Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // VGUI_PERFTEST.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,$SRCDIR\vgui2\include,$SRCDIR\vgui2\controls,..\common" }
$Linker { $AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib Imm32.lib" } }
$Project "vguiPerfTest" { $Folder "Source Files" { $File "amalg_texture_parser.cpp" $File "$SRCDIR\public\interpolatortypes.cpp" $File "$SRCDIR\public\interpolatortypes.h" $File "vgui_perftest.cpp" $File "vguimaterial.cpp" $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" $File "$SRCDIR\public\studio.cpp" $File "$SRCDIR\public\collisionutils.cpp" $File "$SRCDIR\public\materialobjects\materialobjects.cpp" $File "mksutil.cpp" }
$Folder "Header Files" { $File "amalg_texture_parser.h" $File "$SRCDIR\utils\common\cmdlib.h" $File "$SRCDIR\common\console_logging.h" $File "$SRCDIR\public\FileSystem.h" $File "$SRCDIR\public\tier1\interface.h" $File "vguimaterial.h" $File "$SRCDIR\public\pixelwriter.h" $File "mksutil.h" $File "$SRCDIR\vgui2\game_controls\GameUISystem.h" }
$Folder "Link Libraries" { $Lib "$LIBPUBLIC\bitmap" $Lib "$LIBPUBLIC\datamodel" $Lib "$LIBPUBLIC\dmserializers" $Lib "$LIBPUBLIC\raytrace" $Lib "$LIBPUBLIC\appframework" $Lib "$LIBPUBLIC\dmxloader" $Lib "$LIBPUBLIC\game_controls" $Lib "$LIBPUBLIC\materialobjects" $Lib "$LIBPUBLIC\mathlib" $Lib "$LIBPUBLIC\matsys_controls" $Lib "$LIBPUBLIC\resourcefile" $Lib "$LIBPUBLIC\tier2" $Lib "$LIBPUBLIC\tier3" $Lib "$LIBPUBLIC\vtf" $Lib "$LIBPUBLIC\vgui_controls" $Lib "$LIBPUBLIC\vgui_surfacelib" $Lib "$LIBPUBLIC\videocfg" } }
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