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74 lines
1.9 KiB
74 lines
1.9 KiB
//-----------------------------------------------------------------------------
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// VGUI_PERFTEST.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,$SRCDIR\vgui2\include,$SRCDIR\vgui2\controls,..\common"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib Imm32.lib"
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}
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}
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$Project "vguiPerfTest"
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{
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$Folder "Source Files"
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{
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$File "amalg_texture_parser.cpp"
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$File "$SRCDIR\public\interpolatortypes.cpp"
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$File "$SRCDIR\public\interpolatortypes.h"
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$File "vgui_perftest.cpp"
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$File "vguimaterial.cpp"
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$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
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$File "$SRCDIR\public\studio.cpp"
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$File "$SRCDIR\public\collisionutils.cpp"
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$File "$SRCDIR\public\materialobjects\materialobjects.cpp"
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$File "mksutil.cpp"
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}
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$Folder "Header Files"
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{
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$File "amalg_texture_parser.h"
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$File "$SRCDIR\utils\common\cmdlib.h"
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$File "$SRCDIR\common\console_logging.h"
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$File "$SRCDIR\public\FileSystem.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "vguimaterial.h"
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$File "$SRCDIR\public\pixelwriter.h"
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$File "mksutil.h"
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$File "$SRCDIR\vgui2\game_controls\GameUISystem.h"
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}
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$Folder "Link Libraries"
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{
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$Lib "$LIBPUBLIC\bitmap"
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$Lib "$LIBPUBLIC\datamodel"
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$Lib "$LIBPUBLIC\dmserializers"
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$Lib "$LIBPUBLIC\raytrace"
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$Lib "$LIBPUBLIC\appframework"
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$Lib "$LIBPUBLIC\dmxloader"
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$Lib "$LIBPUBLIC\game_controls"
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$Lib "$LIBPUBLIC\materialobjects"
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$Lib "$LIBPUBLIC\mathlib"
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$Lib "$LIBPUBLIC\matsys_controls"
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$Lib "$LIBPUBLIC\resourcefile"
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$Lib "$LIBPUBLIC\tier2"
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$Lib "$LIBPUBLIC\tier3"
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$Lib "$LIBPUBLIC\vtf"
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$Lib "$LIBPUBLIC\vgui_controls"
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$Lib "$LIBPUBLIC\vgui_surfacelib"
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$Lib "$LIBPUBLIC\videocfg"
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}
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}
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