetX = x;
nPinnedCornerOffsetY = (y + tall) - pt;
nUnpinnedCornerOffsetX = (x + wide) - pw;
nUnpinnedCornerOffsetY = y;
break;
case PIN_BOTTOMRIGHT:
nPinnedCornerOffsetX = (x + wide) - pw;
nPinnedCornerOffsetY = (y + tall) - pt;
nUnpinnedCornerOffsetX = x;
nUnpinnedCornerOffsetY = y;
break;
}
// Allow specific overrides in the resource file
if ( IsProportional() )
{
if ( inResourceData->FindKey( "PinnedCornerOffsetX" ) )
{
nPinnedCornerOffsetX = scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "PinnedCornerOffsetX" ) );
}
if ( inResourceData->FindKey( "PinnedCornerOffsetY" ) )
{
nPinnedCornerOffsetY = scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "PinnedCornerOffsetY" ) );
}
if ( inResourceData->FindKey( "UnpinnedCornerOffsetX" ) )
{
nUnpinnedCornerOffsetX = scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "UnpinnedCornerOffsetX" ) );
}
if ( inResourceData->FindKey( "UnpinnedCornerOffsetY" ) )
{
nUnpinnedCornerOffsetY = scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "UnpinnedCornerOffsetY" ) );
}
}
else
{
nPinnedCornerOffsetX = inResourceData->GetInt( "PinnedCornerOffsetX", nPinnedCornerOffsetX );
nPinnedCornerOffsetY = inResourceData->GetInt( "PinnedCornerOffsetY", nPinnedCornerOffsetY );
nUnpinnedCornerOffsetX = inResourceData->GetInt( "UnpinnedCornerOffsetX", nUnpinnedCornerOffsetX );
nUnpinnedCornerOffsetY = inResourceData->GetInt( "UnpinnedCornerOffsetY", nUnpinnedCornerOffsetY );
}
if ( autoResize == AUTORESIZE_NO )
{
nUnpinnedCornerOffsetX = nUnpinnedCornerOffsetY = 0;
}
SetAutoResize( pinCorner, autoResize, nPinnedCornerOffsetX, nPinnedCornerOffsetY, nUnpinnedCornerOffsetX, nUnpinnedCornerOffsetY );
}
ConVar panel_test_title_safe( "panel_test_title_safe", "0", FCVAR_CHEAT, "Test vgui panel positioning with title safe indentation" );
//-----------------------------------------------------------------------------
// Purpose: Loads panel details from the resource info
//-----------------------------------------------------------------------------
void Panel::ApplySettings(KeyValues *inResourceData)
{
if ( m_bIsDMXSerialized )
return;
// First restore to default values
if ( _flags.IsFlagSet( NEEDS_DEFAULT_SETTINGS_APPLIED ) )
{
InternalInitDefaultValues( GetAnimMap() );
}
// Let PanelAnimationVars auto-retrieve settings (we restore defaults above
// since a script might be missing certain values)
InternalApplySettings( GetAnimMap(), inResourceData );
// clear any alignment flags
_buildModeFlags &= ~(BUILDMODE_SAVE_XPOS_RIGHTALIGNED | BUILDMODE_SAVE_XPOS_CENTERALIGNED | BUILDMODE_SAVE_YPOS_BOTTOMALIGNED | BUILDMODE_SAVE_YPOS_CENTERALIGNED | BUILDMODE_SAVE_WIDE_FULL | BUILDMODE_SAVE_TALL_FULL | BUILDMODE_SAVE_PROPORTIONAL_TO_PARENT | BUILDMODE_SAVE_PERCENTAGE);
// get the position
int alignScreenWide, alignScreenTall; // screen dimensions used for pinning in splitscreen
surface()->GetScreenSize( alignScreenWide, alignScreenTall );
int screenWide = alignScreenWide;
int screenTall = alignScreenTall;
// temporarily remove the override to get the fullscreen dimensions
if ( surface()->IsScreenSizeOverrideActive() )
{
surface()->ForceScreenSizeOverride( false, 0, 0 );
surface()->GetScreenSize( screenWide, screenTall );
// restore the override
surface()->ForceScreenSizeOverride( true, alignScreenWide, alignScreenTall );
}
int parentX = 0;
int parentY = 0;
// flag to cause windows to get screenWide and screenTall from their parents,
// this allows children windows to use fill and right/bottom alignment even
// if their parent does not use the full screen.
if ( inResourceData->GetInt( "proportionalToParent", 0 ) == 1 )
{
_buildModeFlags |= BUILDMODE_SAVE_PROPORTIONAL_TO_PARENT;
if ( GetParent() != NULL )
{
GetParent()->GetBounds( parentX, parentY, alignScreenWide, alignScreenTall );
}
}
int x, y;
GetPos(x, y);
const char *xstr = inResourceData->GetString( "xpos", NULL );
const char *ystr = inResourceData->GetString( "ypos", NULL );
if (xstr)
{
// look for alignment flags
if (xstr[0] == 'r' || xstr[0] == 'R')
{
_buildModeFlags |= BUILDMODE_SAVE_XPOS_RIGHTALIGNED;
xstr++;
}
else if (xstr[0] == 'c' || xstr[0] == 'C')
{
_buildModeFlags |= BUILDMODE_SAVE_XPOS_CENTERALIGNED;
xstr++;
}
else if ( xstr[0] == '%' )
{
_buildModeFlags |= BUILDMODE_SAVE_PERCENTAGE;
xstr++;
}
// get the value
x = atoi(xstr);
// scale the x up to our screen coords
if ( IsProportional() && ( ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) == 0 ) )
{
x = scheme()->GetProportionalScaledValueEx(GetScheme(), x);
}
// now correct the alignment
if (_buildModeFlags & BUILDMODE_SAVE_XPOS_RIGHTALIGNED)
{
x = alignScreenWide - x;
}
else if (_buildModeFlags & BUILDMODE_SAVE_XPOS_CENTERALIGNED)
{
x = (alignScreenWide / 2) + x;
}
else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE )
{
float flX = atof( xstr );
x = ( screenWide * ( flX / 100.0f ) );
}
}
if (ystr)
{
// look for alignment flags
if (ystr[0] == 'r' || ystr[0] == 'R')
{
_buildModeFlags |= BUILDMODE_SAVE_YPOS_BOTTOMALIGNED;
ystr++;
}
else if (ystr[0] == 'c' || ystr[0] == 'C')
{
_buildModeFlags |= BUILDMODE_SAVE_YPOS_CENTERALIGNED;
ystr++;
}
else if ( ystr[0] == '%' )
{
_buildModeFlags |= BUILDMODE_SAVE_PERCENTAGE;
ystr++;
}
y = atoi(ystr);
if ( IsProportional() && ( ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) == 0 ) )
{
// scale the y up to our screen co-ords
y = scheme()->GetProportionalScaledValueEx(GetScheme(), y);
}
// now correct the alignment
if (_buildModeFlags & BUILDMODE_SAVE_YPOS_BOTTOMALIGNED)
{
y = alignScreenTall - y;
}
else if (_buildModeFlags & BUILDMODE_SAVE_YPOS_CENTERALIGNED)
{
y = (alignScreenTall / 2) + y;
}
else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE )
{
float flY = atof( ystr );
y = ( screenTall * ( flY / 100.0f ) );
}
}
bool bUsesTitleSafeArea = false;
int titleSafeWide = 0;
int titleSafeTall = 0;
Rect_t excludeEdgeFromTitleSafe; // if a side is set to != 0, don't title safe relative to that edge
excludeEdgeFromTitleSafe.x = 0;
excludeEdgeFromTitleSafe.y = 0;
excludeEdgeFromTitleSafe.width = 0;
excludeEdgeFromTitleSafe.height = 0;
if ( IsGameConsole() || panel_test_title_safe.GetBool() )
{
// "usetitlesafe" "1" - required inner 90%
// "usetitlesafe" "2" - suggested inner 85%
int iUseTitleSafeValue = 0;
if ( inResourceData->FindKey( "usetitlesafe" ) )
{
iUseTitleSafeValue = inResourceData->GetInt( "usetitlesafe" );
if ( IsPS3() && iUseTitleSafeValue > 0 )
{
// per PS3 Cert, R030 - required is 85%
// xbox is more reasonable and only requires 90%
iUseTitleSafeValue = 2;
}
bUsesTitleSafeArea = ( iUseTitleSafeValue > 0 );
}
if ( bUsesTitleSafeArea )
{
titleSafeWide = screenWide * ( iUseTitleSafeValue == 1 ? 0.05f : 0.075f );
titleSafeTall = screenTall * ( iUseTitleSafeValue == 1 ? 0.05f : 0.075f );
// Don't title safe internal boundaries for split screen viewports
int splitX = 0;
int splitY = 0;
vgui::surface()->OffsetAbsPos( splitX, splitY );
bool bHorizontalSplit = ( alignScreenTall != screenTall );
bool bVerticalSplit = ( alignScreenWide != screenWide );
if ( bHorizontalSplit )
{
// top or bottom?
if ( splitY != parentY )
{
excludeEdgeFromTitleSafe.y = 1;
}
else
{
excludeEdgeFromTitleSafe.height = 1;
}
}
if ( bVerticalSplit )
{
// left or right
if ( splitX != parentX )
{
excludeEdgeFromTitleSafe.x = 1;
}
else
{
excludeEdgeFromTitleSafe.width = 1;
}
}
if ( _buildModeFlags & BUILDMODE_SAVE_XPOS_RIGHTALIGNED )
{
if ( !excludeEdgeFromTitleSafe.width )
{
x -= titleSafeWide; // right edge
}
}
else if (_buildModeFlags & BUILDMODE_SAVE_XPOS_CENTERALIGNED)
{
}
else if ( !excludeEdgeFromTitleSafe.x )
{
x += titleSafeWide; // left edge
}
if ( _buildModeFlags & BUILDMODE_SAVE_YPOS_BOTTOMALIGNED )
{
if ( !excludeEdgeFromTitleSafe.height )
{
y -= titleSafeTall; // bottom edge
}
}
else if (_buildModeFlags & BUILDMODE_SAVE_YPOS_CENTERALIGNED)
{
}
else if ( !excludeEdgeFromTitleSafe.y )
{
y += titleSafeTall; // top edge
}
}
}
SetNavUp( inResourceData->GetString("navUp") );
SetNavDown( inResourceData->GetString("navDown") );
SetNavLeft( inResourceData->GetString("navLeft") );
SetNavRight( inResourceData->GetString("navRight") );
SetPos(x, y);
if (inResourceData->FindKey( "zpos" ))
{
SetZPos( inResourceData->GetInt( "zpos" ) );
}
// size
int wide, tall;
GetSize( wide, tall );
const char *wstr = inResourceData->GetString( "wide", NULL );
if ( wstr )
{
if (wstr[0] == 'f' || wstr[0] == 'F')
{
_buildModeFlags |= BUILDMODE_SAVE_WIDE_FULL;
wstr++;
}
else if ( wstr[0] == '%' )
{
_buildModeFlags |= BUILDMODE_SAVE_PERCENTAGE;
wstr++;
}
wide = atoi(wstr);
if ( IsProportional() && ( ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) == 0 ) )
{
// scale the width up to our screen co-ords
wide = scheme()->GetProportionalScaledValueEx(GetScheme(), wide);
}
// now correct the alignment
if (_buildModeFlags & BUILDMODE_SAVE_WIDE_FULL)
{
wide = alignScreenWide - wide;
}
else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE )
{
float flWide = atof( wstr );
wide = ( screenWide * ( flWide / 100.0f ) );
}
}
// allow tall to be use the "fill" option, set to the height of the parent/screen
wstr = inResourceData->GetString( "tall", NULL );
if ( wstr )
{
if (wstr[0] == 'f' || wstr[0] == 'F')
{
_buildModeFlags |= BUILDMODE_SAVE_TALL_FULL;
wstr++;
}
else if ( wstr[0] == '%' )
{
_buildModeFlags |= BUILDMODE_SAVE_PERCENTAGE;
wstr++;
}
tall = atoi(wstr);
if ( IsProportional() && ( ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE ) == 0 ) )
{
// scale the height up to our screen co-ords
tall = scheme()->GetProportionalScaledValueEx(GetScheme(), tall);
}
// now correct the alignment
if (_buildModeFlags & BUILDMODE_SAVE_TALL_FULL)
{
tall = alignScreenTall - tall;
}
else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE )
{
float flTall = atof( wstr );
tall = ( screenTall * ( flTall / 100.0f ) );
}
}
if( bUsesTitleSafeArea )
{
if ( _buildModeFlags & BUILDMODE_SAVE_WIDE_FULL )
{
if ( !excludeEdgeFromTitleSafe.x )
wide -= titleSafeWide;
if ( !excludeEdgeFromTitleSafe.width )
wide -= titleSafeWide;
}
if ( _buildModeFlags & BUILDMODE_SAVE_TALL_FULL )
{
if ( !excludeEdgeFromTitleSafe.y )
tall -= titleSafeTall;
if ( !excludeEdgeFromTitleSafe.height )
tall -= titleSafeTall;
}
}
SetSize( wide, tall );
// NOTE: This has to happen after pos + size is set
ApplyAutoResizeSettings( inResourceData );
// only get colors if we're ignoring the scheme
if (inResourceData->GetInt("IgnoreScheme", 0))
{
PerformApplySchemeSettings();
}
// state
int state = inResourceData->GetInt("visible", 1);
if (state == 0)
{
SetVisible(false);
}
else if (state == 1)
{
SetVisible(true);
}
SetEnabled( inResourceData->GetBool("enabled", true) );
// tab order
SetTabPosition(inResourceData->GetInt("tabPosition", 0));
const char *tooltip = inResourceData->GetString("tooltiptext", NULL);
if (tooltip && *tooltip)
{
GetTooltip()->SetText(tooltip);
}
// paint background?
int nPaintBackground = inResourceData->GetInt("paintbackground", -1);
if (nPaintBackground >= 0)
{
SetPaintBackgroundEnabled( nPaintBackground != 0 );
}
// paint border?
int nPaintBorder = inResourceData->GetInt("paintborder", -1);
if (nPaintBorder >= 0)
{
SetPaintBorderEnabled( nPaintBorder != 0 );
}
// border?
const char *pBorder = inResourceData->GetString( "border", "" );
if ( *pBorder )
{
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
SetBorder( pScheme->GetBorder( pBorder ) );
}
// check to see if we have a new name assigned
const char *newName = inResourceData->GetString("fieldName", NULL);
if ( newName )
{
// Only slam the name if the new one differs...
