Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // modo_302_inc.vpc // // Include files for Modo 302 //-----------------------------------------------------------------------------
$Project { $Folder "Modo 302 Headers" { $File "$SRCDIR/common/modo/302/lxaction.h" $File "$SRCDIR/common/modo/302/lxcom.h" $File "$SRCDIR/common/modo/302/lxcommand.h" $File "$SRCDIR/common/modo/302/lxenvelope.h" $File "$SRCDIR/common/modo/302/lxidef.h" $File "$SRCDIR/common/modo/302/lximage.h" $File "$SRCDIR/common/modo/302/lxio.h" $File "$SRCDIR/common/modo/302/lxitem.h" $File "$SRCDIR/common/modo/302/lxitem1.h" $File "$SRCDIR/common/modo/302/lxlayer.h" $File "$SRCDIR/common/modo/302/lxlog.h" $File "$SRCDIR/common/modo/302/lxmesh.h" $File "$SRCDIR/common/modo/302/lxmeshOLD.h" $File "$SRCDIR/common/modo/302/lxmessage.h" $File "$SRCDIR/common/modo/302/lxresult.h" $File "$SRCDIR/common/modo/302/lxsel.h" $File "$SRCDIR/common/modo/302/lxserver.h" $File "$SRCDIR/common/modo/302/lxshade.h" $File "$SRCDIR/common/modo/302/lxu_format.hpp" $File "$SRCDIR/common/modo/302/lxu_parser.hpp" $File "$SRCDIR/common/modo/302/lxu_scene.hpp" $File "$SRCDIR/common/modo/302/lxu_uservalue.hpp" $File "$SRCDIR/common/modo/302/lxvalue.h" $File "$SRCDIR/common/modo/302/lxvector.h" $File "$SRCDIR/common/modo/302/lxvmath.h" $File "$SRCDIR/common/modo/302/lxw_action.hpp" $File "$SRCDIR/common/modo/302/lxw_command.hpp" $File "$SRCDIR/common/modo/302/lxw_envelope.hpp" $File "$SRCDIR/common/modo/302/lxw_image.hpp" $File "$SRCDIR/common/modo/302/lxw_io.hpp" $File "$SRCDIR/common/modo/302/lxw_item.hpp" $File "$SRCDIR/common/modo/302/lxw_layer.hpp" $File "$SRCDIR/common/modo/302/lxw_log.hpp" $File "$SRCDIR/common/modo/302/lxw_mesh.hpp" $File "$SRCDIR/common/modo/302/lxw_message.hpp" $File "$SRCDIR/common/modo/302/lxw_server.hpp" $File "$SRCDIR/common/modo/302/lxw_value.hpp" $File "$SRCDIR/common/modo/302/lx_action.hpp" $File "$SRCDIR/common/modo/302/lx_command.hpp" $File "$SRCDIR/common/modo/302/lx_envelope.hpp" $File "$SRCDIR/common/modo/302/lx_image.hpp" $File "$SRCDIR/common/modo/302/lx_io.hpp" $File "$SRCDIR/common/modo/302/lx_item.hpp" $File "$SRCDIR/common/modo/302/lx_log.hpp" $File "$SRCDIR/common/modo/302/lx_mesh.hpp" $File "$SRCDIR/common/modo/302/lx_message.hpp" $File "$SRCDIR/common/modo/302/lx_server.hpp" $File "$SRCDIR/common/modo/302/lx_util.hpp" $File "$SRCDIR/common/modo/302/lx_value.hpp" $File "$SRCDIR/common/modo/302/lx_visitor.hpp" $File "$SRCDIR/common/modo/302/lx_wrap.hpp" }
$Folder "Modo 302 Common Files" { $File "$SRCDIR\common\modo\302\common\cwrap.cpp" $File "$SRCDIR\common\modo\302\common\lxu_format.cpp" $File "$SRCDIR\common\modo\302\common\lxu_parser.cpp" $File "$SRCDIR\common\modo\302\common\lxu_scene.cpp" $File "$SRCDIR\common\modo\302\common\lxu_uservalue.cpp" } }
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