Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// modo_302_inc.vpc
//
// Include files for Modo 302
//-----------------------------------------------------------------------------
$Project
{
$Folder "Modo 302 Headers"
{
$File "$SRCDIR/common/modo/302/lxaction.h"
$File "$SRCDIR/common/modo/302/lxcom.h"
$File "$SRCDIR/common/modo/302/lxcommand.h"
$File "$SRCDIR/common/modo/302/lxenvelope.h"
$File "$SRCDIR/common/modo/302/lxidef.h"
$File "$SRCDIR/common/modo/302/lximage.h"
$File "$SRCDIR/common/modo/302/lxio.h"
$File "$SRCDIR/common/modo/302/lxitem.h"
$File "$SRCDIR/common/modo/302/lxitem1.h"
$File "$SRCDIR/common/modo/302/lxlayer.h"
$File "$SRCDIR/common/modo/302/lxlog.h"
$File "$SRCDIR/common/modo/302/lxmesh.h"
$File "$SRCDIR/common/modo/302/lxmeshOLD.h"
$File "$SRCDIR/common/modo/302/lxmessage.h"
$File "$SRCDIR/common/modo/302/lxresult.h"
$File "$SRCDIR/common/modo/302/lxsel.h"
$File "$SRCDIR/common/modo/302/lxserver.h"
$File "$SRCDIR/common/modo/302/lxshade.h"
$File "$SRCDIR/common/modo/302/lxu_format.hpp"
$File "$SRCDIR/common/modo/302/lxu_parser.hpp"
$File "$SRCDIR/common/modo/302/lxu_scene.hpp"
$File "$SRCDIR/common/modo/302/lxu_uservalue.hpp"
$File "$SRCDIR/common/modo/302/lxvalue.h"
$File "$SRCDIR/common/modo/302/lxvector.h"
$File "$SRCDIR/common/modo/302/lxvmath.h"
$File "$SRCDIR/common/modo/302/lxw_action.hpp"
$File "$SRCDIR/common/modo/302/lxw_command.hpp"
$File "$SRCDIR/common/modo/302/lxw_envelope.hpp"
$File "$SRCDIR/common/modo/302/lxw_image.hpp"
$File "$SRCDIR/common/modo/302/lxw_io.hpp"
$File "$SRCDIR/common/modo/302/lxw_item.hpp"
$File "$SRCDIR/common/modo/302/lxw_layer.hpp"
$File "$SRCDIR/common/modo/302/lxw_log.hpp"
$File "$SRCDIR/common/modo/302/lxw_mesh.hpp"
$File "$SRCDIR/common/modo/302/lxw_message.hpp"
$File "$SRCDIR/common/modo/302/lxw_server.hpp"
$File "$SRCDIR/common/modo/302/lxw_value.hpp"
$File "$SRCDIR/common/modo/302/lx_action.hpp"
$File "$SRCDIR/common/modo/302/lx_command.hpp"
$File "$SRCDIR/common/modo/302/lx_envelope.hpp"
$File "$SRCDIR/common/modo/302/lx_image.hpp"
$File "$SRCDIR/common/modo/302/lx_io.hpp"
$File "$SRCDIR/common/modo/302/lx_item.hpp"
$File "$SRCDIR/common/modo/302/lx_log.hpp"
$File "$SRCDIR/common/modo/302/lx_mesh.hpp"
$File "$SRCDIR/common/modo/302/lx_message.hpp"
$File "$SRCDIR/common/modo/302/lx_server.hpp"
$File "$SRCDIR/common/modo/302/lx_util.hpp"
$File "$SRCDIR/common/modo/302/lx_value.hpp"
$File "$SRCDIR/common/modo/302/lx_visitor.hpp"
$File "$SRCDIR/common/modo/302/lx_wrap.hpp"
}
$Folder "Modo 302 Common Files"
{
$File "$SRCDIR\common\modo\302\common\cwrap.cpp"
$File "$SRCDIR\common\modo\302\common\lxu_format.cpp"
$File "$SRCDIR\common\modo\302\common\lxu_parser.cpp"
$File "$SRCDIR\common\modo\302\common\lxu_scene.cpp"
$File "$SRCDIR\common\modo\302\common\lxu_uservalue.cpp"
}
}