SetName(newName);
}
//=============================================================================
// HPE_BEGIN:
// [pfreese] Support for reading rounded corner flags
//=============================================================================
int roundedCorners = inResourceData->GetInt( "RoundedCorners", -1 );
if ( roundedCorners >= 0 )
{
m_roundedCorners = roundedCorners;
}
//=============================================================================
// HPE_END
//=============================================================================
const char *pszSiblingName = inResourceData->GetString("pin_to_sibling", NULL);
PinCorner_e pinOurCornerToSibling = (PinCorner_e)inResourceData->GetInt( "pin_corner_to_sibling", PIN_TOPLEFT );
PinCorner_e pinSiblingCorner = (PinCorner_e)inResourceData->GetInt( "pin_to_sibling_corner", PIN_TOPLEFT );
PinToSibling( pszSiblingName, pinOurCornerToSibling, pinSiblingCorner );
// Allow overriding of colors. Used mostly by HUD elements, where scheme color usage is often undesired.
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ )
{
// Need to ensure the key exists, so we don't overwrite existing colors when it's not set.
KeyValues *colorKey = inResourceData->FindKey( m_OverridableColorEntries[i].m_pszScriptName, false );
if ( colorKey != NULL )
{
m_OverridableColorEntries[i].m_colFromScript = inResourceData->GetColor( m_OverridableColorEntries[i].m_pszScriptName );
(*m_OverridableColorEntries[i].m_pColor) = m_OverridableColorEntries[i].m_colFromScript;
m_OverridableColorEntries[i].m_bOverridden = true;
const char *pszColorString = inResourceData->GetString( m_OverridableColorEntries[i].m_pszScriptName, "" );
if ( *pszColorString < '0' || *pszColorString > '9' ) // non-numeric strings are color references in the scheme file
{
m_OverridableColorEntries[i].m_sColorNameFromScript = g_OverridenColorSymbols.AddString( pszColorString );
}
else
{
m_OverridableColorEntries[i].m_sColorNameFromScript = UTL_INVAL_SYMBOL;
}
}
}
}
// Purpose: Get a proportional value with a specific rootpanel height
//-----------------------------------------------------------------------------
int Panel::GetProportionalScaledValue( int rootTall, int normalizedValue )
{
int proH, proW;
surface()->GetProportionalBase( proW, proH );
double scale = (double)rootTall / (double)proH;
return (int)( normalizedValue * scale );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::OnUnserialized( CDmxElement *pElement )
{
ipanel()->OnUnserialized(GetVPanel(), pElement);
m_bIsDMXSerialized = true;
/*
// get the position
int x, y;
GetPos(x, y);
// scale the x,y up to our screen coords
if ( IsProportional() )
{
x = scheme()->GetProportionalScaledValueEx(GetScheme(), x);
y = scheme()->GetProportionalScaledValueEx(GetScheme(), y);
}
SetPos(x, y);
// size
int wide, tall;
GetSize( wide, tall );
// scale the wide and tall up to our screen co-ords
if ( IsProportional() )
{
// scale the x and y up to our screen co-ords
wide = scheme()->GetProportionalScaledValueEx(GetScheme(), wide);
tall = scheme()->GetProportionalScaledValueEx(GetScheme(), tall);
}
SetSize( wide, tall );
// NOTE: This has to happen after pos + size is set
ApplyAutoResizeSettings( inResourceData );
// only get colors if we're ignoring the scheme
if (inResourceData->GetInt("IgnoreScheme", 0))
{
//PerformApplySchemeSettings();
}
// state
int state = inResourceData->GetInt("visible", 1);
if (state == 0)
{
SetVisible(false);
}
else if (state == 1)
{
SetVisible(true);
}
SetEnabled( inResourceData->GetBool("enabled", true) );
// tab order
SetTabPosition(inResourceData->GetInt("tabPosition", 0));
const char *tooltip = inResourceData->GetString("tooltiptext", NULL);
if (tooltip && *tooltip)
{
GetTooltip()->SetText(tooltip);
}
// paint background?
int nPaintBackground = inResourceData->GetInt("paintbackground", -1);
if (nPaintBackground >= 0)
{
SetPaintBackgroundEnabled( nPaintBackground != 0 );
}
// paint border?
int nPaintBorder = inResourceData->GetInt("paintborder", -1);
if (nPaintBorder >= 0)
{
SetPaintBorderEnabled( nPaintBorder != 0 );
}
// check to see if we have a new name assigned
const char *newName = inResourceData->GetString("fieldName", NULL);
if ( newName )
{
// Only slam the name if the new one differs...
SetName(newName);
}
// Allow overriding of colors. Used mostly by HUD elements, where scheme color usage is often undesired.
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ )
{
// Need to ensure the key exists, so we don't overwrite existing colors when it's not set.
if ( inResourceData->FindKey( m_OverridableColorEntries[i].m_pszScriptName, false ) )
{
m_OverridableColorEntries[i].m_colFromScript = inResourceData->GetColor( m_OverridableColorEntries[i].m_pszScriptName );
(*m_OverridableColorEntries[i].m_pColor) = m_OverridableColorEntries[i].m_colFromScript;
m_OverridableColorEntries[i].m_bOverridden = true;
}
}
*/
}
//-----------------------------------------------------------------------------
// Purpose: Saves out a resource description of this panel
//-----------------------------------------------------------------------------
void Panel::GetSettings( KeyValues *outResourceData )
{
// control class name (so it can be recreated later if needed)
outResourceData->SetString( "ControlName", GetClassName() );
// name
outResourceData->SetString( "fieldName", _panelName.Get() );
// positioning
int screenWide, screenTall;
surface()->GetScreenSize(screenWide, screenTall);
int x, y;
GetPos( x, y );
if ( IsProportional() )
{
x = scheme()->GetProportionalNormalizedValueEx( GetScheme(), x );
y = scheme()->GetProportionalNormalizedValueEx( GetScheme(), y );
}
// correct for alignment
if (_buildModeFlags & BUILDMODE_SAVE_XPOS_RIGHTALIGNED)
{
x = screenWide - x;
char xstr[32];
Q_snprintf(xstr, sizeof( xstr ), "r%d", x);
outResourceData->SetString( "xpos", xstr );
}
else if (_buildModeFlags & BUILDMODE_SAVE_XPOS_CENTERALIGNED)
{
x = (screenWide / 2) + x;
char xstr[32];
Q_snprintf(xstr, sizeof( xstr ), "c%d", x);
outResourceData->SetString( "xpos", xstr );
}
else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE )
{
x = x / screenWide;
char xstr[32];
V_snprintf( xstr, sizeof( xstr ), "%%%d", x );
outResourceData->SetString( "xpos", xstr );
}
else
{
outResourceData->SetInt( "xpos", x );
}
if (_buildModeFlags & BUILDMODE_SAVE_YPOS_BOTTOMALIGNED)
{
y = screenTall - y;
char ystr[32];
Q_snprintf(ystr, sizeof( ystr ), "r%d", y);
outResourceData->SetString( "ypos", ystr );
}
else if (_buildModeFlags & BUILDMODE_SAVE_YPOS_CENTERALIGNED)
{
y = (screenTall / 2) + y;
char ystr[32];
Q_snprintf(ystr, sizeof( ystr ), "c%d", y);
outResourceData->SetString( "ypos", ystr );
}
else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE )
{
y = y / screenTall;
char ystr[32];
V_snprintf( ystr, sizeof( ystr ), "%%%d", y );
outResourceData->SetString( "ypos", ystr );
}
else
{
outResourceData->SetInt( "ypos", y );
}
if (m_pTooltips)
{
if (strlen(m_pTooltips->GetText()) > 0)
{
outResourceData->SetString("tooltiptext", m_pTooltips->GetText());
}
}
int wide, tall;
GetSize( wide, tall );
if ( IsProportional() )
{
wide = scheme()->GetProportionalNormalizedValueEx( GetScheme(), wide );
tall = scheme()->GetProportionalNormalizedValueEx( GetScheme(), tall );
}
int z = ipanel()->GetZPos(GetVPanel());
if (z)
{
outResourceData->SetInt("zpos", z);
}
// Correct for alignment
if (_buildModeFlags & BUILDMODE_SAVE_WIDE_FULL )
{
wide = screenWide - wide;
char wstr[32];
Q_snprintf(wstr, sizeof( wstr ), "f%d", wide);
outResourceData->SetString( "wide", wstr );
}
else if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE )
{
wide = wide / screenWide;
char wstr[32];
V_snprintf( wstr, sizeof( wstr ), "%%%d", wide );
outResourceData->SetString( "wide", wstr );
}
else
{
outResourceData->SetInt( "wide", wide );
}
if ( _buildModeFlags & BUILDMODE_SAVE_PERCENTAGE )
{
tall = tall / screenTall;
char tstr[32];
V_snprintf( tstr, sizeof( tstr ), "%%%d", tall );
outResourceData->SetString( "tall", tstr );
}
else
{
outResourceData->SetInt( "tall", tall );
}
outResourceData->SetInt("AutoResize", GetAutoResize());
outResourceData->SetInt("PinCorner", GetPinCorner());
//=============================================================================
// HPE_BEGIN:
// [pfreese] Support for writing out rounded corner flags
//=============================================================================
outResourceData->SetInt("RoundedCorners", m_roundedCorners);
//=============================================================================
// HPE_END
//=============================================================================
outResourceData->SetString( "pin_to_sibling", _pinToSibling );
outResourceData->SetInt("pin_corner_to_sibling", _pinCornerToSibling );
outResourceData->SetInt("pin_to_sibling_corner", _pinToSiblingCorner );
// state
outResourceData->SetBool( "visible", IsVisible() );
outResourceData->SetBool( "enabled", IsEnabled() );
outResourceData->SetInt( "tabPosition", GetTabPosition() );
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ )
{
if ( m_OverridableColorEntries[i].m_bOverridden )
{
if ( m_OverridableColorEntries[i].m_sColorNameFromScript != UTL_INVAL_SYMBOL )
{
outResourceData->SetString( m_OverridableColorEntries[i].m_pszScriptName, g_OverridenColorSymbols.String( m_OverridableColorEntries[i].m_sColorNameFromScript ) );
}
else
{
outResourceData->SetColor( m_OverridableColorEntries[i].m_pszScriptName, m_OverridableColorEntries[i].m_colFromScript );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: After applying settings, apply overridable colors.
// Done post apply settings, so that baseclass settings don't stomp
// the script specified override colors.
//-----------------------------------------------------------------------------
void Panel::ApplyOverridableColors( IScheme *pScheme )
{
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ )
{
if ( m_OverridableColorEntries[i].m_bOverridden )
{
if ( m_OverridableColorEntries[i].m_sColorNameFromScript != UTL_INVAL_SYMBOL )
{
const char *colorName = g_OverridenColorSymbols.String( m_OverridableColorEntries[i].m_sColorNameFromScript );
(*m_OverridableColorEntries[i].m_pColor) = pScheme->GetColor( colorName, (*m_OverridableColorEntries[i].m_pColor) );
}
else
{
(*m_OverridableColorEntries[i].m_pColor) = m_OverridableColorEntries[i].m_colFromScript;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetOverridableColor( Color *pColor, const Color &newColor )
{
for ( int i = 0; i < m_OverridableColorEntries.Count(); i++ )
{
if ( m_OverridableColorEntries[i].m_bOverridden )
{
if ( m_OverridableColorEntries[i].m_pColor == pColor )
return;
}
}
// Didn't find it, or it's not been overridden.
