Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// VGUI_PERFTEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\vgui2\include,$SRCDIR\vgui2\controls,..\common"
}
$Linker
{
$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib Imm32.lib"
}
}
$Project "vguiPerfTest"
{
$Folder "Source Files"
{
$File "amalg_texture_parser.cpp"
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\interpolatortypes.h"
$File "vgui_perftest.cpp"
$File "vguimaterial.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
$File "$SRCDIR\public\materialobjects\materialobjects.cpp"
$File "mksutil.cpp"
}
$Folder "Header Files"
{
$File "amalg_texture_parser.h"
$File "$SRCDIR\utils\common\cmdlib.h"
$File "$SRCDIR\common\console_logging.h"
$File "$SRCDIR\public\FileSystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "vguimaterial.h"
$File "$SRCDIR\public\pixelwriter.h"
$File "mksutil.h"
$File "$SRCDIR\vgui2\game_controls\GameUISystem.h"
}
$Folder "Link Libraries"
{
$Lib "$LIBPUBLIC\bitmap"
$Lib "$LIBPUBLIC\datamodel"
$Lib "$LIBPUBLIC\dmserializers"
$Lib "$LIBPUBLIC\raytrace"
$Lib "$LIBPUBLIC\appframework"
$Lib "$LIBPUBLIC\dmxloader"
$Lib "$LIBPUBLIC\game_controls"
$Lib "$LIBPUBLIC\materialobjects"
$Lib "$LIBPUBLIC\mathlib"
$Lib "$LIBPUBLIC\matsys_controls"
$Lib "$LIBPUBLIC\resourcefile"
$Lib "$LIBPUBLIC\tier2"
$Lib "$LIBPUBLIC\tier3"
$Lib "$LIBPUBLIC\vtf"
$Lib "$LIBPUBLIC\vgui_controls"
$Lib "$LIBPUBLIC\vgui_surfacelib"
$Lib "$LIBPUBLIC\videocfg"
}
}