Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // Base Settings for Source(TM) Projects //-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR"
$Macro PLATSUBDIR "\." $Macro LIBPUBLIC "$SRCDIR\lib\public" $Macro LIBCOMMON "$SRCDIR\lib\common"
$Macro SCE_LIBROOT "$(SCE_PS3_ROOT)\target\ppu\lib"
$Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_debug.vpc" $Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_release.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;_MEMTEST" [$MEMTEST] $PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV] $PreprocessorDefinitions "$BASE;_CERT" [$CERT] $PreprocessorDefinitions "$BASE;NO_STEAM" [$NO_STEAM] $PreprocessorDefinitions "$BASE;MEMOVERRIDE_MODULE=$PROJECTNAME;_DLL_EXT=$_DLL_EXT" }
$PreBuildEvent { $CommandLine "$CRCCHECK" "\n" } $PostBuildEvent { $CommandLine "$BASE" "\n" \ "copy $(TargetDir)$(TargetName).self $OUTBINDIR\EBOOT.BIN" "\n" \ "copy $(TargetPath) $OUTBINDIR\EBOOT.ELF" } }
// Skeleton Project $Project { $Folder "Source Files" { $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } }
$Folder "Link Libraries" { }
$File "vsi.nul" { $Configuration { $CustomBuildStep { $CommandLine "echo >nul
" $Outputs "$(IntDir)\vsi.out" } } } }
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