*pColor = newColor;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Color Panel::GetSchemeColor(const char *keyName, IScheme *pScheme)
{
return pScheme->GetColor(keyName, Color(255, 255, 255, 255));
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Color Panel::GetSchemeColor(const char *keyName, Color defaultColor, IScheme *pScheme)
{
return pScheme->GetColor(keyName, defaultColor);
}
//-----------------------------------------------------------------------------
// Purpose: Returns a string description of the panel fields for use in the UI
//-----------------------------------------------------------------------------
const char *Panel::GetDescription( void )
{
static const char *panelDescription = "string fieldName, int xpos, int ypos, int wide, int tall, bool visible, bool enabled, int tabPosition, corner pinCorner, autoresize autoResize, string tooltiptext";
return panelDescription;
}
//-----------------------------------------------------------------------------
// Purpose: user configuration settings
// this is used for any control details the user wants saved between sessions
// eg. dialog positions, last directory opened, list column width
//-----------------------------------------------------------------------------
void Panel::ApplyUserConfigSettings(KeyValues *userConfig)
{
}
//-----------------------------------------------------------------------------
// Purpose: returns user config settings for this control
//-----------------------------------------------------------------------------
void Panel::GetUserConfigSettings(KeyValues *userConfig)
{
}
//-----------------------------------------------------------------------------
// Purpose: optimization, return true if this control has any user config settings
//-----------------------------------------------------------------------------
bool Panel::HasUserConfigSettings()
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::InternalInvalidateLayout()
{
InvalidateLayout(false, false);
}
//-----------------------------------------------------------------------------
// Purpose: called whenever the panel moves
//-----------------------------------------------------------------------------
void Panel::OnMove()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::InternalMove()
{
OnMove();
for(int i=0;i<GetChildCount();i++)
{
// recursively apply to all children
GetChild(i)->OnMove();
}
}
//-----------------------------------------------------------------------------
// Purpose: empty function
//-----------------------------------------------------------------------------
void Panel::OnTick()
{
}
//-----------------------------------------------------------------------------
// Purpose: versioning
//-----------------------------------------------------------------------------
void *Panel::QueryInterface(EInterfaceID id)
{
if (id == ICLIENTPANEL_STANDARD_INTERFACE)
{
return this;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Map all the base messages to functions
// ordering from most -> least used improves speed
//-----------------------------------------------------------------------------
MessageMapItem_t Panel::m_MessageMap[] =
{
MAP_MESSAGE_INT( Panel, "RequestFocus", RequestFocus, "direction" )
};
// IMPLEMENT_PANELMAP( Panel, NULL )
PanelMap_t Panel::m_PanelMap = { Panel::m_MessageMap, ARRAYSIZE(Panel::m_MessageMap), "Panel", NULL };
PanelMap_t *Panel::GetPanelMap( void ) { return &m_PanelMap; }
//-----------------------------------------------------------------------------
// Purpose: !! Soon to replace existing prepare panel map
//-----------------------------------------------------------------------------
void PreparePanelMessageMap(PanelMessageMap *panelMap)
{
// iterate through the class hierarchy message maps
while ( panelMap != NULL && !panelMap->processed )
{
// hash message map strings into symbols
for (int i = 0; i < panelMap->entries.Count(); i++)
{
MessageMapItem_t *item = &panelMap->entries[i];
if (item->name)
{
item->nameSymbol = KeyValuesSystem()->GetSymbolForString(item->name);
}
else
{
item->nameSymbol = INVALID_KEY_SYMBOL;
}
if (item->firstParamName)
{
item->firstParamSymbol = KeyValuesSystem()->GetSymbolForString(item->firstParamName);
}
else
{
item->firstParamSymbol = INVALID_KEY_SYMBOL;
}
if (item->secondParamName)
{
item->secondParamSymbol = KeyValuesSystem()->GetSymbolForString(item->secondParamName);
}
else
{
item->secondParamSymbol = INVALID_KEY_SYMBOL;
}
}
panelMap->processed = true;
panelMap = panelMap->baseMap;
}
}
//-----------------------------------------------------------------------------
// Purpose: Handles a message
// Dispatches the message to a set of message maps
//-----------------------------------------------------------------------------
void Panel::OnMessage(const KeyValues *params, VPANEL ifromPanel)
{
PanelMessageMap *panelMap = GetMessageMap();
bool bFound = false;
int iMessageName = params->GetNameSymbol();
if ( !panelMap->processed )
{
PreparePanelMessageMap( panelMap );
}
// iterate through the class hierarchy message maps
for ( ; panelMap != NULL && !bFound; panelMap = panelMap->baseMap )
{
#if defined( _DEBUG )
// char const *className = panelMap->pfnClassName();
// NOTE_UNUSED( className );
#endif
// iterate all the entries in the panel map
for ( int i = 0; i < panelMap->entries.Count(); i++ )
{
MessageMapItem_t *pMap = &panelMap->entries[i];
if (iMessageName == pMap->nameSymbol)
{
bFound = true;
switch (pMap->numParams)
{
case 0:
{
(this->*(pMap->func))();
break;
}
case 1:
{
KeyValues *param1 = params->FindKey(pMap->firstParamSymbol);
if (!param1)
{
param1 = const_cast<KeyValues *>(params);
}
switch ( pMap->firstParamType )
{
case DATATYPE_INT:
typedef void (Panel::*MessageFunc_Int_t)(int);
(this->*((MessageFunc_Int_t)pMap->func))( param1->GetInt() );
break;
case DATATYPE_UINT64:
typedef void (Panel::*MessageFunc_Uin64_t)(uint64);
(this->*((MessageFunc_Uin64_t)pMap->func))( param1->GetUint64() );
break;
case DATATYPE_PTR:
typedef void (Panel::*MessageFunc_Ptr_t)( void * );
(this->*((MessageFunc_Ptr_t)pMap->func))( param1->GetPtr() );
break;
case DATATYPE_HANDLE:
{
typedef void (Panel::*MessageFunc_VPANEL_t)( VPANEL );
VPANEL vpanel = ivgui()->HandleToPanel( param1->GetInt() );
(this->*((MessageFunc_VPANEL_t)pMap->func))( vpanel );
}
break;
case DATATYPE_FLOAT:
typedef void (Panel::*MessageFunc_Float_t)( float );
(this->*((MessageFunc_Float_t)pMap->func))( param1->GetFloat() );
break;
case DATATYPE_CONSTCHARPTR:
typedef void (Panel::*MessageFunc_CharPtr_t)( const char * );
(this->*((MessageFunc_CharPtr_t)pMap->func))( param1->GetString() );
break;
case DATATYPE_CONSTWCHARPTR:
typedef void (Panel::*MessageFunc_WCharPtr_t)( const wchar_t * );
(this->*((MessageFunc_WCharPtr_t)pMap->func))( param1->GetWString() );
break;
case DATATYPE_KEYVALUES:
typedef void (Panel::*MessageFunc_KeyValues_t)(KeyValues *);
if ( pMap->firstParamName )
{
(this->*((MessageFunc_KeyValues_t)pMap->func))( (KeyValues *)param1->GetPtr() );
}
else
{
// no param set, so pass in the whole thing
(this->*((MessageFunc_KeyValues_t)pMap->func))( const_cast<KeyValues *>(params) );
}
break;
default:
Assert(!("No handler for vgui message function"));
break;
}
break;
}
case 2:
{
KeyValues *param1 = params->FindKey(pMap->firstParamSymbol);
if (!param1)
{
param1 = const_cast<KeyValues *>(params);
}
KeyValues *param2 = params->FindKey(pMap->secondParamSymbol);
if (!param2)
{
param2 = const_cast<KeyValues *>(params);
}
if ( (DATATYPE_INT == pMap->firstParamType) && (DATATYPE_INT == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_IntInt_t)(int, int);
(this->*((MessageFunc_IntInt_t)pMap->func))( param1->GetInt(), param2->GetInt() );
}
else if ( (DATATYPE_PTR == pMap->firstParamType) && (DATATYPE_INT == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_PtrInt_t)(void *, int);
(this->*((MessageFunc_PtrInt_t)pMap->func))( param1->GetPtr(), param2->GetInt() );
}
else if ( (DATATYPE_PTR == pMap->firstParamType) && (DATATYPE_PTR == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_PtrPtr_t)(void *, void *);
(this->*((MessageFunc_PtrPtr_t)pMap->func))( param1->GetPtr(), param2->GetPtr() );
}
else if ( (DATATYPE_CONSTCHARPTR == pMap->firstParamType) && (DATATYPE_INT == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_ConstCharPtrInt_t)(const char *, int);
(this->*((MessageFunc_ConstCharPtrInt_t)pMap->func))( param1->GetString(), param2->GetInt() );
}
else if ( (DATATYPE_CONSTCHARPTR == pMap->firstParamType) && (DATATYPE_CONSTCHARPTR == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_ConstCharPtrConstCharPtr_t)(const char *, const char *);
(this->*((MessageFunc_ConstCharPtrConstCharPtr_t)pMap->func))( param1->GetString(), param2->GetString() );
}
else if ( (DATATYPE_INT == pMap->firstParamType) && (DATATYPE_CONSTCHARPTR == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_IntConstCharPtr_t)(int, const char *);
(this->*((MessageFunc_IntConstCharPtr_t)pMap->func))( param1->GetInt(), param2->GetString() );
}
else if ( (DATATYPE_PTR == pMap->firstParamType) && (DATATYPE_CONSTCHARPTR == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_PtrConstCharPtr_t)(void *, const char *);
(this->*((MessageFunc_PtrConstCharPtr_t)pMap->func))( param1->GetPtr(), param2->GetString() );
}
else if ( (DATATYPE_PTR == pMap->firstParamType) && (DATATYPE_CONSTWCHARPTR == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_PtrConstCharPtr_t)(void *, const wchar_t *);
(this->*((MessageFunc_PtrConstCharPtr_t)pMap->func))( param1->GetPtr(), param2->GetWString() );
}
else if ( (DATATYPE_HANDLE == pMap->firstParamType) && (DATATYPE_CONSTCHARPTR == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_HandleConstCharPtr_t)(VPANEL, const char *);
VPANEL vp = ivgui()->HandleToPanel( param1->GetInt() );
(this->*((MessageFunc_HandleConstCharPtr_t)pMap->func))( vp, param2->GetString() );
}
else if ( (DATATYPE_HANDLE == pMap->firstParamType) && (DATATYPE_CONSTWCHARPTR == pMap->secondParamType) )
{
typedef void (Panel::*MessageFunc_HandleConstCharPtr_t)(VPANEL, const wchar_t *);
VPANEL vp = ivgui()->HandleToPanel( param1->GetInt() );
(this->*((MessageFunc_HandleConstCharPtr_t)pMap->func))( vp, param2->GetWString() );
}
else
{
// the message isn't handled
ivgui()->DPrintf( "Message '%s', sent to '%s', has invalid parameter types\n", params->GetName(), GetName() );
}
break;
}
default:
Assert(!("Invalid number of parameters"));
break;
}
// break the loop
bFound = true;
break;
}
}
}
if (!bFound)
{
OnOldMessage(const_cast<KeyValues *>(params), ifromPanel);
}
}
void Panel::OnOldMessage(KeyValues *params, VPANEL ifromPanel)
{
bool bFound = false;
// message map dispatch
int iMessageName = params->GetNameSymbol();
PanelMap_t *panelMap = GetPanelMap();
if ( !panelMap->processed )
{
PreparePanelMap( panelMap );
}
// iterate through the class hierarchy message maps
for ( ; panelMap != NULL && !bFound; panelMap = panelMap->baseMap )
{
MessageMapItem_t *pMessageMap = panelMap->dataDesc;
for ( int i = 0; i < panelMap->dataNumFields; i++ )
{
if (iMessageName == pMessageMap[i].nameSymbol)
{
// call the mapped function
switch ( pMessageMap[i].numParams )
{
case 2:
if ( (DATATYPE_INT == pMessageMap[i].firstParamType) && (DATATYPE_INT == pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_IntInt_t)(int, int);
(this->*((MessageFunc_IntInt_t)pMessageMap[i].func))( params->GetInt(pMessageMap[i].firstParamName), params->GetInt(pMessageMap[i].secondParamName) );
}
else if ( (DATATYPE_PTR == pMessageMap[i].firstParamType) && (DATATYPE_INT == pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_PtrInt_t)(void *, int);
(this->*((MessageFunc_PtrInt_t)pMessageMap[i].func))( params->GetPtr(pMessageMap[i].firstParamName), params->GetInt(pMessageMap[i].secondParamName) );
}
else if ( (DATATYPE_CONSTCHARPTR == pMessageMap[i].firstParamType) && (DATATYPE_INT == pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_ConstCharPtrInt_t)(const char *, int);
(this->*((MessageFunc_ConstCharPtrInt_t)pMessageMap[i].func))( params->GetString(pMessageMap[i].firstParamName), params->GetInt(pMessageMap[i].secondParamName) );
}
else if ( (DATATYPE_CONSTCHARPTR == pMessageMap[i].firstParamType) && (DATATYPE_CONSTCHARPTR == pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_ConstCharPtrConstCharPtr_t)(const char *, const char *);
(this->*((MessageFunc_ConstCharPtrConstCharPtr_t)pMessageMap[i].func))( params->GetString(pMessageMap[i].firstParamName), params->GetString(pMessageMap[i].secondParamName) );
}
else if ( (DATATYPE_INT == pMessageMap[i].firstParamType) && (DATATYPE_CONSTCHARPTR == pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_IntConstCharPtr_t)(int, const char *);
(this->*((MessageFunc_IntConstCharPtr_t)pMessageMap[i].func))( params->GetInt(pMessageMap[i].firstParamName), params->GetString(pMessageMap[i].secondParamName) );
}
else if ( (DATATYPE_PTR == pMessageMap[i].firstParamType) && (DATATYPE_CONSTCHARPTR == pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_PtrConstCharPtr_t)(void *, const char *);
(this->*((MessageFunc_PtrConstCharPtr_t)pMessageMap[i].func))( params->GetPtr(pMessageMap[i].firstParamName), params->GetString(pMessageMap[i].secondParamName) );
}
else if ( (DATATYPE_PTR == pMessageMap[i].firstParamType) && (DATATYPE_CONSTWCHARPTR == pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_PtrConstCharPtr_t)(void *, const wchar_t *);
(this->*((MessageFunc_PtrConstCharPtr_t)pMessageMap[i].func))( params->GetPtr(pMessageMap[i].firstParamName), params->GetWString(pMessageMap[i].secondParamName) );
}
else if ( (DATATYPE_HANDLE == pMessageMap[i].firstParamType) && (DATATYPE_CONSTCHARPTR ==pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_HandleConstCharPtr_t)(VPANEL, const char *);
VPANEL vp = ivgui()->HandleToPanel( params->GetInt( pMessageMap[i].firstParamName ) );
(this->*((MessageFunc_HandleConstCharPtr_t)pMessageMap[i].func))( vp, params->GetString(pMessageMap[i].secondParamName) );
}
else if ( (DATATYPE_HANDLE == pMessageMap[i].firstParamType) && (DATATYPE_CONSTWCHARPTR == pMessageMap[i].secondParamType) )
{
typedef void (Panel::*MessageFunc_HandleConstCharPtr_t)(VPANEL, const wchar_t *);
VPANEL vp = ivgui()->HandleToPanel( params->GetInt( pMessageMap[i].firstParamName ) );
(this->*((MessageFunc_HandleConstCharPtr_t)pMessageMap[i].func))( vp, params->GetWString(pMessageMap[i].secondParamName) );
}
else
{
// the message isn't handled
ivgui()->DPrintf( "Message '%s', sent to '%s', has invalid parameter types\n", params->GetName(), GetName() );
}
break;
case 1:
switch ( pMessageMap[i].firstParamType )
{
case DATATYPE_BOOL:
typedef void (Panel::*MessageFunc_Bool_t)(bool);
(this->*((MessageFunc_Bool_t)pMessageMap[i].func))( params->GetBool(pMessageMap[i].firstParamName) );
break;
case DATATYPE_CONSTCHARPTR:
typedef void (Panel::*MessageFunc_ConstCharPtr_t)(const char *);
(this->*((MessageFunc_ConstCharPtr_t)pMessageMap[i].func))( (const char *)params->GetString(pMessageMap[i].firstParamName) );
break;
case DATATYPE_CONSTWCHARPTR:
typedef void (Panel::*MessageFunc_ConstCharPtr_t)(const char *);
(this->*((MessageFunc_ConstCharPtr_t)pMessageMap[i].func))( (const char *)params->GetWString(pMessageMap[i].firstParamName) );
break;
case DATATYPE_INT:
typedef void (Panel::*MessageFunc_Int_t)(int);
(this->*((MessageFunc_Int_t)pMessageMap[i].func))( params->GetInt(pMessageMap[i].firstParamName) );
break;
case DATATYPE_FLOAT:
typedef void (Panel::*MessageFunc_Float_t)(float);
(this->*((MessageFunc_Float_t)pMessageMap[i].func))( params->GetFloat(pMessageMap[i].firstParamName) );
break;
case DATATYPE_PTR:
typedef void (Panel::*MessageFunc_Ptr_t)(void *);
(this->*((MessageFunc_Ptr_t)pMessageMap[i].func))( (void *)params->GetPtr(pMessageMap[i].firstParamName) );
break;
case DATATYPE_HANDLE:
{
typedef void (Panel::*MessageFunc_Ptr_t)(void *);
VPANEL vp = ivgui()->HandleToPanel( params->GetInt( pMessageMap[i].firstParamName ) );
Panel *panel = ipanel()->GetPanel( vp, GetModuleName() );
(this->*((MessageFunc_Ptr_t)pMessageMap[i].func))( (void *)panel );
}
break;
case DATATYPE_KEYVALUES:
typedef void (Panel::*MessageFunc_KeyValues_t)(KeyValues *);
if ( pMessageMap[i].firstParamName )
{
(this->*((MessageFunc_KeyValues_t)pMessageMap[i].func))( (KeyValues *)params->GetPtr(pMessageMap[i].firstParamName) );
}
else
{
(this->*((MessageFunc_KeyValues_t)pMessageMap[i].func))( params );
}
break;
default:
// the message isn't handled
ivgui()->DPrintf( "Message '%s', sent to '%s', has an invalid parameter type\n", params->GetName(), GetName() );
break;
}
break;
default:
(this->*(pMessageMap[i].func))();
break;
};
// break the loop
bFound = true;
break;
}
}
}
// message not handled
// debug code
if ( !bFound )
{
static int s_bDebugMessages = -1;
if ( s_bDebugMessages == -1 )
{
s_bDebugMessages = CommandLine()->FindParm( "-vguimessages" ) ? 1 : 0;
}
if ( s_bDebugMessages == 1 )
{
ivgui()->DPrintf( "Message '%s' not handled by panel '%s'\n", params->GetName(), GetName() );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Safe call to get info from child panel by name
//-----------------------------------------------------------------------------
bool Panel::RequestInfoFromChild(const char *childName, KeyValues *outputData)
{
Panel *panel = FindChildByName(childName);
if (panel)
{
return panel->RequestInfo(outputData);
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Posts a message
//-----------------------------------------------------------------------------
void Panel::PostMessage(Panel *target, KeyValues *message, float delay)
{
ivgui()->PostMessage(target->GetVPanel(), message, GetVPanel(), delay);
}
void Panel::PostMessage(VPANEL target, KeyValues *message, float delaySeconds)
{
ivgui()->PostMessage(target, message, GetVPanel(), delaySeconds);
}
void Panel::PostMessageToAllSiblings( KeyValues *msg, float delaySeconds /*= 0.0f*/ )
{
VPANEL parent = GetVParent();
if ( parent )
{
VPANEL vpanel = GetVPanel();
CUtlVector< VPANEL > &children = ipanel()->GetChildren( parent );
int nChildCount = children.Count();
for ( int i = 0; i < nChildCount; ++i )
{
VPANEL sibling = children[ i ];
if ( sibling == vpanel )
continue;
if ( sibling )
{
PostMessage( sibling, msg->MakeCopy(), delaySeconds );
}
}
}
msg->deleteThis();
}
//-----------------------------------------------------------------------------
// Purpose: Safe call to post a message to a child by name
//-----------------------------------------------------------------------------
void Panel::PostMessageToChild(const char *childName, KeyValues *message)
{
Panel *panel = FindChildByName(childName);
if (panel)
{
ivgui()->PostMessage(panel->GetVPanel(), message, GetVPanel());
}
else
{
message->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose: Requests some information from the panel
// Look through the message map for the handler
//-----------------------------------------------------------------------------
bool Panel::RequestInfo( KeyValues *outputData )
{
if ( InternalRequestInfo( GetAnimMap(), outputData ) )
{
return true;
}
if (GetVParent())
{
return ipanel()->RequestInfo(GetVParent(), outputData);
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: sets a specified value in the control - inverse of RequestInfo
//-----------------------------------------------------------------------------
bool Panel::SetInfo(KeyValues *inputData)
{
if ( InternalSetInfo( GetAnimMap(), inputData ) )
{
return true;
}
// doesn't chain to parent
return false;
}
//-----------------------------------------------------------------------------
// Purpose: change the panel's silent mode; if silent, the panel will not post
// any action signals
//-----------------------------------------------------------------------------
void Panel::SetSilentMode( bool bSilent )
{
m_bIsSilent = bSilent;
}
//-----------------------------------------------------------------------------
// Purpose: mouse events will be send to handler panel instead of this panel
//-----------------------------------------------------------------------------
void Panel::InstallMouseHandler( Panel *pHandler )
{
m_hMouseEventHandler = pHandler;
}
//-----------------------------------------------------------------------------
// Purpose: Prepares the hierarchy panel maps for use (with message maps etc)
//-----------------------------------------------------------------------------
void Panel::PreparePanelMap( PanelMap_t *panelMap )
{
// iterate through the class hierarchy message maps
while ( panelMap != NULL && !panelMap->processed )
{
// fixup cross-dll boundary panel maps
if ( panelMap->baseMap == (PanelMap_t*)0x00000001 )
{
panelMap->baseMap = &Panel::m_PanelMap;
}
// hash message map strings into symbols
for (int i = 0; i < panelMap->dataNumFields; i++)
{
MessageMapItem_t *item = &panelMap->dataDesc[i];
if (item->name)
{
item->nameSymbol = KeyValuesSystem()->GetSymbolForString(item->name);
}
else
{
item->nameSymbol = INVALID_KEY_SYMBOL;
}
if (item->firstParamName)
{
item->firstParamSymbol = KeyValuesSystem()->GetSymbolForString(item->firstParamName);
}
else
{
item->firstParamSymbol = INVALID_KEY_SYMBOL;
}
if (item->secondParamName)
{
item->secondParamSymbol = KeyValuesSystem()->GetSymbolForString(item->secondParamName);
}
else
{
item->secondParamSymbol = INVALID_KEY_SYMBOL;
}
}
panelMap->processed = true;
panelMap = panelMap->baseMap;
}
}
//-----------------------------------------------------------------------------
// Purpose: Called to delete the panel
//-----------------------------------------------------------------------------
void Panel::OnDelete()
{
#ifdef WIN32
Assert( IsGameConsole() || ( IsPC() && _heapchk() == _HEAPOK ) );
#endif
delete this;
#ifdef WIN32
Assert( IsGameConsole() || ( IsPC() && _heapchk() == _HEAPOK ) );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Panel handle implementation
// Returns a pointer to a valid panel, NULL if the panel has been deleted
//-----------------------------------------------------------------------------
Panel *PHandle::Get()
{
if (m_iPanelID != INVALID_PANEL)
{
VPANEL panel = ivgui()->HandleToPanel(m_iPanelID);
if (panel)
{
Panel *vguiPanel = ipanel()->GetPanel(panel, GetControlsModuleName());
return vguiPanel;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: sets the smart pointer
//-----------------------------------------------------------------------------
Panel *PHandle::Set(Panel *pent)
{
if (pent)
{
m_iPanelID = ivgui()->PanelToHandle(pent->GetVPanel());
}
else
{
m_iPanelID = INVALID_PANEL;
}
return pent;
}
Panel *PHandle::Set( HPanel hPanel )
{
m_iPanelID = hPanel;
return Get();
}
//-----------------------------------------------------------------------------
// Purpose: Returns a handle to a valid panel, NULL if the panel has been deleted
//-----------------------------------------------------------------------------
VPANEL VPanelHandle::Get()
{
if (m_iPanelID != INVALID_PANEL)
{
if (ivgui())
{
return ivgui()->HandleToPanel(m_iPanelID);
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: sets the smart pointer
//-----------------------------------------------------------------------------
VPANEL VPanelHandle::Set(VPANEL pent)
{
if (pent)
{
m_iPanelID = ivgui()->PanelToHandle(pent);
}
else
{
m_iPanelID = INVALID_PANEL;
}
return pent;
}
//-----------------------------------------------------------------------------
// Purpose: returns a pointer to the tooltip object associated with the panel
//-----------------------------------------------------------------------------
BaseTooltip *Panel::GetTooltip()
{
if (!m_pTooltips)
{
m_pTooltips = new TextTooltip(this, NULL);
m_bToolTipOverridden = false;
if ( IsConsoleStylePanel() )
{
m_pTooltips->SetEnabled( false );
}
}
return m_pTooltips;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetTooltip( BaseTooltip *pToolTip, const char *pszText )
{
if ( !m_bToolTipOverridden )
{
// Remove the one we made, we're being overridden.
delete m_pTooltips;
}
m_pTooltips = pToolTip;
m_bToolTipOverridden = true;
if ( _tooltipText )
{
delete [] _tooltipText;
_tooltipText = NULL;
}
if ( pszText )
{
int len = Q_strlen(pszText) + 1;
_tooltipText = new char[ len ];
Q_strncpy( _tooltipText, pszText, len );
}
}
//-----------------------------------------------------------------------------
// Purpose: sets the proportional flag on this panel and all it's children
//-----------------------------------------------------------------------------
void Panel::SetProportional(bool state)
{
// only do something if the state changes
if( state != _flags.IsFlagSet( IS_PROPORTIONAL ) )
{
_flags.SetFlag( IS_PROPORTIONAL, state );
for(int i=0;i<GetChildCount();i++)
{
// recursively apply to all children
GetChild(i)->SetProportional( IsProportional() );
}
}
InvalidateLayout();
}
void Panel::SetKeyBoardInputEnabled( bool state )
{
ipanel()->SetKeyBoardInputEnabled( GetVPanel(), state );
for ( int i = 0; i < GetChildCount(); i++ )
{
Panel *child = GetChild( i );
if ( !child )
{
continue;
}
child->SetKeyBoardInputEnabled( state );
}
// If turning off keyboard input enable, then make sure
// this panel is not the current key focus of a parent panel
if ( !state )
{
Panel *pParent = GetParent();
if ( pParent )
{
if ( pParent->GetCurrentKeyFocus() == GetVPanel() )
{
pParent->RequestFocusNext();
}
}
}
}
void Panel::SetMouseInputEnabled( bool state )
{
ipanel()->SetMouseInputEnabled( GetVPanel(), state );
/* for(int i=0;i<GetChildCount();i++)
{
GetChild(i)->SetMouseInput(state);
}*/
vgui::surface()->CalculateMouseVisible();
}
bool Panel::IsKeyBoardInputEnabled()
{
return ipanel()->IsKeyBoardInputEnabled( GetVPanel() );
}
bool Panel::IsMouseInputEnabled()
{
return ipanel()->IsMouseInputEnabled( GetVPanel() );
}
class CFloatProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
kv->SetFloat( entry->name(), *(float *)data );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
*(float *)data = kv->GetFloat( entry->name() );
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
*(float *)data = atof( entry->defaultvalue() );
}
};
class CProportionalFloatProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
float f = *(float *)data;
f = scheme()->GetProportionalNormalizedValueEx( panel->GetScheme(), f );
kv->SetFloat( entry->name(), f );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
float f = kv->GetFloat( entry->name() );
f = scheme()->GetProportionalScaledValueEx( panel->GetScheme(), f );
*(float *)data = f;
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
float f = atof( entry->defaultvalue() );
f = scheme()->GetProportionalScaledValueEx( panel->GetScheme(), f );
*(float *)data = f;
}
};
class CIntProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
kv->SetInt( entry->name(), *(int *)data );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
*(int *)data = kv->GetInt( entry->name() );
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
*(int *)data = atoi( entry->defaultvalue() );
}
};
class CProportionalIntProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int i = *(int *)data;
i = scheme()->GetProportionalNormalizedValueEx( panel->GetScheme(), i );
kv->SetInt( entry->name(), i );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int i = kv->GetInt( entry->name() );
i = scheme()->GetProportionalScaledValueEx( panel->GetScheme(), i );
*(int *)data = i;
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int i = atoi( entry->defaultvalue() );
i = scheme()->GetProportionalScaledValueEx( panel->GetScheme(), i );
*(int *)data = i;
}
};
//-----------------------------------------------------------------------------
// Purpose: Handles "100", "c100", and "r100" style of specifying positions
//-----------------------------------------------------------------------------
static int ConvertPosition( int val, const char *str, int screenSize, bool bIsProportional, vgui::HScheme hScheme )
{
bool rightAligned = false;
bool centerAligned = false;
if ( str )
{
// look for alignment flags
if (str[0] == 'r' || str[0] == 'R')
{
rightAligned = true;
str++;
}
else if (str[0] == 'c' || str[0] == 'C')
{
centerAligned = true;
str++;
}
// get the value
val = atoi(str);
// scale the x up to our screen co-ords
if ( bIsProportional )
{
val = scheme()->GetProportionalScaledValueEx(hScheme, val);
}
// now correct the alignment
if ( rightAligned )
{
val = screenSize - val;
}
else if ( centerAligned )
{
val = (screenSize / 2) + val;
}
}
return val;
}
class CProportionalXPosProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int i = *(int *)data;
i = scheme()->GetProportionalNormalizedValueEx( panel->GetScheme(), i );
kv->SetInt( entry->name(), i );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
//int width, height;
//surface()->GetScreenSize(width, height);
int width = panel->GetWide();
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
const char *val = kv->GetString( entry->name() );
int i = ConvertPosition( atoi( val ), val, width, panel->IsProportional(), panel->GetScheme() );
*(int *)data = i;
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
//int width, height;
//surface()->GetScreenSize(width, height);
int width = panel->GetWide();
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
const char *val = entry->defaultvalue();
int i = ConvertPosition( atoi( val ), val, width, panel->IsProportional(), panel->GetScheme() );
*(int *)data = i;
}
};
class CProportionalYPosProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int i = *(int *)data;
i = scheme()->GetProportionalNormalizedValueEx( panel->GetScheme(), i );
kv->SetInt( entry->name(), i );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
//int width, height;
//surface()->GetScreenSize(width, height);
int height = panel->GetTall();
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
const char *val = kv->GetString( entry->name() );
int i = ConvertPosition( atoi( val ), val, height, panel->IsProportional(), panel->GetScheme() );
*(int *)data = i;
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
//int width, height;
//surface()->GetScreenSize(width, height);
int height = panel->GetTall();
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
const char *val = entry->defaultvalue();
int i = ConvertPosition( atoi( val ), val, height, panel->IsProportional(), panel->GetScheme() );
*(int *)data = i;
}
};
class CColorProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
kv->SetColor( entry->name(), *(Color *)data );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() );
Assert( scheme );
if ( scheme )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
char const *colorName = kv->GetString( entry->name() );
if ( !colorName || !colorName[0] )
{
*(Color *)data = kv->GetColor( entry->name() );
}
else
{
*(Color *)data = scheme->GetColor( colorName, Color( 0, 0, 0, 0 ) );
}
}
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() );
Assert( scheme );
if ( scheme )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
*(Color *)data = scheme->GetColor( entry->defaultvalue(), Color( 0, 0, 0, 0 ) );
}
}
};
class CBoolProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
kv->SetInt( entry->name(), *(bool *)data ? 1 : 0 );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
*(bool *)data = kv->GetBool( entry->name() );
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
bool b = false;
if ( !stricmp( entry->defaultvalue(), "true" )||
atoi( entry->defaultvalue() )!= 0 )
{
b = true;
}
*(bool *)data = b;
}
};
class CStringProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
kv->SetString( entry->name(), (char *)data );
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
strcpy( (char *)data, kv->GetString( entry->name() ) );
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
strcpy( ( char * )data, entry->defaultvalue() );
}
};
class CHFontProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() );
Assert( scheme );
if ( scheme )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
char const *fontName = scheme->GetFontName( *(HFont *)data );
kv->SetString( entry->name(), fontName );
}
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() );
Assert( scheme );
if ( scheme )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
char const *fontName = kv->GetString( entry->name() );
*(HFont *)data = scheme->GetFont( fontName, panel->IsProportional() );
}
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
vgui::IScheme *scheme = vgui::scheme()->GetIScheme( panel->GetScheme() );
Assert( scheme );
if ( scheme )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
*(HFont *)data = scheme->GetFont( entry->defaultvalue(), panel->IsProportional() );
}
}
};
class CTextureIdProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int currentId = *(int *)data;
// lookup texture name for id
char texturename[ 512 ];
if ( currentId != -1 &&
surface()->DrawGetTextureFile( currentId, texturename, sizeof( texturename ) ) )
{
kv->SetString( entry->name(), texturename );
}
else
{
kv->SetString( entry->name(), "" );
}
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int currentId = -1;
char const *texturename = kv->GetString( entry->name() );
if ( texturename && texturename[ 0 ] )
{
currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
currentId = surface()->CreateNewTextureID();
}
surface()->DrawSetTextureFile( currentId, texturename, false, true );
}
*(int *)data = currentId;
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
int currentId = -1;
char const *texturename = entry->defaultvalue();
if ( texturename && texturename[ 0 ] )
{
currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
currentId = surface()->CreateNewTextureID();
}
surface()->DrawSetTextureFile( currentId, texturename, false, true );
}
*(int *)data = currentId;
}
};
static CFloatProperty floatconverter;
static CProportionalFloatProperty p_floatconverter;
static CIntProperty intconverter;
static CProportionalIntProperty p_intconverter;
static CColorProperty colorconverter;
static CBoolProperty boolconverter;
static CStringProperty stringconverter;
static CHFontProperty fontconverter;
static CTextureIdProperty textureidconverter;
static CProportionalXPosProperty xposconverter;
static CProportionalYPosProperty yposconverter;
static CUtlDict< IPanelAnimationPropertyConverter *, int > &GetPropertyConverters()
{
static CUtlDict< IPanelAnimationPropertyConverter *, int > g_AnimationPropertyConverters;
return g_AnimationPropertyConverters;
}
static IPanelAnimationPropertyConverter *FindConverter( char const *typeName )
{
int lookup = GetPropertyConverters().Find( typeName );
if ( lookup == GetPropertyConverters().InvalidIndex() )
return NULL;
IPanelAnimationPropertyConverter *converter = GetPropertyConverters()[ lookup ];
return converter;
}
void Panel::AddPropertyConverter( char const *typeName, IPanelAnimationPropertyConverter *converter )
{
int lookup = GetPropertyConverters().Find( typeName );
if ( lookup != GetPropertyConverters().InvalidIndex() )
{
Msg( "Already have converter for type %s, ignoring...\n", typeName );
return;
}
GetPropertyConverters().Insert( typeName, converter );
}
//-----------------------------------------------------------------------------
// Purpose: Static method to initialize all needed converters
//-----------------------------------------------------------------------------
void Panel::InitPropertyConverters( void )
{
static bool initialized = false;
if ( initialized )
return;
initialized = true;
AddPropertyConverter( "float", &floatconverter );
AddPropertyConverter( "int", &intconverter );
AddPropertyConverter( "Color", &colorconverter );
// AddPropertyConverter( "vgui::Color", &colorconverter );
AddPropertyConverter( "bool", &boolconverter );
AddPropertyConverter( "char", &stringconverter );
AddPropertyConverter( "string", &stringconverter );
AddPropertyConverter( "HFont", &fontconverter );
AddPropertyConverter( "vgui::HFont", &fontconverter );
// This is an aliased type for proportional float
AddPropertyConverter( "proportional_float", &p_floatconverter );
AddPropertyConverter( "proportional_int", &p_intconverter );
AddPropertyConverter( "proportional_xpos", &xposconverter );
AddPropertyConverter( "proportional_ypos", &yposconverter );
AddPropertyConverter( "textureid", &textureidconverter );
}
bool Panel::InternalRequestInfo( PanelAnimationMap *map, KeyValues *outputData )
{
if ( !map )
return false;
Assert( outputData );
char const *name = outputData->GetName();
PanelAnimationMapEntry *e = FindPanelAnimationEntry( name, map );
if ( e )
{
IPanelAnimationPropertyConverter *converter = FindConverter( e->type() );
if ( converter )
{
converter->GetData( this, outputData, e );
return true;
}
}
return false;
}
bool Panel::InternalSetInfo( PanelAnimationMap *map, KeyValues *inputData )
{
if ( !map )
return false;
Assert( inputData );
char const *name = inputData->GetName();
PanelAnimationMapEntry *e = FindPanelAnimationEntry( name, map );
if ( e )
{
IPanelAnimationPropertyConverter *converter = FindConverter( e->type() );
if ( converter )
{
converter->SetData( this, inputData, e );
return true;
}
}
return false;
}
PanelAnimationMapEntry *Panel::FindPanelAnimationEntry( char const *scriptname, PanelAnimationMap *map )
{
if ( !map )
return NULL;
Assert( scriptname );
// Look through mapping for entry
int c = map->entries.Count();
for ( int i = 0; i < c; i++ )
{
PanelAnimationMapEntry *e = &map->entries[ i ];
if ( !stricmp( e->name(), scriptname ) )
{
return e;
}
}
// Recurse
if ( map->baseMap )
{
return FindPanelAnimationEntry( scriptname, map->baseMap );
}
return NULL;
}
// Recursively invoke settings for PanelAnimationVars
void Panel::InternalApplySettings( PanelAnimationMap *map, KeyValues *inResourceData)
{
// Loop through keys
KeyValues *kv;
for ( kv = inResourceData->GetFirstSubKey(); kv; kv = kv->GetNextKey() )
{
char const *varname = kv->GetName();
PanelAnimationMapEntry *entry = FindPanelAnimationEntry( varname, GetAnimMap() );
if ( entry )
{
// Set value to value from script
IPanelAnimationPropertyConverter *converter = FindConverter( entry->type() );
if ( converter )
{
converter->SetData( this, inResourceData, entry );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: sets the default values of all CPanelAnimationVars
//-----------------------------------------------------------------------------
void Panel::InternalInitDefaultValues( PanelAnimationMap *map )
{
_flags.ClearFlag( NEEDS_DEFAULT_SETTINGS_APPLIED );
// Look through mapping for entry
int c = map->entries.Count();
for ( int i = 0; i < c; i++ )
{
PanelAnimationMapEntry *e = &map->entries[ i ];
Assert( e );
IPanelAnimationPropertyConverter *converter = FindConverter( e->type() );
if ( !converter )
continue;
converter->InitFromDefault( this, e );
}
if ( map->baseMap )
{
InternalInitDefaultValues( map->baseMap );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
int Panel::GetPaintBackgroundType()
{
return m_nPaintBackgroundType;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : w -
// h -
//-----------------------------------------------------------------------------
void Panel::GetCornerTextureSize( int& w, int& h )
{
if ( m_nBgTextureId1 == -1 )
{
w = h = 0;
return;
}
surface()->DrawGetTextureSize(m_nBgTextureId1, w, h);
}
//-----------------------------------------------------------------------------
// Purpose: draws a selection box
//-----------------------------------------------------------------------------
void Panel::DrawBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha, bool hollow /*=false*/ )
{
if ( m_nBgTextureId1 == -1 ||
m_nBgTextureId2 == -1 ||
m_nBgTextureId3 == -1 ||
m_nBgTextureId4 == -1 )
{
return;
}
color[3] *= normalizedAlpha;
// work out our bounds
int cornerWide, cornerTall;
GetCornerTextureSize( cornerWide, cornerTall );
// draw the background in the areas not occupied by the corners
// draw it in three horizontal strips
surface()->DrawSetColor(color);
surface()->DrawFilledRect(x + cornerWide, y, x + wide - cornerWide, y + cornerTall);
if ( !hollow )
{
surface()->DrawFilledRect(x, y + cornerTall, x + wide, y + tall - cornerTall);
}
else
{
surface()->DrawFilledRect(x, y + cornerTall, x + cornerWide, y + tall - cornerTall);
surface()->DrawFilledRect(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall);
}
surface()->DrawFilledRect(x + cornerWide, y + tall - cornerTall, x + wide - cornerWide, y + tall);
// draw the corners
//=============================================================================
// HPE_BEGIN:
// [tj] We now check each individual corner and decide whether to draw it straight or rounded
//=============================================================================
//TOP-LEFT
if (ShouldDrawTopLeftCornerRounded())
{
surface()->DrawSetTexture(m_nBgTextureId1);
surface()->DrawTexturedRect(x, y, x + cornerWide, y + cornerTall);
}
else
{
surface()->DrawFilledRect(x, y, x + cornerWide, y + cornerTall);
}
//TOP-RIGHT
if (ShouldDrawTopRightCornerRounded())
{
surface()->DrawSetTexture(m_nBgTextureId2);
surface()->DrawTexturedRect(x + wide - cornerWide, y, x + wide, y + cornerTall);
}
else
{
surface()->DrawFilledRect(x + wide - cornerWide, y, x + wide, y + cornerTall);
}
//BOTTOM-LEFT
if (ShouldDrawBottomLeftCornerRounded())
{
surface()->DrawSetTexture(m_nBgTextureId4);
surface()->DrawTexturedRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall);
}
else
{
surface()->DrawFilledRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall);
}
//BOTTOM-RIGHT
if (ShouldDrawBottomRightCornerRounded())
{
surface()->DrawSetTexture(m_nBgTextureId3);
surface()->DrawTexturedRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall);
}
else
{
surface()->DrawFilledRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall);
}
//=============================================================================
// HPE_END
//=============================================================================
}
void Panel::DrawBoxFade(int x, int y, int wide, int tall, Color color, float normalizedAlpha, unsigned int alpha0, unsigned int alpha1, bool bHorizontal, bool hollow /*=false*/ )
{
if ( m_nBgTextureId1 == -1 ||
m_nBgTextureId2 == -1 ||
m_nBgTextureId3 == -1 ||
m_nBgTextureId4 == -1 ||
surface()->DrawGetAlphaMultiplier() == 0 )
{
return;
}
color[3] *= normalizedAlpha;
// work out our bounds
int cornerWide, cornerTall;
GetCornerTextureSize( cornerWide, cornerTall );
if ( !bHorizontal )
{
// draw the background in the areas not occupied by the corners
// draw it in three horizontal strips
surface()->DrawSetColor(color);
surface()->DrawFilledRectFade(x + cornerWide, y, x + wide - cornerWide, y + cornerTall, alpha0, alpha0, bHorizontal );
if ( !hollow )
{
surface()->DrawFilledRectFade(x, y + cornerTall, x + wide, y + tall - cornerTall, alpha0, alpha1, bHorizontal);
}
else
{
surface()->DrawFilledRectFade(x, y + cornerTall, x + cornerWide, y + tall - cornerTall, alpha0, alpha1, bHorizontal);
surface()->DrawFilledRectFade(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall, alpha0, alpha1, bHorizontal);
}
surface()->DrawFilledRectFade(x + cornerWide, y + tall - cornerTall, x + wide - cornerWide, y + tall, alpha1, alpha1, bHorizontal);
}
else
{
// draw the background in the areas not occupied by the corners
// draw it in three horizontal strips
surface()->DrawSetColor(color);
surface()->DrawFilledRectFade(x, y + cornerTall, x + cornerWide, y + tall - cornerTall, alpha0, alpha0, bHorizontal );
if ( !hollow )
{
surface()->DrawFilledRectFade(x + cornerWide, y, x + wide - cornerWide, y + tall, alpha0, alpha1, bHorizontal);
}
else
{
// FIXME: Hollow horz version not implemented
//surface()->DrawFilledRectFade(x, y + cornerTall, x + cornerWide, y + tall - cornerTall, alpha0, alpha1, bHorizontal);
//surface()->DrawFilledRectFade(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall, alpha0, alpha1, bHorizontal);
}
surface()->DrawFilledRectFade(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall, alpha1, alpha1, bHorizontal);
}
float fOldAlpha = color[ 3 ];
int iAlpha0 = fOldAlpha * ( static_cast<float>( alpha0 ) / 255.0f );
int iAlpha1 = fOldAlpha * ( static_cast<float>( alpha1 ) / 255.0f );
// draw the corners
if ( !bHorizontal )
{
color[ 3 ] = iAlpha0;
surface()->DrawSetColor( color );
surface()->DrawSetTexture(m_nBgTextureId1);
surface()->DrawTexturedRect(x, y, x + cornerWide, y + cornerTall);
surface()->DrawSetTexture(m_nBgTextureId2);
surface()->DrawTexturedRect(x + wide - cornerWide, y, x + wide, y + cornerTall);
color[ 3 ] = iAlpha1;
surface()->DrawSetColor( color );
surface()->DrawSetTexture(m_nBgTextureId3);
surface()->DrawTexturedRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall);
surface()->DrawSetTexture(m_nBgTextureId4);
surface()->DrawTexturedRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall);
}
else
{
color[ 3 ] = iAlpha0;
surface()->DrawSetColor( color );
surface()->DrawSetTexture(m_nBgTextureId1);
surface()->DrawTexturedRect(x, y, x + cornerWide, y + cornerTall);
surface()->DrawSetTexture(m_nBgTextureId4);
surface()->DrawTexturedRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall);
color[ 3 ] = iAlpha1;
surface()->DrawSetColor( color );
surface()->DrawSetTexture(m_nBgTextureId2);
surface()->DrawTexturedRect(x + wide - cornerWide, y, x + wide, y + cornerTall);
surface()->DrawSetTexture(m_nBgTextureId3);
surface()->DrawTexturedRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : x -
// y -
// wide -
// tall -
// color -
// normalizedAlpha -
//-----------------------------------------------------------------------------
void Panel::DrawHollowBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha )
{
DrawBox( x, y, wide, tall, color, normalizedAlpha, true );
}
//=============================================================================
// HPE_BEGIN:
// [menglish] Draws a hollow box similar to the already existing draw hollow box function, but takes the indents as params
//=============================================================================
void Panel::DrawHollowBox( int x, int y, int wide, int tall, Color color, float normalizedAlpha, int cornerWide, int cornerTall )
{
if ( m_nBgTextureId1 == -1 ||
m_nBgTextureId2 == -1 ||
m_nBgTextureId3 == -1 ||
m_nBgTextureId4 == -1 )
{
return;
}
color[3] *= normalizedAlpha;
// draw the background in the areas not occupied by the corners
// draw it in three horizontal strips
surface()->DrawSetColor(color);
surface()->DrawFilledRect(x + cornerWide, y, x + wide - cornerWide, y + cornerTall);
surface()->DrawFilledRect(x, y + cornerTall, x + cornerWide, y + tall - cornerTall);
surface()->DrawFilledRect(x + wide - cornerWide, y + cornerTall, x + wide, y + tall - cornerTall);
surface()->DrawFilledRect(x + cornerWide, y + tall - cornerTall, x + wide - cornerWide, y + tall);
// draw the corners
surface()->DrawSetTexture(m_nBgTextureId1);
surface()->DrawTexturedRect(x, y, x + cornerWide, y + cornerTall);
surface()->DrawSetTexture(m_nBgTextureId2);
surface()->DrawTexturedRect(x + wide - cornerWide, y, x + wide, y + cornerTall);
surface()->DrawSetTexture(m_nBgTextureId3);
surface()->DrawTexturedRect(x + wide - cornerWide, y + tall - cornerTall, x + wide, y + tall);
surface()->DrawSetTexture(m_nBgTextureId4);
surface()->DrawTexturedRect(x + 0, y + tall - cornerTall, x + cornerWide, y + tall);
}
//=============================================================================
// HPE_END
//=============================================================================
//-----------------------------------------------------------------------------
// Purpose: draws a selection box
//-----------------------------------------------------------------------------
void Panel::DrawTexturedBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha )
{
if ( m_nBgTextureId1 == -1 )
return;
color[3] *= normalizedAlpha;
surface()->DrawSetColor( color );
surface()->DrawSetTexture(m_nBgTextureId1);
surface()->DrawTexturedRect(x, y, x + wide, y + tall);
}
//-----------------------------------------------------------------------------
// Purpose: Marks this panel as draggable (note that children will chain to their parents to see if any parent is draggable)
// Input : enabled -
//-----------------------------------------------------------------------------
void Panel::SetDragEnabled( bool enabled )
{
#if defined( VGUI_USEDRAGDROP )
// If turning it off, quit dragging if mid-drag
if ( !enabled &&
m_pDragDrop->m_bDragging )
{
OnFinishDragging( false, (MouseCode)-1 );
}
m_pDragDrop->m_bDragEnabled = enabled;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsDragEnabled() const
{
#if defined( VGUI_USEDRAGDROP )
return m_pDragDrop->m_bDragEnabled;
#endif
return false;
}
void Panel::SetShowDragHelper( bool enabled )
{
#if defined( VGUI_USEDRAGDROP )
m_pDragDrop->m_bShowDragHelper = enabled;
#endif
}
// Use this to prevent chaining up from a parent which can mess with mouse functionality if you don't want to chain up from a child panel to the best
// draggable parent.
void Panel::SetBlockDragChaining( bool block )
{
#if defined( VGUI_USEDRAGDROP )
m_pDragDrop->m_bPreventChaining = block;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsBlockingDragChaining() const
{
#if defined( VGUI_USEDRAGDROP )
return m_pDragDrop->m_bPreventChaining;
#endif
return true;
}
//-----------------------------------------------------------------------------
// accessors for m_nDragStartTolerance
//-----------------------------------------------------------------------------
int Panel::GetDragStartTolerance() const
{
#if defined( VGUI_USEDRAGDROP )
return m_pDragDrop->m_nDragStartTolerance;
#endif
return 0;
}
void Panel::SetDragSTartTolerance( int nTolerance )
{
#if defined( VGUI_USEDRAGDROP )
m_pDragDrop->m_nDragStartTolerance = nTolerance;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Marks this panel as droppable ( note that children will chain to their parents to see if any parent is droppable)
// Input : enabled -
//-----------------------------------------------------------------------------
void Panel::SetDropEnabled( bool enabled, float flHoverContextTime /* = 0.0f */ )
{
#if defined( VGUI_USEDRAGDROP )
m_pDragDrop->m_bDropEnabled = enabled;
m_pDragDrop->m_flHoverContextTime = flHoverContextTime;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsDropEnabled() const
{
#if defined( VGUI_USEDRAGDROP )
return m_pDragDrop->m_bDropEnabled;
#endif
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Chains up to any parent
// 1) marked DropEnabled; and
// 2) willing to accept the drop payload
// Input : -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *Panel::GetDropTarget( CUtlVector< KeyValues * >& msglist )
{
#if defined( VGUI_USEDRAGDROP )
// Found one
if ( m_pDragDrop->m_bDropEnabled &&
IsDroppable( msglist ) )
{
return this;
}
// Chain up
if ( GetParent() )
{
return GetParent()->GetDropTarget( msglist );
}
#endif
// No luck
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Chains up to first parent marked DragEnabled
// Input : -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *Panel::GetDragPanel()
{
#if defined( VGUI_USEDRAGDROP )
// If we encounter a blocker, stop chaining
if ( m_pDragDrop->m_bPreventChaining )
return NULL;
if ( m_pDragDrop->m_bDragEnabled )
return this;
// Chain up
if ( GetParent() )
{
return GetParent()->GetDragPanel();
}
#endif
// No luck
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnStartDragging()
{
#if defined( VGUI_USEDRAGDROP )
// Only left mouse initiates drag/drop.
// FIXME: Revisit?
if ( !input()->IsMouseDown( MOUSE_LEFT ) )
return;
if ( !m_pDragDrop->m_bDragEnabled )
return;
if ( m_pDragDrop->m_bDragging )
return;
g_DragDropCapture = this;
m_pDragDrop->m_bDragStarted = false;
m_pDragDrop->m_bDragging = true;
input()->GetCursorPos( m_pDragDrop->m_nStartPos[ 0 ], m_pDragDrop->m_nStartPos[ 1 ] );
m_pDragDrop->m_nLastPos[ 0 ] = m_pDragDrop->m_nStartPos[ 0 ];
m_pDragDrop->m_nLastPos[ 1 ] = m_pDragDrop->m_nStartPos[ 1 ];
OnContinueDragging();
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Called if drag drop is started but not dropped on top of droppable panel...
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnDragFailed( CUtlVector< KeyValues * >& msglist )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnFinishDragging( bool mousereleased, MouseCode code, bool abort /*= false*/ )
{
#if defined( VGUI_USEDRAGDROP )
g_DragDropCapture = NULL;
if ( !m_pDragDrop->m_bDragEnabled )
return;
Assert( m_pDragDrop->m_bDragging );
if ( !m_pDragDrop->m_bDragging )
return;
int x, y;
input()->GetCursorPos( x, y );
m_pDragDrop->m_nLastPos[ 0 ] = x;
m_pDragDrop->m_nLastPos[ 1 ] = y;
if ( s_DragDropHelper.Get() )
{
s_DragDropHelper->RemovePanel( this );
}
m_pDragDrop->m_bDragging = false;
CUtlVector< KeyValues * >& data = m_pDragDrop->m_DragData;
int c = data.Count();
Panel *target = NULL;
bool shouldDrop = false;
if ( m_pDragDrop->m_bDragStarted )
{
char cmd[ 256 ];
Q_strncpy( cmd, "default", sizeof( cmd ) );
if ( mousereleased &&
m_pDragDrop->m_hCurrentDrop != NULL &&
m_pDragDrop->m_hDropContextMenu.Get() )
{
Menu *menu = m_pDragDrop->m_hDropContextMenu;
VPANEL hover = menu->IsWithinTraverse( x, y, false );
if ( hover )
{
Panel *pHover = ipanel()->GetPanel( hover, GetModuleName() );
if ( pHover )
{
// Figure out if it's a menu item...
int c = menu->GetItemCount();
for ( int i = 0; i < c; ++i )
{
int id = menu->GetMenuID( i );
MenuItem *item = menu->GetMenuItem( id );
if ( item == pHover )
{
KeyValues *command = item->GetCommand();
if ( command )
{
char const *p = command->GetString( "command", "" );
if ( p && p[ 0 ] )
{
Q_strncpy( cmd, p, sizeof( cmd ) );
}
}
}
}
}
}
delete menu;
m_pDragDrop->m_hDropContextMenu = NULL;
}
for ( int i = 0 ; i < c; ++i )
{
KeyValues *msg = data[ i ];
msg->SetString( "command", cmd );
msg->SetInt( "screenx", x );
msg->SetInt( "screeny", y );
}
target = m_pDragDrop->m_hCurrentDrop.Get();
if ( target && !abort )
{
int localmousex = x, localmousey = y;
// Convert screen space coordintes to coordinates relative to drop window
target->ScreenToLocal( localmousex, localmousey );
for ( int i = 0 ; i < c; ++i )
{
KeyValues *msg = data[ i ];
msg->SetInt( "x", localmousex );
msg->SetInt( "y", localmousey );
}
shouldDrop = true;
}
if ( !shouldDrop )
{
OnDragFailed( data );
}
}
m_pDragDrop->m_bDragStarted = false;
m_pDragDrop->m_DragPanels.RemoveAll();
m_pDragDrop->m_hCurrentDrop = NULL;
// Copy data ptrs out of data because OnPanelDropped might cause this panel to be deleted
// and our this ptr will be hosed...
CUtlVector< KeyValues * > temp;
for ( int i = 0 ; i < c; ++i )
{
temp.AddToTail( data[ i ] );
}
data.RemoveAll();
if ( shouldDrop && target )
{
target->OnPanelDropped( temp );
}
for ( int i = 0 ; i < c ; ++i )
{
temp[ i ]->deleteThis();
}
#endif
}
void Panel::OnDropContextHoverShow( CUtlVector< KeyValues * >& msglist )
{
}
void Panel::OnDropContextHoverHide( CUtlVector< KeyValues * >& msglist )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *msg -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsDroppable( CUtlVector< KeyValues * >& msglist )
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : startx -
// starty -
// mx -
// my -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::CanStartDragging( int startx, int starty, int mx, int my )
{
#if defined( VGUI_USEDRAGDROP )
if ( IsStartDragWhenMouseExitsPanel() )
{
ScreenToLocal( mx, my );
if ( mx < 0 || my < 0 )
return true;
if ( mx > GetWide() || my > GetTall() )
return true;
return false;
}
int deltax = abs( mx - startx );
int deltay = abs( my - starty );
if ( deltax > m_pDragDrop->m_nDragStartTolerance ||
deltay > m_pDragDrop->m_nDragStartTolerance )
{
return true;
}
#endif
return false;
}
HCursor Panel::GetDropCursor( CUtlVector< KeyValues * >& msglist )
{
return dc_arrow;
}
bool IsSelfDroppable( CUtlVector< KeyValues * > &dragData )
{
if ( dragData.Count() == 0 )
return false;
KeyValues *pKeyValues( dragData[ 0 ] );
if ( !pKeyValues )
return false;
return pKeyValues->GetInt( "selfDroppable" ) != 0;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnContinueDragging()
{
#if defined( VGUI_USEDRAGDROP )
if ( !m_pDragDrop->m_bDragEnabled )
return;
if ( !m_pDragDrop->m_bDragging )
return;
int x, y;
input()->GetCursorPos( x, y );
// Update last position
m_pDragDrop->m_nLastPos[ 0 ] = x;
m_pDragDrop->m_nLastPos[ 1 ] = y;
if ( !m_pDragDrop->m_bDragStarted )
{
if ( CanStartDragging( m_pDragDrop->m_nStartPos[ 0 ], m_pDragDrop->m_nStartPos[ 1 ], x, y ) )
{
m_pDragDrop->m_bDragStarted = true;
CreateDragData();
}
else
{
return;
}
}
if ( !s_DragDropHelper.Get() && m_pDragDrop->m_bShowDragHelper )
{
s_DragDropHelper = new CDragDropHelperPanel();
s_DragDropHelper->SetKeyBoardInputEnabled( false );
s_DragDropHelper->SetMouseInputEnabled( false );
Assert( s_DragDropHelper.Get() );
}
if ( !s_DragDropHelper.Get() )
return;
s_DragDropHelper->AddPanel( this );
Assert( m_pDragDrop->m_DragData.Count() );
vgui::PHandle oldDrop = m_pDragDrop->m_hCurrentDrop;
// See what's under that
m_pDragDrop->m_hCurrentDrop = NULL;
// Search under mouse pos...
Panel *dropTarget = FindDropTargetPanel();
if ( dropTarget )
{
dropTarget = dropTarget->GetDropTarget( m_pDragDrop->m_DragData );
}
// it's not okay until we find a droppable panel
surface()->SetCursor( GetDragFailCursor( m_pDragDrop->m_DragData ) );
if ( dropTarget )
{
if ( dropTarget != this || IsSelfDroppable( m_pDragDrop->m_DragData ) )
{
m_pDragDrop->m_hCurrentDrop = dropTarget;
surface()->SetCursor( dropTarget->GetDropCursor( m_pDragDrop->m_DragData ) );
}
}
if ( m_pDragDrop->m_hCurrentDrop.Get() != oldDrop.Get() )
{
if ( oldDrop.Get() )
{
oldDrop->OnPanelExitedDroppablePanel( m_pDragDrop->m_DragData );
}
if ( m_pDragDrop->m_hCurrentDrop.Get() )
{
m_pDragDrop->m_hCurrentDrop->OnPanelEnteredDroppablePanel( m_pDragDrop->m_DragData );
m_pDragDrop->m_hCurrentDrop->OnDropContextHoverHide( m_pDragDrop->m_DragData );
// Reset hover time
m_pDragDrop->m_lDropHoverTime = system()->GetTimeMillis();
m_pDragDrop->m_bDropMenuShown = false;
}
// Discard any stale context menu...
if ( m_pDragDrop->m_hDropContextMenu.Get() )
{
delete m_pDragDrop->m_hDropContextMenu.Get();
}
}
if ( m_pDragDrop->m_hCurrentDrop != NULL &&
m_pDragDrop->m_hDropContextMenu.Get() )
{
Menu *menu = m_pDragDrop->m_hDropContextMenu;
VPANEL hover = menu->IsWithinTraverse( x, y, false );
if ( hover )
{
Panel *pHover = ipanel()->GetPanel( hover, GetModuleName() );
if ( pHover )
{
// Figure out if it's a menu item...
int c = menu->GetItemCount();
for ( int i = 0; i < c; ++i )
{
int id = menu->GetMenuID( i );
MenuItem *item = menu->GetMenuItem( id );
if ( item == pHover )
{
menu->SetCurrentlyHighlightedItem( id );
}
}
}
}
else
{
menu->ClearCurrentlyHighlightedItem();
}
}
#endif
}
#if defined( VGUI_USEDRAGDROP )
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : DragDrop_t
//-----------------------------------------------------------------------------
DragDrop_t *Panel::GetDragDropInfo()
{
Assert( m_pDragDrop );
return m_pDragDrop;
}
#endif
void Panel::OnGetAdditionalDragPanels( CUtlVector< Panel * >& dragabbles )
{
// Nothing here
}
//-----------------------------------------------------------------------------
// Purpose: Virtual method to allow panels to add to the default values
// Input : *msg -
//-----------------------------------------------------------------------------
void Panel::OnCreateDragData( KeyValues *msg )
{
// These values are filled in for you:
// "panel" ptr to panel being dropped
// "screenx", "screeny" - drop cursor pos in screen space
// "x", "y" - drop coordinates relative to this window (the window being dropped upon)
}
// Called if m_flHoverContextTime was non-zero, allows droppee to preview the drop data and show an appropriate menu
bool Panel::GetDropContextMenu( Menu *menu, CUtlVector< KeyValues * >& msglist )
{
return false;
}
void Panel::CreateDragData()
{
#if defined( VGUI_USEDRAGDROP )
int i, c;
if ( m_pDragDrop->m_DragData.Count() )
{
return;
}
PHandle h;
h = this;
m_pDragDrop->m_DragPanels.AddToTail( h );
CUtlVector< Panel * > temp;
OnGetAdditionalDragPanels( temp );
c = temp.Count();
for ( i = 0; i < c; ++i )
{
if ( temp[ i ] == this )
continue;
h = temp[ i ];
m_pDragDrop->m_DragPanels.AddToTail( h );
}
c = m_pDragDrop->m_DragPanels.Count();
for ( i = 0 ; i < c; ++i )
{
Panel *sibling = m_pDragDrop->m_DragPanels[ i ].Get();
if ( !sibling )
{
continue;
}
KeyValues *msg = new KeyValues( "DragDrop" );
msg->SetPtr( "panel", sibling );
sibling->OnCreateDragData( msg );
m_pDragDrop->m_DragData.AddToTail( msg );
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : KeyValues
//-----------------------------------------------------------------------------
void Panel::GetDragData( CUtlVector< KeyValues * >& list )
{
#if defined( VGUI_USEDRAGDROP )
int i, c;
list.RemoveAll();
c = m_pDragDrop->m_DragData.Count();
for ( i = 0 ; i < c; ++i )
{
list.AddToTail( m_pDragDrop->m_DragData[ i ] );
}
#endif
}
#if defined( VGUI_USEDRAGDROP )
CDragDropHelperPanel::CDragDropHelperPanel() : BaseClass( NULL, "DragDropHelper" )
{
SetVisible( true );
SetPaintEnabled( false );
SetPaintBackgroundEnabled( false );
SetMouseInputEnabled( false );
SetKeyBoardInputEnabled( false );
// SetCursor( dc_none );
ipanel()->SetTopmostPopup( GetVPanel(), true );
int w, h;
surface()->GetScreenSize( w, h );
SetBounds( 0, 0, w, h );
SetPostChildPaintEnabled( true );
MakePopup( false );
}
VPANEL CDragDropHelperPanel::IsWithinTraverse(int x, int y, bool traversePopups)
{
return (VPANEL)0;
}
void CDragDropHelperPanel::PostChildPaint()
{
int c = m_PaintList.Count();
for ( int i = c - 1; i >= 0 ; --i )
{
DragHelperPanel_t& data = m_PaintList[ i ];
Panel *panel = data.m_hPanel.Get();
if ( !panel )
{
m_PaintList.Remove( i );
continue;
}
Panel *dropPanel = panel->GetDragDropInfo()->m_hCurrentDrop.Get();
if ( panel )
{
if ( !dropPanel )
{
panel->OnDraggablePanelPaint();
}
else
{
CUtlVector< Panel * > temp;
CUtlVector< PHandle >& data = panel->GetDragDropInfo()->m_DragPanels;
CUtlVector< KeyValues * >& msglist = panel->GetDragDropInfo()->m_DragData;
int i, c;
c = data.Count();
for ( i = 0; i < c ; ++i )
{
Panel *pPanel = data[ i ].Get();
if ( pPanel )
{
temp.AddToTail( pPanel );
}
}
dropPanel->OnDroppablePanelPaint( msglist, temp );
}
}
}
if ( c == 0 )
{
MarkForDeletion();
}
}
void CDragDropHelperPanel::AddPanel( Panel *current )
{
if ( !current )
return;
Menu *hover = current->GetDragDropInfo()->m_hDropContextMenu.Get();
surface()->MovePopupToFront( GetVPanel() );
if ( hover && hover->IsPopup() )
{
surface()->MovePopupToFront( hover->GetVPanel() );
}
int c = m_PaintList.Count();
for ( int i = 0; i < c; ++i )
{
if ( m_PaintList[ i ].m_hPanel.Get() == current )
return;
}
DragHelperPanel_t data;
data.m_hPanel = current;
m_PaintList.AddToTail( data );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *search -
//-----------------------------------------------------------------------------
void CDragDropHelperPanel::RemovePanel( Panel *search )
{
int c = m_PaintList.Count();
for ( int i = c - 1 ; i >= 0; --i )
{
if ( m_PaintList[ i ].m_hPanel.Get() == search )
{
m_PaintList.Remove( i );
return;
}
}
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Enumerates panels under mouse x,y
// Input : panelList -
// x -
// y -
// check -
//-----------------------------------------------------------------------------
void Panel::FindDropTargetPanel_R( CUtlVector< VPANEL >& panelList, int x, int y, VPANEL check )
{
#if defined( VGUI_USEDRAGDROP )
if ( !ipanel()->IsFullyVisible( check ) )
return;
if ( ::ShouldHandleInputMessage( check ) && ipanel()->IsWithinTraverse( check, x, y, false ) )
{
panelList.AddToTail( check );
}
CUtlVector< VPANEL > &children = ipanel()->GetChildren( check );
int childCount = children.Count();
for ( int i = 0; i < childCount; i++ )
{
VPANEL child = children[ i ];
FindDropTargetPanel_R( panelList, x, y, child );
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Panel
//-----------------------------------------------------------------------------
Panel *Panel::FindDropTargetPanel()
{
#if defined( VGUI_USEDRAGDROP )
if ( !s_DragDropHelper.Get() )
return NULL;
CUtlVector< VPANEL > hits;
int x, y;
input()->GetCursorPos( x, y );
VPANEL embedded = surface()->GetEmbeddedPanel();
VPANEL helper = s_DragDropHelper.Get()->GetVPanel();
if ( surface()->IsCursorVisible() && surface()->IsWithin(x, y) )
{
// faster version of code below
// checks through each popup in order, top to bottom windows
int c = surface()->GetPopupCount();
for (int i = c - 1; i >= 0 && hits.Count() == 0; i--)
{
VPANEL popup = surface()->GetPopup(i);
if ( popup == embedded )
continue;
// Don't return helper panel!!!
if ( popup == helper )
continue;
if ( !ipanel()->IsFullyVisible( popup ) )
continue;
FindDropTargetPanel_R( hits, x, y, popup );
}
// Check embedded
if ( !hits.Count() )
{
FindDropTargetPanel_R( hits, x, y, embedded );
}
}
// Nothing under mouse...
if ( !hits.Count() )
return NULL;
// Return topmost panel under mouse, if it's visible to this .dll
Panel *panel = NULL;
int nCount = hits.Count();
while ( --nCount >= 0 )
{
panel = ipanel()->GetPanel( hits[ nCount ], GetModuleName() );
if ( panel )
return panel;
}
#endif
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Mouse is on draggable panel and has started moving, but is not over a droppable panel yet
// Input : -
//-----------------------------------------------------------------------------
void Panel::OnDraggablePanelPaint()
{
#if defined( VGUI_USEDRAGDROP )
int sw, sh;
GetSize( sw, sh );
int x, y;
input()->GetCursorPos( x, y );
int w, h;
w = MIN( sw, 80 );
h = MIN( sh, 80 );
x -= ( w >> 1 );
y -= ( h >> 1 );
surface()->DrawSetColor( m_clrDragFrame );
surface()->DrawOutlinedRect( x, y, x + w, y + h );
if ( m_pDragDrop->m_DragPanels.Count() > 1 )
{
surface()->DrawSetTextColor( m_clrDragFrame );
surface()->DrawSetTextFont( m_infoFont );
surface()->DrawSetTextPos( x + 5, y + 2 );
wchar_t sz[ 64 ];
Q_snwprintf( sz, 64, L"[ %i ]", m_pDragDrop->m_DragPanels.Count() );
surface()->DrawPrintText( sz, wcslen( sz ) );
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Mouse is now over a droppable panel
// Input : *dragPanel -
//-----------------------------------------------------------------------------
void Panel::OnDroppablePanelPaint( CUtlVector< KeyValues * >& msglist, CUtlVector< Panel * >& dragPanels )
{
#if defined( VGUI_USEDRAGDROP )
if ( !dragPanels.Count() )
return;
// Convert this panel's bounds to screen space
int w, h;
GetSize( w, h );
int x, y;
x = y = 0;
LocalToScreen( x, y );
surface()->DrawSetColor( m_clrDropFrame );
// Draw 2 pixel frame
surface()->DrawOutlinedRect( x, y, x + w, y + h );
surface()->DrawOutlinedRect( x+1, y+1, x + w-1, y + h-1 );
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Color
//-----------------------------------------------------------------------------
Color Panel::GetDropFrameColor()
{
#if defined( VGUI_USEDRAGDROP )
return m_clrDropFrame;
#endif
return Color(0, 0, 0, 0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Color
//-----------------------------------------------------------------------------
Color Panel::GetDragFrameColor()
{
#if defined( VGUI_USEDRAGDROP )
return m_clrDragFrame;
#endif
return Color(0, 0, 0, 0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *data -
//-----------------------------------------------------------------------------
void Panel::OnPanelDropped( CUtlVector< KeyValues * >& data )
{
// Empty. Derived classes would implement handlers here
}
//-----------------------------------------------------------------------------
// called on droptarget when draggable panel enters droptarget
//-----------------------------------------------------------------------------
void Panel::OnPanelEnteredDroppablePanel( CUtlVector< KeyValues * >& msglist )
{
// Empty. Derived classes would implement handlers here
}
//-----------------------------------------------------------------------------
// called on droptarget when draggable panel exits droptarget
//-----------------------------------------------------------------------------
void Panel::OnPanelExitedDroppablePanel ( CUtlVector< KeyValues * >& msglist )
{
// Empty. Derived classes would implement handlers here
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void Panel::DragDropStartDragging()
{
#if defined( VGUI_USEDRAGDROP )
// We somehow missed a mouse release, cancel the previous drag
if ( g_DragDropCapture.Get() )
{
if ( HasParent( g_DragDropCapture.Get()->GetVPanel() ) )
return;
bool started = g_DragDropCapture->GetDragDropInfo()->m_bDragStarted;
g_DragDropCapture->OnFinishDragging( true, (MouseCode)-1 );
if ( started )
{
return;
}
}
// Find actual target panel
Panel *panel = GetDragPanel();
if ( !panel )
return;
DragDrop_t *data = panel->GetDragDropInfo();
if ( !data )
return;
if ( !panel->IsDragEnabled() )
return;
if ( data->m_bDragging )
return;
panel->OnStartDragging();
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Panel::IsBeingDragged()
{
#if defined( VGUI_USEDRAGDROP )
if ( !g_DragDropCapture.Get() )
return false;
if ( g_DragDropCapture.Get() == this )
return true;
// If we encounter a blocker, stop chaining
if ( m_pDragDrop->m_bPreventChaining )
return false;
// Chain up
if ( GetParent() )
{
return GetParent()->IsBeingDragged();
}
#endif
// No luck
return false;
}
struct srect_t
{
int x0, y0;
int x1, y1;
bool IsDegenerate()
{
if ( x1 - x0 <= 0 )
return true;
if ( y1 - y0 <= 0 )
return true;
return false;
}
};
// Draws a filled rect of specified bounds, but omits the bounds of the skip panel from those bounds
void Panel::FillRectSkippingPanel( const Color clr, int x, int y, int w, int h, Panel *skipPanel )
{
int sx = 0, sy = 0, sw, sh;
skipPanel->GetSize( sw, sh );
skipPanel->LocalToScreen( sx, sy );
ScreenToLocal( sx, sy );
surface()->DrawSetColor( clr );
srect_t r1;
r1.x0 = x;
r1.y0 = y;
r1.x1 = x + w;
r1.y1 = y + h;
srect_t r2;
r2.x0 = sx;
r2.y0 = sy;
r2.x1 = sx + sw;
r2.y1 = sy + sh;
int topy = r1.y0;
int bottomy = r1.y1;
// We'll descend vertically and draw:
// 1 a possible bar across the top
// 2 a possible bar across the bottom
// 3 possible left bar
// 4 possible right bar
// Room at top?
if ( r2.y0 > r1.y0 )
{
topy = r2.y0;
surface()->DrawFilledRect( r1.x0, r1.y0, r1.x1, topy );
}
// Room at bottom?
if ( r2.y1 < r1.y1 )
{
bottomy = r2.y1;
surface()->DrawFilledRect( r1.x0, bottomy, r1.x1, r1.y1 );
}
// Room on left side?
if ( r2.x0 > r1.x0 )
{
int left = r2.x0;
surface()->DrawFilledRect( r1.x0, topy, left, bottomy );
}
// Room on right side
if ( r2.x1 < r1.x1 )
{
int right = r2.x1;
surface()->DrawFilledRect( right, topy, r1.x1, bottomy );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *child -
//-----------------------------------------------------------------------------
void Panel::SetSkipChildDuringPainting( Panel *child )
{
m_SkipChild = child;
}
HPanel Panel::ToHandle() const
{
return ivgui()->PanelToHandle( _vpanel );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::NavigateUp()
{
Panel *target = GetNavUp();
if ( target )
{
NavigateFrom();
target->m_LastNavDirection = ND_UP;
target->NavigateTo();
}
return target;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::NavigateDown()
{
Panel *target = GetNavDown();
if ( target )
{
NavigateFrom();
target->m_LastNavDirection = ND_DOWN;
target->NavigateTo();
}
return target;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::NavigateLeft()
{
Panel *target = GetNavLeft();
if ( target )
{
NavigateFrom();
target->m_LastNavDirection = ND_LEFT;
target->NavigateTo();
}
return target;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::NavigateRight()
{
Panel *target = GetNavRight();
if ( target )
{
NavigateFrom();
target->m_LastNavDirection = ND_RIGHT;
target->NavigateTo();
}
return target;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::NavigateTo()
{
if ( IsGameConsole() )
{
RequestFocus( 0 );
}
CallParentFunction( new KeyValues( "OnNavigateTo", "panelName", GetName() ) );
/*
if( m_pTooltips )
{
m_pTooltips->ResetDelay();
m_pTooltips->ShowTooltip( this );
}
*/
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::NavigateFrom()
{
for ( int i = 0; i < GetChildCount(); ++i )
{
Panel* currentNav = GetChild(i);
if ( currentNav != 0 )
{
currentNav->NavigateFrom();
}
}
CallParentFunction( new KeyValues( "OnNavigateFrom", "panelName", GetName() ) );
if ( m_pTooltips )
{
m_pTooltips->HideTooltip();
}
m_LastNavDirection = ND_NONE;
}
void Panel::NavigateToChild( Panel *pNavigateTo )
{
for( int i = 0; i != GetChildCount(); ++i )
{
vgui::Panel *pChild = GetChild(i);
if( pChild )
pChild->NavigateFrom();
}
pNavigateTo->NavigateTo();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::SetNavUp( Panel* navUp )
{
Panel* lastNav = m_NavUp;
m_NavUp = navUp;
return lastNav;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::SetNavDown( Panel* navDown )
{
Panel* lastNav = m_NavDown;
m_NavDown = navDown;
return lastNav;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::SetNavLeft( Panel* navLeft )
{
Panel* lastNav = m_NavLeft;
m_NavLeft = navLeft;
return lastNav;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel* Panel::SetNavRight( Panel* navRight )
{
Panel* lastNav = m_NavRight;
m_NavRight = navRight;
return lastNav;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel::NAV_DIRECTION Panel::GetLastNavDirection()
{
return m_LastNavDirection;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::OnNavigateTo( const char* panelName )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::OnNavigateFrom( const char* panelName )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetNavUp( const char* controlName )
{
if ( controlName && 0 < Q_strlen( controlName ) && GetParent() != 0 )
{
m_NavUp = NULL;
m_sNavUpName = controlName;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetNavDown( const char* controlName )
{
if ( controlName && 0 < Q_strlen( controlName ) && GetParent() != 0 )
{
m_NavDown = NULL;
m_sNavDownName = controlName;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetNavLeft( const char* controlName )
{
if ( controlName && 0 < Q_strlen( controlName ) && GetParent() != 0 )
{
m_NavLeft = NULL;
m_sNavLeftName = controlName;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Panel::SetNavRight( const char* controlName )
{
if ( controlName && 0 < Q_strlen( controlName ) && GetParent() != 0 )
{
m_NavRight = NULL;
m_sNavRightName = controlName;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
vgui::Panel* Panel::GetNavUp( Panel *first )
{
if ( !m_NavUp && m_sNavUpName.Length() > 0 )
{
Panel* foundPanel = GetParent()->FindChildByName( m_sNavUpName , true );
if ( foundPanel != 0 )
{
m_NavUp = foundPanel;
}
}
vgui::Panel* nextPanel = m_NavUp;
if( m_NavUp && m_NavUp != first && !m_NavUp->IsVisible() )
{
Panel *firstPanel = first == NULL ? this : first;
nextPanel = nextPanel->GetNavUp( firstPanel );
}
return nextPanel;
}
vgui::Panel* Panel::GetNavDown( Panel *first )
{
if ( !m_NavDown && m_sNavDownName.Length() > 0 )
{
Panel* foundPanel = GetParent()->FindChildByName( m_sNavDownName , true );
if ( foundPanel != 0 )
{
m_NavDown = foundPanel->GetPanel();
}
}
vgui::Panel* nextPanel = m_NavDown;
if( m_NavDown && m_NavDown != first && !m_NavDown->IsVisible() )
{
Panel *firstPanel = first == NULL ? this : first;
nextPanel = nextPanel->GetNavDown( firstPanel );
}
return nextPanel;
}
vgui::Panel* Panel::GetNavLeft( Panel *first )
{
if ( !m_NavLeft && m_sNavLeftName.Length() > 0 )
{
Panel* foundPanel = GetParent()->FindChildByName( m_sNavLeftName , true );
if ( foundPanel != 0 )
{
m_NavLeft = foundPanel->GetPanel();
}
}
vgui::Panel* nextPanel = m_NavLeft;
if( m_NavLeft && m_NavLeft != first && !m_NavLeft->IsVisible() )
{
Panel *firstPanel = first == NULL ? this : first;
nextPanel = nextPanel->GetNavLeft( firstPanel );
}
return nextPanel;
}
vgui::Panel* Panel::GetNavRight( Panel *first )
{
if ( !m_NavRight && m_sNavRightName.Length() > 0 )
{
Panel* foundPanel = GetParent()->FindChildByName( m_sNavRightName , true );
if ( foundPanel != 0 )
{
m_NavRight = foundPanel->GetPanel();
}
}
vgui::Panel* nextPanel = m_NavRight;
if( m_NavRight && m_NavRight != first && !m_NavRight->IsVisible() )
{
Panel *firstPanel = first == NULL ? this : first;
nextPanel = nextPanel->GetNavRight( firstPanel );
}
return nextPanel;
}
vgui::Panel* Panel::GetNavUpPanel()
{
return m_NavUp;
}
vgui::Panel* Panel::GetNavDownPanel()
{
return m_NavDown;
}
vgui::Panel* Panel::GetNavLeftPanel()
{
return m_NavLeft;
}
vgui::Panel* Panel::GetNavRightPanel()
{
return m_NavRight;
}
void Panel::SetConsoleStylePanel( bool bConsoleStyle )
{
m_bIsConsoleStylePanel = bConsoleStyle;
}
bool Panel::IsConsoleStylePanel() const
{
return m_bIsConsoleStylePanel;
}
//-----------------------------------------------------------------------------
// Purpose: Utility class for handling message map allocation
//-----------------------------------------------------------------------------
class CPanelMessageMapDictionary
{
public:
CPanelMessageMapDictionary() : m_PanelMessageMapPool( sizeof(PanelMessageMap), 32, CUtlMemoryPool::GROW_FAST, "CPanelMessageMapDictionary::m_PanelMessageMapPool" )
{
m_MessageMaps.RemoveAll();
}
PanelMessageMap *FindOrAddPanelMessageMap( char const *className );
PanelMessageMap *FindPanelMessageMap( char const *className );
private:
struct PanelMessageMapDictionaryEntry
{
PanelMessageMap *map;
};
char const *StripNamespace( char const *className );
CUtlDict< PanelMessageMapDictionaryEntry, int > m_MessageMaps;
CUtlMemoryPool m_PanelMessageMapPool;
};
char const *CPanelMessageMapDictionary::StripNamespace( char const *className )
{
if ( !strnicmp( className, "vgui::", 6 ) )
{
return className + 6;
}
return className;
}
//-----------------------------------------------------------------------------
// Purpose: Find but don't add mapping
//-----------------------------------------------------------------------------
PanelMessageMap *CPanelMessageMapDictionary::FindPanelMessageMap( char const *className )
{
int lookup = m_MessageMaps.Find( StripNamespace( className ) );
if ( lookup != m_MessageMaps.InvalidIndex() )
{
return m_MessageMaps[ lookup ].map;
}
return NULL;
}
#include <tier0/memdbgoff.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelMessageMap *CPanelMessageMapDictionary::FindOrAddPanelMessageMap( char const *className )
{
PanelMessageMap *map = FindPanelMessageMap( className );
if ( map )
return map;
PanelMessageMapDictionaryEntry entry;
// use the alloc in place method of new
entry.map = new (m_PanelMessageMapPool.Alloc(sizeof(PanelMessageMap))) PanelMessageMap;
Construct(entry.map);
m_MessageMaps.Insert( StripNamespace( className ), entry );
return entry.map;
}
#include <tier0/memdbgon.h>
#if defined( VGUI_USEKEYBINDINGMAPS )
//-----------------------------------------------------------------------------
// Purpose: Utility class for handling keybinding map allocation
//-----------------------------------------------------------------------------
class CPanelKeyBindingMapDictionary
{
public:
CPanelKeyBindingMapDictionary() : m_PanelKeyBindingMapPool( sizeof(PanelKeyBindingMap), 32, CUtlMemoryPool::GROW_FAST, "CPanelKeyBindingMapDictionary::m_PanelKeyBindingMapPool" )
{
m_MessageMaps.RemoveAll();
}
PanelKeyBindingMap *FindOrAddPanelKeyBindingMap( char const *className );
PanelKeyBindingMap *FindPanelKeyBindingMap( char const *className );
private:
struct PanelKeyBindingMapDictionaryEntry
{
PanelKeyBindingMap *map;
};
char const *StripNamespace( char const *className );
CUtlDict< PanelKeyBindingMapDictionaryEntry, int > m_MessageMaps;
CUtlMemoryPool m_PanelKeyBindingMapPool;
};
char const *CPanelKeyBindingMapDictionary::StripNamespace( char const *className )
{
if ( !strnicmp( className, "vgui::", 6 ) )
{
return className + 6;
}
return className;
}
//-----------------------------------------------------------------------------
// Purpose: Find but don't add mapping
//-----------------------------------------------------------------------------
PanelKeyBindingMap *CPanelKeyBindingMapDictionary::FindPanelKeyBindingMap( char const *className )
{
int lookup = m_MessageMaps.Find( StripNamespace( className ) );
if ( lookup != m_MessageMaps.InvalidIndex() )
{
return m_MessageMaps[ lookup ].map;
}
return NULL;
}
#include <tier0/memdbgoff.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelKeyBindingMap *CPanelKeyBindingMapDictionary::FindOrAddPanelKeyBindingMap( char const *className )
{
PanelKeyBindingMap *map = FindPanelKeyBindingMap( className );
if ( map )
return map;
PanelKeyBindingMapDictionaryEntry entry;
// use the alloc in place method of new
entry.map = new (m_PanelKeyBindingMapPool.Alloc(sizeof(PanelKeyBindingMap))) PanelKeyBindingMap;
Construct(entry.map);
m_MessageMaps.Insert( StripNamespace( className ), entry );
return entry.map;
}
#include <tier0/memdbgon.h>
CPanelKeyBindingMapDictionary& GetPanelKeyBindingMapDictionary()
{
static CPanelKeyBindingMapDictionary dictionary;
return dictionary;
}
#endif // VGUI_USEKEYBINDINGMAPS
CPanelMessageMapDictionary& GetPanelMessageMapDictionary()
{
static CPanelMessageMapDictionary dictionary;
return dictionary;
}
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelMessageMap *FindOrAddPanelMessageMap( char const *className )
{
return GetPanelMessageMapDictionary().FindOrAddPanelMessageMap( className );
}
//-----------------------------------------------------------------------------
// Purpose: Find but don't add mapping
//-----------------------------------------------------------------------------
PanelMessageMap *FindPanelMessageMap( char const *className )
{
return GetPanelMessageMapDictionary().FindPanelMessageMap( className );
}
#if defined( VGUI_USEKEYBINDINGMAPS )
CPanelKeyBindingMapDictionary& GetPanelKeyBindingMapDictionary()
{
static CPanelKeyBindingMapDictionary dictionary;
return dictionary;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelKeyBindingMap *FindOrAddPanelKeyBindingMap( char const *className )
{
return GetPanelKeyBindingMapDictionary().FindOrAddPanelKeyBindingMap( className );
}
//-----------------------------------------------------------------------------
// Purpose: Find but don't add mapping
//-----------------------------------------------------------------------------
PanelKeyBindingMap *FindPanelKeyBindingMap( char const *className )
{
return GetPanelKeyBindingMapDictionary().FindPanelKeyBindingMap( className );
}
#endif // VGUI_USEKEYBINDINGMAPS
}